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PC GAMES thread - whatcha playin'? [NO SPOILERS UNLESS TAGGED] - Page 20

post #571 of 796
Quote:
Originally Posted by bd2003 View Post

To be honest I'm way more excited about that audio chip than anything else in that card. If enough games support it, it might even get me to drop nvidia.  Although I'm still holding out hope that they integrate the audio chip into future APUs, so I can use it alongside an nvidia card.

AMD's TrueAudio is an interesting idea, and I am looking forward to seeing how some developers program it. I saw that Thief will be one of the early games to utilize the tech, which kind of brings us full circle given that the Thief series was at the time one of the first to really show off the benefits of new iterations in EAX hardware-accelerated audio. Of course, the possibilities with TrueAudio are much more flexible.
post #572 of 796
Thread Starter 
Picked up DmC: Devil May Cry during the Capcom Steam Sale.

Never really a huge DMC fan, but I keep playing these games for some reason. I guess my problem with the series is it's 1) too freaking hard and b) completely insane/make no sense to anything I can understand.

This one is no different, but for some reason I'm really digging it. It kinda laughs at itself, which I like. And the upgrades and combos are dished out slower, allowing for muscle memory to build as the game progresses. And speaking of combos, this is pretty much a must with a gamepad controller.

It's roots in console-land are apparent. In addition to the aforementioned gamepad preference, all the cut-scenes are rendered at 30fps, while the in-engine stuff are at 60fps. So it's a little jarring when it switches back and forth. With that minor nitpick aside, it looks pretty rad - fairly low-poly but great texture and garish, vibrant colors, and rock-solid 60fps 1080p gameplay, even at ultra settings. Character design, voice acting and the writing are mostly top-notch, but level design is linear and downright odd in places.

Speaking of characters, the new Dante is a hoot. Emo-Dante seems to be a love 'em or hate 'em with the fans, but I find his over-the-top bravado and sarcastic wit to be refreshing for this series, which can take its oddball self too seriously in previous games. Dante slips between reality and a different dimension, giving a motivation to his demon-fighting.

But the combo system is there, and the fighting is fun and satisfying. It's thankfully easier then previous games, but still a challenge to wrack up and maintain the big combos. My controller fingers are numb after playing for a couple hours!

Overall, a well-done and welcome AAA reboot of a franchise that needed a kick in the butt. I'm glad I finally grabbed this one.
Edited by DaverJ - 10/14/13 at 11:05am
post #573 of 796
I picked up dmc too, really digging it. The part I love the most about it is that just so...metal. No other brawler has gotten me so pumped to just start killing everything in sight. It looks absolutely amazing in 60fps/3D. And its also way easier to play in 3D, you have much less trouble making sense of all the visual noise where there's a lot going on. I find that's usually the case in most games, but like diablo 3, dmc is a particularly good example of it.

It's too bad the sh*tty implementations of 3D on console have basically turned everyone off to 3D gaming, and it's getting harder and harder to hack proper 3D support into PC games. People don't know what they're missing when it's done right.
post #574 of 796
Just finished farcry 3. I really enjoyed it, but I'll admit that I didn't do a lot of side missions. I feel pressured to clear someb of my back log before Xbox one hits..... So I'm playing GTA V .... And some bioshock inifinite
post #575 of 796
I'm not pressured to kill my backlog because there's really nothing next gen I want to play at launch.

It would be Dead Rising 3 if I wasn't so put off by microsoft's original xbone vision.


I'm working through Mass Effect 3 right now.
post #576 of 796
Quote:
Originally Posted by mjfoster77 View Post

Just finished farcry 3. I really enjoyed it, but I'll admit that I didn't do a lot of side missions. I feel pressured to clear someb of my back log before Xbox one hits..... So I'm playing GTA V .... And some bioshock inifinite

Finally got around to finishing it the other day as well. I had been on the last mission for months, but didn't want to finish before getting all the collectables. Finally said screw it (since you can now play after completing the game) and finished it. Started Playing Blood Dragon again now too. Also just finished Sniper Ghost Warrior 2 (starring Christian Slater... no seriously, look at the main menu and tell me that's not him...). I had snagged it for like $4 a few months ago, much better than the first one, but a bit short, sub 10hrs even with restarts of checkpoints and such.
post #577 of 796
Quote:
Originally Posted by Marafice Eye View Post


