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Oculus Rift Virtual Reality Gaming - Page 3

post #61 of 217
Thread Starter 
Quote:
Originally Posted by grothrop View Post

What these guys are doing is nothing short of revolutionary. As certainly this will revolutionize gaming. Personally, I have not tried it out yet, but I think it's going to be pretty incredible. However, a colleague of mine had the opportunity to sample them in Europe last month, and said the experience was absolutely amazing.
Does anyone know when these are set to be released?


Sometime next year (2014) is the most they will commit too. If they can pull it off, I'd bet the will target E3, and be the talk of the show. And build huge momentum going into the peak "Holiday & Back to School" spending cycles. If Sony actually jumps into the fray...as stated in the last article I linked... and ties this up a console exclusive with PS4 ...the NextGen console war is over before the first console ships.

http://www.businessinsider.com/oculus-rift-2013-6?op=1

http://www.pcgamer.com/2013/07/15/oculus-rift-team-want-to-release-consumer-version-of-the-headset-for-free/

http://www.destructoid.com/oculus-rift-targeting-2014-release-next-gen-cellphones-258333.phtml

http://metro.co.uk/2013/07/26/virtual-reality-gets-a-kickstart-in-its-bid-to-take-over-the-gaming-world-3899010/
Edited by barrelbelly - 7/26/13 at 9:04pm
post #62 of 217
It would be absurd IMO for a new company to limit half its potential customers by making it PS4 only. (and this coming from a huge PS4 fan who loves it)

If Rift is paired with a Kinect 2.0 on a PC or Xbone, that would be a MASSIVE advantage for Xbox One and bring the holodeck one step closer to reality. I hope it comes out on all platforms. What do I know, I've only created Kinect games and used the Occulus. If I raise my hand in front of my eyes, currently I see nothing in the game. Kinect is the missing glue to this equation to really bring true VR to the masses. It's kind of silly to take all this huge leap forward in VR visualization tech and head tracking and not go the extra step and get full body tracking as well. That's the killer app waiting to happen.

What they really need it to be is wireless and 4K or more. But that's coming too.

Just wait till they get the hand gesture tech like minority report up and running, I bet you any money it will take off like hot cakes.

Current and next gen console controllers are all based on a design from 1994. It's time to innovate, people. I have used the next gen controllers in my hands and they are nothing special, just minor variations on last gen. Yawn.
Edited by RLBURNSIDE - 7/28/13 at 1:08am
post #63 of 217
I'm not sure if they've reduced the latency enough with Kinect 2.0. Certainly not enough for positional head tracking. I have a feeling Oculus has something up their sleeves though.

I've been playing with the Rift since Friday. I left my first play session a little bit unsure, but after playing with it a while longer, it's incredible. It's a little bit disorienting at first. Screen door effect and motion blur are two real issues, but you quickly forget about it and just enjoy the experience. The 3d is phenomenal and you just want to reach out and touch stuff. I haven't tried it with any extended play sessions with stuff like Half Life 2 yet, but have ran through a number of demos.

The other big issue is with motion sickness. I've done pretty well, but my wife got pretty sick the first day after maybe 10 minutes. She also couldn't stay on her feet during rift coaster while I didn't have any trouble. I also thought she was going to throw the rift through the wall during Alone in the rift. Horror games will be amazing.

What I look forward to the most are first person exploration and space flight games. Just being able to explore a new world is a great experience. The sense of scale is fantastic. Space flight or anything with a cockpit works great and is a good way to ease into the experience.

edit: wrong title
Edited by Monger - 8/5/13 at 2:03pm
post #64 of 217
Quote:
Originally Posted by Monger View Post

Screen door effect and motion blur are two real issues, but you quickly forget about it and just enjoy the experience.

Will these issues be addressed in the final retail version?
post #65 of 217
Quote:
Originally Posted by DaverJ View Post

Will these issues be addressed in the final retail version?

They should be. Higher resolution will help reduce sde of course. People have also reduced it using privacy screen film so there may be some creative problem solving done as well.
post #66 of 217
John Carmack has joined the Oculus VR team as the new Chief Technology Officer.
post #67 of 217
So I finally got around to playing a little Half Life 2. It's mindblowing with the rift and headphones on. I found myself just staring at people and looking them up and down. The world feels so alive.

