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Oculus Rift Virtual Reality Gaming - Page 2

post #31 of 46
Quote:
Originally Posted by N8DOGG View Post

I'm going to get the consumer version on launch day!!!

Is there a specific day it will be available to the general public at large ?
post #32 of 46
Quote:
Originally Posted by Anthony1 View Post

Is there a specific day it will be available to the general public at large ?

Anyone can buy the developer version, they just have to get through their queue first. What N8DOGG is referring to is a consumer version which they say should be out by the end of this year or early next year, and there is no date for that. The plan is for different components by then, including a higher resolution display, apparently.
post #33 of 46
Keep in mind that the developer version is limited in resolution while the future consumer version will be 1080P.
post #34 of 46
Keep in mind that 1080p split to 960x1080 and stretched over a far wider field of view than you normally see still has pixels the size of your fist.
post #35 of 46
DLJ spends his spare time knitting, pontificating on web forums and standing outside of Motion-Control rides mocking the people who go inside "It doesn't really even MOVE, You people are FOOLS!".

Methinks, to quote you from another thread, "...you're missing the point on this."
post #36 of 46
Seriously? I disagreed with your assessment of Spec Ops, so you have decided to follow me around to other threads specifically with the intent to troll me?

Grow up, dude.
post #37 of 46
I've got a friend getting the developer kit, I'm more interested in the 1080p consumer version when the bugs are worked out. Like Jhoff said, it's "supposed to be out last this or early next but who knows. The guy I build gaming rigs for is friends with one of the developers, so I will get my headset through him.
post #38 of 46
I'm more interested in the 4th version of the Occulus Rift that is coming out in 2022. That's really going to be the bomb! biggrin.gif
post #39 of 46
This might be pretty f'in cool!


post #40 of 46
Hopefully we can do better than TF2 *shudders* and just more +8 year old source games. This would be badass freaky in ARMA2 playing DayZ. eek.gif
post #41 of 46
Pretty cool, but I bet those goggles get pretty stinky after a while.
post #42 of 46
Bioshock Infinite....would be amazing.
post #43 of 46
Another way to make this Oculus Rift fit better and make it more comfortable to wear is not only have straps or head band, but make a hat like a baseball hat with the bands and straps all in one.

Another thing they might want to design into it is the ablity to see the outside world with a push of a button by putting 2 cams on the front.

This thing could be used to experiment to those sciencetist who are trying to find ways to help people who are blind see again.
post #44 of 46
Thread Starter 
http://www.slashgear.com/oculus-rift-finally-gets-the-reaction-virtual-reality-always-wanted-15277861/

http://www.geek.com/games/oculus-rift-takes-90-year-old-grandma-to-tuscany-1552068/

The potential for OR just keeps getting better and better for us gamers with this amazing device. I am totally amped up about it. I remain convinced that OR and 3D/VR will be the surprise player to emerge as the defining Next Generation gaming platform. And wish I could get a dev kit just to see it for myself...right now. I have not been as excited about a gaming development since the early years of Atari and Nintendo. Sony and XBox eveolved the gaming industry. But IMO the PC, Nintendo and Atari were the real change agents. OR could be the next great change agent.

This could not only revolutionize gaming...by putting us into the middle of the action. But it could revive whole other industries in very interesting ways. Take travel and leisure for example. I could see high impact travel destinations like Paris, Italy, Greece, Bahamas, Hawaii and etc creating stunning & amazing 3D, VR visual tours utilizing this device to persuade visitors to come in person. And I sure can see High resolution camera manufacturers selling & bundling their products with this device (@$399)...along with software packages to exploit that kind of usage. It can do the exact same for the Video music concert experience. Think Sting's Tuscany DVD concert on OR. Really exciting stuff.

But first and foremost...bring on the OR games! This is what I have wanted since I started gaming decades ago. To just lose myself in a AR world and explore and play. I sure hope Valve make an OR version of HL3 to help launch this technology into the stratosphere and completely ignite HTPC gaming.

http://www.youtube.com/watch?v=pAC5SeNH8jw
Edited by barrelbelly - 4/18/13 at 7:54am
post #45 of 46
Thread Starter 
The Darklord...DLJ...hit the nail squarely on the head with his earlier comments about resolution challenges and issues.

http://arstechnica.com/gaming/2013/04/impressions-oculus-rift-dev-kits-ready-to-bring-virtual-reality-to-the-masses/

The OR development team appears to be making impressive progress on all fronts...as attested in the article above. They seem close to nailing the consumer version. Except for resolution. I suspect they will have to make significant tradeoffs on retail pricing to overcome that hurdle. Because I believe it would be very damaging to launch this high potential product with a standard resolution threshold less than 720p-1080p per eye. They seem adamant about holding to a $399 retail price point. But I think they are boxing themselves into an unrealistic corner. I would gladly pay a premium for technology this exciting. especially if it can operate over multiple devices like...HTPC...game consoles...Mobile devices...portable HD devices like Kindle & Blu-Ray players...Auto links. I'd drop $699-$899 in a heart beat to get a 4k x 2k version of OR that is capable of giving me 1080p per eye. So I believe they need to expand their launch horizon. And prepare to launch a balls to the wall...high end...full HD version. Along with their $399 mass market version that is capable of minimally 480p per eye with Super Resolution Technology (SRT) embedded to eliminate pixel visibility. IMO 480p with "SRT" would be good enough for most people. Especially in a mass market model. If it eliminated the pixel blurring and pixel outline issues.