Finally got around to finishing it the other day as well. I had been on the last mission for months, but didn't want to finish before getting all the collectables. Finally said screw it (since you can now play after completing the game) and finished it. Started Playing Blood Dragon again now too. Also just finished Sniper Ghost Warrior 2 (starring Christian Slater... no seriously, look at the main menu and tell me that's not him...). I had snagged it for like $4 a few months ago, much better than the first one, but a bit short, sub 10hrs even with restarts of checkpoints and such.

 

I absolutely despised blood dragon. I never actually played FC3, but if the structure of the game is anything like blood dragon, just lots of filler and busywork, then I'm sure I wouldn't like it.

post #578 of 796
FC3 has a decent storyline. BD is pretty much just all filler unless you want to blitz through the story. I happen to like the filler, and the 80's throwback everything. But I can only play BD in short stints, where as FC3 I could play for hours.
post #579 of 796
Quote:
Originally Posted by Yrd View Post

I'm working through Mass Effect 3 right now.
If this is your first play-through, if you don't already have them, I'd highly recommend the Leviathan and From Ashes DLCs. At the very least, Leviathan. That particular DLC should have been included with the main game, as it's incredibly important to the story.

I played ME3 without the DLCs or the extended endings, and then replayed it with all the DLCs (excluding Citadel as it was released later) and the extended endings, and the story was much more cohesive, and it was a much more rewarding experience. Vanilla ME3 is still very good, but with all the extras, it's excellent. Though you do have to love the ME universe to spend that much on all of it.

Quote:
Originally Posted by bd2003 View Post

I absolutely despised blood dragon. I never actually played FC3, but if the structure of the game is anything like blood dragon, just lots of filler and busywork, then I'm sure I wouldn't like it.
I absolutely loved Blood Dragon. lol The 80's throwback was pretty pitch perfect, though some of the one-liners got old fast. But like Marafice, I liked the busy work, both in BD and in FC3 (which I also really liked).
post #580 of 796
Mass effect all in all is my favorite of all time ( 30 years of gaming )... The from ashes dlc was great as you get an extra crew member out of it. He was a real jerk to Liara though, so that pissed me off lol
post #581 of 796
I think he was a jerk to everyone. lol

The ME series is one of my all-time favorites as well (played through it as both Paragon and Renegade). I think ME3 is probably my favorite of the series. They're all great games, but the inventory system in ME1 left a lot to be desired, and driving around those planets got old fast. Then it felt like they overcompensated and dumbed it down too much in ME2. ME3 struck the right balance between the two I thought. The voice acting/story/game mechanics remained solid throughout them all. I also played as fem-Shep as I thought the actress did a much better job than the male counterpart.
post #582 of 796
Mass Effect Trilogy. It was my all time favorite series. Simply unbeatable IMO. I played it on Xbox 360. But I am buying the Trilogy edition for PC that includes all of the DLC. Because I want to play it again with all of the ME2 DLC that I didn't play. But I want to play it with Next Generation graphics and not have to worry about achievements.

YRD:
Mos def get the 2 DLC packages mentioned above. And get the Citadel DLC too. I won't do a spoiler on you. But if you play very close attention to the end of Citadel DLC...the ending could mean huge implications for a potential storyline in the future. I personally think Bioware left themselves a wide open backdoor story arc if fans don't like the direction of ME 4. Plus Citadel is just plain fun. Play it after the Omega DLC or after the Rannoch Mission. I can't wait to play the whole thing over again on PC this time around.
post #583 of 796
Quote:
Originally Posted by barrelbelly View Post

Mass Effect Trilogy. It was my all time favorite series. Simply unbeatable IMO. I played it on Xbox 360. But I am buying the Trilogy edition for PC that includes all of the DLC. Because I want to play it again with all of the ME2 DLC that I didn't play. But I want to play it with Next Generation graphics and not have to worry about achievements.

