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Official Wii U discussion thread. - Page 23

post #661 of 1281
Put me down as another vote for no voice-acting for Link, and for less voice acting in general. I still hate the idea that ultimate endpoint for videogames as a medium is to make them as much like movies as possible. Even when they're well done, like in the Uncharted or Dead Space games, much of the time I'm still wishing everyone would shut up so I can just frickin' play (don't even get me started on the Metal Gear series).

And it's not that Nintendo fans can't accept change that makes us want Link to stay silent. It's that adding voice-acting to games does not necessarily make them better, and can often make them worse. I mean everyone loved having Samus speak so much in Other M, right?
post #662 of 1281
My kids' WiiU stopped sending AV signal to my TV last night. The power on/off function still works via HDMI but no signal is displayed on the TV. I switched HDMI cords with no luck. Is there a known issue with the WiiU HDMI port? Any fixes? I searched and didn't find anything related in this thread.

Thanks,
post #663 of 1281
Im not aware of any known issues with Wii U HDMI, though I use component cables with mine.
post #664 of 1281
The WiiU didnt come with component cables...its not listed on the box. Where can I get them?
post #665 of 1281
Here

http://www.monoprice.com/products/product.asp?c_id=114&cp_id=11404&cs_id=1140401&p_id=5689&seq=1&format=2

But if your HDMI output is really broken I would try to get it fixed under warranty.
post #666 of 1281
Club Nintendo Platinum games and swag are up
https://club.nintendo.com/elite-status-gifts.do
Knew I wasnt crazy for holding out on link's awakening

Three-poster set (Platinum only)
The Legend of Zelda: Majora’s Mask Original Soundtrack (Platinum Only)
2014 Club Nintendo Calendar (Gold/Platinum)
Super Smash Bros. (Gold/Platinum) – download on Wii
WarioWare: D.I.Y. Showcase (Gold/Platinum) – download on Wii
Zelda: Link’s Awakening DX (Gold/Platinum) – download on 3DS
Super Mario Land (Gold/Platinum) – download on 3DS
Sakura Samurai (Gold/Platinum) – download on 3DS
Edited by moothemagiccow - 7/15/13 at 10:52am
post #667 of 1281
So we pick just one of those? My first time hitting Platinum, and this seems kind of...underwhelming. Hm, let's see, posters I'm never going to hang or a soundtrack CD of music I don't remember? Guess I'll just go with the standard-issue calendar, since that I actually do use.
post #668 of 1281
I went for the soundtrack since it was something that would maintain value over time.
post #669 of 1281
Quote:
Originally Posted by ThisOneKidMongo View Post

So we pick just one of those? My first time hitting Platinum, and this seems kind of...underwhelming. Hm, let's see, posters I'm never going to hang or a soundtrack CD of music I don't remember? Guess I'll just go with the standard-issue calendar, since that I actually do use.

Yeah, I had Platinum last year, saw nothing interesting (all the free games were Gold, too) and didn't bother this year.

In other news, Donkey Kong (NES) is available for 30 cents
Edited by moothemagiccow - 7/15/13 at 2:00pm
post #670 of 1281
I picked the posters. Nothing will ever top that nifty Super Mario Bros statue from a few years back... I'll probably frame the Zelda poster and put it up.
post #671 of 1281
Actually, after a closer look I have to say that Wind Waker poster is pretty sweet and I love that game alllllmost enough to consider hanging it up. The Luigi poster's pretty lazy though, and though the Pikmin one's not bad either it's not one of my favorite properties.

I think my favorite Club Nintendo gift was the special version of Wii Punch-Out where you fought Doc Louis. "I *invented* the star punch!" I'd like more stuff like that.
post #672 of 1281
EarthBound is out for Wii U VC gogogogogogogogo
post #673 of 1281
I could never get into the game. Does it get better than hanging out in your neighborhood and calling your dad?
post #674 of 1281
Quote:
Originally Posted by moothemagiccow View Post

I could never get into the game. Does it get better than hanging out in your neighborhood and calling your dad?

