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PC GAMES thread - whatcha playin'? [NO SPOILERS UNLESS TAGGED] - Page 9

post #241 of 796
I just finished Bioshock Infinite myself, and I would agree fully with the less than enthralled reactions above. The storylinedoes get better, but the gameplay itself isn't very good. By the end I was dreading combat.
post #242 of 796
I've been playing Spec Ops: The Line. Whoo. Talk about one depressing game. I don't know if I'm going to make it to the end.
post #243 of 796
Quote:
Originally Posted by DaveFi View Post

I've been playing Spec Ops: The Line. Whoo. Talk about one depressing game. I don't know if I'm going to make it to the end.
Perfect.
post #244 of 796
Quote:
Originally Posted by Mikeclough24 View Post

what was the fix?
Quote:
Hi folks,

Chris Kline from Irrational here. We're definitely aware of the stuttering issue and, though we haven't been able to reproduce it yet on our internal test machines, we're doing our best to figure out what's causing it. In the meantime, please accept our sincere apologies for this issue!

The "bInitializeShadersOnDemand" fix mentioned earlier in this thread seems to have helped some people, but not everyone. I'm going to list a couple of other potential workarounds that have had some success as well, in the hopes that one of them works for you.

Workaround #1: Open the properties of the game in Steam. In the first tab you have a button "Set launch options". Put "-DisableTexturePool" (without the quotes) as the launch option. Close the dialog and launch the game. If this fixes your issues, then stick with this solution. Please note that Workaround #1 has not been tested very well and may increase load times or cause other in-game performance issues, especially on lower-end hardware. But if it works for you, that's great.

If Workaround #1 does not work for you, please try the following:

Workaround #2: Open the properties of the game in Steam. In the first tab you have a button "Set launch options". Put "-ReadTexturePoolFromIni" (without the quotes) as the launch option. Close the dialog and launch the game. If this fixes your issues, then stick with this solution. This will cause the game to ignore your video card's reported video memory size when calculating the texture pool size, and use a fixed amount set in DefaultEngine.ini.

If Workarounds #1 and #2 do not fix the issue for you, please try the following:

Workaround #3: Open the properties of the game in Steam. In the first tab you have a button "Set launch options". Put "-ReadTexturePoolFromIni" (without the quotes) as the launch option. Then edit DefaultEngine.ini (NOT BaseEngine.ini!) in "SteamApps\common\BioShock Infinite\XGame\Config" and change "PoolSize=400" to something different; try larger values first before smaller ones. Make sure this value is less than the amount of video RAM on your graphics card. Close the dialog and launch the game. If this fixes your issues, then stick with this solution.


Thanks for your patience!

-- Chris Kline, Technical Director, Irrational Games
http://forums.2kgames.com/showthread.php?222176-Stuttering-Hitching-Pauses-even-on-high-end-PC-hardware/page2

These do not work for everyone, however I used workaround #3 and set the PoolSize to 800 which basically set my max VRAM usage to 1200MB. I still had stutter when the areas were loading, but the random stuttering, which was a big problem for me, was 100% gone. This tweak also took the unnecessary stress off my GPU which was running at full power for no reason.

Sorry that everyone is not enjoying the game. I will admit that as a shooter, it is pretty average. I just really enjoyed the mind-bending story and atmosphere which were a nice change from the typical military and space marine shooter stories.
post #245 of 796
Quote:
Originally Posted by DaveFi View Post

I've been playing Spec Ops: The Line. Whoo. Talk about one depressing game. I don't know if I'm going to make it to the end.

I played it a few months back and didn't really like it either. I pref the Sniper 2 better.
post #246 of 796
Finally got Warhammer Space Marine off the backlog. The combat didn't seem so bloody and violent in the RTS versions, that's for sure. For those of you who have never tried it, I'd best describe it as Gears of War on serious steroids if you can believe that.
post #247 of 796
Finally started playing through Crysis 3. Loving every second so far - looks jaw dropping, and the gameplay is on point as usual. Playing it in 720p/3D/60fps/high....now that they've figured out the gamepad on the PC, its so refreshing to play games in my theater again without having to compromise on graphics and frame rate.

If only you could seamlessly switch between origin and steam with just a gamepad....
post #248 of 796
post #249 of 796
Pre-ordered Metro Last Light from GMG for about $38. Seemed like too good a deal to pass up.

Now I got to get working on that new gaming PC smile.gif
post #250 of 796
Thread Starter 
Quote:
Originally Posted by bd2003 View Post

If only you could seamlessly switch between origin and steam with just a gamepad....

Yeah, someone needs to design a gamepad-controlled game-launching frontend, like Steam's Big Picture, that can optionally launch when Windows starts up, but not tied to one service.

