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Official Wii U discussion thread. - Page 39

post #1141 of 1281
In some good news, Next Level Games (Mario Strikers, Punch-Out Wii, Luigi's Mansion 3DS) recently announced that they're exclusively developing for Nintendo from now on. I've always felt they were underrated as a developer. Of all of Nintendo's second parties, they always felt the most tangibly "Nintendo" to me, but with a bit of a Western edge to them. (In contrast to say Retro, which is very good but feels very Western.) I wonder if this means a Luigi's Mansion U is coming. How hilarious would it be if they did it basically just as Zombi U with a Luigi skin.
post #1142 of 1281
Quote:
Originally Posted by PENDRAG0ON View Post

You can display Wii games on the gamepad, but you still need to use a Wii remote and nunchuk/classic controller to play it. Using Wii U controllers with Wii games is still a work in progress sadly.

I hope that how closely it mimics the Wii via Wii mode isn't the hold up.

Wii communicated with Wiimotes via BlueTooth where as Wii U, to quote what Wikipedia states, communicates to Wii U gamepads via "IEEE 802.11n operating at ~5.2 GHz" using a proprietary transfer protocol and software.

Hopefully it doesn't do such a great job of having it operate just as a Wii when running in Wii Mode that this isn't something insurmountable for them to redirect the controller inputs. I have a feeling that if it's not already capable that it probably never will be though. But I suppose that the 4:3/16:9 auto AR detection feature and gamepad output being patched in several months back gives a glimmer of hope of a further enhancement of Wii Mode.

I'd love it if Wii U gamepads could mimic the Classic Controller. Pro Controller support would be nice since it's wireless and better than the tethered Classic Controller Pro, but it's off-screen play via the standard gamepad that I'd find most appealing.
Edited by Leo_Ames - 1/11/14 at 6:51pm
post #1143 of 1281
So where do you guys purchase codes? I'd like to avoid putting my card into the account if possible.
post #1144 of 1281
Quote:
Originally Posted by darthrsg View Post

So where do you guys purchase codes? I'd like to avoid putting my card into the account if possible.

Walmart or Gamestop usually.
post #1145 of 1281
I bought a bunch at Best Buy a couple weeks back when they were on sale for 20% off.
post #1146 of 1281
New Super Mario Brothers U is addicting.

Well over 15 hours in (I like the Wii U's daily log... does the PS4 and XB1 offer something similar?) and still having a great time.

And I still have plenty of stuff left to do. I haven't beat Bowser yet (Came close in my first and only try so far), I think there's a special world that presumably I gain access to afterwards, many star coins remain unattained, and I still have a couple of secret levels left to beat.

Debating what to do after this. Not sure if I should go straight to New Super Luigi U or give it a bit of a rest and move on to something else for a while.
post #1147 of 1281
NSLU is to NSMBU as SMBLL is to SMB.

Basically, NSLU uses the same overworld map, but all the levels are shorter (clock starts at 100s) and much more difficult. I found NSMBU to be quite easy (I have all 5 stars on my save file) so NSLU is a nice challenge for me.
Edited by oryan_dunn - 1/13/14 at 8:23pm
post #1148 of 1281
First post for me here in a while, but I have been following this thread for some time due to Wii U being at least partially on my radar since release. Despite the doom & gloom some in the gaming press have issued regarding the system, the kids really ramped up the interest in the months leading up to XMAS. Say what you will about Nintendo's marketing, but it seems the constant repeating of said cheesy ad spots on Nick, Cartoon Network, etc certainly worked on my family. Worked on 2 other relatives & a handful of other families we know, too. All became Wii U owners this season.

Made the plunge with the Mario/Luigi set + SM3D World & Lego City Undercover. In a nod to my dad's rather brilliant ploy of hiding my new Atari 2600 under my bed for 2 weeks before XMAS so many holiday seasons ago, I unboxed the Wii U & had it connected (albeit somewhat hidden) to the living room system for about a week before the big day. Made sure to do the big initial update, as well as have Netflix & Amazon apps ready to roll. Kids got to unwrap the box XMAS morning & be surprised/stoked, and did not have to wait for dad to get the damned thing connected....then wait for the update.....

