Originally Posted by Leo_Ames
Skipping Wind Waker HD, JWebb?
Are you sure you can't? I've mostly been playing using the gamepad screen itself, but I just assumed I had missed the option to turn the screen off when it's duplicating what's being sent to the tv or when using a different controller.
Were you using the analog stick? This game just has 8 way digital control so from my brief time with it, it seemed easier to just use the d-pad since you won't suddenly accidently trigger a diagonal like you easily could with the analog stick.
It starts off easy, but I hear it ramps up significantly later in the game.
I've never seen anyone that appreciated this gimmick but Nintendo has now utilized it several times on several platforms. They're a bit too clever for their own good at times.
Are you talking about NES Remix?
I'm not 100% positive you can't turn the screen off...I mean, it's common sense that you'd want to if it's doing nothing but mirroring the TV. But the owner seemed sure you couldn't, and come to think of it there was one level in 3D land where you had to touch things on the screen, and it was SUPER annoying and cumbersome to keep takings your hands off the controls and look up and down. It was just bad gameplay in service of a dumb gimmick.
None of my issues with hitting the jumps or stomping enemies had to do with the controls. I just couldn't tell where they were depth wise, because the camera angle was almost dead on straight. With stereoscopic 3D it would have been no problem, but the game bafflingly doesn't support it.
And I'm definitely talking about a Wario ware game, I believe it's called "game and wario". Every Nintendo system has it's Wario ware game that exploits it's gimmick - the DS and Wii ones were awesome, because motion and a touchscreen have lots of good gameplay potential. The gamepad ones basically required us to share the gamepad, and I hate to say it, but it was just bad. One minigame was this weird rhythm battle that was out of sync with the music, there was a pictionary ripoff, and others. The first level in the single player was this long, drawn out archery thing, and it was so boring and so the opposite of what you'd expect out of a Wario ware game that we couldn't bring ourselves to finish it....and all the other single player content was locked until you beat it. What a travesty, they basically threw Wario ware under a bus!
We also played nes remix, and I thought it was lame and uninispired. It's like they put achievements in NES games, and almost made them in Wario ware type challenges - but it was really a stretch to call it fun, because those games were never designed to be played in that way to begin with. I spent more time in the menus than the games.
I'm sure like a lot of you here, I grew up on Nintendo. Their games will always have a special place in my heart. But they can do better than this. I'd rather they released nothing at all than stuff that tarnishes their legacy. The system is weak, expensive and founded on a terrible gimmick. The games have lost that magic they used to have even just a few years ago with stuff like Mario galaxy...now they're doing ports of sequels to spinoffs. It's just shameful. It only bothers me because I actually care, and they're doing everything they can to squander whatever goodwill I have left. I went into that hours long Wii U session wanting to be convinced that I've been missing out, but it only solidified my impression that they're phoning it in.
For what its worth, I'd prob still buy a Wii U over an Xbox one right now...but that ain't saying much.