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Call of Duty: Ghosts - Page 2

post #31 of 1766
Amazon Prime yo
post #32 of 1766
I have prime but have a po box, so I don't get two day shipping. But I'll just ship it to my parents house since they only live a couple miles away.
post #33 of 1766
My dog absolutely loved that trailer. tongue.gif
post #34 of 1766
I really liked the next-gen German Shepherd. Between that dog, and the Rottweiler in GTA V, I'm really wishing there was a next-gen game where you are a dog, lol..

Kinda like an Ecco the Dolphin, but you're a dog, or maybe a wolf.
post #35 of 1766
Quote:
Originally Posted by Anthony1 View Post

I really liked the next-gen German Shepherd. Between that dog, and the Rottweiler in GTA V, I'm really wishing there was a next-gen game where you are a dog, lol..

Kinda like an Ecco the Dolphin, but you're a dog, or maybe a wolf.

Make it half man, half dog, half wolf and I'm in. Head of a man, body of a wolf, genitals of a dolphin... or something like that.
post #36 of 1766
Anyone else worried that Snipers will abuse the hell out of the lean function? If there is a building they can sit behind and just lean out, it might get annoying.
post #37 of 1766
I think in general the Lean function will be overused (just like Ghost perk is over used) But... I'll take the good and bad with that lean function. We finally get to slide and shoot... no more B.S. Drop Shotting, everyone can drop shot now! haha.
post #38 of 1766
post #39 of 1766
Quote:
Originally Posted by TyrantII View Post


They both look good. Too bad the gameplay doesn't match the graphics with Crysis. Still play Crysis 1 IMO the best of the 3. Can't wait for Ghost.
post #40 of 1766
New muliplayer preview just dropped...

http://www.youtube.com/watch?v=9JFxPKze3Wk&sns=em
post #41 of 1766
Quote:
Originally Posted by Not the Momma! View Post

I think in general the Lean function will be overused (just like Ghost perk is over used) But... I'll take the good and bad with that lean function. We finally get to slide and shoot... no more B.S. Drop Shotting, everyone can drop shot now! haha.
I really don't think it will work a lot with the general style of gameplay. CoD is all about running and gunning, but I'm sure the campers will love it.
post #42 of 1766
Call of Duty: Ghosts' Engine Is An Upgrade, Not All-New
http://www.forbes.com/sites/insertcoin/2013/05/24/call-of-duty-ghosts-engine-is-an-upgrade-not-all-new/


I guess that isn't surprising. Does this means that the lag in the game will be ported over too?
post #43 of 1766

Okay this was funny and they should have used a better example than this. Must have been on a time constraint or something.
post #44 of 1766
http://www.joystiq.com/2013/05/28/call-of-duty-ghosts-new-engine-still-iterative-not-built-from/

When Infinity Ward talks about Call of Duty: Ghosts' new engine, the term "new" carries an implied asterisk, at least according to animation lead Zach Volker. "When we're talking about a new engine, we're talking about upgrading significant systems within in that engine – we're not talking about throwing it all away and saying we're starting from the ground up," Volker told Official PlayStation Magazine UK.

Creating a brand-new, from-scratch engine on Infinity Ward's production timeline would require "an army of 200 engineers" according to Volker, so the distinction of "new" is made by how significantly upgraded the latest version of the engine is, as compared to the last.

"We say okay, what are the things that are significant," Volker said, "that are encompassing of the engine or its visual quality? Are those being upgraded in a significant way? Alright then, I think that warrants that we've got a new engine on our hands."
post #45 of 1766
AKA, we're going to milk this cow as long as we can. Plenty of publishers have forked over the cash to tear down and rebuild an engine from the ground up. Activision is just betting their consumers are either idiots, or just don't care. Maybe both.



I mean, they're still using legacy tricks from HL/Quake just to get the game respectable. Animations are still pre-canned with no kinetics. Physics is almost nonexistent. Looks like they're finally getting respectable meshes in the game, but that's quite a few years too late.
post #46 of 1766
Quote:
Originally Posted by TyrantII View Post

AKA, we're going to milk this cow as long as we can. Plenty of publishers have forked over the cash to tear down and rebuild an engine from the ground up. Activision is just betting their consumers are either idiots, or just don't care. Maybe both.



I mean, they're still using legacy tricks from HL/Quake just to get the game respectable. Animations are still pre-canned with no kinetics. Physics is almost nonexistent. Looks like they're finally getting respectable meshes in the game, but that's quite a few years too late.

