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Will you head back to the consoles, or double down on PC gaming ? Fall 2013 - The Great Decision - Page 6

post #151 of 167
"Oblivion on the 360? Ran at 1024x576 btw"

And most people were still gaming at 1024x768 at the time, not that big of a difference. A quick google of Oblivion performance on the contemporary 7800GT, a card quite a bit faster than the 360's hardware, readily shows a lot of 25-40fps, 1024x768, low shadows, good draw distance. That $300 videocard in a $700 PC spit out graphics better than a $400 360? Yeah, by a hair, after digging through some ini's, reading far too many tweak guides and installing some distance-texture noise mods. In it's default state? The 360 was easily the better option.

As part of that year's upgrade I moved to a 1440x900 16:9 LCD. I got my 7600GT, Athlon 64 X2, 2GB ram machine (still "better" than 360 hardware) to run Oblivion on that thing at native resolution, but there was some serious tweaking involved, and the end result was 20-30fps. You know what was a better experience? When I dropped Oblivion in to my 360 two years later and made a second run-through of the game.


"You show me a console game that out performs it's PC version at the same settings and I'll give you that,"

On comparable hardware? Pff, everything. Take the fanciest possible hardware that you can find from 2006 and load up Mass Effect 3 on it. Both the PS3 and 360 will destroy that PC in rendering quality. Hell, Rage is written so close to the hardware on the 360 that you can take the fanciest PC hardware that you can find from 2012 and you'll still find less dropped frames on the 360 version.


Every single console generation there is a window of about 1.5 to 2 years that the consoles spit out stuff that is better than what the PCs are doing, then every single time the PC becomes the best rendering platform again after that window. This is nothing new. You'd think people would have figured this out by now. But no, every single time there is a delusional contingent of PC gamers declaring "My hardware right now is better than the console that's out in nine months!!", when history relentlessly proves them wrong time and time again.

Super Mario showed smooth side-scrolling in 1985 that PCs wouldn't see until Commander Keen in 1990. Final Fantasy IV gave us beautiful pallets and fantastic audio in an age when PCs were still mostly 16-color for their gaming and didn't have a sound card. Mario 64 rendered polygons that would choke any PC of the day to death. Final Fantasy X showed draw distances and stable frame rates that were still hard to get anywhere on a PC. Looking at Knack, it's about to happen again with mass physics objects that actually have world presence instead of just spawning from nothing, bounce twice, then disappear. Every. Single. Time.

Am I pro-console? Not really. I'm pro-game. If it plays games, chances are good that I own it. Well, except for a Vita. But then there aren't really any games on that thing, are there? wink.gif
post #152 of 167
DLJ, I don't understand how things could be changed on the desktop(in software) to allow my CPU to write to my GPU memory or to allow the GPU to pull directly off the HDD what it needs? Please enlighten me.

It is my understanding that there are hardware design limitations here.
post #153 of 167
You know what else is great about PC? When you improve the hardware, it also improves the software (in most cases). I can go back and play that dusty ol' copy of Oblivion now on my midrange PC at 2560x1600 with everything cranked up and it's still smoother than any console every played it. I can also load up higher resolution textures and mod it to add in even more incredible effects and quests to help immerse myself in it more.

Many people were gaming around 1600x1200 or higher back when the 360 came out in 2006 since CRTs still hadn't faded away entirely... Oblivion was a mess from a performance perspective and is probably the worst example to compare. Oblivion performance has always been terrible - even on 360 where it was stripped down of nearly everything that makes it pretty on PC, it still stutters and freezes. For PC, it really only ran best on ATI hardware (unsurprising since the 360 GPU was related to the X1900 series) but nearly every other game from that era (HL2-Ep1) ran coinsiderably better and looked great doing it - with or without a $1,000 PC. If it wasn't for the eDRAM applying all those tax-free post-processing effects, the 360 version of everything would have looked really bad. I still love my 360s, I'm not hating on it, I think it was a great forward-looking move on Microsoft's part to select the hardware they did - even though they took a big financial hit from it.

http://www.tomshardware.com/reviews/rig-run-oblivion,1279.html

http://www.anandtech.com/show/2080

It is a remarkable feat of tweaking that has allowed modern games to run on the 360. Sub-720p resolutions, severely reduced texture quality and draw distance, poor models and hokey animations... You get what you pay for in the end.
post #154 of 167
Quote:
Originally Posted by darklordjames View Post

"Oblivion on the 360? Ran at 1024x576 btw"

And most people were still gaming at 1024x768 at the time, not that big of a difference. A quick google of Oblivion performance on the contemporary 7800GT, a card quite a bit faster than the 360's hardware, readily shows a lot of 25-40fps, 1024x768, low shadows, good draw distance. That $300 videocard in a $700 PC spit out graphics better than a $400 360? Yeah, by a hair, after digging through some ini's, reading far too many tweak guides and installing some distance-texture noise mods. In it's default state? The 360 was easily the better option.

