Quote:
Originally Posted by
DanFrancis 
Since this thread is about the Reference which has 16 capable channels of Trinnov 3D remapping; why is neo:x important?
Because some people buy
surround processors for the
surround processing. Room correction (Trinnov) isn't surround processing (Neo:X).
Quote:
Originally Posted by
DanFrancis 
Once the Trinnov processing is activated, you're listening to that, not neo:6 or neo:x or DPLII or what have you. Trinnov takes the decoded signals and remaps them anyway.
You're listening to both, not an either/or situation. For example: if you're listening to a 2-channel source and you want to extract a centre output, then you can use something like PLII to scale 2 channels to 3 speakers. IF those 3 speakers aren't at the ITU locations (45° spread for movies, 60° spread for music), then Trinnov re-mapping will create virtual speakers at those locations.
What Trinnov cannot do is create a centre channel; i.e., it cannot extract vocals/dialogue or any other centre imaged sounds from the L/R channels, then steer those particular sounds to the centre speaker, and cancel those sounds from the L/R speakers so you're not hearing dialogue come from all three speakers (triple mono). Same with playing 5.1-channel sources on a 7.1-speaker layout: PLIIx and Neo can steer the contents of 2 surround channels across 4 speakers, providing unique content to each of the side and rear speakers.
Trinnov can't do that (can't provide rear-vs-side separation in the surround field). All it can do is take that 5.1 source and re-map it to your 7.1 speakers so that the surround channels phantom image at ±110°, even if your surround speakers are not at those locations. So, for the sake of this discussion, we shouldn't conflate surround processing with room correction.
Quote:
Originally Posted by
DanFrancis 
If you want height and width and overhead and whatever other ideas you might have; you can do that right now with Trinnov.
But Trinnov cannot give you height imaging the way PLIIz and Neo:X can. PLIIz, for example, extracts decorrelated (out of phase) content from the surround channels and steers it to the height speakers. That content is not from the front channels and no longer in the surround channels.
Compare that to what Trinnov would do: IF your front speakers were below ear height, then re-mapping would leak front channel information to the height speakers, thereby raising the front soundstage by having it phantom image at ear height, despite your front speakers not being at that location. But it's not like you'll hear ambient information from above you, like you would with PLIIz or Neo:X.
Quote:
Originally Posted by
DanFrancis 
Now with 16 channels and Trinnov, ADA has mitigated the need for sweeping changes for quite some time.
The option to have more than 8 output channels available, as the Datasat units also have, can be very useful in the future. The reason I say "can be" is because it will depends on the surround processing they add to fill those additional channels. Using additional speakers in order to virtualize an ITU 5.1 or 7.1 speaker layout is very different than steering unique content to each of those speakers in order to give stable imaging to those sounds at the wide and height locations. To do that, you need surround processing.