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What exactly is holding MMO's back from looking as good as single player games?

post #1 of 6
Thread Starter 
Obviously, there is a bottleneck somewhere along the chain, that is holding MMO's back from being as visually stimulating as a single player game. Also, when it comes to games that have both a single player mode, and a multiplayer mode, the multiplayer maps usually are less detailed than the single player maps. I've always assumed that this had to do with the horsepower of the machines that are running the software, but we seem to keep getting more powerful machines, and it seems like this problem isn't going away.

Does anybody know what the real bottleneck is ?

In the next 10 years, will we ever play a MMO game that is indistinguishable from a single player game (of the same era) ? Is this a problem that is just never going to be solved ?
post #2 of 6
You are thinking about this in hardware capability terms, which is the wrong way to go about it. MMOs need a large, stable user-base. Needing a large user-base, they need to run on as many machines as possible. This means they need to at least run, at 20fps and low settings on a dual-core machine from three years ago with integrated graphics. With that as the baseline, they scale up from there.

Single player games assume that the machine in question is quad-core and has a $100 video card in it. With a target of half the CPU and 10% of the GPU, yeah, MMOs look simpler.
post #3 of 6
Thread Starter 
Quote:
Originally Posted by darklordjames View Post

You are thinking about this in hardware capability terms, which is the wrong way to go about it. MMOs need a large, stable user-base. Needing a large user-base, they need to run on as many machines as possible. This means they need to at least run, at 20fps and low settings on a dual-core machine from three years ago with integrated graphics. With that as the baseline, they scale up from there.

Single player games assume that the machine in question is quad-core and has a $100 video card in it. With a target of half the CPU and 10% of the GPU, yeah, MMOs look simpler.

ok, then why does Halo multiplayer look so much worse than the single player ? Why does COD multiplayer look worse than singleplayer ? I'm talking about the console versions that don't have to worry about a user base with cascading levels of performance.
post #4 of 6
Why are you in the HTPC section talking about consoles?

You just listed two corridor shooters. The experience is very guided and you are walked down what amounts to a straight line. What you're looking at is always under control. In the multiplayer part, you now have a nice big square map to play with that you'll be looking at from any angle you feel like. There's the same amount of detail at any given point, it's just spread out over a larger area.
post #5 of 6
Thread Starter 
ok, what about Skyrim and Elder Scrolls online. Everybody knows how good Skyrim looks, yet everybody is expecting Elder Scrolls to look pretty crappy in comparison. You're saying that this has 100 percent to do with the developer trying to make sure the game will run for tons of various PC's. If that's true, why doesn't Bethesda try to scale back Skyrim more, so that it will work on tons of various PC's.

I'm not just talking about visuals either. I'm also talking about gameplay. In Skyrim, it's more of an action game, you swing the sword, you try to block, you directly control the actions. With most MMO's the action doesn't seem to be similar to a single player action game at all.


Think about a game like Grand Theft Auto. The gameplay is quick action. You move your character around, you shoot, you jump into a car, etc, etc. What is stopping Rockstar from making a Grand Theft Auto online that would have 100's and 100's of players in the world simultaneously ? With real, action type combat. Not click, click, click with your mouse, but more like action combat from a God of War or something. Is it purely just a horsepower issue ? Does it have to do with the bandwidth for internet connections ? I remember, 10 to 15 years ago, when I first heard about these massively multiplayer worlds, I wondered when I would be inside a world like Shenmue, except with hundreds of real human players also running around in the world, but I was also expecting to have real fast action combat, like a console shooter or action/adventure type game. Fast Forward 10 to 15 years later, and I'm still not seeing anything like that.
post #6 of 6
"What is stopping Rockstar from making a Grand Theft Auto online that would have 100's and 100's of players in the world simultaneously ?"

Rockstar hasn't made it because Rockstar doesn't want to make that. Nothing is "stopping" them. Besides, the game you are talking about is called APB.


"ok, what about Skyrim and Elder Scrolls online."

Skyrim targets the capabilites of the 360. The PC version is just longer draw distance, higher resolution, cleaner textures. It's the same game. ESO isn't for the 360. It's for a Core2Duo with integrated Intel graphics.


"I'm not just talking about visuals either. I'm also talking about gameplay. In Skyrim, it's more of an action game, you swing the sword, you try to block, you directly control the actions."

No, you weren't. The title of your thread says "looking". Besides, the game you are talking about is called Tera.


It's becoming increasingly clear that the problem here is that you have not played enough MMOs to make an educated argument. WOW was not the last MMO that was made. While yes, tons of MMOs stick to the WOW formula very closely and to their detriment, everything you have stated as wrong or missing with the genre has already been fixed or done in one example or another. Well, except for that Shenmue example. It has certainly been tried somewhere, but then that studio rapidly discovered that it was a terrible idea and canned the project. Shenmue is a great single player experience. Adding more players does not make it better. It just makes it filled with trolls getting in the way of what you are trying to do.
Edited by darklordjames - 2/7/13 at 2:17am
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