Quote:
Originally Posted by
bd2003 
Aren't you concerned about the gradual slip of standards though?
I look at games on a case-by-case basis.
If reviews come out and say, hey, Dead Space 3 has this crafting system that is terrible and you need 50 ingots to upgrade your ripper but you only get 1 an hour unless you buy them... I'll skip the game. No biggie.
I have a feeling that EA would not risk destroying this franchise like this, but we'll see.
Quote:
Originally Posted by
bd2003 
I'm against having to grind in *any* game, its nothing more than filler. We should be moving towards less grinding in games simply based on it not being fun, not using it to justify microtransactions as if grinding is an inexorable part of gaming.
"grind" in this context just means "unfun stuff", where unfun is different for everybody. As an example, I spent dozens of hours zipping around Just Cause 2 liberating towns and finding stuff. I saw a lot of people call that a grind. I get bored with every Pokemon I play after 5 hours, but people are out there making spreadsheets to track progress of all their guys.
I'm not sure how I feel about the crafting system, especially when arguably the best weapon is the one you start with.