YRD:
Mos def get the 2 DLC packages mentioned above. And get the Citadel DLC too. I won't do a spoiler on you. But if you play very close attention to the end of Citadel DLC...the ending could mean huge implications for a potential storyline in the future. I personally think Bioware left themselves a wide open backdoor story arc if fans don't like the direction of ME 4. Plus Citadel is just plain fun. Play it after the Omega DLC or after the Rannoch Mission. I can't wait to play the whole thing over again on PC this time around.

 

My only issue with the PC version is that it doesn't have proper controller support.

post #584 of 796
Quote:
Originally Posted by bd2003 View Post

My only issue with the PC version is that it doesn't have proper controller support.

I didn't realize that. It doesn't fully support the Xbox 360 controller? If not that may put me on the fence a little. Even though I may still consider playing it with Keyboard and Mouse. Just to get the better graphics on ME2 & ME3. Not sure it will matter much on ME1.
post #585 of 796
Quote:
Originally Posted by barrelbelly View Post


I didn't realize that. It doesn't fully support the Xbox 360 controller? If not that may put me on the fence a little. Even though I may still consider playing it with Keyboard and Mouse. Just to get the better graphics on ME2 & ME3. Not sure it will matter much on ME1.

 

Nope, no native support at all. You can use third party programs to hack it in though, but I doubt it's as reliable as the real deal.

post #586 of 796
Quote:
Originally Posted by bd2003 View Post

Nope, no native support at all. You can use third party programs to hack it in though, but I doubt it's as reliable as the real deal.

I hope the Steam Controller can be patched to work with it. Maybe I should just wait for the Oculus Rift PC version of it in the future. I'm sure that will work with their controller. Or there will be reliable patches from OR for it to work with the existing Trilogy game. It probably still plays really well with Keyboard and mouse. But I have just become so accustomed to playing with the Xbox 360 controller. It makes it so simple and comfortable. Sigh...my ME bubble got deflated just a bit.
post #587 of 796
Quote:
Originally Posted by barrelbelly View Post

I hope the Steam Controller can be patched to work with it. Maybe I should just wait for the Oculus Rift PC version of it in the future. I'm sure that will work with their controller. Or there will be reliable patches from OR for it to work with the existing Trilogy game. It probably still plays really well with Keyboard and mouse. But I have just become so accustomed to playing with the Xbox 360 controller. It makes it so simple and comfortable. Sigh...my ME bubble got deflated just a bit.

The Oculus Rift version?!?! Oh my god that would be AMAZING. Slap a diaper and a feeding tube on me and I'll be good for a month!
post #588 of 796
Quote:
Originally Posted by barrelbelly View Post

I didn't realize that. It doesn't fully support the Xbox 360 controller? If not that may put me on the fence a little. Even though I may still consider playing it with Keyboard and Mouse. Just to get the better graphics on ME2 & ME3. Not sure it will matter much on ME1.
From what I've been told by folks who played both the 360 and PC versions of ME1, the PC version addresses whatever issues the 360 version had (I only played it on PC). Just found this. I remember the texture pop-in being a huge complaint by those who played both.

Quote:
Originally Posted by barrelbelly View Post

I hope the Steam Controller can be patched to work with it. Maybe I should just wait for the Oculus Rift PC version of it in the future. I'm sure that will work with their controller. Or there will be reliable patches from OR for it to work with the existing Trilogy game. It probably still plays really well with Keyboard and mouse. But I have just become so accustomed to playing with the Xbox 360 controller. It makes it so simple and comfortable. Sigh...my ME bubble got deflated just a bit.
For what it's worth, the ME series is the only third-person game I play with a mouse and keyboard. I don't know why, but I've never even tried to play it with a controller (didn't even know that you couldn't)...it just feels...right with a M&K. It's hard to explain. Even though it's third-person, it still sort of feels like a first-person game. I know...weird. Arkham Asylum/City, GTA IV, Hitman, Sleeping Dogs, Dead Space, Tomb Raider, Max Payne, Saints Row, Spec Ops and on and on and on all played with a 360 controller, but ME is the exception. As I'm typing this I realize it doesn't make any logical sense. lol
post #589 of 796
Quote:
Originally Posted by moob View Post