If all it took was these "old tricks" that led this series to continue to be the most sold and most played I would be doing it too. I really don't get your what looks like infatuation with a game you continuously complain about when it comes to the engine. Is it this hard to just let it go? At the end of the game is the game fun? Isn't that all that matters? I don't think consumers are idiots or don't care. Consumers like what they like. Just because the majority don't agree with you doesn't make them wrong. We have seen every type of genre with graphics and tricks and features and yet this game is still on top and most played. What is the issue?
post #47 of 1766
Quote:
Originally Posted by sage11x View Post

New muliplayer preview just dropped...

http://www.youtube.com/watch?v=9JFxPKze3Wk&sns=em

Cant stop laughing!
post #48 of 1766
Quote:
Originally Posted by TyrantII View Post

AKA, we're going to milk this cow as long as we can. Plenty of publishers have forked over the cash to tear down and rebuild an engine from the ground up. Activision is just betting their consumers are either idiots, or just don't care. Maybe both.



I mean, they're still using legacy tricks from HL/Quake just to get the game respectable. Animations are still pre-canned with no kinetics. Physics is almost nonexistent. Looks like they're finally getting respectable meshes in the game, but that's quite a few years too late.
Maybe JJ Abrams is teaching them how he uses lens flares :/
post #49 of 1766
Well my issue is two fold.

COD seems to be languishing, and is holding innovation back. I don’t think anyone can argue that it hasn’t been very influential in the FPS genre, if not gaming as a whole. Lots of other publishers and developers have tried to copy it, make their games more like it, and capture the feel of it. The problem is, COD itself pretty much gave up after W@W and has stagnated. They don’t want to change, and everyone else wants to be as close to them as they can be. Honestly COD has been detrimental in getting better AI, physics, bullet trajectory, weapon handling, ect in FPS by using and proving the old ways are good enough, and cost effective. COD redefined FPS 7 years ago, but hasn’t done much since to take the next step.

The other is the terribly patronizing lies coming from their marketing. I honestly don’t think it matters to me that people play the games they like, as they should. But when Activision is pushing outright lies about their game, their tech, and their engine; well that’s annoying to say the least. It pretty much shows just how much contempt they have for their fans, because they know they’ll lap it up and repeat it around the net, without understanding a damn thing or caring that the talkingpoints are hollow.

In the end I just wish their marketing aligned with their actual product, and their ambition.
post #50 of 1766
Quote:
Originally Posted by TyrantII View Post

Well my issue is two fold.

COD seems to be languishing, and is holding innovation back. I don’t think anyone can argue that it hasn’t been very influential in the FPS genre, if not gaming as a whole. Lots of other publishers and developers have tried to copy it, make their games more like it, and capture the feel of it. The problem is, COD itself pretty much gave up after W@W and has stagnated. They don’t want to change, and everyone else wants to be as close to them as they can be. Honestly COD has been detrimental in getting better AI, physics, bullet trajectory, weapon handling, ect in FPS by using and proving the old ways are good enough, and cost effective. COD redefined FPS 7 years ago, but hasn’t done much since to take the next step.

This is the rest of the industry's problem, not activision. There was a time in the 90s when everyone and their mother made fighting games, and the only ones that stuck were street fighter and mortal kombat. Everyone else just gave up. Now we have cod and battlefield, and its time everyone else just have up trying to steal that crown and move on. Every time a game is ruined cause it attempted to be more like cod, my issue is solely with the developer that misguidedly thought that was still a good idea.
Quote:
The other is the terribly patronizing lies coming from their marketing. I honestly don’t think it matters to me that people play the games they like, as they should. But when Activision is pushing outright lies about their game, their tech, and their engine; well that’s annoying to say the least. It pretty much shows just how much contempt they have for their fans, because they know they’ll lap it up and repeat it around the net, without understanding a damn thing or caring that the talkingpoints are hollow.

In the end I just wish their marketing aligned with their actual product, and their ambition.

There's nothing dishonest going on here. I'm sure when the first UE4 game comes out on PC, I'll be able to dig into the system directory and find the same unreal.ini file that's been there since UE1, with a lot of the same variables, etc. The interview the developer gave was dead on - its a new engine when you call it one, it never has been, and it never will be more than a semantic distinction. If you replace every wall, every light, fixture every brick in a house, but there's still a few internal support beams left over, whether or not its a new or old house is a philosophical question that has no concrete answer. Maybe that process happens over 15 years, and with each little step along the way, you couldn't really call it a new house. But comparing what it is now, to what it used to be....there's nothing dishonest about saying its no longer the same house anymore.

