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PlayStation 4: Geared toward Home Entertainment - Page 6

post #151 of 237
Quote:
Originally Posted by fido2 View Post

Day before the expected announcement. Shall we have a game and see who can guess closest to announced specs?

Well, we already know from several leaks that it runs 4x dual-core A10-sourced AMD CPU and its GPU(s?) are (DX11.1 equivalent) Souther Island-derivative(s), most likely based on Pitcairn but possibly with some additional tricks so with the lack of 'Windows-tax' it might get to perform between Pitcairn and the current flagship, Tahiti (aka Radeon 7970) in expert hands.
Although rumors said 4GB RAM I bet they will ship it with 8GB because memory is dirt cheap, no need for any tricks, can come handy later (remember, they plan fdor another 5 years at least) and it will nicely match new specs expected from MS.
As far as storage foes 50GB BD support is a given and I expect it to have at least 500GB HDD space - spinning disk capacity is very cheap, it makes no sense to shortchange anyone here...
These are more or less obvious specs, along with the fact that Sony most likely learned their lesson from the PITA, steep learning curve PS3 forced on developers when they chose to switch to x86, I expect a much faster ramp up in great-looking, sophisticated games, possibly within a year after launch.

Big questions are the features:
- what's up with the obvious incompatibility with PS3 games, how's the cloud-based streaming will work (it's coming, Sony spent almost $400M on Gaikai for a reason)?
- beyond the obvious full DLNA etc support how's the long-awaited 'media hub' will work: will they fully support DTCP-IP out of the box like PS3 does now (this could prepare it for future broadcast/cable TV programming/streaming), h.264/mkv and now h.265 libraries from shares etc?
- how's the integration with my other AV stuff, with my Android gear, with PSP etc?
- what's the story with 4K, is it simply upscaling & BD50 movies or games get at least bumped to 2560x1440, like the GPU's PC counterparts do it more or less effortlessly nowadays?
- what's up with PSN vs buying and reselling games at my local Gamestop? Will they follow MS' uber-arrogant and stupid account/game lockdown plan or Sony remains smart and try to stay popular, to capitalize on the fact that it will still allow you to bring over your game to my place or swap games with me etc...?
post #152 of 237
Quote:
Originally Posted by imagic View Post

Exactly. But that's a bit limiting. Expand it to iOS and all of Android and that's a whole different story. Can you say 'Ultimate Karaoke Machine' with a straight face?

I'm not sure I want to see that... biggrin.gif
post #153 of 237
Quote:
Originally Posted by T2k View Post

Well, we already know from several leaks that it runs 4x dual-core A10-sourced AMD CPU and its GPU(s?) are (DX11.1 equivalent) Souther Island-derivative(s), most likely based on Pitcairn but possibly with some additional tricks so with the lack of 'Windows-tax' it might get to perform between Pitcairn and the current flagship, Tahiti (aka Radeon 7970) in expert hands.
Although rumors said 4GB RAM I bet they will ship it with 8GB because memory is dirt cheap, no need for any tricks, can come handy later (remember, they plan fdor another 5 years at least) and it will nicely match new specs expected from MS.
As far as storage foes 50GB BD support is a given and I expect it to have at least 500GB HDD space - spinning disk capacity is very cheap, it makes no sense to shortchange anyone here...
These are more or less obvious specs, along with the fact that Sony most likely learned their lesson from the PITA, steep learning curve PS3 forced on developers when they chose to switch to x86, I expect a much faster ramp up in great-looking, sophisticated games, possibly within a year after launch.

Big questions are the features:
- what's up with the obvious incompatibility with PS3 games, how's the cloud-based streaming will work (it's coming, Sony spent almost $400M on Gaikai for a reason)?
- beyond the obvious full DLNA etc support how's the long-awaited 'media hub' will work: will they fully support DTCP-IP out of the box like PS3 does now (this could prepare it for future broadcast/cable TV programming/streaming), h.264/mkv and now h.265 libraries from shares etc?
- how's the integration with my other AV stuff, with my Android gear, with PSP etc?
- what's the story with 4K, is it simply upscaling & BD50 movies or games get at least bumped to 2560x1440, like the GPU's PC counterparts do it more or less effortlessly nowadays?
- what's up with PSN vs buying and reselling games at my local Gamestop? Will they follow MS' uber-arrogant and stupid account/game lockdown plan or Sony remains smart and try to stay popular, to capitalize on the fact that it will still allow you to bring over your game to my place or swap games with me etc...?

