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Official Wii U discussion thread. - Page 29

post #841 of 1281
Is dolphin actually a stable, decent performing emulator nowadays? It's been years since I touched it. Like are the games actually playable, or is it still mostly just good for screenshots?
post #842 of 1281
Quote:
Originally Posted by Monger View Post

Target is running a buy 2 get 1 free deal on Wii U software until the 28th.

I picked up W101, Rayman and Luigi U today. I can't wait to play W101, but I probably won't get a chance until the weekend.

Thanks for that. I might actually dust off the Wii U and use it this weekend. I bought two of the cheaper titles, Scribblenauts and Game & Wario, to get Super Luigi U "free."
post #843 of 1281
Skyward Sword shots are tempting. I actually have not played the game yet. I was planning to just shrink the projected image down until I got something acceptable but the Dolphin has me itching.

I am worried about the stability and ease of use. If it is a hassle then I just don't have time for it. Kids, job, other hobbies and commitments. You know how it is.
post #844 of 1281
Quote:
Originally Posted by bd2003 View Post

Is dolphin actually a stable, decent performing emulator nowadays? It's been years since I touched it. Like are the games actually playable, or is it still mostly just good for screenshots?

I've only played a few games but they've all ran fine. I just did the basic graphics, sound and control settings and off I went. It's nice to be able to map some of the waggle stuff to regular buttons and just use an xbox controller too. Mapping the buttons was probably the biggest pain because I was trying to do it from memory and I'd forget about stuff.
Quote:
Originally Posted by jedimastergrant View Post

Skyward Sword shots are tempting. I actually have not played the game yet. I was planning to just shrink the projected image down until I got something acceptable but the Dolphin has me itching.

I am worried about the stability and ease of use. If it is a hassle then I just don't have time for it. Kids, job, other hobbies and commitments. You know how it is.

It's free. What exactly do you have to lose?
post #845 of 1281
Well, my time is very important so that was why I was curious. I would like to give it a try but I don't want it to suck up half a day trying to get it running and then find out it is too buggy to really enjoy it.
post #846 of 1281
Quote:
Originally Posted by moothemagiccow View Post

I think the old game looks fine and it's a weird choice for a remake.

I think the original looks great but I think this selection still made a lot of sense.

Zelda is one of their big franchises and this was a quick and easy way to get a Wii U Zelda release with very pleasing results out there while we wait for an original Zelda that likely is still at least a couple of years away at this point.

Furthermore, the GameCube underperformed and many wrote off Wind Waker back then due to its graphics style. Thanks to excellent word of mouth since then, probably many that are buying this are experiencing it for the first time. And it's old enough that many that did play it seem excited to revisit it.

And Wind Waker's graphics have probably aged the best of all the 3D Zelda's and needed the least effort to upgrade them to HD. Plus, this is the only console 3D Zelda that isn't already officially playable in some form on the Wii U thanks to its Wii compatibility which allows Twilight Princess, Skyward Sword, and the two N64 Zelda's to be enjoyed on the Wii U.

And this always had gamepad control which makes it perfectly suitable for the standard Wii U gamepad, And it was an opportunity to address a few nagging complaints many had with the original like the Tingle map quest, the low difficulty, no widescreen support, and so on.

I think it made a lot of sense.
Edited by Leo_Ames - 9/28/13 at 7:43pm
post #847 of 1281
Seems quite a big firmware update is available on the Wii U now. Details aren't confirmed yet, but it appears that Wii games can now be output to the Gamepad (with the not-insignificant caveat that you still must use Wii controllers to play, i.e., the Gamepad acts as a display only) and now properly support surround audio.

*EDIT: List of features from Neogaf's translation of Nintendo Japan's website:
Quote:
-USB Keyboard
-Wii Off TV Play (still requires Wii Motes!)
-Surround Sound support for Wii games (Dolby Pro Logic II)
-Access Friend's List from Wii U menu directly
-Upload screens taken when pausing the game directly to blogs and forums using the browser.
-Option to receive automatically downloaded software from Nintendo.
-Wii U Chat via headset connected to the Game Pad
-View PDFs on the Browser.

Edited by ThisOneKidMongo - 9/30/13 at 6:10pm
post #848 of 1281
That's a bit of good news.
post #849 of 1281
Off TV Play for Wii software is big news, too bad it still needs a Wii controller.
post #850 of 1281
Well there's no getting around needing the Wiimote for most games. I really wish they would let the Wii U's Wii emulator use the Gamepad & Pro Controller as a Classic Controller though. I mean the buttons are all the same and everything.
post #851 of 1281
And keep you from having to buy a Wii Classic Controller or Classic Controller Pro or having to pay the $1 or $1.50 to upgrade your Virtual Console games to really be able to enjoy them on the gamepad screen? Never...