Now I say all of this while clearly sensing the incoming Plasma Missle from DLJ smile.gif...who knows a whole lot more than me about the technical constraints facing the OR gents...in regards to trying to deliver a high resolution product to a low price point. In all seriousness...I would appreciate any light that anyone can shed on the reality of solving the resolution issues without incurring nosebleed retail price penalties.

My instincts tell me that all of the penalties can be overcome with high volume scale. But in that regard...the OR team could be caught between the proverbial rock & hard place. This is a stage 1 product. They may need a big sugar daddy like Samsung, Apple, Sony, or MS to descend and help them launch. But that comes with loss of control. And I would hate to see that happen to them. IMO big, bloated behemoths like those companies are where breakthrough innovative ideas and concepts like OR go to die.

http://www.nbcnews.com/video/in-game/51588065#51588065
http://tech2.in.com/news/gaming/dice-job-listing-hints-at-porting-frostbite-3-to-oculus-rift/871132

Edited for additions below

http://www.youtube.com/user/goez69?feature=watch

The link above is the Skyrim Mod for PC referenced by the NBC news article below:

Yannick LeJacq, NBC News contributor – 6 days

Playing 'Skyrim' with the Oculus Rift is a 'dream come true'

"Bethesda Softworks announced rather unceremoniously last week that it had finished making new content for "The Elder Scrolls V: Skyrim," to free up space for the studio's "next adventure," the survival horror game "The Evil Within." But that doesn't mean that "Skyrim's" many players are done exploring its massive open world, or that enterprising modders are finished tweaking the game to unlock even more of its dormant potential. Less than a week after the game was pronounced finished, one fan has already posted a video showing how he took "Skyrim" to the next level with the help of the Oculus Rift virtual reality headset.

YouTube user Chris Gallizzi posted a two-minute video of gameplay footage using the Oculus Rift over the weekend, calling the experience a "dream come true."

He added that the game's setting "take some adjusting depending on your sight" to match perfectly with the in-game action. Seeing as this is a home-brewed modification, these kinds of tweaks are understandable. This kind of personal modification is made possibly by Vireio Perception, a piece of open-source software that allows Oculus Rift users to customize games to become compatible with the headset.

Vireio has already been used to make popular first-person games like "Left 4 Dead," "Mirror's Edge," and "Half-Life 2" VR-compatible. But what's really exciting about the prospect of using a VR headset for an open-world game like "Skyrim" is it promises to augment all of the immersive qualities that truly bring such an expansive world to life. Companies like Bethesda are well-known for making gigantic worlds (like "Skyrim's") for players to romp through but scrimping on some necessary details like varied voice-over work and interesting storylines to truly flesh out the world. A VR headset like the Oculus Rift won't solve that problem, but enhanced immersion will at least make a developer more aware of its own shortcomings.

Watch Skyrim's Oculus Rift-powered gameplay below."
Edited by barrelbelly - 4/28/13 at 9:57pm
post #46 of 46
Thread Starter 
latest updates:

http://www.forbes.com/sites/johngaudiosi/2013/05/11/oculus-rift-and-sony-help-ccp-games-expand-eve-universe-beyond-online-pc-gamers/

http://www.ibtimes.co.uk/articles/465372/20130507/oculus-rift-preview-ps4-xbox-720.htm

http://news.softpedia.com/news/The-Best-Oculus-Rift-VR-Experiences-Will-Be-Games-Made-for-It-Cliff-Bleszinski-Says-352928.shtml

1. The Forbes article has me chomping at the bit for a complete Mass Effect Trilogy redux for OR on PC. If Bioware could achieve at least ME2 level upgrades for ME1 in a remake, it would be awesome. I like Sony's involvement too. PS4 compatibility perhaps?
2. The IBTimes article is pretty much confirmation of our speculation. Towit: THis device will impact the full spectrum of video if it hits...Movies & etc made for it. A full spectrum of devs from all industries are kicking the OR tires, it seems.
3. I agree 100% with Bleszinski's pov. That's why I could actually imagine Bioware reduxing the ME trilogy utilizing OR/VR for PC only. To literally recreate the ME universe in VR in advancet of the next generation ME trilogy. Then go no hold s barred on the next ME story.

Oculus Rift will be my very first NexGen purchase. And I will buy it on release date (2014)...if it is HD. I don't think they can get away with a half assed SD/Wii type launch. Because low Q perception could kill it in the HTPC gaming community. I can't wait to tinker around with Sony Worlds like EVE online with it. IMO PCs stand to benefit most by OR. Because there are so many past game universe IPs established already that can be relaunched to exploit VR on PC. Like the aforementioned ME...and Halo...Fable...Elder Scrolls...Madden...etc. The next gen console that marries itself with this tech will be the one I will likely spring for. I will do Nintendo WiiU. Because I can see them adapoting this quickly for their in house library. The options are really endless if this intriguing concept works.
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