On that last note... it will be simple greed making the final decisions (why do you think businesses use nothing more than indentured servants to make their gadgets? No conscience). That's why Sony seems so gung-ho on downloadable games and even movies. You're locked down to one console, one game/movie, one owner. No sharing allowed. Probably won't even be transferable if you sell the PS4. That's how things are trending. It would be a nice surprise if Sony did learn from MS and their great big mistakes.

Don't get your hopes up.
post #154 of 237
Quote:
Originally Posted by Dan Hitchman View Post

On that last note... it will be simple greed making the decisions. That's why Sony seems so gung-ho on downloadable games and even movies. You're locked down to one console, one game, one owner. Probably won't even be transferable if you sell the PS4. That's how things are trending. It would be a nice surprise if Sony did learn from MS and their great big mistakes.

Don't get your hopes up.

Well then I have my reply: if there will be no used games yet the prices of these locked-down, single-account games won't fall 50% then there won't be any gaming on PS4 either, period.

I'll stay on my PC, turning whatever next-gen console I'll buy for media playback/streaming into a loss-leader for the manufacturer, it's that simple (if I buy any of them, I might add, because my current CableCARD-based HTPC setup works just fine.)
post #155 of 237
Similar to Steam? Although you can transfer the account to one computer, you can't sell, part exchange to gift games. But if they lock a game into your account, that'll kill the second hand market.

No question I would not buy another console if you have to buy them online if it's locked to your specific console
post #156 of 237
Quote:
Originally Posted by fatbottom View Post

Similar to Steam? Although you can transfer the account to one computer, you can't sell, part exchange to gift games. But if they lock a game into your account, that'll kill the second hand market.

Well, Steam gives you full flexibility on your location as you said, yes but more importantly it often sports deep discounts - TBH I don't even buy non-discounted games on Steam, I would never spend $50 on a game I cannot try beforehand (sans some I'd buy anyway, regardless of opinions, because of its nostalgic value etc.)
Also Steam allows you to gift extra copies, recently even introduced exchanges so they are getting there, even if slowly...
Quote:
No question I would not buy another console if you have to buy them online if it's locked to your specific console

Fully agreed.
post #157 of 237
Quote:
Originally Posted by fatbottom View Post

Similar to Steam? Although you can transfer the account to one computer, you can't sell, part exchange to gift games. But if they lock a game into your account, that'll kill the second hand market.

No question I would not buy another console if you have to buy them online if it's locked to your specific console

And yet many seemingly cannot wait for downloadable UHD movies, which will chain you to the studio's machinations (pun intended)... just like these games.

Won't be able to preview them either (for content or quality), won't be able to sell them used, won't be able to swap, won't be able to borrow to check them out before buying for yourself, etc. etc. etc.

Welcome to a system worse than Circuit City's DIVX, boys n girls!
post #158 of 237
Quote:
Originally Posted by CMonMan View Post

I thought that's what this thread was?

Yes, however its the day before. I just thought its the best time to pool thoughts based on final rumours/leaks. Might even give someone bragging rights for the closest guess.And after some of the in depth comments I've seen so far, I don't even think I'll post my uneducated guesses.

I just hope they have some excellent partnerships for media stream (netflix, hulu, etc...)
post #159 of 237
Quote:
Originally Posted by fido2 View Post

Yes, however its the day before. I just thought its the best time to pool thoughts based on final rumours/leaks. Might even give someone bragging rights for the closest guess.And after some of the in depth comments I've seen so far, I don't even think I'll post my uneducated guesses.

I just hope they have some excellent partnerships for media stream (netflix, hulu, etc...)

