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Official Wii U discussion thread. - Page 30

post #871 of 1281
I think 3D Land and DKCR are similar enough that there'd be at least a little sales cannibalizing going on (mostly at the expense of DK). The original release dates were what, two weeks apart? 3D Land was always clearly going to be their big first-party hardcore release this holiday, probably with bundles out the wazoo, and a lower-tier title like DKCR was in danger of being lost in the shuffle. May as well delay it a couple months and give it its own time in the spotlight. 3D Land is a likely system seller; DKCR is likely not, but it should make an excellent way to plug a gaping hole in the release schedule.

I'm still baffled why 3D Land and Link Between Worlds are coming out the same day. Different platforms yes, but I feel like they're still competing for the attention of Nintendo fans' wallets. They sure will be for mine. Maybe they figure those two are long-tail games that will sell the same regardless over their lifespan.
post #872 of 1281
I think you have your titles mixed up Mongo . . . got a little confused reading your post.

3D World is the upcoming Wii U release - 3D Land was released on 3DS way back in '11. Also, Donkey Kong Country Returns was released on Wii in 2010 then 3DS this year. The new DK Country title is Tropical Freeze.
post #873 of 1281
Can I quote myself? I'm gonna anyway, but from a few pages ago...
Quote:
Originally Posted by voodoozen View Post


Nintendo has hands-down the most iconic figures in gaming. Outside Pac Man there's few characters as famous as Mario, Donkey Kong, Link, Pikachu- no one wants a Lara Croft cereal, a Ratchet and Clank Saturday morning cartoon show, a Master Chief lunch box... but that's Nintendo's wheelhouse. But unlike Ninty, MS, Sony and especially Sega have demonstrated they can generate successful licensing of their IP's without paralyzing fear of destroying their business models and brand image, so they're making easy money and gaining value in areas where Nintendo could curb stomp them if they were trying. Something as simple as a SMB port on iOS? It'll be the number one app for a year, no question to me. Even if it's not F2P, so many people want it that badly. I already have it on NES, SNES (All Stars) and Wii VC, but I'd buy it again in a heartbeat so I can play it proudly on the can...

There's no compelling reason to outright cannibalize their own eShop offerings or totally stop making consoles and go third party, but Nintendo could do a lot to gain investor confidence, generate revenue AND bring much-needed awareness to their consoles and new releases with a focused, minimalist approach to untapped areas.

Offer some unique titles not available on VC, interconnected content or alternate gameplay models from profitable IP's on mobile platforms and ensure they're tied directly into their better, longer, more interesting console cousins (sold only on your first party hardware). Oh, and maybe make an online system that people want to use (god, Nintendo is bad at this).


And then, just a few weeks later, gaddam- Sony is showing everyone how to engage consumers. No "Ratchet and Clank: Mobile" or anything, but the idea is solid: keep up on games and friends, especially e-peen measuring multiplayer elements like trophies, and you can buy games online via your phone.
Quote:
Originally Posted by Shuhei Yoshida; Sony president of awesome 


In general terms, the new app allows you to take the PlayStation experience with you when you’re away from your PS4. You can stay in touch with friends, compare Trophies, view friends’ activity (such as recorded or live-streamed gameplay), and access all the latest PlayStation.Blog news.

I caught up with Yoshida immediately after the show, and asked him to expand on exactly what gamers can expect from PlayStation App later this year.
“It’s an application that anyone can download for free on iOS and Android devices,” he explained.

“There are a variety of things you can do with it. You can connect to your PlayStation profile and send messages — even voice messages — to friends between your smartphone and PS4.

“A friend on PS4 can also send out an invitation for a multiplayer game, which you can then check on the App, and you can also purchase PS4 games from PlayStation Store. Your game will immediately start downloading while you’re away.”

PlayStation App will also offer ‘second screen’ gameplay features on enabled titles. For example, during the TGS presentation Yoshida showed how the app interacts with The Playroom — he drew a picture of Knack on his smartphone’s touch screen, and then pushed it into the PS4 game on his TV, allowing the game’s bot characters to play with the item he’d created.

“There are many big publishers creating their own apps for their games, like Watch Dogs or Battlefield, and that’s great,” he added.

“But smaller developers can use PlayStation App to connect to PS4 and load an application, like drawing software for example, so that you don’t have to download and install a specific app on your smartphone. It’s open to all PS4 developers to use.”

PS4/Vita remote play, Gaikai, Vita TV, the $10 PS>PS4 game upgrade... and now the "Sony Impulse Buy App".




Dang.





Quote:
Originally Posted by MachineLove View Post

I think you have your titles mixed up Mongo . . . got a little confused reading your post.

3D World is the upcoming Wii U release - 3D Land was released on 3DS way back in '11. Also, Donkey Kong Country Returns was released on Wii in 2010 then 3DS this year. The new DK Country title is Tropical Freeze.


