Originally Posted by Leo_Ames
I'd argue that Metroid Prime 3 is what really convinced gamers that motion control could be superior to a gamepad in a major entry in a beloved franchise aimed directly at the core console gamer rather than the casual gamer.
Very true. Loved MP3s motion control twist for FPS style gaming, and a few other Wii titles/ports managed to pull off similar controls with varying results (the COD Wii titles, Goldeneye, etc). But none nailed it like the Metroid Prime games did. Adding MP3 controls and widescreen support to the the 1st two MP games in the Trilogy reissue made the previous Prime titles all that more replayable.
I also enjoyed the more advanced (i.e. - no wrist flicking from the couch a la Wii Sports) control applied to Wiimote golfing that the Tiger Woods games featured, esp after Motion+ compatibility came into being. It was the one instance where EA - and really...any 3rd party dev - gave the Wii version of a multiplatform release an actual advantage over its prettier HD siblings.
And while the camera was clunky and no real precision was needed, I still enjoyed the hell out of Madworld's visceral experience of using Wiimote & 'chuk motion to bash in heads or saw opponents apart in a foul mouthed Frank Miller inspired world. Same could be said for the Wii port of The Godfather. There was something both entertaining & truly sick when you used Wiimote & 'chuk motion to choke some poor soul....and feel his pulse gradually slowing thru the Wiimote's rumble.
Then again, I was and continue to be far more successful in Mario Kart Wii using the Wiimote/'chuk combo. For me, anything close to precision Karting requires an analog stick, but using the 'chuk stick is to me more akin to playing MK64 back with the old N64 controller than using a Classic or GCN controller.Edited by jwebb1970 - 6/25/13 at 11:25pm