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So, which Wii U games run in TRUE 1080P?

post #1 of 23
Thread Starter 
While I know the Wii U is CAPABLE of running games in 1080P I know that some (most from Nintendo themselves) will only run in 720P. When I mean 1080P I mean TRUE 1080P and not 720 scaled up. Just like the Xbox 360 was mainly a 720P system many games for that only ran in 640P etc. (COD,Halo). It seems many lazy devs will drop the resolution down so they can shovel it out faster rather than optimise their game code .

I want to know before buying which games truly use the full HD resolution and aren't upscaled low resolution. Should we make a list here?
post #2 of 23
Well isn't that an arbitrary number to point to as the "must have"? smile.gif It also happens to completely ignore the simple fact that 720p at 60fps is a better experience than a struggling 1080p at 30fps 95% of the time.

If I were a person, I think I'd more concerned about things like "When will the Wii U's OS actually work worth a damn?", "Why is the DRM system so archaic?", and "Why is stereo audio spit out wrapped in four blank channels so that I can't even run PL II on it?". All before "You own me three hundred and sixty Ps!".

I'll go ahead and look in to the future now: The Wii U is a 720p system. The list of games that run real 1080p will be only a hair longer than the list of 1080p 360 and PS3 games. Thankfully though, that's quite all right. As the PS3 and 360 have shown us in the last year, native 720p plus some nice FXAA/MLAA post-process anti-aliasing gets you 80% of the way to native 1080p rendering without the massive resource cost.
Edited by darklordjames - 12/12/12 at 12:16pm
post #3 of 23
Thread Starter 
Quote:
Originally Posted by darklordjames View Post

Well isn't that an arbitrary number to point to as the "must have"? smile.gif It also happens to completely ignore the simple fact that 720p at 60fps is a better experience than a struggling 1080p at 30fps 95% of the time.
If I were a person, I think I'd more concerned about things like "When will the Wii U's OS actually work worth a damn?", "Why is the DRM system so archaic?", and "Why is stereo audio spit out wrapped in four blank channels so that I can't even run PL II on it?". All before "You own me two hundred and sixty Ps!".
I'll go ahead and look in to the future now: The Wii U is a 720p system. The list of games that run real 1080p will be only a hair longer than the list of 1080p 360 and PS3 games. Thankfully though, that's quite all right. As the PS3 and 360 have shown us in the last year, native 720p plus some nice FXAA/MLAA post-process anti-aliasing gets you 80% of the way to native 1080p rendering without the massive resource cost.

Well 720p upscaled looks terrible that is the main reason I want to know. I have seen the difference myself and upscaled graphics look all blurry muddy and pixelated on the edges. If the Wii U is the same as the Xbox 360 with a tablet controller gimmick then there is no point to it. And no, filtering and post process is no substitute for real resolution. Take a gameboy game and run it on your PC through an emulator and post process all you want, it still looks bad. Again that just makes the image look fuzzy and overcooked. I have seen TV broadcasts in 720P and 1080P and the difference is big. If you can't see the difference or can see the difference but think it is "quite all right" then maybe it is time to see the eye doctor or get a new TV.

I guess I wait for the PS4 and 720 then to get full HD out of a game system.
post #4 of 23
Quote:
Originally Posted by darklordjames View Post

"Why is stereo audio spit out wrapped in four blank channels so that I can't even run PL II on it?"

Iirc, setting audio to Stereo does spit out two channels for PL II. "Surround" spits out 4 channels (blank center), so no PL II. Is this not your experience?
post #5 of 23
That is correct, but then ZombiU wouldn't be allowed to run in the full, correct surround that it wants to. I'm not going to compromise the one game that I play on the system to fix their broken "stereo source in surround mode" implementation. smile.gif
post #6 of 23
Quote:
Originally Posted by darklordjames View Post

That is correct, but then ZombiU wouldn't be allowed to run in the full, correct surround that it wants to. I'm not going to compromise the one game that I play on the system to fix their broken "stereo source in surround mode" implementation. smile.gif

Yeah, agreed.