I didn't even catch that, I just knew what he was talking about since I'm following Ninty's upcoming launches... but that also illustrates just how utterly repetitive Nintendo's strategy has been for the last few years. Wii? Wii U! DKCR? DKCTF! Mario 3D Land? 3D World! NSMBW? NSMBU! (then reskinned as NSLU for good measure). Zelda LttP? Zelda LttP 2: LBW!
Edited by voodoozen - 10/3/13 at 11:39am
post #874 of 1281
Better than Assasins Creed 2 Part 3, at least.

There's also, yanno, Super Mario World and Super Mario Land, which they just added 3D to. And the Zelda sequel's just called The Legend of Zelda: A Link Between Worlds which remains a mouthful, although shorter than what you said. At least Pokemon sequels are simple.

I figure there are a lot of 3DS owners who aren't Wii U owners, so I doubt the conflict is that high, except for us nintendo nerds. Either way, I have too many games to beat before then. Better get started.
post #875 of 1281
Looks like Watch Dogs got delayed. Too bad, I know a lot of PS4/Xbone buyers were banking on that for their preorders.
post #876 of 1281
Apparently Rayman Legends sold the best on Wii U, which is really saying something given the pitiful install base. Overall sales, however, "underperformed." I still think this was never a huge-selling franchise to begin with, but I do have to wonder what the sales would've been like had it been kept a Wii U exclusive and released on its original release date. At the very least it wouldn't have accrued half a year's worth of bad will and wouldn't have gone up against GTA V.
post #877 of 1281
I think alot had to do with the tablets functions. I cant imagine those functions being fun on the xbox/ps3. The game IS a blast though
post #878 of 1281
Rayman Legends is handily outselling Rayman Origins so far so that's good. That one similarly underperformed during its opening weeks but was an evergreen seller for Ubisoft and gradually became a sales success as time went by thanks to price drops and positive word of mouth. A 2.5D platformer retailing for $60 without Mario or Sonic branding (And in a franchise that's probably almost as well known these days for minigame collections) was never going to be a sales hit at launch. But I'm sure this one will do well over time just like Legends did.

I doubt the delay hurt it any. Some fanboys might've declined to purchase it since they were annoyed that it was delayed and wasn't an exclusive, but directly going up against New Super Mario Brothers U wasn't going to do this game any good. And in the meantime, it sounds as if the game has been significantly expanded upon and I'm sure that the ports to other platforms that made it available to more gamers cost a fraction to develop so the project is more likely to reward Ubisoft than it otherwise would've been.

The UK numbers I've seen show the Wii U version as having sold something like 45% with the 2nd place platform at 35%. Nice for the Wii U but the story making the rounds based off these numbers is making it sound like the Wii U version was accounting for 90% of the sales and such. These other versions are hardly an afterthought for this game in the sales department and likely will be the deciding factor on if a followup to Legends and Origins is commissioned.
post #879 of 1281
Sonic Lost World is getting pretty lame reviews. I'm not surprised. I wasn't a fan of Sonic Colors.
post #880 of 1281
It's kind of amazing the Sonic name still holds as much cache as it does given that it's been oh, two decades since the the last great Sonic game.
post #881 of 1281
Quote:
Originally Posted by ThisOneKidMongo View Post

It's kind of amazing the Sonic name still holds as much cache as it does given that it's been oh, two decades since the the last great Sonic game.

You are forgetting the handheld games, which have been pretty good overall.
post #882 of 1281
There's some newer screenshots for Super Mario 3D World:
http://nintendoeverything.com/new-super-mario-3d-world-screenshots-2/

eek.gif Man this looks better and better.
post #883 of 1281
Quote:
Originally Posted by ThisOneKidMongo View Post

It's kind of amazing the Sonic name still holds as much cache as it does given that it's been oh, two decades since the the last great Sonic game.

I'm not entirely sure the original games are worthy of the cache.
post #884 of 1281
Lost Worlds didn't look like much fun in the gameplay department. It looked like it played sloppily, often wasn't very intuitive, and the Sonic formula itself just doesn't seem to be suited for 3D.

I think people were letting the attractive graphics and superficial similarities to games like Super Mario Galaxy cloud their judgement. People saw pretty graphics and spherical worlds and didn't pay attention to anything else.
post #885 of 1281
Quote:
Originally Posted by |Tch0rT| View Post

There's some newer screenshots for Super Mario 3D World:
http://nintendoeverything.com/new-super-mario-3d-world-screenshots-2/

eek.gif Man this looks better and better.



That's hilarious.

This game looks so good.
post #886 of 1281
post #887 of 1281
Did the last one even crack 100k on Wii U?
post #888 of 1281

I'm really getting hyped up for Super Mario 3D World. I gotta feeling it's going to do wonders for selling the Wii U this holiday season.
post #889 of 1281
Around the 5:00 mark they mentioned "Internet play" and I got all excited, but it's just playing with other people's ghost data (like in Mario Kart games), not actual online co-op. Dammit Nintendo...

Nonetheless I'm getting super hyped for this as well. Though also a little nervous. This is looking like the first real AAA title for the Wii U (at least one truly set up to succeed), so if this doesn't move hardware units, pretty much nothing will.
post #890 of 1281
Too bad the first Need for Speed didn't do so hot since a lot of care went into it. But releasing months after the other versions meant it had one hand tied behind its back no matter how the Wii U itself was performing.

