Originally Posted by darklordjames
N8 thinks GPU performance in a console is exclusively the realm of shader count. What was the term? Ah, right, "epic fail".
The chunk of cache in the XBO makes up largely for the DDR3 to GDDR5 variance. Microsoft's long history of much more elegant SDKs will take care of a lot of the GPU hardware deficiency. Yes, three to five years down the road games by talented developers made specifically for the PS4 will look better than XBO exclusive games. For the most part though, the majority of games will be a whole lot closer between the two versions than people are currently expecting.
Supporting your devs with quality SDKs, and running a light console OS go a long in helping your devs extract performance from the hardware. One of these vendors has proven to be really quite good on that end, and one of the, has proven to kind of crap at it. I'll let you go ahead and guess which one is which.
Word is the XBone is running 3 OS's in virtual machines and has set aside 2CU's, 2 cores, and 3GB RAM for apps and the OS's. Thats an awful lot of bloat for a rig that already needs to code to the metal. Sonys is rumored to only have given 1GB of RAM and 2 cores on the CPU. Both seem to be making the assumption that CPU use is going to drip drastically as time goes on in favor of GPGPU.
Also, DX11.1 elegant and efficient? Easier to use, sure... but from what I've read it's very limiting. Bungie has already been dropping hints that there will be a difference with Destiny at Launch. QD's Sorcerer Demo was also apparently thrown together on PS3 Dev tools and wasn't optimized for the hardware. SOE seems to think they won't have a problem porting PlanetSide 2 (lets wait and see on that one!)
These machines won't be competing with high end Rigs for sure, but I think people are going to be surprised just how powerful they are. A budget PC will not be sufficient, at least not for a few years.Edited by TyrantII - 6/17/13 at 8:25pm