When you first get off the train and get your picture snapped, it actually disrupts your vision and makes you go what the hell. The guards themselves are intimidating and you don't want to get to too close. When they surround you, you want to obey their commands. Walking down the hallway and looking through the slit in the door and having the guard look back gives you a real I'm in trouble feeling.

You lose that feeling of invulnerability you have in most games and are aware of your personal space, that bubble you don't want people to invade. It's strange the intimacy and feelings that you get playing a game this way that playing traditionally just can't give you. I haven't had a lot of wow moments since Mario64, but this certainly does it.
Quote:
Originally Posted by LexInVA View Post

John Carmack has joined the Oculus VR team as the new Chief Technology Officer.

That's awesome news. He's done a lot of experimenting in this space and should be a great addition.
post #68 of 217
I can't wait to play HL2 with the CreativeMod installed. That is gonna ROCK with the Rift and all the effects turned up to maximum.
post #69 of 217
Thread Starter 
Quote:
Originally Posted by LexInVA View Post

John Carmack has joined the Oculus VR team as the new Chief Technology Officer.

This is a tremendous development by Oculus Rift. And I loved Carmack's comments in the announcement. Towit...VR is the future of gaming. And it looks like it will be driven by PC...Mobile (PC) Devices and who knows what else right now. I personally can't wait to play games like Mass Effect trilogy, Portal 2, Myst 5 and something like Ninja Gaiden 2 or Ninja Blade on it.

http://toucharcade.com/2013/08/07/john-carmack-joins-oculus-rift/
http://anandtech.com/show/7207/john-carmack-joins-oculus-rift-as-cto
http://www.oculusvr.com/blog/john-carmack-joins-oculus-as-cto/
post #70 of 217
Can you imagine how awesome Shield would be with Oculus Rift? I can!
post #71 of 217
Quote:
Originally Posted by LexInVA View Post

I can't wait to play HL2 with the CreativeMod installed. That is gonna ROCK with the Rift and all the effects turned up to maximum.


Which mod is this? Do you mean Cinematic mod?
post #72 of 217
Yeah, that's the one. I dunno why I said Creative and not Cinematic. I was probably too excited.
post #73 of 217
Quote:
Originally Posted by LexInVA View Post

Yeah, that's the one. I dunno why I said Creative and not Cinematic. I was probably too excited.

They both start with Cs?

I've played it with the Cinematic Mod, but it had terrible warping at the edges. I have to play around with it and see if I can get it working better. I don't have that problem running HL2 normally. The warping made me instantly nauseous but it did look really good otherwise.
post #74 of 217
Maybe it was the amped up lighting effects? I've also heard the motion blur makes things look pretty queasy.
post #75 of 217
I finally get to try out this bad boy on Saturday! looking forward to having a good go at it.
post #76 of 217
Thread Starter 
Quote:
Originally Posted by N8DOGG View Post

I finally get to try out this bad boy on Saturday! looking forward to having a good go at it.

Keep us posted please. And give the good...bad...and ugly if they exist. What game are you going to fire up?
post #77 of 217
So I got about 30 mins with the rift today, there were 20 friends there so I didn't get as much time as I would have liked but.....
So it's the real deal, I tried the rollercoaster and some FPS demo thing they had. HL2 came out later but I had already left. It REALLY does throw you for a loop. I found myself moving along with the roller coaster and not even knowing it at first. None of us had any moments like you see online but it was very cool.
The headset isn't the most comfortable thing and finding a headset that would fit properly while it was on your head was kind of a pain. I did find you had some eye strain at certain times, focusing on everything around you was weird and took some getting use to. the PQ was decent but nothing to write home about but they say that will be fixed in the consumer version and I'd bet that is 100% the case.
It was a awesome experience but I'd say for certain that it's not for everyone. I didn't get motion sick but about half the people did and it was enough for some guys to just take it off and say they'll never use it again.
It's pretty sweet and I'll be getting a launch one for sure, I just hope it's more comfortable and a bit lighter. I can't see more than maybe 45 mins with it on before you'd have a sore neck from the weight.
I will say the control was super natural, I had it down pat within 20 seconds and had no issues at all with the control at any time. I got a text from a friend that said HL2 was amazing.... I'm hoping to hit it up again during the week to try it out.
post #78 of 217
I never noticed the weight. I would have to play for a really long time to get a sore neck I think. It is important and a bit of a pain to get the headset lined up just right with your eyes. Especially when using the A cups or it's real blurry.