With the family always loving the 1st party stuff, as well as 2 kids that are avid 3DS & Wii users, I feel pretty good about the investment. Like that the OS is essentially that of the 3DS - made navigation/use very easy for the 6 yr old to catch onto almost instantly. The BW compatibility & WiiShop transfers are the selling points that are the real home run for me. With a few dozen WiiWare/VC titles & a combined RockBand3/Beatles RB DLC library of 600-ish tracks, having all of this available via the living rooms "virtual Wii" is great. Of course, the RB3 tracks were a long slog thru the RB store, but having offTV play with the GamePad, I could being doing just about anything else around the house that allowed me to carry a Wiimote & still be ticking off those tracks - most one at a time, unfortunately. But hey - they are all there now, residing on the SD card, along with all other things WiiShop. Very cool.

It is nice to be able to bust out some Mario Kart in the living room again (the Wii had retired to the kid's room a while back). Also nice to see how very active MK Wii online still is. Makes me think MK8 could be the big system seller once it hits. Certainly a day one buy for me.

The Mario titles & Lego City are exceptional games. NSMBU, while really just a pretty re-hash of the last 2 titles, is certainly very pretty...and still a load of fun. The addition of the Luigi DLC & the Mii mini games are total gravy. But 3D World is the bigger hit with the kids right now. Prior to XMAS, I also went by one of the last local - and up until recently, fully operational - Blockbuster stores during it's going out of business sale. Selling off the whole inventory, with Wii U rental titles (some with very minor use, others pristine) going for $10-$12. Grabbed up ZombiU, Batman Arkham City, AC III, COD BlOps2, Epic Mickey 2, Tekken Wii U. Also looking forward to the new DKC & Smash Bros games. And am this close to grabbing Wonderful 101, which has been popping up on sale recently. Also loving the HD reboot of the Wii Sports stuff. Nice to have online play.

Seeing 3rd party support dwindle is a bummer, but for me...hey, Activision will continue to publish COD & most of it's other major multi-platform titles for Wii U and it seems Ubisoft has not totally given up the ghost just yet. Most likely, this will serve me adequately for the Wii U lifespan.

All in all, a very cool game console. I do hope it enjoys more success - and I think it does deserve it. Certainly can see Wii U as a desirable "2nd console" for the avid XB/PS/PC gamer that wants to at least enjoy the Ninty exclusives as well as being the obvious upgrade for Wii/3DS owning families.
Edited by jwebb1970 - 1/13/14 at 10:10am
post #1149 of 1281
I finally got to try one out at my friend's place (as opposed to a demo station) this weekend. The gamepad is nice, certainly puts the vita to shame as far as the quality of the remote play. But it bugs me that you can't turn the screen off when it's just mirroring the same thing that's on your TV...and then the battery dies in the middle of your session, because that useless mirroring sucked it dry. If I could use it as a controller for my PC and PS4, I'd prob pick one up though.

3D world made a good first impression, but I was having a difficult time aiming my jumps. I don't think this particular formula of mario works as well without the true 3D. In the other 3D Marios you had camera control and it usually followed you around, so you could always change the perspective if you needed to. I also thought the level design really suffered compared to the 3DS one since they clearly had to dumb it down to fit 4 players on screen. And I wasn't a fan of having to do silly things like blow on the gamepad. I'd prob play it through if I had it though, but it's nowhere near the quality of galaxy or galaxy 2. It looked nice though, but I also felt like it wouldn't have lost much if they just made it for the wii instead.

Tried the Wario ware game and it was so terrible we had to turn it off....it was nowhere near the brilliance of the Wii Wario ware. It was just awful. Nintendoland was a little more fun, but still pretty meh...it's certainly no Wii sports.

Overall it confirmed my belief that the gamepad, as neat of an idea as it is in isolation, is a terrible gimmick to build a system around. If they just made a Wii 2 with a better motion controller, and were able to come out of the gate at $249 again, I think they'd be doing way better than they are right now. I'm not convinced motion controls are a fad past their prime, I think they could have done amazing things with it.

I can't deny that I still want to play Nintendo games though, and I'd love to buy them, but the hardware is so flawed and expensive that I just can't do it.
post #1150 of 1281
Skipping Wind Waker HD, JWebb?
Quote:
Originally Posted by bd2003 View Post

But it bugs me that you can't turn the screen off when it's just mirroring the same thing that's on your TV...and then the battery dies in the middle of your session, because that useless mirroring sucked it dry.

Are you sure you can't? I've mostly been playing using the gamepad screen itself, but I just assumed I had missed the option to turn the screen off when it's duplicating what's being sent to the tv or when using a different controller.
Quote:
Originally Posted by bd2003 View Post

3D world made a good first impression, but I was having a difficult time aiming my jumps.