It was really unique in its time, not too many games were that outright silly back in it's day. Dunno what it would be like for someone who doesn't have the nostalgia for it though.
post #675 of 1281
The Eurogamer review for Pikmin 3 is up and they gave it a 9/10.
Quote:
The visuals are delightful, but when it comes to the new control options, Pikmin 3 understandably plays things safe. The touch-screen is primarily used as a map, with neat but hardly game-changing elements like an ability to pause the action and set waypoints, to take in-game pictures, or to call up a series of tooltips and fruit facts and keep track of your various troops in the field. It's best used as a means of planning your day's activities in the morning, or going over what went wrong with a replay after sundown. Ultimately though, as good as the thumbsticks are for moving both camera and cursor, Pikmin's still best played with the GamePad set aside while a MotionPlus and Nunchuk are employed for precision pointing instead.

After the imaginative flights of the first Pikmin and the playful experiments of the second, Pikmin 3 inevitably comes off like consolidation (and perhaps, in the case of those dungeons, a very slight retreat). It's still a wonderful, generous game, though, and it's astonishingly adept at catering to a variety of different skill levels, whether you're a seasoned multi-tasker who divides troops to conquer, or a fretful helicopter parent hovering endlessly over a single team and bustling them past each challenge with obsessive care.

What's most striking, though, is that Pikmin still feels like strategy seen with fresh eyes - strategy, perhaps, by designers who were unconcerned with labelling, and just let their ideas lead them where they wanted to go. Just as the Koppai explorers give each lump of fruit they encounter its own name (cantaloupes become Wayward Moons, limes are reborn as Zest Bombs), Nintendo has transformed a genre traditionally concerned with large-scale warfare into a knee-high epic built of scavenging and babysitting. Survival, not domination. Family, not factions.
post #676 of 1281
Quote:
Originally Posted by Monger View Post

The Eurogamer review for Pikmin 3 is up and they gave it a 9/10.
Quote:
The visuals are delightful, but when it comes to the new control options, Pikmin 3 understandably plays things safe. The touch-screen is primarily used as a map, with neat but hardly game-changing elements like an ability to pause the action and set waypoints, to take in-game pictures, or to call up a series of tooltips and fruit facts and keep track of your various troops in the field. It's best used as a means of planning your day's activities in the morning, or going over what went wrong with a replay after sundown. Ultimately though, as good as the thumbsticks are for moving both camera and cursor, Pikmin's still best played with the GamePad set aside while a MotionPlus and Nunchuk are employed for precision pointing instead.

9/10 sounds great, but then I read the bolded part... the game that has been touted as demonstrating the gamepad's raison d'être is better played without it? Yikes. Relegating the second screen to maps (and pausing the game while you use it? So it's essentially an an offscreen onscreen map then?) and tooltips is not going to sell WiiU's. Wonder if you can play using both the gamepad and wiimote at the same time, like a quasi-asymmetrical Picture-in-Picture setup...

[EDIT]
Found some info on the whole control scheme thing:


Hope the game does well, looks fun, but something tells me it's a niche title, much like the first two frown.gif
Edited by voodoozen - 7/23/13 at 10:01am
post #677 of 1281
Has Pikmin really been touted as a Gamepad showcase? I seem to remember Nintendo emphasizing Wiimote pointer controls for it from the very beginning.

I agree that Pikmin isn't exactly a system-seller, but hey, it moved a pretty good amount of hardware units in Japan, so that's something.
post #678 of 1281
It's such a damned obvious use of a touchscreen that I want to beat Miyamoto over the head with a gamepad. A map? Only? Splitscreen? Augh
post #679 of 1281
The first game that will showcase the tablet controller. Rayman Legends.
post #680 of 1281
Nintendoland and Game & Wario did a great job but apparently they're "not a game," the latest goofy criticism by "gamers"

Still, a touchscreen RTS seems so damned logical to me. Why will no one make one? Would it kill Blizzard to put out Warcraft 2 or Diablo for iOS?
post #681 of 1281
Quote:
Originally Posted by moothemagiccow View Post

Nintendoland and Game & Wario did a great job but apparently they're "not a game," the latest goofy criticism by "gamers"

Still, a touchscreen RTS seems so damned logical to me. Why will no one make one? Would it kill Blizzard to put out Warcraft 2 or Diablo for iOS?