Make sure to check out HL2 if you can. It's where the rift really shined for me. The 3d effect is amazing. If you start at the beginning make sure to look to the left through the slot in the door when you're being escorted down the hallway. Also make sure to jump off something, like out the window in the beginning. I find my legs almost buckling while bracing themselves for the landing and laugh every time. I never really had balance issues with the coaster either, but jumping off something gets me every time.
post #79 of 217
Quote:
Originally Posted by LexInVA View Post

Can you imagine how awesome Shield would be with Oculus Rift? I can!

And now Oculus Rift is coming to Android! Shield + OR = Match made in Heaven.
post #80 of 217
The Rift needs a counter-weight on the rear of the head to restore the balance across your neck.......the guys in the military who wear Night Vision Goggles a lot had the same problem, so they counter the weight with either external battery packs on the back of the helmet or with a simple counter-weight attached.

They'd be smart to include a simple slide-on weight that can be attached to the strap that secures the device to your head.
post #81 of 217
What about using it while in a reclined position like a chaise lounge or is that not possible?
post #82 of 217
Apparently LG just announced a quad HD (2560x1440) 5.5" LCD display. I definitely think we're way past the point where the resolution doesn't need to increase that high on phones, but that could be very interesting for something like the Oculus Rift.

http://www.engadget.com/2013/08/20/lg-display-worlds-first-quad-hd-display/
post #83 of 217
Quote:
Originally Posted by LexInVA View Post

What about using it while in a reclined position like a chaise lounge or is that not possible?

You would be looking up the whole game. smile.gif

I actually like to play standing up. And a game like HL2 where your aim is decoupled from your vision it works really well. It also does a good job of simulating movement because you can walk forward while looking side to side.
post #84 of 217
Thread Starter 
The Oculus team is really taking the motion sickness phenomenon seriously. And seem to having a blast doing the problem solving. I really think part of the motion sickness puzzle will be unsolvable on the hardware side. And they seem to already know this. Part of the problem is because of the very success of their core design. It can actually trick the brain into believing it is into a high stress situation. Sort of akin to the sensation of drowning in waterboarding...while one is actually just in a room with a wet towel on the face. I suspect some people may not be able to handle the rapid stress conflicts that is native to some video games that is rendered in true VR. That's why I think the best approach at launch is to do a lot of retro games on PC first, that people are very familiar with. This will allow people to train themselves to navigate and compete in known VR worlds before developers are turned loose with balls to the walls new VR simulations and games. The castle game prototype done by the kid in the second link may be more than what some are ready for right now. But it is certainly the trajectory of where developers will go. Just imagine a new Halo done with similar techniques. Where Master Chief can scan the terrain with a "343 Guilty Spark" type device to pinpoint enemy locations. This stuff is just flat out thrilling to me. Its like the young gamer market is being freed from a strait jacket that old gamers have placed them in for decades. They seem to be in full throttle mode right now...in terms of refining the display tech, software and gyroscopic feedback circuitry. I really am impressed how zoned in they are on the critical challenges. Looks like we're getting much closer to a viable consumer model.

http://www.vg247.com/2013/09/03/oculus-rift-anti-motion-sickness-tech-improving/comment-page-1/

http://www.lazygamer.net/general-news/rts-tower-defense-for-oculus-rift/

http://allthingsd.com/20130830/heres-how-the-oculus-rift-will-work-on-mobile/
post #85 of 217
there have already been a bunch of very nice game developers on board for this. apparently everythings already started and in the works. i hope they don't pair up with ps4. that would be absolutely ridiculous.
post #86 of 217
Thread Starter 
Quote:
Originally Posted by grothrop View Post

there have already been a bunch of very nice game developers on board for this. apparently everythings already started and in the works. i hope they don't pair up with ps4. that would be absolutely ridiculous.

