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MoviePoster - Virtual movie poster display software. - Page 9

post #241 of 740
Thread Starter 
That's the window size it will have when not maximized. Posters are scaled to fit the window. The issue your probably seeing is that posters are generally in a 2:3 aspect ratio bur your display is taller that that at a 9:16 ratio. So the poster either needs black bars at the top and bottom or else the sides would get cropped if it were to fill the while screen. I chose to have the poster fit the screen width ad to use the area above and below for metadata. So what your seeing is normal and is the full poster with no cropping.
post #242 of 740
Quote:
Originally Posted by meyer64 View Post

That's the window size it will have when not maximized. Posters are scaled to fit the window. The issue your probably seeing is that posters are generally in a 2:3 aspect ratio bur your display is taller that that at a 9:16 ratio. So the poster either needs black bars at the top and bottom or else the sides would get cropped if it were to fill the while screen. I chose to have the poster fit the screen width ad to use the area above and below for metadata. So what your seeing is normal and is the full poster with no cropping.

Thanks. Another item. The coming soon at the top is partly cut off. Can this be adjusted?
post #243 of 740
Thread Starter 
Sounds like you might have some screen resolution issues to work out
post #244 of 740
Quote:
Originally Posted by meyer64 View Post

Sounds like you might have some screen resolution issues to work out

Thanks
post #245 of 740
So how is everyone wiring these things? I mean if the HTPC is in another room would you just run an HDMI cable to the screen location and route the power to the nearest outlet? In my scenario I have an unfinished space, so running HDMI, power, etc. to the screen location is easy enough. Also anybody recessing the tv into the wall for a flush mount?
post #246 of 740
Thread Starter 
I installed an outlet behind the screen and just tapped power from an outlet below it. Vga cable is run in the wall to the pc so no cables are visible
post #247 of 740
Thread Starter 
Just an update on the next version. Theme support is functional so you'll be able to change color schemes banners and media flag icons.
User posters /photo support is working including browsing with the Web remote.
Fixed an issue with xbmc 12.1
Improved performance, especially with Web remote and large libraries.
Lazy loading of images in Web remote to improve loading times.
Added a few functions to the Web remote (shutdown, reboot, toggle auto play trailers, etc)
Animated transitions with 50+ animations. Fade, wipe, etc.
post #248 of 740
Awesome ... you think we'll see it this month? (fingers crossed) biggrin.gif
post #249 of 740
Thread Starter 
Yeah, Probably. Things go pretty quick when I get a chance to work on it.
post #250 of 740
Quote:
Originally Posted by meyer64 View Post

I installed an outlet behind the screen and just tapped power from an outlet below it. Vga cable is run in the wall to the pc so no cables are visible

Okay and I think you posted this already, but what are the final dimensions of your 32" TV version? I'm trying to see if it would fit between 16" OC studs.
post #251 of 740
Thread Starter 
I don't think it would fit between the studs. I know my full assembly is wider since its actually mounted to 2 studs. I think the screen itself was just shy of 16" then there is the frame that adds a little bit too. You might be able to fit it in 17" or 18" though.
post #252 of 740
Quote:
Originally Posted by mew0717 View Post

Meyer,



If you ever do get an HTML port going (with Plex), I will donate quite handsomely.


Thanks!

+1 for this I use a roku with plex would love to integrate, donation awaits
post #253 of 740
Just read this whole thing and looks like a great program. I know that you are using XBMC to pull info about which movie is playing, would it integrate into in WMC and Media Browser also?
post #254 of 740
Thread Starter 
Not yet, but it's in the works.
post #255 of 740
Quote:
Originally Posted by meyer64 View Post

Just an update on the next version. Theme support is functional so you'll be able to change color schemes banners and media flag icons.
User posters /photo support is working including browsing with the Web remote.
Fixed an issue with xbmc 12.1
Improved performance, especially with Web remote and large libraries.
Lazy loading of images in Web remote to improve loading times.
Added a few functions to the Web remote (shutdown, reboot, toggle auto play trailers, etc)
Animated transitions with 50+ animations. Fade, wipe, etc.

Will it "move on" if a trailer fails to load?
post #256 of 740
Quote:
Originally Posted by meyer64 View Post

Sounds like you might have some screen resolution issues to work out

Meyer: It looks like I have solved the screen resolution issues. However, with reference to the size of the poster images on the TV screen, they do look a little elongated. Also what do the width and height in the settings do?
post #257 of 740
Thread Starter 
Quote:
Originally Posted by loma View Post

Meyer: It looks like I have solved the screen resolution issues. However, with reference to the size of the poster images on the TV screen, they do look a little elongated. Also what do the width and height in the settings do?
the width and height settings only effect the window size when the application is not maximized. I don't expect most people will ever change it, it was mostly there for when i was testing the scaling of the app to different resolutions.
What is your screen resolution set to in Windows? it should be a 16:9 resolution, something like 1920x1080, 1280x720, 1366x768, etc.
post #258 of 740
Thread Starter 
Quote:
Originally Posted by Robert Clark View Post

Will it "move on" if a trailer fails to load?