It would be nice if it had different design and layout themes, too.

EDIT: I guess there's this option for the Steam front-end.
post #251 of 796
Quote:
Originally Posted by DaverJ View Post

Yeah, someone needs to design a gamepad-controlled game-launching frontend, like Steam's Big Picture, that can optionally launch when Windows starts up, but not tied to one service.

It would be nice if it had different design and layout themes, too.

EDIT: I guess there's this option for the Steam front-end.

XBMC advanced launcher.

360 controller in xbmc:

http://wiki.xbmc.org/index.php?title=Xbox_360_Wireless_Controller_for_Windows

I will be trying this soon as Steam Big Picture is driving me up a wall. I know this automatically scrapes for emulators but haven't tried it yet with pc games.
post #252 of 796
The problem is that they don't all play nice with each other. Launch a origin game from steam, the origin window kicks steam off of full screen and when you quit there's an ad waiting for you. Sometimes the taskbar overlays on big picture mode....it's crazy annoying.
post #253 of 796
I like launching an overlay to launch an overlay to launch my game. You guys are weird.
post #254 of 796
I used to use a program called GameEx for launching emulators - its very configurable and looks pretty nice, similar to older versions of XBMC, worked like a champ with controllers. But it's still another overlay....I'm gonna give it a try.

Is there any way to kill the origin ad that keeps popping up? At least when you launch a steam game it doesn't have the audacity to pop up new windows.
post #255 of 796
I'm rather proud of my backlog progress as of late. This year so far I've managed to get through th EXCELLENT Kingdoms of Amalur (with the necessary difficulty mods) and last night completed the surprisingly well made Sleeping Dogs.

I think I'll focus on an indie game or two before tackling the next big ticket release (which will likely be Skyrim). Mark of the Ninja looks interesting, and having started and finished watching the entire Walking Dead series with my teen daughter, I think we'll fire up the game version I got in a Steam sale last year. Our morality discussions from the show should carry over to it pretty easily I'm guessing.
post #256 of 796
As long as you go into Walking Dead realizing it's not really a game it is quite fun.
post #257 of 796
Thread Starter 
Quote:
Originally Posted by macks View Post

As long as you go into Walking Dead realizing it's not really a game it is quite fun.

Yeah, it's sort of an interactive choose-your-own-adventure set in the graphic novel's universe. Great characters and writing, interesting split-second decisions that affect the story as it moves forward.
post #258 of 796
Is it in "real-time", or can you ponder the situation a bit before making a decision?
Edited by joeblow - 4/10/13 at 2:32pm
post #259 of 796
Thread Starter 
Quote:
Originally Posted by joeblow View Post

Is it in "real-time", or can you ponder the situation a bit before making a decision?

Some wait for a response, but others are timed - indicated by a shrinking status bar. This makes for some intense snap-decisions! eek.gif
post #260 of 796
I'd like to be able to discuss stuff with my kid before we move forward.... maybe pausing would work.
post #261 of 796
Quote:
Originally Posted by joeblow View Post

I'd like to be able to discuss stuff with my kid before we move forward.... maybe pausing would work.

I'm pretty sure you can't pause it at those moments - the entire point is that you *dont* have time to ponder it. Its very effective, cause there are some almost impossible choices you have to make within seconds. Cause zombies ain't gonna wait for you to think about it.

The game had almost nothing to do with the show....and it's way heavier when you actually have to make the choices. I'm sure a teenager can handle it, the violence isnt really that graphic. But playing this game with your daughter close by....all I'm gonna say is parts of this game are going to hit really close to home. I honestly don't think Id be able to handle playing it like that. You and your daughter will have a particularly difficult time distancing yourself from the events and choices in this game, unlike the show.

And yeah, definitely pick up mark of the ninja. One of those rare games where you can't really pick out something that they could improve upon.
Edited by bd2003 - 4/10/13 at 3:07pm
post #262 of 796
As said, you have nearly no time at all to make some of the decisions. Sometimes you can't even read all the responses before you need to hit one. Also, how old is your daughter (you mentioned 'teen')? I ask because there are quite a few F-bombs dropped throughout the game (as well as some other fairly course language). As is often the case, the M rating really does mean Mature.

Edit: That is of course assuming you consider course language to be a problem. Some people don't.
post #263 of 796
Quote:
Originally Posted by Pugnax555 View Post

As said, you have nearly no time at all to make some of the decisions. Sometimes you can't even read all the responses before you need to hit one. Also, how old is your daughter (you mentioned 'teen')? I ask because there are quite a few F-bombs dropped throughout the game (as well as some other fairly course language). As is often the case, the M rating really does mean Mature.