Give me Amazon or I don't care. Hulu is worthless, Netflix is premium and works fine in a browser, Amazon is cheap and inferior in a browser.
post #160 of 237
I would be willing to bet that if one of the two manufacturers (Here I mean between Sony and MS), let's call them "Man A", choose to not allow a used game market (likely through a steam/stream/gakai/online account) and the other, let's call them "Man B", choose to allow a used game markter. Man A will lose the console war. Major players, especially stores specializing in video games (such as Gamestop- I use them as an example simply because they are well known), rely heavily on the used game market. If a console doesn't allow for used games, you can bet that those places will not push sales for that console. Floor space is everything. If a retailer can make 15 bucks on a new game, then buy it back every month and make another 5-25 bucks each time... they are going to be more likely to stock that console and push those games in the first place vs if they know they are only going to get the initial profit and that will end the cycle. Besides being pushed less by the major retailers, it would be a major deciding factor for consumers assuming other specs are close to equal. There are about 3 types of buyers. The first group will buy both systems, buy the games they want and not resell them but may be uninformed on which console is better and buy it based on what the store pushes (see above). The second group will buy new games and expect to trade them in when done for the next game they want. (if they can only trade in games for one console, they will likely want to buy that console). The third group will only be buying used games. Although the manufacturers won't profit off these used games, these people WILL still have to buy a console. They are obviously going to buy the console that allows them to play used games.

Also, speaking for myself and most close friends/family, we still want physical media.
-MUSIC- I had an MP3 player for a week and got rid of it. I had CD's and since have switched to Pandora. I realize THIS may not be the norm as many people have Ipods, but it is the norm in my circle. Even so, TRUE audiophiles that really care about the MUSIC quality generally will agree that nothing beats the quality of vinyl. If it was cost effective, many more people (including myself) would invest in vinyl. There's also something to be said about owning the physical media. Many people are also not tech savvy enough to deal with digital music (like most people over ~50 yrs old). People on the go want digital music fast and are willing to sacrifice on quality a little to get that. People who want quality music at home will get physical media.

-MOVIES-Digital movie libraries have improved, but for most digital still means netflix or the like. While there is a place for it, it is no replacement for physical media. True videophiles that really care about VIDEO quality will agree that nothing beats physical media (mostly blu ray at the moment, with other advancements like 4k on the possible horizon). Being cost effective, most videophiles still invest in blu-rays even with digital sources available. There's also something to be said about owning the media. I will never give up my blu-rays. The quality is better then any other source readily available to me, I know as long as I have power, I can play it. Many people are also not tech-savvy enough to want to deal with digital movies (like most people over ~50 yrs old). People on the go may want to play a movie on their phone, and many do appreciate streaming services like netflix and they are willing to sacrifice on qualtiy a little to get that. People who want quality movies at home will continue to get physical media.

-VIDEO GAMES- There is a market for digital and streaming video games. Phones and tablets have that market. People buying console are doing so because they want the quality and features that phones and tablets do NOT provide. True video game enthusiasts that really care about video game quality will agree that nothing beats a physical disc (or at least an equal quality download). Angry birds is fun and those types of games will continue to do well on phones and tablets, but actual video game players want more. Being cost effective, most video game enthusiasts will still invest in a high-end video game disc for their console over a streaming version of angry birds. If they care about the graphics and overall game quality, angry birds games are not in the same ballpark. They also prefer the physical copy over a downloaded version. People still like to play in areas that do not have good internet. Being in WI, many areas in the northern half of the state and most of U.P. have poor internet service. In many cases even if it's there, people do not have it. I would imagine that is the same in other areas of the United States, and especially true in numerous other countries. People do not want to be forced to have internet to play a game. They also want the rights to that game. They want to take it to another house and play. They want to borrow it to friend or borrow it from a friend. They also want to be able to trade it in when buying the next game OR just buy it used to begin with. Of the 15 or so people I know that will be interested in buying a next-gen console, if one system does not allow for a physical used game market and the other one does, the decision will have already been made with no further specs. I would imagine that is true most anywhere?

