Speaking of controller support:PET PEEVE TIME
I admit that PC game devs have done a good job integrating gamepad controller support in PC games/ports over the last couple years. This is very important to me because I pretty much only use a wired 360 controller for PC games (see my sig). And yes, I've used keyboard/mouse for years and don't deny it's a superior control method, especially for first-person shooters. But I now game exclusively from a recliner, and Kb/M just isn't as comfortable as the gamepad to me.
So where's the beef? I hate it when games with controller support still give keyboard on-screen prompts. I'm looking at you, Fear 3
!!!! This game fully supports the 360 controller, and even the menu can call up a map of the controller and what button does what. But every prompt is "space to jump", "E to interact", "mouse scroll wheel to switch weapons", etc. UGGGG! Trial and error can solve this, but still - I've seen games that will give a keyboard prompt if using a keyboard and automatically switch to gamepad prompts if using a gamepad. THAT'S a good interface.
I should also mention Homefront
, which in addition to committing the above sin, also fails to have any auto-aim for gamepad. Again, I can hear the purists who think auto-aiming with gamepads is for chumps. SHUDDUP, controllers need
auto-aim, so deal with it.
Ok, stepping off my soapbox now, and about to load up Borderlands (1) for the first time - hoping for proper gamepad support.
EDIT: re: Borderlands - ARRRRRGGGGGGGGGGGG!!!!!!! Edited by DaverJ - 2/15/13 at 9:03pm