Can you confirm that ZombiU uses the center channel?
post #7 of 23
Quote:
Originally Posted by darklordjames View Post

Well isn't that an arbitrary number to point to as the "must have"? smile.gif It also happens to completely ignore the simple fact that 720p at 60fps is a better experience than a struggling 1080p at 30fps 95% of the time.
If I were a person, I think I'd more concerned about things like "When will the Wii U's OS actually work worth a damn?", "Why is the DRM system so archaic?", and "Why is stereo audio spit out wrapped in four blank channels so that I can't even run PL II on it?". All before "You own me two hundred and sixty Ps!".
I'll go ahead and look in to the future now: The Wii U is a 720p system. The list of games that run real 1080p will be only a hair longer than the list of 1080p 360 and PS3 games. Thankfully though, that's quite all right. As the PS3 and 360 have shown us in the last year, native 720p plus some nice FXAA/MLAA post-process anti-aliasing gets you 80% of the way to native 1080p rendering without the massive resource cost.

Thought the 360 and PS3 were only capable of 1080i not p and Wii U is the first to offer it.
post #8 of 23
Yes, ZombiU uses the center and surround correctly. I'm not sure if the LFE channel is discrete, as I'm running bass management.

PS3 and 360 do 1080p just fine. Too slow to generally run it, but it works. The 360 specifically will scale everything to 1080p for output, just like the Wii U does. Geometry Wars 2 is rendered at full 1080p, and most impressively, at 60fps.
post #9 of 23
Quote:
Originally Posted by darklordjames View Post

If I were a person, I think I'd more concerned about things like "When will the Wii U's OS actually work worth a damn?", "Why is the DRM system so archaic?", and "Why is stereo audio spit out wrapped in four blank channels so that I can't even run PL II on it?". All before "You own me two hundred and sixty Ps!"..

Don't you mean three hundred and sixty Ps? wink.gif

In any case, it's sad that a system that's supposed to be part of the new gen still can't run at a higher resolution than the previous systems which are more 6-7+ years old. Maybe as the developers get more accustomed to the system they'll be able to pump out more native 1080 games. That's a big maybe though.
post #10 of 23
Oh noes! A typo on the Internet from three weeks ago! Quick, to the keyboard!
post #11 of 23
Quote:
Originally Posted by darklordjames View Post

Oh noes! A typo on the Internet from three weeks ago! Quick, to the keyboard!

Sorry, but a typo is when your hand hits the wrong key, not when you type the wrong word. According to the definition "The term includes errors due to mechanical failure or slips of the hand or finger, but excludes errors of ignorance, such as spelling errors".

Anyway, I didn't come here just to post about your mistake; my main point was what was said after that about the WiiU's graphics. I found this thread while searching about the topic, namely which WiiU games are in native 1080p, and wanted to voice my disappointment at the results - not because I like bumping old threads to post corrections. However since you gave that snarky response I thought I'd correct you once again. tongue.gif
post #12 of 23
"According to the definition"

Yes, yes, you dug up the single, unsourced definition on Wikipedia to fit the narrative that you wanted to tell. When you did such, how many other definitions did you skip past that state "A mistake made during the process of typing, especially one caused by a slip of the fingers"? I'll tell you how many: every other one on the front page of your google search.

A typo is an error in typing. Full stop. It has a heavy leaning toward hitting the wrong key, but it also includes simple things like duplicating words, flipping words around, misspelling the intended word as a correctly spelled different word, and using a word other than the intended one.

Christ dude, be less of a pedant. Everybody else here saw "260 Ps!!", did the math in there head, said "Oh, he meant 360" and didn't feel the need to point it out because they understood that it was a typo.
post #13 of 23
I could argue back and forth about the definition of typo and give you other sources, but the point was I made the remark about 260p/360p in a joking manner (hence the wink) as just a one-liner tacked onto my other comment, and then you went and got all snarky about it. It's not like I was insulting your intelligence because of that mistake, so I'm not sure why you had to get demeaning with your response.

Anyway, this isn't the point of the thread so let's just move on.
post #14 of 23
Ignore him. He does that.
post #15 of 23
Quote:
Originally Posted by moothemagiccow View Post

Ignore him. He does that.