Edit: That is of course assuming you consider course language to be a problem. Some people don't.

Yeah, the language is definitely a few notches above the TV show. I actually kind of lost interest in the show after playing the game, I just got so much more involved in the game.

There's a part of me that wants to warn you away from playing with your daughter, the other part thinks it could be a really special experience. Kind of hard to explain what you're about to get yourself into without giving stuff away though.
post #264 of 796
She's 16 and a half, and so I'll just play it solo. Watching my mom's Blurays of the show is about as harsh as she is able to watch when it comes to language, and I skipped through the love scenes to her relief.

I thought that the game was on the same level as the show; thanks for the heads up. She has a thing for zombies (got it from her grandma) which is why I was considering the game as a follow up. I'll play Monkey Island 2 HD with her instead. She loved the first one.
post #265 of 796
Crysis 3 really let me down towards the end. Crysis 1 was amazing because it was completely open, the superb AI and suit powers were all a new thing. Each and every level was memorable. Crysis 2 also amazing, they really capitalized on the setting, it was the best recreation of NYC outside of GTA4, and the streamlined suit abilities + increased production values....it really came together. Crysis 3 was supposed to bridge the gap between the two - but it ends up splitting the difference. It's not open enough for you to feel free, but not linear enough for them to create amazing setpieces. Every unique locale of the past two games is basically gone, every single level is an overgrown wreck of a city with zero personality. It's no longer recognizable, and nearly the entire game takes place in the evening.

The bow makes a joke of the gameplay - in Crysis 1, the only weapon you could fire and not break stealth was a tranquilizer dart that took like 30 seconds to reload, and didnt even kill anyone. C2 you could maybe fire 2 silenced pistol shots. In C3, you can basically use the bow as an ultra powerful, completely silent 50 cal sniper rifle with exploding shells....while youre invisible. You can take out 75% of the opposition from 500 yards away....it's completely trivializes the game, even on hard. I had to stop using it 3 levels in or so, because it just took all the tension and fun out.

Besides all that, the story asks you to care a lot about people that I guarantee you won't. And its about half the length of C2....which is good, cause I might not have finished it otherwise.

It's not a bad game....but it's nowhere near as good as the others. If you play on hard without using the bow....the feeling is still there at least.
post #266 of 796
Thread Starter 
Assassin's Creed 3 has it's rope-dart in me.

My view from 16 hours in, 7 of 12 sequences completed.

The game does a lot of different things, and most of them pretty well. Set during the 18th Century colonial period during the American Revolution, it has an excellent and engaging story. Participating in familiar historical events and meeting the characters from history books continues to be fascinating. This works much better than I expected it to. And the game takes a risk with the main character which really pays off: his place in history and motivations really make sense, resulting in a deeper experience.

Yet, as a game, it's a mixed bag. It takes forever for the story to really get started and world to open up. Just when one section is introduced, it seems another has to be unlocked before much progress can be made. Also, the missions and familiar "Assassin's Creed"-stuff has been done much better in previous games, partially #2 and Brotherhood. Also, the difficulty varies widely, from almost walkthrough-easy to seemingly impossible to get full synchronization of certain missions without cheating.

Graphics are good, but framerate can been inconsistent in many areas, as is common in open-world games. Sound is excellent, and demands to be played in 7.1 surround. Controller support is perfect. No SLI support - bah!

Overall, there's a nice variety of things to do and places to explore, so it doesn't get boring. And the things it does so well (story, characters, variety of missions) greatly overcomes it's faults (familiar gameplay done better in previous games).

The result is one of those games where I eagerly move forward, and at the same time don't want it to end.
Edited by DaverJ - 4/16/13 at 10:33am
post #267 of 796
Thread Starter 
It's not what I'm playing yet, but happy day - Farsight's excellent Pinball Arcade has been Greenlit for Steam.

YES!
post #268 of 796
Quote:
Originally Posted by DaverJ View Post

It's not what I'm playing yet, but happy day - Farsight's excellent Pinball Arcade has been Greenlit for Steam.

YES!

Awesome! It has Funhouse as one of the tables. I used to take potshots at Chucky whether I needed to or not just because his voice annoyed me.
post #269 of 796
Just finished Bioshock Infinite. Fantastic game. One of the better games I've played in the last few years. I wouldn't say 10/10 or best game of the decade like a lot of folks are, but a solid 8-9/10 easily. Took me about 12 hours to beat, but I feel I got my $60 out of it easily. Now off to play more Heart of the Swarm since I finally got it the other day.
post #270 of 796
I'm stuck on this giant zeppelin trying to fight back these swarms of people. I've been trying to finish this mission for the last 3 days. I should have upgraded more weapons. I keep running out of ammo for my upgraded weapons.
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