From what I've been told by folks who played both the 360 and PC versions of ME1, the PC version addresses whatever issues the 360 version had (I only played it on PC). Just found this. I remember the texture pop-in being a huge complaint by those who played both.
For what it's worth, the ME series is the only third-person game I play with a mouse and keyboard. I don't know why, but I've never even tried to play it with a controller (didn't even know that you couldn't)...it just feels...right with a M&K. It's hard to explain. Even though it's third-person, it still sort of feels like a first-person game. I know...weird. Arkham Asylum/City, GTA IV, Hitman, Sleeping Dogs, Dead Space, Tomb Raider, Max Payne, Saints Row, Spec Ops and on and on and on all played with a 360 controller, but ME is the exception. As I'm typing this I realize it doesn't make any logical sense. lol

Now that you and BD2003 awakened my ancient memory. I vaguely remember a debate in gaming circles about ME1 or 2 playing much better on PC with mouse and keyboard. It happened years ago. And I believe it happened with the introduction of ME2. The debate...as I recall it...centered around deployment squad mates...loading firing mechanics...in game precision...graphic quality...and ease of in game operation. I paid little attention to the argument at the time because I had already committed to a gaming path with Xbox. I don't recall all of the specifics of the reviews and debate. But the consensus was the PC version of ME2 (?) played much better "because of" the mouse and keyboard. So since I've already played all 3 ME games on Xbox with the controller and loved it. I think I'll still try the trilogy version on PC. With mouse and keyboard. But I will definitely try one of the newer controllers (Steam...Oculus Rift...Xbox One) if there are good patches for them.

@Sean spamilton..."The Oculus Rift version?!?! Oh my god that would be AMAZING. Slap a diaper and a feeding tube on me and I'll be good for a month!"

I read that Bioware has been working with the Oculus Rift Dev kits. And Mass Effect trilogy (PC version) is one of the game franchises they committed to mod for Oculus Rift...to support and trial its system release. That's just low hanging fruit for Bioware. 95% of the work has already been done. It can sell modded games for PC and cheap DD/DLC patches for those who already own PC versions of it. I think the mention about that is in an article on one of the Oculus Rift threads. With that said...I think Mass Effect would be extremely awkward to game on Oculus Rift with a Keyboard and mouse. Unless they were highly specialized in a way that truly required zero line of sight. So I am just opining that any Mass Effect mod would have appropriate controller patches. At least for the Oculus Rift controller itself. In fact that may be the only mod required for ME trilogy. Because I bet that game would be awesome as is in VR.

Question for anyone...Does Kinect 1.0 work with PC and the ME3 version of the game? If so I may pick one up on the cheap when I buy it. It may work great with VR whenever that happens. Which is about the time I will get back around to replaying this classic. I have to work off more of my backlog first.
post #590 of 796
I'm actually starting to lose all hope in oculus. I don't think we're ready yet.

3D is basically a failure in the mainstream, and if I had to lay the blame anywhere, it's entirely on the glasses. Too many people just refuse to wear them. And too many of the early implementations of 3D games/movies were simply terrible. I know if people could see what I see on PC, they'd change their tune...but it's too late, the damage is done.

I see pretty much the same thing happening to OR/VR. If dorky glasses or imperfect implementations held 3D back, OR is going to take those issues to the next level. Maybe it'll find a sustainable niche, maybe it'll never get enough mainstream attention that people who dislike it start to vocalize how much they want it to fail...but I just don't see it taking over the world. I'll probably love it, and I know I'll end up disappointed when the world gives up on it after the honeymoon period is over.
post #591 of 796
That scenario could definitely happen BD. But I sure hope not. My main concerns are with the downplayed medical and vision risks. Especially with children. I think they may be overestimating how much parents will allow their kids to wear those goggles until they know what the issues and dangers are. This will be a decidedly young adult toy at its inception IMO. Hence the need to get the "right games, perfectly right". Poorly executed or ill conceived VR mods could do great early damage to the new format. They need some striking new game franchises designed specifically for it. And to that I say hello Gabe Newell...SteamBox and HL3. That could be the first one. As I see it, VR has to definitely be about the young adult game experience first and foremost. Not kids. I don't however believe it will flameout after initial enthusiasm. When Sony launches their version along with OR...I think the media will really run with it.