As part of that year's upgrade I moved to a 1440x900 16:9 LCD. I got my 7600GT, Athlon 64 X2, 2GB ram machine (still "better" than 360 hardware) to run Oblivion on that thing at native resolution, but there was some serious tweaking involved, and the end result was 20-30fps. You know what was a better experience? When I dropped Oblivion in to my 360 two years later and made a second run-through of the game.


"You show me a console game that out performs it's PC version at the same settings and I'll give you that,"

On comparable hardware? Pff, everything. Take the fanciest possible hardware that you can find from 2006 and load up Mass Effect 3 on it. Both the PS3 and 360 will destroy that PC in rendering quality. Hell, Rage is written so close to the hardware on the 360 that you can take the fanciest PC hardware that you can find from 2012 and you'll still find less dropped frames on the 360 version.


Every single console generation there is a window of about 1.5 to 2 years that the consoles spit out stuff that is better than what the PCs are doing, then every single time the PC becomes the best rendering platform again after that window. This is nothing new. You'd think people would have figured this out by now. But no, every single time there is a delusional contingent of PC gamers declaring "My hardware right now is better than the console that's out in nine months!!", when history relentlessly proves them wrong time and time again.

Super Mario showed smooth side-scrolling in 1985 that PCs wouldn't see until Commander Keen in 1990. Final Fantasy IV gave us beautiful pallets and fantastic audio in an age when PCs were still mostly 16-color for their gaming and didn't have a sound card. Mario 64 rendered polygons that would choke any PC of the day to death. Final Fantasy X showed draw distances and stable frame rates that were still hard to get anywhere on a PC. Looking at Knack, it's about to happen again with mass physics objects that actually have world presence instead of just spawning from nothing, bounce twice, then disappear. Every. Single. Time.

Am I pro-console? Not really. I'm pro-game. If it plays games, chances are good that I own it. Well, except for a Vita. But then there aren't really any games on that thing, are there? wink.gif

No they weren't. nearly anyone gaming at that time on a crt was at higher resolutions.

Sure, Knack looks good, for a game that will be running at 720p or less, almost guaranteed. Oh hey, you want to see something interesting? How about you go back and watch the original showcase video for Killzone 2, then actually watch a video from Killzone 2... Yeah exactly. What they show you in videos BEFORE the system even comes out? complete BS. They had to go back and 'amend' their statement that the video was what the game looked like, they changed it to "Um, yeah that was a 'target' video" and yet all during that whole announcement they kept touting it as "oh this is all real-time and what the game will look like." Right...

Don't hold your breath, I'll take the upgradeability, the higher resolutions, the multi-monitors, the you know, actual uses aside from gaming, the mods, the better all around capabilities of a PC than the 'this is what you're stuck with' of a console. Aside from the next Xbox of course because MS refuses to put Halo and Forza on PC, but the PS4 can sit on a shelf, nothing interests me on it.
post #155 of 167
I had a 1600x1200 crt monitor when Oblivion came out.
post #156 of 167
Quote:
Originally Posted by Scott Simonian View Post

I had a 1600x1200 crt monitor when Oblivion came out.

But could you play it smoothly at 1600x1200? I didn't have a high-end computer when the 360 came out so I know I couldn't play Oblivion that high, but what I could do was play it at 1280x800 with more detail and a smoother framerate than the 360. At the time, that was on my 2-year old HTPC build - P4 3.0GHz, 2GB RAM and an ATI All-in-Wonder X800XT. I could play most other games at the time at 1600x1200 or 1920x1200, no problem.
post #157 of 167
Well no because at that time I had a really crappy videocard....which isn't relevant to what I was saying. Just saying that not everybody was stuck to 1024x768 back when Oblivion came out. I had higher resolution CRT's than that when I was playing Half-Life in 1998.
post #158 of 167
This generation has really trained me to be patient about games. Right now I see no need whatsoever for nexGen consoles. Why...and this is just my opinion? The games coming out right now for PC, and the consoles...including WiiU are just superb. And they represent unbelievable value when discounted or traded in the used game marketplace. What I actually find myself doing with growing (and somewhat annoying) regularity is building my console library without actually playing the games. This is especially true with my XBox 360. I have been on a bit a a buying frenzy lately because of the dearth of great titles out there at great prices ($14.99-$29.99). When I buy a PC game I usually begin playing around with it right away. Not so with a console. They tend to sit in my library for awhile. Or at least until I have created too big of a backlog...like now. I have Skyrim, Kingdoms of Amalur/Reckoning, Darksiders 2, Vanquish, Mirrors Edge, SSX, Crysis 2, SIngularity Lost Planet 2, Ninja Gaiden 3, Ninja Blade...and at least 10 other completely new unopened games sitting dormant in theXBox 360 library. Because I'm playing Diablo 3, Battlefield 3, The Ball and a few other games religiously on my PC.

I will eventually get back around to my big XBox 360 library/backlog after I finish all of the ME3 DLC. But I'm not really in a hurry. Those backlog games along with hugely discounted additions will keep me occupied with the XBox 360 for a very long time.