Were you using the analog stick? This game just has 8 way digital control so from my brief time with it, it seemed easier to just use the d-pad since you won't suddenly accidently trigger a diagonal like you easily could with the analog stick.
Quote:
Originally Posted by bd2003 View Post

I also thought the level design really suffered compared to the 3DS one since they clearly had to dumb it down to fit 4 players on screen.

It starts off easy, but I hear it ramps up significantly later in the game.
Quote:
Originally Posted by bd2003 View Post

And I wasn't a fan of having to do silly things like blow on the gamepad.

I've never seen anyone that appreciated this gimmick but Nintendo has now utilized it several times on several platforms. They're a bit too clever for their own good at times.
Quote:
Originally Posted by bd2003 View Post

Tried the Wario ware game and it was so terrible we had to turn it off....it was nowhere near the brilliance of the Wii Wario ware.

Are you talking about NES Remix?
post #1151 of 1281
I believe you can turn off the gamepad screen via the home menu, but then it turns right back on if you then jostle the pad even a little bit.
post #1152 of 1281
Quote:
Originally Posted by Leo_Ames View Post

Skipping Wind Waker HD, JWebb?


Are you sure you can't? I've mostly been playing using the gamepad screen itself, but I just assumed I had missed the option to turn the screen off when it's duplicating what's being sent to the tv or when using a different controller.
Were you using the analog stick? This game just has 8 way digital control so from my brief time with it, it seemed easier to just use the d-pad since you won't suddenly accidently trigger a diagonal like you easily could with the analog stick.
It starts off easy, but I hear it ramps up significantly later in the game.
I've never seen anyone that appreciated this gimmick but Nintendo has now utilized it several times on several platforms. They're a bit too clever for their own good at times.
Are you talking about NES Remix?

I'm not 100% positive you can't turn the screen off...I mean, it's common sense that you'd want to if it's doing nothing but mirroring the TV. But the owner seemed sure you couldn't, and come to think of it there was one level in 3D land where you had to touch things on the screen, and it was SUPER annoying and cumbersome to keep takings your hands off the controls and look up and down. It was just bad gameplay in service of a dumb gimmick.

None of my issues with hitting the jumps or stomping enemies had to do with the controls. I just couldn't tell where they were depth wise, because the camera angle was almost dead on straight. With stereoscopic 3D it would have been no problem, but the game bafflingly doesn't support it.

And I'm definitely talking about a Wario ware game, I believe it's called "game and wario". Every Nintendo system has it's Wario ware game that exploits it's gimmick - the DS and Wii ones were awesome, because motion and a touchscreen have lots of good gameplay potential. The gamepad ones basically required us to share the gamepad, and I hate to say it, but it was just bad. One minigame was this weird rhythm battle that was out of sync with the music, there was a pictionary ripoff, and others. The first level in the single player was this long, drawn out archery thing, and it was so boring and so the opposite of what you'd expect out of a Wario ware game that we couldn't bring ourselves to finish it....and all the other single player content was locked until you beat it. What a travesty, they basically threw Wario ware under a bus!

We also played nes remix, and I thought it was lame and uninispired. It's like they put achievements in NES games, and almost made them in Wario ware type challenges - but it was really a stretch to call it fun, because those games were never designed to be played in that way to begin with. I spent more time in the menus than the games.

I'm sure like a lot of you here, I grew up on Nintendo. Their games will always have a special place in my heart. But they can do better than this. I'd rather they released nothing at all than stuff that tarnishes their legacy. The system is weak, expensive and founded on a terrible gimmick. The games have lost that magic they used to have even just a few years ago with stuff like Mario galaxy...now they're doing ports of sequels to spinoffs. It's just shameful. It only bothers me because I actually care, and they're doing everything they can to squander whatever goodwill I have left. I went into that hours long Wii U session wanting to be convinced that I've been missing out, but it only solidified my impression that they're phoning it in.

For what its worth, I'd prob still buy a Wii U over an Xbox one right now...but that ain't saying much.
post #1153 of 1281
Yes, you can switch off the Wii U Game Pad screen, although once you press a button or move an analog stick, the screen is back on. To conserve battery life, especially if you are playing a game that requires little to no Game Pad screen use, you can dial down the screen brightness from the controller settings in the Home menu as well as kick on the Battery Saver mode for the Game Pad from the same menu. Or kill the screen & use a Wiimote or Pro/Classic when that is all you need. When you go into Wii Mode, you are asked beforehand whether or not you want the Game pad screen mirroring on.