There's finally an appealing Wii U bundle.

http://www.nintendolife.com/news/2013/10/mario_and_luigi_premium_wii_u_bundle_confirmed_for_north_american_release
post #891 of 1281
Mario 3D Land has a lot to prove, especially since it looks like a 3DS port to the uninformed. (Similar name and play style, and HD ports are all too common) Nintendo needs to make darn sure their marketing for the game conveys that this is a brand new game in every way.

With Mario Kart coming in Feb or March and Smash bros coming in May, it is all on 3D World to carry the Wii U through that all important second Holiday. (Especially since Wind Waker kinda tanked)

The 3DS will do just fine, especially now that Pokemon XY is out, and it is easily the best Pokemon game yet. This gives Nintendo some security, but not enough, they are competing with two new systems and the PS3/360 for sales after all.

I want the Wii U to succeed, it is why I bought one day one, but they have an uphill battle ahead of them.
post #892 of 1281
Wind Waker has been a resounding success critically and has resulted in several times more Wii U's being sold each week than were prior to its release. In Europe, it led to a 685% increase in Wii U sales for one example. In North America, something over 200%.

About the only disappointment I've seen were its first week Japanese numbers and those apparently only included retail numbers and not eShop downloads. But I imagine when worldwide sales are totaled by Nintendo and they take into account all the eShop purchases and all the Zelda console bundles that they sold, this one will be counted as a victory for Nintendo.

Super Mario 3D World is only 1.7 gigs. Surprised it's so small.
Edited by Leo_Ames - 10/23/13 at 10:12am
post #893 of 1281
Quote:
Originally Posted by Leo_Ames View Post

Wind Waker has been a resounding success critically and has resulted in several times more Wii U's being sold each week than were prior to its release. In Europe, it led to a 685% increase in Wii U sales for one example. In North America, something over 200%.

About the only disappointment I've seen were its first week Japanese numbers and those apparently only included retail numbers and not eShop downloads. But I imagine when worldwide sales are totaled by Nintendo and they take into account all the eShop purchases and all the Zelda console bundles that they sold, this one will be counted as a victory for Nintendo.

Super Mario 3D World is only 1.7 gigs. Surprised it's so small.

I agree Zelda moved more systems, but it's still not much... a 200% increase on 40K units isnt' great, most months are still around what Vita is selling, and that's not being touted as a success by any means.


SM3DW will be the biggest proof of concept to date, if it can't move systems in the 6+ digit range, Nintendo needs a new strategy. Fast.


Something has to stick, right? This is Nintendo we're talking about, they have more IPs and history than anyone. Surely there's a successful sales strategy around somewhere.
post #894 of 1281
Maybe I don't tear through games in a couple days each, but Nintendo seems fine to me. I think if they were on the brink of failure, they'd behave differently. I think more online functionality would be welcome, and dedication to current software could be improved (Art Academy for Wii U needs an update, Virtual Console is stagnating) but I'm pleased with my Wii U and 3DS.
post #895 of 1281
A cool story about being stuck at the airport with a Wii U.

http://m.neogaf.com/showthread.php?t=703477
post #896 of 1281
Quote:
Originally Posted by moothemagiccow View Post

Nope, still netflix's fault since it works fine on my ps3, wii and every other computer

I too have some issues with Netflix hanging up. A strange workaround that I use is to load Hulu first, exit out of Hulu, and then Netflix loads just fine. Also, my receiver displays 48 Mhz but I don't get 5.1 surround, just the front 3 speakers even though the display shows all channels active. Finally, some shows don't look hi-def, for example Fringe, which I have been binge watching. I haven't compared yet, but I think I'll check my bluray player for comparison. I know Fringe looks hi-def on my pc.
post #897 of 1281
I'm not sure there's HD support for netflix on wii u, probably because the gamepad is only 480p. I can't complain anymore, cancelled my subscription after they cut king of the hill.
post #898 of 1281
So I'm not the only one on the site with a wii u? lol I have had it for almost a year and haven't played a single wii u game on it yet. I have Nintendo land, but havent played it. I just use it to play my wii games and waiting for something I care about to come out. Will get wind waker soon, but am annoyed they "fixed" the triforce sea chart part. It's one thing to add content, but to take content out is annoying and makes it not the same game.
post #899 of 1281
Quote:
Originally Posted by moothemagiccow View Post

I'm not sure there's HD support for netflix on wii u, probably because the gamepad is only 480p. I can't complain anymore, cancelled my subscription after they cut king of the hill.

Netflix is definitely in HD on my Wii U.
post #900 of 1281
http://apnews.excite.com/article/20131030/DA9ODEK82.html

Not surprising, but disappointing. I haven't turned mine on in months, but the Wii gets used every day for Wii Fit plus. Pulling out the Wii U and setting it up is too much hassle when there's no motivation to use it regularly.

I hope the impending Wii Fit U download changes that for me, then maybe I'll be tempted to pull the shrink wrap off the Wii U games I got at Target when they were on sale.
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