Seriously, I still can't believe you're constantly on this quake engine hang up.
post #51 of 1766
I could truly care less about innovation, redesigning the engine, redefining the FPS genre blah, blah, blah. I just want a game that is relatively well balanced (yes there will always be certain things that are better than others in the game), runs well, has solid connections, decent (notice I am not going as far as GREAT maps), no lag f**king, and most importantly FUN to play with my friends. I know I am asking for a lot.

COD4- it did redefine the genre and it played quite well. The hackers f'ed up this game eventually of course but hey it was and still is for the most part a fun game that is pretty well balanced.

W@W - never played it so no comment

MW2 - I honestly had the most fun with this game of the whole series. What f'ed this game up was a few things -- the hackers/glitchers, OMA/Commando/Danger Close noob tubing and knifing and of course QSing! The only other thing that f'ed this game IMHO was the allowance of every damn killstreak in the world to be used at one time. If you were on the opposing team this meant complete annihilation. Otherwise I loved this game and the for the most part loved just about every map

BLOPS 1 - really changed the COD series and in many ways for the better. The pace of the game slowed A LOT and many players hated that aspect. The maps were fantastic in this game. The addition of the tomahawk and crossbow added a level of pure fun and joy. You cannot tell me the rest of didn't giggle every time you bounced a tomahawk off 4 walls and the floor and killed someone. Virtual removal of QSing was welcomed change - they made sniping something you had to work at to be good. The addition of limiting the # of KS in use at one time was an excellent change as well as no more STACKING. It actually made the game and acquisition of a KS more difficult (unless you are buc or conman). I think what hurt this game a tad was the early connection issues, the slower pace of the game, and that it took several more bullets to kill in this game vs MW2. The last 2 things being such a dramatic change from MW2 that many people disliked the game.

MW3 - where do I begin ... addition of the support class I thought was a tremendous idea. I just feel they made it too powerful (stealth bombers, EMPs, and juggs should never have been part of this streak). Keep it truly support level UAVs, Counters, Care packages, Health packs, Ammo packs, etc. That would have made much more sense to me. Connection issues, hit detection were a MASSIVE problem with this game and IMHO really started to bring the series down as a whole. Several of the maps in this game were quite good but many of them sucked.

BLOPS 2 - IMHO they did a lot right in the game but damn the lag and connection issues are by far the WORST I have ever seen and really have hurt the COD series. Scorestreaks vs. Killstreaks - believe it or not I actually like this change. Pick 10 system I like as well. Takes some serious getting used to but I do think I like it better. Maps are nothing revolutionary but most are pretty decent gameplay wise and I like that they have gone to different places for them -- can you say skate park, ski lodge etc? Unfortunately because they attempted to speed up the pace of the game over BLOPS 1 I think they hurt the game. As mentioned the lag and connection issues are just so bad that I wonder why I bother playing the game at all. And of course the worst part of all is that you can have 1 game where you go 40-3 and the next 10 are 3-28 and just when you are ready to smash the controller, the game, and your TV you have another 1 or 2 great games. This is such BS. The addition of codcast, league play etc are all wonderful but frankly I have a feeling f'ed the game up even more. And of course what complaint segment about BLOPS 2 would be complete w/o QSing. Holy crap why is this back!!!?@?@?? They did such a good job with it in BLOPS 1 but had to bring it back for this ... gimme a break.

Ghost -- ???? Who knows.

I would love to see them look at all the games and pay attention to what works and doesn't work and then implement what makes sense but first and foremost make a game with good connections/lag comp/hit detection first then worry about the rest. KS, graphics, map play, etc etc mean jack sh*t if you cannot connect and hit your targets with any level of regularity

My wish list (in my own order):

1 - GOOD connections, lag comp, and hit detection!
2 - GOOD connections, lag comp, and hit detection!
3 - GOOD connections, lag comp, and hit detection!

4 - NO MORE QSing!!
5 - Keep cool things like the tomahawk, crossbow etc
6 - Maps with good flow/play but ditch every damn thing around me blowing up and killing me (yes I know the interactive maps are their new big thing so that means more stupid sh*t blowing up and killing me out of nowhere)
7 - No stacking of KS (a KS kill does not add to your next KS) or stick with the Scorestreak method. Continue to limit the # of active KS available at one time.
8 - Interesting and new/different weapons. Honestly I am kinda sick of the same weapons over and over.
9 - Bring back MOSH PIT!!!
10 - I am willing to sacrifice graphical improvements for good solid game play


Will any of these things happen? I doubt it. Why because they make sense and make for good gaming but upset the 10 year old 2 second attention span kids who play this series.