This gen will NEED used game media to be successful. There are just TOO many players that have grown up with physical media and the idea of owning the physical game and being able to buy and sell used games. Bandwidths capable of Blu ray quality are also not yet widely available, making the blu-ray player necessary. I do see a shift to digital/streaming media being made and likely the PS5 and XBOX 1080 will be there for it, but the PS4 and XBOX 720 will still need that physical ability. In fact, I could see the PS4/Xbox 720 being the transitional consoles to make that shift. I could see manufacturers selling 65 dollar physical copies of the game and selling a 35 dollar digital download version as well. This would be a no-brainer for new-game buyers and equal in price to a traditional used game for used-game buyers without the hassle or worries of dealing with a used game store. As technology increases and bandwidths are increased, eventually blu-ray quality will be available streaming a new generation will be buying these consoles. When the people currently in their 50's and 60's basically leave the market, the 30's and 40's year old become 40's and 50's and the teens and 20's become the 20's and 30's and a whole new set of digitally raised children get into gaming and movies just as the technology to do so becomes readily available and has been slowly integrated, the next-next gen (PS5 and XBOX 1080) WILL rely solely on streaming. BY that time, I would imagine that traditional consoles will simply be a home-server that you keep your purchased media(movies, games, music) on, and you wirelessly access them "on the cloud" with any phone, tablet, watch, monitor, or tv you have. Yes, 4k and above will be used in a niche market for extremely large screens and eventually used in the above scenario as well, but in the next 20 years, the major shift in technology will be wireless streaming of high-quality content. It's already begun, and it's continually coming. But, people are not quite ready for it and I just don't think we are there on the large scale quite yet. Looking forward to tomorrow's news. I will throw my computer out the window if it is about the Vita! These are obviously just my opinions on where we are at in regards to console gaming. BUT, with technology constantly moving at an exponential rate I could very well be wrong (wouldn't be the first time and likely wouldn't be the last! lol).

Personally, Whenever the shift above is actually made (whether I'm ready for it or not!) to a completely digital/streaming media world, all of my physical media (blu-rays, old (PS3.. or 4 if I am right) will be brought to our cabin to be used "off the internet grid" and I will conform to rest of the streaming world (hopefully ripping my blu-ray at blu-ray quality first!). As an open-minded, relatively intelligent, technically interested, country-raised, 25 year old college grad- I certainly look forward to what's to come. Sometimes it's crazy when you think about how far media (and all of technology) has come just in our short time here and the short time before that. I honestly don't think there are many people that truly know where our technology is going to be 25 or even 50+ years from now. 50 years ago, color TV's were just starting to become mainstream and Atari and Pong still were 10 years from being created... 25 years ago, Microsoft and Apple had just started their battles- Apple with Apple IIGS and Microsoft with Windows 2.0. Nobody had heard of "HDTV". NES and Sega Genesis were just released, and Super Nintendo was still a few years away.. . Let that set in. , take a look at pictures of Pong, Apple IIGS, Windows 2.0, and NES, then compare them to your Gaming PC or PS3/Xbox 360 running on your 55 inch 1080p display. Crazy! I remember playing Madden 96 and being blown away by how "real" it looked. Now, that game wouldn't even cut it as an app on a phone. Can't wait for this round of Next-gen and what is to come beyond that.

Sorry, this really turned into a rambling.

TL;DR? My opinion is that a console without physical used gamed market will fail at this point in time. That said, I am excited for the future of gaming on these "next-gen" and beyound.
Edited by CMonMan - 2/19/13 at 6:04pm
post #161 of 237
Quote:
Originally Posted by fido2 View Post

Day before the expected announcement. Shall we have a game and see who can guess closest to announced specs?

Quote:
Originally Posted by CMonMan View Post

I thought that's what this thread was?

Quote:
Originally Posted by fido2 View Post

Yes, however its the day before. I just thought its the best time to pool thoughts based on final rumours/leaks. Might even give someone bragging rights for the closest guess.And after some of the in depth comments I've seen so far, I don't even think I'll post my uneducated guesses.

I just hope they have some excellent partnerships for media stream (netflix, hulu, etc...)

My guess:
1) Rumored specs seem to be pretty pretty well accepted as accurate. I think the technical specs are probably going to be just that or slightly better and will be released in Sept-Oct,, just in time for holiday shoppers.