Don't give up on it BD. I sense & see things very different happening around this one. The dorky looking goggles will give way to cool & comfortable improvements. That's the way Sony is already headed with theirs. I am very excited about potential VR games. That's why my next generation system shape right now is so VR centric. As it stands...next generation for me will be PC/Windows ecosystem 7 or 8 & Xbox OS-Xbox 360...SteamOS...Oculus Rift (VR)...Sony VR & PS4. I'm still on the fence with NVidia Shield. I don't know if it links or can integrate properly with my AMD/Asus HTPC. But I do suspect NVidia and Intel will become major players in the embryonic VR market. I think AMD is running ahead of them right now with Mantle.
post #592 of 796
Even active 3D glasses are lightweight and dirt cheap nowadays, not to mention the disposable passive ones....people just don't want to put stuff on their face, and this is the most epic face gear ever conceived.

I still think it's going to be super cool but I just don't see a revolution coming. If the world isn't ready for 3D yet, VR doesn't stand a chance. Support is going to be completely reliant on third party hacks after the first year or two.
post #593 of 796
I totally get your comment about the looming revolution BD. And you could very well be spot on about that part of it. But I would hedge that projection with this key set of differentiators favoring Oculus Rift.
•Oculus will be much more about a completely different way of viewing a Full HD display versus just a peripheral device like those 3D glasses. OR will be full screen perceptual 100"+ IMAXX viewing. OR will be compared with 32"-big screen HDTV's more by users than 3D glasses.
•Oculus will be very closely attached to the completely new gaming experience it delivers. I really look forward to playing the Valve modded Half Life 2 and HL3 through it. I'll even try other PC games on it that are not modded.
•I think it will actually revive and drive 3D viewing. Because once we go VR, I think it will be hard to go back to 2D gaming and movie viewing on normal HD displays. 3D may finally emerge to fill that void. VR and 3D gaming/viewing will feed off one another IMO.
•I don't believe people will ever perceive VR wear as glasses. Once they enter a VR world for the first time, I believe they will see them as TV/monitor/display. And will thirst for new content to drive it. That seems to be what's happening with everyone who tries it.
•The time is right. All kind of alternative markets like medicine and training for all types of professions and occupations are primed and ready for VR.

I think you are right in general about most people's reaction to 3D face gear. But I think a lot of that is driven by awareness that the glasses are peripheral devices for delivering an experience through an external display. And they don't like viewing their external displays that way. But give them a new gaming experience like VR. That can only be accessed through an entirely new UltraHD Miniature display...and many will embrace it. Like you, I think it is "super cool". Revolution? Only if the market views its launch and concept as revolutionary. I think it could create one. If there aren't any serious health risks from prolonged usage of VR displays. You, me and other early adopters are the winners on this one. We're headed down that road regardless of risks. And there is an impressive growing list of PC games waiting for us to play on Oculus Rift like these below: Add Sony's PS3 and PS4 titles for their VR system and I think VR gaming could become a gaming revolution of sorts. Even though I whole heartedly respect your caution about that.