I guess it depends on how long i wait to release the next build. I've looked into it, but havent resolved the issue yet.
post #259 of 740
Quote:
Originally Posted by meyer64 View Post

Not yet, but it's in the works.
Can't wait...
post #260 of 740
Quote:
Originally Posted by meyer64 View Post

the width and height settings only effect the window size when the application is not maximized. I don't expect most people will ever change it, it was mostly there for when i was testing the scaling of the app to different resolutions.
What is your screen resolution set to in Windows? it should be a 16:9 resolution, something like 1920x1080, 1280x720, 1366x768, etc.

Thanks. I am using a Sharp LC-32D62U but cannot change the resolution to 16:9 on it. The resolution the PC is 1280x1024. The Sharp suggests "stretch" or "dot by dot" if the input signal is 16:9. I have tried both of these but they made no difference. Is there any way to build in an adjustment that would help to compensate?
Edited by loma - 5/6/13 at 4:36pm
post #261 of 740
Thread Starter 
ahh... i see what your issue is.. have you taken a look at a program like powerstrip to send a custom resolution to the display?
post #262 of 740
Quote:
Originally Posted by meyer64 View Post

ahh... i see what your issue is.. have you taken a look at a program like powerstrip to send a custom resolution to the display?

Thanks meyer. That did it. Looking good. Can't wait for the next release including the ability to close from remote and the other features. Hopefully after that comes Mediabrowser3.
post #263 of 740
Thread Starter 
Quote:
Originally Posted by Robert Clark View Post

Will it "move on" if a trailer fails to load?

You'll be happy to know that I added a couple extra checks to the trailer playback process. There are three possible failure points that now fail much more gracefully. First, when a video is streamed from youtube, if MoviePoster cant find the youtube page for whatever reason the whole trailer playback routine exits immediately. Second, if the fetching of the trailer video URL fails or gives a bad result, MoviePoster wont attempt playback. And lastly, even if the URL is good, sometimes playback would just fail for an unknown reason. Now there is a timeout for the actual video playback as well. Playback is aborted if the video doesnt start playing after a few seconds. This also effects any locally stored trailers that fail to play. I've run some tests and so far its looking good. I left my dev build running with autoplay turned on when I left the house this morning. If everything is still running in a couple days, i'll consider the issue fixed.
post #264 of 740
Thread Starter 
Motion poster support is also improved. animated gifs are a supported format, as well as motionposters stored as a video. (.mp4 , .mkv, .mov , etc.) This also works nicely for theater intros like this:
Great Dane Cinema Intro Poster

I was thinking of having a shortened version of this played when the display is first triggered by my motion sensor.
post #265 of 740
Quote:
Originally Posted by meyer64 View Post

You'll be happy to know that I added a couple extra checks to the trailer playback process. There are three possible failure points that now fail much more gracefully. First, when a video is streamed from youtube, if MoviePoster cant find the youtube page for whatever reason the whole trailer playback routine exits immediately. Second, if the fetching of the trailer video URL fails or gives a bad result, MoviePoster wont attempt playback. And lastly, even if the URL is good, sometimes playback would just fail for an unknown reason. Now there is a timeout for the actual video playback as well. Playback is aborted if the video doesnt start playing after a few seconds. This also effects any locally stored trailers that fail to play. I've run some tests and so far its looking good. I left my dev build running with autoplay turned on when I left the house this morning. If everything is still running in a couple days, i'll consider the issue fixed.
Fantastic!
post #266 of 740
Ok now everyone's really drooling over 1.6!!!!! eek.gif WOW great job!
post #267 of 740
Thread Starter 
I still have a few more things I want to finish before I will consider the latest build ready for release, There have been quite a few features and under the hood enhancements. But I've been debating something that I feel I should ask the existing users about. With the most recent changes, I consider the software to be pretty much as feature complete as it needs to be for my requirements at this time. I have been debating over how to proceed with further development, specifically with motivation to spend time on it. I am considering charging a small fee for the application in order to rationalize spending the required time to add new functionality. With appreciation to those who have donated towards development already, those individuals would not be charged. How much do you all feel the application is worth? Would $20 seem out of line to any of you? Obviously, I can't make any promises that any requested features can or will be implemented, but a little cash flow is a nice motivator.
Edited by meyer64 - 5/9/13 at 4:03pm
post #268 of 740
If you can provide the right features and support, I would be interested.

Just found this thread (been out of the loop a while) and I am intrigued and eagerly awaiting your new release.
post #269 of 740
As I said before if you can figure out a way to get it to work with a Dune or unRaid I would gladly spend that and more.
post #270 of 740
I see post after post "I will donate IF..."

Might I suggest you make a donation up front to fund the continued development of the product. Otherwise sit back and wait.

Tm
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