2) I think that controller pic is just a teaser. The whole release seems a bit fishy, and I think it was Sony's way of testing the water with hardcore gamers that actually read these rumors/leaks to see their opinions of it. They don't want a repeat of the Sixaxis failure. I bet that it's pretty close to that, but could certainly be slightly different and/or have additional features such as "trigger shaped" L2/R2 that EVERYONE complains about the controller. I can't imagine that Sony would not have heard people's cries about it. Make it slightly bigger/more room between sticks and make the L2/R2 triggers concave. Nobody seems to argue against these two issues, so if they have ANY team of researchers reading user's opinions- they MUST have done this. Or they didn't, in which case I am wrong.

3) Got to have 3d capable blu-ray drive, and although I do not know all the details on what is needed for 4k, I would certainly expect to see some form of 4k (or 2160 or whatever the "standard" is) capability.

4) I think the interface is likely to resemble that of a smartphone. You will be able to customize it and have your most used apps (or widgets or icons or whatever they want to call it) at front and center and be able to customize it to how you use the console. If you want a facebook app and messenger app on your main page, great. If you want a blu-ray player button and a netflix front and center, you can do that too.

5) It will use phones and tablets somehow. I think it will be optional features in most games like a weapons list, GPS, menu, touchpad interface, etc. But it could also use your phone/tablet as a remote control for the blu-ray player/netflix capabilities. I think it could also be used to give you "updates" about things in the game you play (if you choose to enable it). "Your friend, ZombieKilla69 just beat your score on level 8 in Tetris". Or it could be used to give you notifications while in game, like "SuzyQ57 just messaged you on facebook, do you want to pause the game and chat?" etc. I see it being used in creative ways, but I don't think they can allow it to be intrusive without permission. If I don't want to use my phone, I don't think I'll be forced to.

6) I also think you will see even more linking or games/apps/advertisements in different ways. They will build on the idea of getting achievements to give your character a new hat or shirt in PS home type of deal, only the PS home will be more integrated. You might launch into the home environment and walk to the movie theatre to start a blu ray or go to the Gamestop store with your character to download a game "thin advertisements". You will get a headstart in certain games for having played other games from that manufacturer. There will also be more connections between companies. "log-in with your netflix account and start with 50,000 points in game-x." or "Scan the barcode on your Monster Energy drink to get 20 free nitrous fill-ups". They won't be mandatory but they will be tempting and beneficial to some players. I also think you will start seeing more advertisements squeezed into different areas.. possibly with "upgrade to blah blah" to remove these ads! ... like many apps on your phone.. I could also see the console somehow able to track what discs you have played etc.. That may be how a possible PS3 Backwards compatibility will work- You put in your physical copy, and it will recognize that game. Once recognized, you can download that game online. It would be like right now being able to put in my PS2 disc on my PS3, the PS3 somehow recognizing that disc and giving me a code to redeem on it's playstation store to download the PS2 game onto my console for free. If this does somehow work, I would imagine that the disc would somehow need to be marked to know that copy has been downloaded already, or there may be an actual disc serial number built into each disc? I don't know. but I see it being possible. Another way to utilize a possible ability to keep track of discs used would be on titles such as batman.. You watched The new batman movie? Here's some DLC or bonus points for your batman game... Much like having saved game content on a memory stick being recognized by another game.. I think the possibilities here are good. Consumers are not forced to pay more money, but are rewarded enough to at least influence their purchases allowing Sony and companies advertising on Sony's console and games to profit off these purchases. Everyone wins. The possibilities are endless, but I would expect to see more integration between purchases and advertising to play a good size role if Sony and game manufacturers want to increase profits without being obtrusive.

7) I think you will start seeing the same games offered on disc and online, with the online version being cheaper. Eventually they will give you more free DLC, a bigger advantage to the start of the game (money/points/weapons/etc) and/or a big enough price difference to the point that users will be STRONGLY encouraged but not forced to download their games online instead of use a disc... This will undoubtedly lead into the next-next gen (PS5) being entirely online/streaming with no physical discs.. This console will bridge the gap and ease gamers into the digital world.