As to bd2003's Mario 3D camera issues....did you bother to use the right control stick? That controls your camera angle. Camera can also be adjusted via movement of the Game Pad, although you must first press the little GamePad icon on the bottom right of the screen to activate the accelerometer camera movement. As well, be it single or multi player, the Game Pad screen mirroring can be used to stun (but not destroy) onscreen enemies & pop item blocks regardless of where your character is on said screen. I personally love the Game Pad. Feels more comfortable than I imagined. Use it most always myself, although I do appreciate the addition of Wii pointer control - a la the Wii Metroid Prime titles - in Call of Duty. More akin to a mouse than dual analog. More fun (for me, at least), too. The games that do utilize it that I have played (Batman Arkham, ZombiU & Lego City Undercover) do it rather well. Tekken Wii U puts your various moves/combo list on the Game Pad screen for easy reference. Plus local multiplayer in COD - one player on the TV, the other on the Game Pad - is vastly superior to split screen IMO.
Quote:
Originally Posted by Leo_Ames 
Skipping Wind Waker HD, JWebb?

Of the Big N franchises, I will admit to Zelda being not at the top of the list for me. But I never played the original Wind Waker -so with that along with the overall pretty stellar reviews, it is certainly on my radar. Just less so than MK, SSB & what I hope to be the next Metroid Prime title.
Edited by jwebb1970 - 1/13/14 at 10:27pm
post #1154 of 1281
Quote:
Originally Posted by PENDRAG0ON View Post

A bunch of devs came forward about developing for the Wii U launch and share their experiences. This explains so much...

http://www.eurogamer.net/articles/digitalfoundry-2014-secret-developers-wii-u-the-inside-story

Some other Wii U devs are calling BS on some of the anonymous claims mentioned in the Eurogamer piece.

http://www.vg247.com/2014/01/13/wii-u-complaints-based-on-pre-retail-sdk-console-not-more-difficult-than-rivals-devs-say/
post #1155 of 1281
Bd2003's problems with Mario are due to age. smile.gif
post #1156 of 1281
Quote:
Originally Posted by jwebb1970 View Post

Some other Wii U devs are calling BS on some of the anonymous claims mentioned in the Eurogamer piece.

http://www.vg247.com/2014/01/13/wii-u-complaints-based-on-pre-retail-sdk-console-not-more-difficult-than-rivals-devs-say/

So once again it is indie devs countering what was said by devs working on far more complex games... Hard to take that seriously.

At least post the original link, which included a statement by Hideki Kamiya where he sort of backs them up.

http://www.destructoid.com/experienced-devs-counter-annonymous-wii-u-criticisms-268857.phtml

Still doesn't do much to deny the original claims, and some of the posts actually confirm the claims in the Eurogamer article.
post #1157 of 1281
Quote:
Originally Posted by darthrsg View Post

Bd2003's problems with Mario are due to age. smile.gif

Back in my day, Mario was treated with respect! tongue.gif
post #1158 of 1281
Quote:
Originally Posted by bd2003 View Post

Back in my day, Mario was treated with respect! tongue.gif

He has tons in 3D world. That game is awesome.
post #1159 of 1281
Quote:
Originally Posted by darthrsg View Post

He has tons in 3D world. That game is awesome.

I guess galaxy set my expectations higher than a big screen version of a 3DS game. I played through the first three worlds and it seemed like the reused a lot of the same tricks as the 3DS one. Even the music seemed the same. It seems like a good game but nothing that blows me away like every console Mario in the past (yes, I even loved sunshine.)

The console Marios used to be so far beyond what their portables were even capable of. There was no way you could ever make anything approaching Mario 64 on the gameboy, sunshine on the GBA or galaxy on the DS. Ever since NSMB on the DS it's been a backslide where the console Marios are just high resolution sequels to the portable titles. Every Mario game used to be a once in a generation event, the coming out party for that platform, even the generation....now it's just meh, nothing I haven't seen before.
post #1160 of 1281
3D World is kinda weirdly slow to get going in terms of level design. I'm only 5 worlds in myself, but I remember being kinda bored with the first two worlds. The difficulty starts ramping up by about World 3 or 4.

