Originally Posted by AutoWobble
I get what you're saying about bad scripting. That annoys me in games too. Maybe we just have different standards of immersion. Jumping into haybales (which yes, is completely crazy) doesn't bug me. And I generally like the AC story, overall. But again, that's just me.
And I don't mean that the Halo ring isn't ever possible. I was just trying to pick a popular (but admittedly bad) example of a thing that doesn't exist in real life but is completely acceptable in a game.
actually, I'm halfway through AC2. and they addressed every fault I mentioned in AC1 from a game design standpoint.
now, they'll poke into the tents and the bales of hay so it's not an automatic hide status like it was before.
there's no more of bowing your head to instantly be hidden.
they entirely removed many game mechanics of AC1 (ones that didn't make sense like the situations I listed before like having enemies forget about you once the scripted cutscene happens) and replaced them with new game mechanics that make more sense.
they got rid of AC1's pervasive big brother element which was way too overpowering. how does the entire city and populace recognize a single individual? all these common people can recognize me just because of the people I rescued? but yet I can't be found by the bad guys even though I'm a marked man? but yet sometimes, all the bad guys know I'm their enemy even though I really didn't do anything to provoke them. in AC2, you have a lot more notoriety and the whole idea of all the common people providing cover for you is gone and unnecessary. just the sheer mass of people in a population is more enough to keep you in cognito.
I like how you can now climb upward even if there is an awning or overhang above you. in AC1, you had to move out from under it in order to climb upward. kind of ridiculous considering how able Altair was. but fixed in AC2.
most of all they improved performance a lot. it wasn't such a struggle doing very basic things. the frame rate was terrible when you needed to escape in AC1 and had a hard time navigating once it was time you really needed to ascend or grab ladders.