8) 1080p/60fps will be standard and anything less will soon be irrelevant.

9) It will attempt to play an even larger role in the living room, especially as a media center. There will be surprises tomorrow. One possibility would be If it can say use a, phone or tablet as a keyboard and the internet browser on the console is usable, you could theoretically replace the average user's PC/laptop. At home, you have the internet browser on the PS4, with the tablet/phone as a keyboard while on the go, you've got the phone or tablet to access internet/facebook etc... Gakai could also be used as a way to offer a remote desktop on your phone/tablet giving access to anything stored on your computer <-- PS3.

10) could the phone/tablet be used to play minigames within larger games? Example:If your life interrupts your Red Dead gaming session, and you find yourself in a waiting room with only your phone, could you play some poker to win John Marshall some money for when you get back home? OR could you have limited access to parts of your EA sports games like Madden? If you are playing a campaign/manager mode, you could check into rosters and stat charts in your league while on the go, so you can make more informed decisions when you get back to the game. I think these integrations need to start small, being non-mandatory with less intrusive interactions.. allowing people to only benefit (at this point) from taking advantage of it. Slowly people will open up to it and some games will make these integrations more important to in-game success if they prove to be popular.

11) Expect more social interactions. (Hopefully just optional at this point!) Youtube, facebook, cross-chat, etc. Sony knows a lot of people want to utilize this stuff and people posting about their game in other aspects of their life is basically free advertising for Sony and their game manufacturers. Think of how many people post 15 minute or less videos on youtube with gameplay going on while they discuss their console wars and games... If more people have the ability to do this, not only will the "film-makers" be more apt to buy this console, but more poeple will see others playing this console while crusising youtube... that means free advertising. Old high school love posts a video of the fun she is having in GTA7? Might force someone to buy the game and discuss it with her... Kids/teens especially.. they want to interact with their friends without actually interacting with their friends. If a certain console makes it easier to do so, they will buy that console.. That is why MANY young gaming circles currently use X-box, crosschat. If a teenager can talk to any of their friends with cross-chat, check their facebook and twitter accounts and link their text messsages from their phone onto their tv screen, all while playing an online Need for Speed tournament..They will steal their parent's money to buy that console.

12) I think that there will certainly be an equal or greater number of quality "hardcore" games like Red Dead, Grand Theft Auto, Assassin's Creed, Unchartered and they will not abandon those high dollar paying customers... but I also think they will attempt to get a cut of the angry bird/words with friends customers too. They will try to link the phone and somehow get a cut from $0 to $10 games. It will be easier for developers to develop games and although they will not replace phones or Steam type devices, they certainly will try to get a chunk of the fun.

Sorry.. rambling again. But those are some of my thoughts, looking forward to tomorrow. If it's a Vita 2, I will be buying the Xbox 720. lol
post #162 of 237
CMonMan,

I agree with the general gist of your two posts above. However... smile.gif

Vinyl actually is not the end all be all. It has nostalgia on its side, I'll give you that. But it has a high distortion ratio, it has wow and flutter due to the physical nature of its sound pickup mechanism, and doesn't have the dynamic range of the original source (nothing does, but it can get close). I've heard properly mastered Blu-ray audio discs (AIX makes some outstanding titles), SA-CD's, and DVD-Audio's that put vinyl to shame... and many were in multi-channel to boot. Most modern recordings being pressed on to LP's come from... gasp... digital sources. And I used to own my share of LP's back in the day.

For downloaded audio... Neil Young's Pono and other high resolution lossless audiophile services may hold some hope for high resolution audio instead of the MP3 crap of today. Again, as long as it's recorded and mastered with care. If only they had surround capabilities too.
post #163 of 237
Quote:
Originally Posted by Dan Hitchman View Post

CMonMan,

I agree with the general gist of your two posts above. However... smile.gif

Vinyl actually is not the end all be all. It has nostalgia on its side, I'll give you that. But it has a high distortion ratio, it has wow and flutter due to the physical nature of its sound pickup mechanism, and doesn't have the dynamic range of the original source (nothing does, but it can get close). I've heard properly mastered Blu-ray audio discs (AIX makes some outstanding titles), SA-CD's, and DVD-Audio's that put vinyl to shame... and many were in multi-channel to boot. Most modern recordings being pressed on to LP's come from... gasp... digital sources. And I used to own my share of LP's back in the day.

