We know that it will upconvert video signals to 720p. The connection will be HDMI (Along with a composite port for older televisions and those without an available HDMI port). The user can change the aspect ratio between pillarboxed 4:3 for OAR or stretched 16:9. It has something Hyperkin is labeling as audio interpolation that they claim will clean up analog audio for digital output. Also the video output will include artificial scanlines to recreate the appearance classic gamer's prefer (No word if they can be turned off).
Here's the latest bit of information that I'm summarizing from what AtariAge/DigitalPress member Satoshi Matrix has posted in those two threads I linked. It's based on this announcement video taken from the recent Midwest Gaming Classic 2013 Convention.
http://www.youtube.com/watch?v=2GAk0HWCZH8&feature=player_embedded-It will have a 60 pin Famicom slot, the Japanese equivalent of the Nintendo Entertainment System. NES cartridge slots are 72 pin and the audio capabilities were downgraded which is why it can't use the same slot. This reason is behind the change from calling it the Retron4 to the Retron5.
-Game Boy and Game Boy Color support is also confirmed in addition to the previously known GBA support. So five cartridge slots in total for a total of three console platforms (Including Japanese and PAL releases for all three) and three handheld platforms spanning the entire life of Nintendo's Game Boy line.
-It will feature six controller ports. Two ports each for the NES, SuperNes, and Sega Genesis.
-You can use any controller for any system and remap buttons as you desire.
-Composite video and HDMI out.
-Wireless BlueTooth controller with six button layout and a microswitch driven "click-stick". Odd decision instead of a standard d-pad but hoping it works out well in use.
-SD card slot for saving game states.
-USB port for charging the included wireless controller.
-System will have firmware updates which presumably will take advantage of the USB port with a thumb drive or an SD card inserted into the SD card slot.
-System OS, save states, auto save state when the system is powered down, and a built in cheat menu (Presumably for Game Genie and Action Replay codes).
-Manual & Passive Overclocking according to Hyperkin. Presumably the speed of the game can be changed to whatever the user desires. So proper slow motion support after all of these years (Controller's that used to have this feature just enabled auto fire on the start button to rapidily pause and unpause the game). And if one felt that a game ran too slowly, you can speed it up now.
-Price point will be under $100.
-No word on allowing rom images to be played off a USB thumb drive or from SD card.
- No word on Sega Genesis accessories like the Power Base Converter (Which was a pin converter to allow SMS games to play on a Genesis) or Sega 32X.
-No word on Famicom Disc System support or if the NES emulator will fully support the increased audio capabilities of the Famicom.
If loading rom images happens (And it really should since it's essentially a free feature and we've seen other clone companies do it before like AtGames and there's certainly plenty of demand for it), hopefully the fact that the Z80 processor served as the sound chip for the Genesis will open up additional platforms.
The Sega SG-1000, Sega Master System, and Sega Game Gear all utilized a very similar processor as their main CPU. In fact that's how the Power Base Converter for the Sega Genesis was possible since it was just a pin converter for SMS cartridges to allow them to be physically connected with the game then playing off the Genesis sound chip. There are no chips inside a Power Base Converter.
And that's also why the SMS could play Sega SG-1000 games since the SMS's Z80 CPU was fully compatible with SG-1000 software. Americans SMS owners can play SG-1000 games just fine if they have an Everdrive multicart for their Sega Master System. There's no SG-1000 cartridge slot so there was no way to physically insert a cartridge but the code will play just fine since the processor was the same. The Genesis Z80 is just slightly different though which broke SG-1000 compatibility on the Genesis so Genesis Everdrive multicarts don't allow SG-1000 games to play.
And the SG-1000 was almost identical to the American Colecovision. In fact a Colecovision clone from Telegames a few years ago was able to play the libraries of both consoles. So Colecovision could be a possibility for the games that didn't require the Colecovision's keypad to enjoy.
Obviously the SMS and the Game Gear (Which is SMS hardware with an increased color palette) at least are logical extensions of what they're already offering even if they're not popular enough to offer dedicated cartridge slots for. So if rom loading happens, hopefully these two at least are included. Enjoying Game Gear software on a tv alone would sell a few of these to classic gamers that have long wanted that option.
Edited by Leo_Ames - 3/23/13 at 11:46pm