Pulling off an RTS on a single touch resistive screen is way more difficult than it sounds. Even if you got the controls straight....you'd have your eyes locked to the gamepad. What would you do with the TV? It's backwards.
post #682 of 1281
No, pulling off an RTS without a mouse is as difficult as it sounds. Staring at the second screen wouldn't be so awful. Graphics aren't the game, as much as IGN seems to think so.

Any touch controls would benefit this game. Instead there are almost none.

The series has a control problem that few are willing to admit, and you'll notice it in the later lines or cons section of every review of each game. In Pikmin 2 for wii, choosing pikmin, launching pikmin, entering caves are all locked to the A button, and they seem ok with using that control scheme again.

The touch screen is one big button, and there's no reason why they couldn't add contextual controls (choose which color pikmin to shoot, switch characters, camera controls) rather than (or in addition to) a mini-map they should've crammed into the bottom right corner of the TV in previous releases.
Edited by moothemagiccow - 7/24/13 at 11:07am
post #683 of 1281
If I have to spend a lot of time looking at a touch screen and using it for control, I'd just as assume such a game be a handheld game. For a console game I want my television to be what I'm primarily viewing.

I never played the GameCube originals but I was pretty pleased with their Wii ports. So if that control method is carried over here as an option, that's fine by me.
post #684 of 1281
Then the touchscreen is useless. It'll quickly go the way of the second screen on the 3DS: ornamental, and often blank.
post #685 of 1281
Quote:
Originally Posted by moothemagiccow View Post

Then the touchscreen is useless. It'll quickly go the way of the second screen on the 3DS: ornamental, and often blank.

That's basically what dual screens have been since the inception of the DS.
post #686 of 1281
I for one never thought that this was screen was going to be anything but a minor supplement. So it's fine by me if it's reserved for things like inventory screens, maps, off-screen play, etc. I want to be primarily looking at my tv and not the gamepad unless I'm streaming the tv display itself to the gamepad screen.

And while I see minor benefits of having a secondary display on the controller and was glad to see it there, I absolutely could care less about the touch capabilities of it where gaming is concerned. About the only thing I'd like to see make any real use of that capability would be an Intellivision collection.

Intellivision Lives DS remains my favorite use of the lower screen on Nintendo's DS/3DS line so a console collection able to do justice to the Intellivision's gamepad with its number pad would be right up my alley. I've never liked using using the touch screen as my primary method of control and have avoided such games.

I think just Phantom Hourglass and Spirit Tracks have snuck through so far.
Edited by Leo_Ames - 1/14/14 at 9:13pm
post #687 of 1281
Quote:
Originally Posted by bd2003 View Post

That's basically what dual screens have been since the inception of the DS.

Not that I disagree, but I still find this maddening.


Even the (largely useless) Assassins Creed 3 horse whistle is better than that. I'd rather see the damned ESRB rating down there.
post #688 of 1281
Quote:
Originally Posted by moothemagiccow View Post

Not that I disagree, but I still find this maddening.


Even the (largely useless) Assassins Creed 3 horse whistle is better than that. I'd rather see the damned ESRB rating down there.

Just wait until Nintendo decides to monetize the space.




Microsoft can't be the only one thinking of doing it...
post #689 of 1281
I had no idea patents had adopted the structure and humor of comic strips
post #690 of 1281
I never thought of it that way, but you're right. Just needs "Jon Davis" in the lower right...


Speaking of which, this is how I picture Kinect Ads actually working:
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