Pasted from End Gadget VorpX article

http://www.engadget.com/2013/09/30/vorpx-beta-launch/

•Alan Wake
•Aliens – Colonial Marines
•Alice Madness Returns
•Anna
•ArmaA 2
•Arx Fatalis (DX9 Mod)
•Assassins Creed
•Assassins Creed II
•Batman Arkham City
•Battlefield 3
•Bioshock
•Bioshock Infinite
•Borderlands 2
•Call of Juarez – Bound in Blood
•COD – Black Ops
•COD – Black Ops 2
•COD – Modern Warfare 3
•Chivalry (UDK.exe)
•Civilization V
•Clive Barkers Jericho
•Crysis
•Crysis 2
•Crysis 3
•Dead Space
•Dear Esther
•Deus Ex Human Revolution
•Dirt 2
•Dirt 3
•Dishonored
•Dragon Age Origins
•Dragon Age II
•Drakensang 2
•F1 Race Stars
•F1 2011
•F1 2012
•Flatout
•Flatout 2
•Fallout 3
•Fallout New Vegas
•Far Cry
•Far Cry 3
•Far Cry – Blood Dragon
•Fuel
•Flight Simulator X
•Gothic 3 – Götterdämmerung
•GTA IV
•Half-Life 2
•Just Cause 2
•L.A. Noir
•Lock On Flaming Cliffs 2
•Mafia II
•Mass Effect
•Mass Effect 2
•Mass Effect 3
•Max Payne 3
•Miasmata
•Mirrors Edge
•Mount & Blade Warband
•Metro 2033
•Morrowind (DX9 Mod)
•Myst 5
•NFS: Most Wanted
•NFS: Shift 2
•Oblivion
•Op. Flashpoint – Dragon Rising
•Op. Flashpoint – Red River
•Portal
•Portal 2
•Psychonauts
•Race Driver GRID
•rFactor
•Slender
•Slender – the Arrival
•Skyrim
•Splinter Cell 3
•Stalker – COP
•Star Trek [2013]
•Tomb Raider [2013]
•Tomb Raider Anniversary
•Tomb Raider Legend
•Tomb Raider Underworld
•Trackmania 2 – Canyon
•Vampire – Redemption
•Venetica
•Virtua Tennis 4
•Walking Dead, The
•Wings of Prey (acess.exe)
•Witcher, The
•Witcher 2, The
•World of Warcraft

Edit:
If the OP (DaverJ) will indulge and allow a slight deviation on the thread to also allow discussion about what games we want to play on NextGen PC's...I'll start the dialogue here. Besides many of the games on the VorpX list above I sure would like to play Prey 1 (again) and Prey 2 (if it happens).

And I definitely will try the following if it happens:
http://www.kickstarter.com/projects/aarianna/realms-of-goldesia-rog-aaa-level-mmorpg
Edited by barrelbelly - 10/16/13 at 4:40pm
post #594 of 796

That list of games is very deceiving.  

 

Quote:
As none of the supported games are meant to work with the Rift, a variety of workarounds are implemented by VorpX. Clicking in and holding down your mouse wheel, for instance, allows you to "edge peek," which allows users to look freely at the edges of their field-of-view instead of it moving with the headset's movement. [b]Additionally, since rendering two distinct views of high-def, modern games is taxing, VorpX uses a workaround called "Z-buffer," which is apparently "the highest performing" of the two available options, but not as pretty.[/b] You can also choose "Geometry 3D," which does render two distinct feeds and, well, we're jealous of whatever system you've got that's running that smoothly. Not every game supports both modes, but a fair number do (there's a list right here comparing both). Head below for a handful of video demonstrations of VorpX in action, as well as the full list of supported games.

 

Fake 3D looks bad enough through a 3DTV, but it's going to be downright painful on a VR headset. It's those exact same upconversion algorithms that have contributed to the demise of 3D gaming. Any sort of shortcut other than rendering two independent views is a worthless gimmick that looks terrible. And don't underestimate the power you need to run a game in proper 3D...my GTX 760 struggles to hit 720p/60fps/3D with a lot of newer games, and anything less than that will be simply unacceptable in VR. If people see upconverted 3D when they put on a rift, they're going to be turned off immediately, and it'll give the OR a bad name.  The same thing that happened to 3DTVs is guaranteed to happen to the OR if that's the primary experience on day one.