And for those that will proceed to defend this as if it was a technically daunting and thus expensive programming challenge that is unreasonable to expect from Nintendo, homebrew modders already have provided this ability on the Wii U.

There's absolutely no good reason why the Wii U gamepad & Pro Controller can't serve as a Classic Controller in Wii mode.
post #852 of 1281
They gotta have that $1. Fine with me for VC, but not sure of the point in other classic controller games. I know they want to make sure new VC games work and everything, but the drip releases are getting old. They could easily do one NES game, one SNES game, one N64 game per week.

The thing that peeves me is Netflix still doesn't work, but for new reasons. I'm ready to cancel since they're cutting king of the hill.
post #853 of 1281
What about Netflix doesn't work? I use it all the time on my Wii U.
post #854 of 1281
When I open it, it sticks to a black screen and just freezes, maybe half the time. Been that way since the spring update. There are complaints on miiverse all the time. I talked to netflix and they just blamed nintendo.

Now when I open it, the little circle spins forever. At least I don't have to reach for the power button.
post #855 of 1281
This update added automatic aspect ratio detection for Wii mode. 4:3 games are now correctly pillarboxed while anamorphic widescreen material is correctly stretched to 16:9 during the upscaling process.

All I can say is that it's about time. I can happily transfer my DLC over now.
post #856 of 1281
Neat. Weird they're spending so much effort on Wii mode
post #857 of 1281
Oh, they fixed Wii mode aspect ratio too? It's heartening to see Nintendo fix stuff that the Nintendo of five years ago probably never would have bothered acknowledging.
post #858 of 1281
Yeah, I really think they are listening finally. I have hopes at least, especially with Pro Controller support being added to NSMBU with an update and more and more upcoming games supporting it. I always spill my guts when I complete Club Nintendo surveys asking for stuff like this.
post #859 of 1281
Quote:
Originally Posted by moothemagiccow View Post

When I open it, it sticks to a black screen and just freezes, maybe half the time. Been that way since the spring update. There are complaints on miiverse all the time. I talked to netflix and they just blamed nintendo.

Now when I open it, the little circle spins forever. At least I don't have to reach for the power button.

I had that issue at launch, turned out to be my wireless settings.
post #860 of 1281
Nope, still netflix's fault since it works fine on my ps3, wii and every other computer
post #861 of 1281
Quote:
Originally Posted by moothemagiccow View Post

Nope, still netflix's fault since it works fine on my ps3, wii and every other computer

Same for me, worked fine on everything but my Wii U. I set my Wii U to the DMZ and it started working perfectly.
post #862 of 1281
Quote:
Originally Posted by Leo_Ames View Post

This update added automatic aspect ratio detection for Wii mode. 4:3 games are now correctly pillarboxed while anamorphic widescreen material is correctly stretched to 16:9 during the upscaling process.

All I can say is that it's about time. I can happily transfer my DLC over now.

Any other news or other features of the update? I read that Wii mode now supports off screen play, but still requires a wiimote and nunchuck for any Wii or VC game, nothing will play with just the gamepad controls... Not exactly a killer feature, but it means they could implement gamepad emulation for games that support the classic controller (like Mario Kart) I guess.


SM3DW trailer shown during the Nintendo Direct looks surprisingly awesome, on the other hand. Looks like NSMB meets SMG, and I... like it. Totally different feel than those crappy Level 1-1, "Cat suit!" vids from E3.



And these look pretty cool as well (I'm not interested in buying them, but they look cool)






Other Wii U Direct News for anyone interested:

  • Sonic is in SSBU
  • Couple new premium sets will launch with NSMBU and Wii U Party both packed in
  • Mario & Sonic at the Winter Olympics will have online gameplay
  • There's a new level for Pikmin available today
  • Online Pikmin 3 leaderboards
  • DKCR: Tropical Freeze is delayed until February 2014

Edited by voodoozen - 10/1/13 at 10:35am
post #863 of 1281
The full details of the update are here, voodoozen
http://www.nintendo.com/consumer/systems/wiiu/en_na/system_system_update.jsp?menu=general_info&submenu=wup-online-gi-update#wup-online-gi-update
Quote:
Version 4.0.0 U, available via an Internet connection, includes the following improvements:

New Features:

A feature to output video and sound to the Wii U GamePad when using Wii Mode¹
Users can choose to output to the TV and GamePad, or just the TV
A feature to automatically receive recommended software and demo titles from Nintendo using SpotPass
Support for USB keyboards
An option to disable use of a Nintendo Network ID on non-Nintendo hardware, such as PCs and smartphones
Support for Dolby® Pro Logic® II Surround Sound when playing Wii software

Changes to Wii U Menu:

Added a friend list icon to the Wii U Menu for easier access to the Friend List

Changes to System Settings:

An option to automatically receive recommended software is now available under "Internet"
A setting to select which cable outputs sound is available through "TV"
Users can choose to output sound through an HDMI cable, non-HDMI cable, or both cables at the same time. Click here for instructions
A setting to adjust the hourly interval in which standby functions are performed is available under "Power Settings" when Standby Functions are enabled

Changes to Wii U Chat:

Added the option to view a friend's profile on Miiverse when sending or receiving a chat request
Users can now chat using a headset connected to the Wii U GamePad

Changes to Internet Browser:

Pressing the R or L Buttons on the Wii U GamePad will skip video playback forward/back a small amount of time
Holding the R Button will speed up video playback
Ability to save username and passwords for websites that require login²
Ability to launch the Internet Browser during gameplay and upload screenshots
Added support for viewing PDF files³
Added features intended for website developers that allow the user to enable developer tools and set user agent

Improvements to system stability and usability:

Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience



¹ Wii software displayed on the Wii U GamePad cannot be controlled by the GamePad. This feature only allows Wii software to be displayed on the GamePad. A Wii Remote Plus or Wii Remote is required to play Wii software titles.

² Users can delete saved usernames and passwords from the Internet Browser settings.

³ Sometimes data may not be displayed correctly depending on the size and format of the PDF file. PDF files cannot be saved.
post #864 of 1281
I'm surprised that they didn't mention automatic aspect ratio selection for Wii mode.
post #865 of 1281
Quote:
Originally Posted by voodoozen View Post

SM3DW trailer shown during the Nintendo Direct looks surprisingly awesome, on the other hand. Looks like NSMB meets SMG, and I... like it. Totally different feel than those crappy Level 1-1, "Cat suit!" vids from E3.
  • Sonic is in SSBU
  • Couple new premium sets will launch with NSMBU and Wii U Party both packed in
  • Mario & Sonic at the Winter Olympics will have online gameplay
  • There's a new level for Pikmin available today
  • Online Pikmin 3 leaderboards
  • DKCR: Tropical Freeze is delayed until February 2014

Mario 3d land does look awesome. The cherry's look crazy. Imagine when there are 8 characters on the screen tossing fireballs. It's going to be chaos. I also like the way you walk around the Mario 3 style map. I miss the overworlds but it's better than just having a world map or map selection like 3d land or Galaxy 2.

It's a bummer about DKCR, but I've got too much I'd like to play before Christmas already so I'd rather they take the time to release a solid game. Those wiimotes look pretty neat but I doubt I'll buy one.

Wii U party looks pretty dumb and it looks like a great way to step on a gamepad.
post #866 of 1281
Mario 3D World just went from a meh to a must buy. Why was this footage not at E3?
post #867 of 1281
I don't know why they were planning on releasing DKCR so close to a new Mario game anyway, plus there's already rumblings of the early 2014 Wii U release schedule looking kinda barren, so the delay makes sense.

But yeah, 3D World looks awesome all of a sudden. Looks like Galaxy-esque creativity in slightly more palatable "2D-ish" form. With multiplayer. Sounds good to me. Now if they'd only make the friggin' multiplayer online...
post #868 of 1281
One is a side scrolling platformer and the other is a 3D platformer. So I think they could've coexisted fairly well unlike if they tried to release this Donkey Kong Country game with New Super Mario Brothers U last Fall.

Too bad since it takes them down from three major 1st party releases for the Fall (If we include their HD remastering of Wind Waker which certainly seems to be accepted as a big deal) to only two. Another instant Nintendo classic would've gone a long way towards improving their Christmas lineup.

Now fans of major Nintendo exclusives only have Super Mario 3D World left to look forward to with everything else for major games like Mario Kart slated for 2014 and beyond. And of course there's Wii Fit U which may or may not be a hit but I'd classify that somewhat differently.
post #869 of 1281
Any chance I'd enjoy Donkey Kong Country Returns if I'm terrible at the original?
post #870 of 1281
Quote:
Originally Posted by moothemagiccow View Post

Any chance I'd enjoy Donkey Kong Country Returns if I'm terrible at the original?

DKCR is a great platformer, lots of fun and I'd recommend, it but be warned - it can get pretty tough at points. Way more than the original DKC.
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