For downloaded audio... Neil Young's Pono and other high resolution lossless audiophile services may hold some hope for high resolution audio instead of the MP3 crap of today. Again, as long as it's recorded and mastered with care. If only they had surround capabilities too.

By reading your post, I can say without a doubt that you are more knowledgeable on these things then I am.

The point I guess I was trying to make is that until both the quality of digital/streaming media is equal to or better then physical media and another older non-digitally raised generation leaves the market while our current young children and teens enter it, I think there is still a need for the physical media. When bandwidths and technology allow equal or greater quality to be streamed and downloaded (compared to it's readily available physical counterpart) AND the people buying the media are familiar with and have grown up in the digital era, we certainly will come to point where most all media is streamed and downloaded and most people are able to accept that. I just don't think we are there yet. There are still barriers to overcome, and I fear that if one of the two manufacturers(between Sony and MS) try to jump the gun, and the other doesn't.. the one that tries to make the switch may being doing so too soon and will lose a large enough share of their customers that it will have negative consequences. It's coming, but I don't think we are quite ready for it yet and I just hope that if I am right that the manufacturers get that.

By the generation thing I guess I mean this- My grandparents are 75, my parents 50, I am 25, and my kids are on the way. My grandparents will stop listening to music and stop watching television if they need to try to learn how to stream/download media. They can barely use the remote. My parents have used computers, but mainly just for one application and would prefer their physical media.. but COULD adapt to streaming/downloading if it was forced on them. I still like my physical media. I like owning it and having a used market, but MOSTLY like it better because netflix quality does not compare to blu ray quality, etc. My kids will likely grow up glued to an OLED display and having streaming media will likely be all they know. OF those 4 groups, my granparents spend about 25%, parents 50%, me 25% and kids 0%. With the info above, a streaming world would not quite fly at this time BUT when my grandparents inevitably start spending 0%, my parents 25%, me 50% and my kids 25% AND technology has caught up to the point that streaming media is equal or better quality then physical media with bandwidths capable of supporting it, streaming media WILL be the standard and physical media will only continue to exist for extreme cases of backing up information, nostalgia, or coasters. I guess I agree with you (assuming I understand what you said correctly as I do not know all the terms you used, but can fill in the blanks). What you referred to (and I believe I've now covered), was just one component of the point I was trying to make- That Streaming media is the next frontier and will certainly become the standard, but we've still got some barriers to cross before I believe we are actually ready for it.
Edited by CMonMan - 2/19/13 at 6:26pm
post #164 of 237
Quote:
Originally Posted by CMonMan View Post

I would be willing to bet that if one of the two manufacturers (Here I mean between Sony and MS), let's call them "Man A", choose to not allow a used game market (likely through a steam/stream/gakai/online account) and the other, let's call them "Man B", choose to allow a used game markter. Man A will lose the console war. Major players, especially stores specializing in video games (such as Gamestop- I use them as an example simply because they are well known), rely heavily on the used game market. If a console doesn't allow for used games, you can bet that those places will not push sales for that console. Floor space is everything. If a retailer can make 15 bucks on a new game, then buy it back every month and make another 5-25 bucks each time... they are going to be more likely to stock that console and push those games in the first place vs if they know they are only going to get the initial profit and that will end the cycle. Besides being pushed less by the major retailers, it would be a major deciding factor for consumers assuming other specs are close to equal. There are about 3 types of buyers. The first group will buy both systems, buy the games they want and not resell them but may be uninformed on which console is better and buy it based on what the store pushes (see above). The second group will buy new games and expect to trade them in when done for the next game they want. (if they can only trade in games for one console, they will likely want to buy that console). The third group will only be buying used games. Although the manufacturers won't profit off these used games, these people WILL still have to buy a console. They are obviously going to buy the console that allows them to play used games.