 

But that's only the beginning of the problems. Games that can run properly out of the box in true stereoscopic 3D in the past 1-2 years have been incredibly rare. DX9 games are usually fixed by the community to a reasonable degree, but there's always still a few remaining issues that range from mildly annoying to very frustrating. The UI is a particular issue most of the time, because it was never intended to be viewed in 3D.  Newer DX10/11 games have been very difficult if not impossible to get working in 3D at all. So it's an uphill battle just to get the basic graphics working without serious issues, and that's before warping them to work with the rift optics. And I can only imagine that's going to exacerbate UI issues to an extreme degree, making the majority of games unplayable without explicit rift support. Then they've got to program in the head tracking/controls, and actually make that worthwhile. If your head just stands in for mouselook, I think it's rather pointless.  But if you have indepedent free-look, that's probably going to break a lot of games.  

 

It's one thing for a company to come out and say we support dozens of games, but tridef, 3d vision, etc....they all said the same about 3D, and the reality is so far from the marketing. Having dealt with the frustrations of 3D on PC, I can only imagine how infinitely more frustrating something like the OR will be without explicit support.  And even if you got it working, I just don't think it'll be a great experience. I think anything that isn't built from the ground up for the rift is going to be a waste of time.  And I haven't really heard about much of anything that's rift exclusive. So unless there's a decent lineup of rift-specific software, I think it's a mistake to release it to the public. They've only got one chance to make a first impression, and 3D blew it so badly...I don't want to see that happen again.

post #595 of 796
Quote:
Originally Posted by bd2003 View Post

Even active 3D glasses are lightweight and dirt cheap nowadays, not to mention the disposable passive ones....people just don't want to put stuff on their face, and this is the most epic face gear ever conceived.

I still think it's going to be super cool but I just don't see a revolution coming. If the world isn't ready for 3D yet, VR doesn't stand a chance. Support is going to be completely reliant on third party hacks after the first year or two.

BD2003: Here is a very recent article that talks about everything we've talked about in recent comments. It's from the top marketing guy at Oculus Rift. They are focusing most of their attention right now on most of the very hurdles you and others have mentioned. It is a very interesting read. They have a huge global developer install base.Much bigger than I thought. BUt my takeaway after reading it was the opposite of your comment that the market may not be ready for this. It may be that they are not ready to really roll this out in 2014 yet. The underlying message seemed to be they had a few intractable technical hurdles. And they are waiting for a few big game developers to sync new games & last gen "integration" game IP with it. I hope they role it in 2014. Even if it's just with the retro library with integration IP.

http://www.pcworld.com/article/2053682/oculus-rift-team-talks-steam-support-hamster-balls-and-90s-vr-at-indiecade.html
post #596 of 796

Anyone else just get added to the family sharing beta?

post #597 of 796
Everyone did
Quote:
Beta is Growing
Good news, everybody currently in this group should have access to Steam Family Sharing now. Thanks to your help we fixed a bunch of issue, but please keep on reporting bugs and providing feedback.
post #598 of 796
Quote:
Originally Posted by Marafice Eye View Post

Everyone did

 

I think we know what we need to do, we're like family here. :)  

 

Naturally this is going to involve a certain level of trust, since we'll need to share passwords, at least temporarily....it shouldn't be that big of a deal with steamguard though.

 

Who's in? Pm me if you're down to exchange, I'm really interested to see how this works. 


Edited by bd2003 - 10/17/13 at 3:33pm
post #599 of 796
So Here's how it works. (I just set it up on my living room comp.

Step 1 - sign in on additional comp, go to settings and authorize the device
Step 2 - log out
Step 3 - sign in with different account
Step 4 - play games


The list is now separated into 2 collapsible lists, your games, shared games

So cool imo.

If you don't trust someone with your password, then use TeamViewer or Windows built in remote desktop to sign in yourself and activate it, then that person has access but doesn't know your pwd

UPDATE:

Set it up for Scott, he has access to all my games whenever I'm not playing them. If I start playing ANY game, he gets a 6min warning to save and quit before getting booted. It also works whether I'm online or not. Nice, huge step for PC gaming.
Edited by Marafice Eye - 10/17/13 at 6:53pm
post #600 of 796

Just set it up with marafice, was super easy using teamviewer, didn't have to exchange steam passwords or anything.

 

Such a cool feature! It's like demos are a thing again.

 

Anyone else down?

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