Listen to moo.....best to ignore the local gadfly. Unless you like getting AVS Forum infractions for "attacking" a member when you call them out on their surly attitude. Hell, I bet I get another auto infraction for merely mentioning it.....
post #16 of 23
Quote:
Originally Posted by DaverJ View Post

Iirc, setting audio to Stereo does spit out two channels for PL II. "Surround" spits out 4 channels (blank center), so no PL II. Is this not your experience?

Someone can correct this thread if it is wrong but there are no licensed audio formats on the Wii U - http://www.neogaf.com/forum/showthread.php?t=500865. So no Dolby PL II, nothing. I can confirm that using HDMI to my TV and then passing audio via optical does NOT result in surround sound. I ended up with the two stereo channels only, no center, no rear. Hooking the Wii U directly to my receiver and then to the TV gave me proper sound.
post #17 of 23
Quote:
Originally Posted by mym6 View Post

Someone can correct this thread if it is wrong but there are no licensed audio formats on the Wii U - http://www.neogaf.com/forum/showthread.php?t=500865. So no Dolby PL II, nothing. I can confirm that using HDMI to my TV and then passing audio via optical does NOT result in surround sound. I ended up with the two stereo channels only, no center, no rear. Hooking the Wii U directly to my receiver and then to the TV gave me proper sound.

That sounds like an issue with your TV. Samsung are famous for not passing the audio correctly to the optical out. I will say that if you hook the HDMI from the Wii U directly to your receiver (assuming it has HDMI), you will get proper surround sound for a number of titles on the Wii U.
post #18 of 23
The new Rayman Legends is native 1080p... I think it's out in February. The demo is fantastic.. first Rayman game that I felt like it nailed the collision detection and some amount of difficulty..
post #19 of 23
They lied from the start the CPU is clocked at 1.2ghz there is no way a system with 1gb usable ram 1.2ghz cpu and a 500hrz Gpu will ever play 1080p.
they make the games in 480 and upscale, then use fxaa and other graphical tricks to blur pixels.
Watch some gtx 670 or radeon 7970 videos and you will see what you are missing.
My 99$ cpu is clocked at 4.2Ghz . literally running dead space three, aliens,and other new games over 180fps at over 1080p. the system only cost 800$ and will not need to be upgraded for at least 5 years.
post #20 of 23
"the system only cost 800$ and will not need to be upgraded for at least 5 years"


"there is no way a system with 1gb usable ram 1.2ghz cpu and a 500hrz Gpu will ever play 1080p."

None of those numbers have any relevance as to whether a system will spit out 1080p native renders. Mhz means very little in CPU terms, and close to nothing in GPU terms. Being a very parallel process, GPUs depend more on the number of cores present. As an example, a GTX 680 with 1500 cores clocked at a low 500mhz would get far more work done than a GTX 650 with 380 cores at 1000mhz.

Besides, Rayman Legends is a native 1080p render at 60fps and looks great. The game may be garbage, but it is exactly the system that you described running the 1080p that you just claimed as impossible.


"they make the games in 480 and upscale, then use fxaa and other graphical tricks to blur pixels."

720p is the number that you are looking for. FXAA isn't a trick, it's a rather efficient and well-respected form of post-process anti-aliasing.
post #21 of 23
Watch the personal remarks or you will be removed. Keep things civil.

K
post #22 of 23
Quote:
Originally Posted by Aidan Nevins View Post

They lied from the start the CPU is clocked at 1.2ghz there is no way a system with 1gb usable ram 1.2ghz cpu and a 500hrz Gpu will ever play 1080p.
they make the games in 480 and upscale, then use fxaa and other graphical tricks to blur pixels.
Watch some gtx 670 or radeon 7970 videos and you will see what you are missing.
My 99$ cpu is clocked at 4.2Ghz . literally running dead space three, aliens,and other new games over 180fps at over 1080p. the system only cost 800$ and will not need to be upgraded for at least 5 years.

son.. don't make me school you.. everything about the wii u will make your head spin... comparing straight up "ghz" on completely different cpu architectures was your first mistake.. rolleyes: let's just not go there... it's for the best!:
post #23 of 23
not that it's a technical marvel.. cause it aint.. but Monster Hunter 3 G Ultimate for Wii U is 1080p native also.
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