Galaxy 2 is one of my contenders for greatest game of all time, but 3D World is the game the Wii U needs right now. If you look at the numbers, the NSMB series far outsells the Galaxy series, by something like 400%. A hybrid "3D" game that really feels more 2D makes sense. (And I'm hopeful for a Galaxy 3 in the future.) Whether or not 3D World could reasonably be done on the 3DS seems besides the point and really kind of reaching for complaint. If anything that says more about the quality of the 3DS than it does about the Wii U. Portables are naturally going to get more robust as technology improves. But really, why should that diminish your enjoyment? Does that mean you can't enjoy Mario Kart, Zelda, Resident Evil, Donkey Kong Country, Fire Emblem, Uncharted, Assassin's Creed, etc., because those all have at least decent portable versions?
post #1161 of 1281
Quote:
Originally Posted by ThisOneKidMongo View Post

3D World is kinda weirdly slow to get going in terms of level design. I'm only 5 worlds in myself, but I remember being kinda bored with the first two worlds. The difficulty starts ramping up by about World 3 or 4.

Galaxy 2 is one of my contenders for greatest game of all time, but 3D World is the game the Wii U needs right now. If you look at the numbers, the NSMB series far outsells the Galaxy series, by something like 400%. A hybrid "3D" game that really feels more 2D makes sense. (And I'm hopeful for a Galaxy 3 in the future.) Whether or not 3D World could reasonably be done on the 3DS seems besides the point and really kind of reaching for complaint. If anything that says more about the quality of the 3DS than it does about the Wii U. Portables are naturally going to get more robust as technology improves. But really, why should that diminish your enjoyment? Does that mean you can't enjoy Mario Kart, Zelda, Resident Evil, Donkey Kong Country, Fire Emblem, Uncharted, Assassin's Creed, etc., because those all have at least decent portable versions?

Nah, I enjoyed my time with it. But what I really wanted was something that makes me toss rationality aside and run out and buy a Wii U. It's so safe and uninspired.

Imagine something like "super Mario planet." Where instead of a hub to lead you into the levels, the overworld is literally just one huge level full of platforming tricks and traps. All seamless, no loads. Within that overworld there would be quests, challenges, even self contained levels, etc. Kind of a similar structure to 64/sunshine, where there were multiple objective in each level. It could mix in some old school gameplay elements while taking it to the next level. They could still play on nostalgia by having you visit yoshi's island, 8-bit world, you could blast off into space etc.

I doubt they could properly pull that off on a 3DS, and if they executed on it correctly I'd prob lose my mind over something that impressive in scope.
post #1162 of 1281
Quote:
Originally Posted by bd2003 View Post

And I'm definitely talking about a Wario ware game, I believe it's called "game and wario".

Yeah, that name slightly rings a bell for me. I've never paid attention to the WarioWare series since it didn't do much to catch my eye. The one thing I did like though was when they'd base a minigame on a classic Nintendo game like the Star Fox based challenge in one of them.

So NES Remix strikes a chord with me since all the challenges are based on classic Nintendo games and there's no attempt at humor here. I enjoy that era of gaming, I like challenges, and I loved what these same developers did with their challenge based DS title Retro Game Challenge which featured several NES inspired fictional games a few years back.

So I suspect I'll like this but I'm playing the waiting game in the hope of a $20 retail release happening.
Edited by Leo_Ames - 1/14/14 at 9:14pm
post #1163 of 1281
Is the mario and luigi deluxe package a limited time situation or its here to stay kind of thing?. I hope to get it but first I'm saving for a tv...
post #1164 of 1281
All indications are that it's here to stay. Nothing has been said about it being a limited deal.
post #1165 of 1281
Thank you. I was starting to think about getting that before the tv lol...
post #1166 of 1281
Quote:
Originally Posted by DistractedJohn View Post

Thank you. I was starting to think about getting that before the tv lol...

Where we're going, we don't need TVs.....

I'd still get it before the TV smile.gif With both NSMBU and NSLU you don't need a TV.
post #1167 of 1281
But don't I need tv to set up the Wii U? Sounds like your saying I can play it right out of the box...
post #1168 of 1281
You can. I set mine up with just the gamepad.
post #1169 of 1281
That's great to know. I may have to change my plans now. Unlike GameStop, it seems I can get more usefull info in the AVS Forum in my opinion...
post #1170 of 1281
That's true for just about any technical topic. AVSF will beat just about any retail store for accurate info.
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