Originally Posted by avada
No-one confused anything. It just seemed like they swallowed MDA and just playing around with even more channels and downmixing, which is lame.
Again, you're confusing two different technologies. The 'Man of Steel'
soundtrack tie-in was to promote a binaural technology (Headphone:X), which allows headphone listeners to experience an externalized (outside the head) effect. For the demo, the used a discrete 11.1 mix (like they did at CES) since that lends itself to demonstrating directionality (front vs back, left vs right, up vs down).
I get that you're into object-based mixing in a big way, but this promotion had nothing whatsoever to do with object-based mixing. Despite that, you keep introducing object-based mixing into both Headphone:X threads, when those threads are about headphone (binaural) processing, not
object oriented audio.