I don't have an opinion one way or the other about a PS4 alliance. In some ways it makes sense. An alliance with Sony is another thing entirely. Sony has toyed with the concept with their own goggle display which was woefully inferior to OR. But Sony does bring serious cred in display tech and peripherals to the table. Plus they have that big PS3 game catalog that they can throw on the web in partnership with Steam for PC/OR users. So I would err on not dismissing them outright.

IMO the best alliance for them is really Apple, Valve and Google. And I say this only because their natural ally...Microsoft...is in so much turbulence in so many areas such as Windows 8 and Xbox One. Plus Microsoft is so bureaucratic, controlling, and difficult to work with, it could actually harm a stage one company like Oculus Rift. But what would frighten and shake a company such as Microsoft to its core would be if companies like Apple, Google and Sony all took very limited stage one stakes in Oculus Rift...with exclusive options/warrants to bid on bigger stage two positions and stage three category exclusives/or possible control. After feinting, I suspect MS would recognize the full scope of the threat (especially to Windows & Win8 gaming)...and jump in eyeballs high with buckets of money that would gag the Pentagon.
post #87 of 217
Thread Starter 
The Lawnmower Man cometh! Combine this with Oculus Rift, Kinect and a few suspension cables/ gaming bubbles and you may have the Arcade/Simulated Racing/Fitness Center of the future. Completely interactive and scalable from home sizes to commercial. Interesting that Sony is referenced in this article as the major console company that is exploring this path...parallel to PC. I think that the recent report about soft sales for the new Madden game (1 million units sold) may be just the tip of the iceberg for the new consoles. Many people really want to move on to new gaming experiences instead of continuously rehashing more visually realistic versions of the same franchises...like Madden, COD, HALO, MARIO, GOW etc. Better graphic presentation may appeal for a short time. But it will not keep the new wave of gamers engaged for very long IMO. That's why ideas like the attached, OR and other convergent techs are about to take off like a rocket IMO.

http://news.cnet.com/8301-17938_105-57601807-1/priovr-a-full-body-mo-cap-suit-for-gaming/?part=rss&subj=news&tag=title
post #88 of 217
Quote:
Originally Posted by grothrop View Post

there have already been a bunch of very nice game developers on board for this. apparently everythings already started and in the works. i hope they don't pair up with ps4. that would be absolutely ridiculous.

Sony has their own version of Rift that they are unveiling soon to match with the PS4.
post #89 of 217
Quote:
Originally Posted by LexInVA View Post

Sony has their own version of Rift that they are unveiling soon to match with the PS4.

I love this because it means more software for VR. Looking at the console though, it doesn't look like it's got enough power to run most games at 1080p/60 with vsync on. If games have the typical framerate issues console games have had this past gen, it will greatly reduce enjoyment with the headset and could turn people away from VR. It'll be interesting to see what Sony has got.
post #90 of 217
Thread Starter 
Quote:
Originally Posted by Monger View Post

I love this because it means more software for VR. Looking at the console though, it doesn't look like it's got enough power to run most games at 1080p/60 with vsync on. If games have the typical framerate issues console games have had this past gen, it will greatly reduce enjoyment with the headset and could turn people away from VR. It'll be interesting to see what Sony has got.

+1. I also like it because it will create a lot of buzz around VR when both systems hit the market (Sony's for console...OR for PC). And I do think MS will join the VR fray because of Win8/PC. It would be very smart for them to exclusively license a console version of the Rift and combine it with Xbox One and Kinect 2.0. I can't believe they will leave this new playground to Sony and a newbie to dominate. Especially through their OS. In fact...that is what I am waiting to see happen before I pop for a Xbox One. I would buy a XB1 on day 1 if it included such an announcement. But as it stands...I will wait until 2015-2016 to see if they do the smart thing with the Rift and Win8/PC gaming.
Edited by barrelbelly - 9/10/13 at 11:55am
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