Man, it's been two days and not a single post in the PC section here on AVS. You people have lives or something?
Anyway, I'm a little over 25% through
Tomb Raider, so here's some thoughts:
First, as mentioned a couple posts ago, the Nvidia support for this game is currently borked because the final code changed at the last minute, but only in favor of those with AMD GPUs. Nvidia has stated that they need Crystal Dynamics to update the game for their GPUs, and are recommending people with NVidia cards to wait to purchase it until it's patched. For those of us that pre-ordered, oh well. (Shuddup DLJ!

)
With that said,
unchecking tessellation and/or exclusive full-screen will fix the crashes on Nvidia GPUs, and we also should disable the "TressFX" because 1) it causes a performance hit, and b) it can look really wonky at times. Neither are big loses, and the game looks and plays great with these features off.
So the game: poor Lara, she's being put through the wringer on this one. The concept here is "survival" - how Lara Croft went from a young woman obsessed with archeology, to a kick-ass gun toting adventurer. And it's brutal. Those that play survival horror games (Resident Evil, Dead Space) know gruesome death cut-scenes, but it's a surprise to see them in a Tomb Raider game. It makes failure hit a little harder.
Fortunately for the squeamish, the game is on the easy side. At least at the beginning. Puzzles and combat offer almost no challenge in the first couple hours, and a quarter of the way through there hasn't been any game-stopping sections. Even areas where I was a little stumped, Lara muttered to herself the solution after a minute or two. Which is cool with me, I hate hard games. But I also want to feel like I accomplished something, which is a big deal in the Tomb Raider games. Certain sections have the player simply pressing a direction to move forward while Lara does her thing. So far this game is leaving me wanting a little sense of completing something. Hopefully the game's challenge is to come.
But everything looks and plays really well. QTEs are back, but they are usually passed pretty quickly. Nice story, voice acting and cut-scenes keep things moving forward and draw the player into the game. And a first for a Tomb Raider game - there's
weapon and skill unlocks/upgrades, which makes it hard to stop playing once a new feature is added.
Overall, I'm really enjoying this brutal story with not-hard gameplay. Good script, nice environment/graphics, top voice acting... I'm anxious to see where they take it, and so far it seems like it's in a good direction.
Edited by DaverJ - 3/7/13 at 11:48am