Greg
post #52 of 1766
Yeah it's weird....as far as the actual gameplay goes, I'm kind of strangely ambivalent about it. I'm looking forward to it, but lag issues aside, mw3 and blops 2 feel like they refined the core gameplay to the point where I'm basically out of real complaints. I just want them to make it pretty, keep it balanced, and don't just change stuff for change's sake.....but surprise me too. I guess my number one request would be to drop the prestige system and come up with something better. Just having you go through it all again every 20-30 hours is a lazy way to stretch the gameplay out. Maybe some weekly game variants or something to keep it fresh.

As far as the campaign goes, if anyone actually still cares about it....just have it make sense for once. Slow down just a tad between missions and do away with the visual overload with all the crazy radars and stuff. Stop throwing in random characters to justify a side trip to Africa for a few missions, just create a natural flow that I can follow. And above all, leave player choice and lengthy cutscenes out of it, just give me a fun, linear thrill ride where I get to kill lots of dudes, everything blows up, and its packed into a filler free 4 hours.

Basically, just don't change it too much. 10 million people like it just the way it is, the people calling for radical changes are not the people lining up to buy it.
post #53 of 1766
Quote:
Originally Posted by Daekwan View Post

Cant stop laughing!
The part at the end with the snipers gets me everytime! Lol!
post #54 of 1766
Quote:
Originally Posted by bd2003 View Post

Yeah it's weird....as far as the actual gameplay goes, I'm kind of strangely ambivalent about it. I'm looking forward to it, but lag issues aside, mw3 and blops 2 feel like they refined the core gameplay to the point where I'm basically out of real complaints. I just want them to make it pretty, keep it balanced, and don't just change stuff for change's sake.....but surprise me too. I guess my number one request would be to drop the prestige system and come up with something better. Just having you go through it all again every 20-30 hours is a lazy way to stretch the gameplay out. Maybe some weekly game variants or something to keep it fresh.

As far as the campaign goes, if anyone actually still cares about it....just have it make sense for once. Slow down just a tad between missions and do away with the visual overload with all the crazy radars and stuff. Stop throwing in random characters to justify a side trip to Africa for a few missions, just create a natural flow that I can follow. And above all, leave player choice and lengthy cutscenes out of it, just give me a fun, linear thrill ride where I get to kill lots of dudes, everything blows up, and its packed into a filler free 4 hours.

Basically, just don't change it too much. 10 million people like it just the way it is, the people calling for radical changes are not the people lining up to buy it.

I never even touched the campaign with Black Ops 2. I went straight to multi-player. I think that was the first COD game I did that with. But Multi-player is where i have the most fun. I'll plan on tackling the campaign on the XBOne though with Ghosts. Since with the new system I expect a much better experience with the graphics, sound etc.
post #55 of 1766
i have never played a BF or COD campaign!
post #56 of 1766
Quote:
Originally Posted by benjamin-benjami View Post

i have never played a BF or COD campaign!

You're missing out. Call of duty 4 is one of the best games I've ever played. Modern warfare 2 has it's moments but can't match the sheer excellence of storytelling that the original modern warfare manages. The rest have been fairly forgettable.
post #57 of 1766
Only have started the COD2 and COD4 campaigns. Never have finished any of the campaigns.

Always been a goal to go back and finish COD2, COD4, MW2 and MW3 whenever my internet connection dies lol
post #58 of 1766
Quote:
Originally Posted by sage11x View Post

You're missing out. Call of duty 4 is one of the best games I've ever played. Modern warfare 2 has it's moments but can't match the sheer excellence of storytelling that the original modern warfare manages. The rest have been fairly forgettable.

it is so tough to play against computer AI vs. humans... i think i played around 5 minutes of MW2 and that was all i could take, went right back to MP..
post #59 of 1766
Quote:
Originally Posted by Daekwan View Post

Only have started the COD2 and COD4 campaigns. Never have finished any of the campaigns.

Always been a goal to go back and finish COD2, COD4, MW2 and MW3 whenever my internet connection dies lol

Just don't start with COD2, it doesn't really stand up to the later titles.
post #60 of 1766
Quote:
Originally Posted by benjamin-benjami View Post

it is so tough to play against computer AI vs. humans... i think i played around 5 minutes of MW2 and that was all i could take, went right back to MP..

As I said: that's too bad! smile.gif

Cod4 uses it's first-person perspective in a very powerful way to tell a very interesting story. I consider it one of the greatest examples the genre has to offer alongside the half-life and thief series.
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