So what does it mean for me? I'm in the PC gaming market long term. I will continue to shop for great game bargains on the XBox 360 for years as MS winds it down. Not so much for my PS3. If the new XBox Durango can link games in any way with my PC...I will switch from Win7 to Windows 8 and play them on PC. Including Halo 5, 6 etc on a later PC port. I may buy a PS4 in 2014-2016 if it includes compatibility with VR accessories Like Sony's VR goggles and Oculus Rift. Either way...I will most definitely take an extended wait and see approach with the new consoles. And I may not buy them at all. Especially if Oculus Rift, NVidia, Valve, Win8, Sony and others lead us into the brave new world of Quality VR, PC gaming. IMO PC gaming is the real Next Generation of high end "bleeding edge" gaming. From a technology and experience standpoint.

The recent Sony announcement was met with a burst of cheers from the religious faithful and a big yawn by everyone afterwards. I'm sure MS took notes. Net...there is a boatload of apathy and risk in gameworld right now. A tough market to launch a new console into. Especailly when mass market buyers see XB 360 slim, WiiU or PS3 as "NextGen" enough. PC gaming doesn't seem to have the need or restraints that accompanies Mass Market gaming forces.
Edited by barrelbelly - 3/12/13 at 11:29am
post #159 of 167
I say choice 3. There are reasons to own gaming rigs and consoles. So it's easier to own all 3!
post #160 of 167
Curious if anyone's answers have changed since both consoles have now been revealed. I might eventually pick up one of the new ones for things like Madden that don't come to the PC, but I definitely don't see myself buying one at launch.

I would like one of those new Xbox One controllers for the PC though, just looking at the d-pad it looks a million times better (and I'd like to stick to Xbox controllers just because many games work much better with Xinput-capable stuff).
post #161 of 167
Quote:
Originally Posted by jhoff80 View Post

I would like one of those new Xbox One controllers for the PC though, just looking at the d-pad it looks a million times better (and I'd like to stick to Xbox controllers just because many games work much better with Xinput-capable stuff).

I thought this too. But then remembered the new controller will using a different communication method, so it will probably need a new receiver/dongle thingy for PC. And new PC drivers and dev support for the trigger feedback, so I can see this new controller being X1 only.

I'm still day 1 on both consoles, but I don't think I'll be setting the PC aside when this happens.
post #162 of 167
PS4 for me, I have a new video card purchase in my future too. Probably going to get that gtx780. Be the most expensive card I'll have ever purchased. Always stuck to $400 cards. Hoping I don't have to wait long for a decent cooler.
post #163 of 167
Quote:
Originally Posted by jhoff80 View Post

Curious if anyone's answers have changed since both consoles have now been revealed.

Nope, but I do like the specs and they bode well with regard to development for PC.

Quote:
Originally Posted by jhoff80 
I would like one of those new Xbox One controllers for the PC though, just looking at the d-pad it looks a million times better (and I'd like to stick to Xbox controllers just because many games work much better with Xinput-capable stuff).

That was exactly my first thought as well.
post #164 of 167
I just got back in on pc gaming yesterday. smile.gif It's been a 12 year hiatus. I'm already enjoying the prices.

I have a Wii U already and I might pick up one of the other consoles down the road once one of them builds up a decent stable of exclusives and I can get reliable hardware.

This last gen was a bad joke and I'm not doing that again. The hardware was crap(two 360s and a ps3 died), the generation went on far too long, and now all of my content is restricted to the old boxes. At least with a gaming pc I can upgrade whenever I feel like and my old content could improve rather than becoming nonfunctional.
post #165 of 167
Quote:
Originally Posted by DaverJ View Post

I thought this too. But then remembered the new controller will using a different communication method, so it will probably need a new receiver/dongle thingy for PC. And new PC drivers and dev support for the trigger feedback, so I can see this new controller being X1 only.

It's actually connecting via Wifi Direct, so theoretically at least, it SHOULD be possible to not need a dongle at all.
post #166 of 167
Quote:
Originally Posted by DaverJ View Post

I thought this too. But then remembered the new controller will using a different communication method, so it will probably need a new receiver/dongle thingy for PC. And new PC drivers and dev support for the trigger feedback, so I can see this new controller being X1 only.

I'm still day 1 on both consoles, but I don't think I'll be setting the PC aside when this happens.

Yup. I still want to have every system, but now that the PC has good controller support, I'm playing it almost to the exclusion of my consoles, for single player games at least. We'll see how the performance shakes out....nvidia and AMD are going to need to get 4-6GB cards on the market ASAP. All I know is I'm going to do whatever it takes to get 60fps in 3D - if the consoles cant provide that, and a PC can, then thats where I'm going to do most of my single player gaming.
post #167 of 167
The problem is, there are just some games that I don't want to play on the pc. Sports and racing games I only like to play on consoles. I will have everything because I have certain friends I like to play games with, that only have one of the 3, so I keep all my bases open.
The new consoles are great for us pc guys though. I cant wait for GTA v for the pc......... with friends, thats about as fun as it gets.
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