Originally Posted by bd2003
I bet the X1 version has similar frame rate issues. It wouldn't make sense to make one high res and framey, and the other one low res and rock solid. I'm sure they aimed for the same general frame rate targets, and the resolutions ended up what they are.
Having played the Xbox One version of MP at the Reveal Event in August of this year, I'd tend to disagree. I could be wrong with the "finished" product, but I'd tend to think the framerate would be generally stable.
The reason for this is a few, but off the top of my head if the Xbox 360 can do it, why not the Xbox One when running in the same resolution. Mark Rubin said they got the Xbox One version run in 1080p at this point, but knocked it down for the stable 60fps rate. Another reason is that COD has generally been the better game on the Xbox platform. Maybe IW did indeed want it to continue to run as rock solid in the past, and with the drop in resolution it may benefit from a more stable rate. Finally, Major League Gaming will be using the Xbox platform for it's COD matches. Do you think that they would have made this decision with the risk of running into frame rate problems? I am thinking that this is why the Xbox 360 is solid and that I would assume that the Xbox One would be the same way. With COD in the limelight for this eSports league, you want your prize game (COD) to look and play solid. Heck, the more I type this the more I am starting to see another reason for the drop in resoution trading off for what I am hoping is a rock solid framerate.
Anyhow, those are just some general thoughts and my opinion.