Also, speaking for myself and most close friends/family, we still want physical media.
-MUSIC- I had an MP3 player for a week and got rid of it. I had CD's and since have switched to Pandora. I realize THIS may not be the norm as many people have Ipods, but it is the norm in my circle. Even so, TRUE audiophiles that really care about the MUSIC quality generally will agree that nothing beats the quality of vinyl. If it was cost effective, many more people (including myself) would invest in vinyl. There's also something to be said about owning the physical media. Many people are also not tech savvy enough to deal with digital music (like most people over ~50 yrs old). People on the go want digital music fast and are willing to sacrifice on quality a little to get that. People who want quality music at home will get physical media.

-MOVIES-Digital movie libraries have improved, but for most digital still means netflix or the like. While there is a place for it, it is no replacement for physical media. True videophiles that really care about VIDEO quality will agree that nothing beats physical media (mostly blu ray at the moment, with other advancements like 4k on the possible horizon). Being cost effective, most videophiles still invest in blu-rays even with digital sources available. There's also something to be said about owning the media. I will never give up my blu-rays. The quality is better then any other source readily available to me, I know as long as I have power, I can play it. Many people are also not tech-savvy enough to want to deal with digital movies (like most people over ~50 yrs old). People on the go may want to play a movie on their phone, and many do appreciate streaming services like netflix and they are willing to sacrifice on qualtiy a little to get that. People who want quality movies at home will continue to get physical media.

-VIDEO GAMES- There is a market for digital and streaming video games. Phones and tablets have that market. People buying console are doing so because they want the quality and features that phones and tablets do NOT provide. True video game enthusiasts that really care about video game quality will agree that nothing beats a physical disc (or at least an equal quality download). Angry birds is fun and those types of games will continue to do well on phones and tablets, but actual video game players want more. Being cost effective, most video game enthusiasts will still invest in a high-end video game disc for their console over a streaming version of angry birds. If they care about the graphics and overall game quality, angry birds games are not in the same ballpark. They also prefer the physical copy over a downloaded version. People still like to play in areas that do not have good internet. Being in WI, many areas in the northern half of the state and most of U.P. have poor internet service. In many cases even if it's there, people do not have it. I would imagine that is the same in other areas of the United States, and especially true in numerous other countries. People do not want to be forced to have internet to play a game. They also want the rights to that game. They want to take it to another house and play. They want to borrow it to friend or borrow it from a friend. They also want to be able to trade it in when buying the next game OR just buy it used to begin with. Of the 15 or so people I know that will be interested in buying a next-gen console, if one system does not allow for a physical used game market and the other one does, the decision will have already been made with no further specs. I would imagine that is true most anywhere?

This gen will NEED used game media to be successful. There are just TOO many players that have grown up with physical media and the idea of owning the physical game and being able to buy and sell used games. Bandwidths capable of Blu ray quality are also not yet widely available, making the blu-ray player necessary. I do see a shift to digital/streaming media being made and likely the PS5 and XBOX 1080 will be there for it, but the PS4 and XBOX 720 will still need that physical ability. In fact, I could see the PS4/Xbox 720 being the transitional consoles to make that shift. I could see manufacturers selling 65 dollar physical copies of the game and selling a 35 dollar digital download version as well. This would be a no-brainer for new-game buyers and equal in price to a traditional used game for used-game buyers without the hassle or worries of dealing with a used game store. As technology increases and bandwidths are increased, eventually blu-ray quality will be available streaming a new generation will be buying these consoles. When the people currently in their 50's and 60's basically leave the market, the 30's and 40's year old become 40's and 50's and the teens and 20's become the 20's and 30's and a whole new set of digitally raised children get into gaming and movies just as the technology to do so becomes readily available and has been slowly integrated, the next-next gen (PS5 and XBOX 1080) WILL rely solely on streaming. BY that time, I would imagine that traditional consoles will simply be a home-server that you keep your purchased media(movies, games, music) on, and you wirelessly access them "on the cloud" with any phone, tablet, watch, monitor, or tv you have. Yes, 4k and above will be used in a niche market for extremely large screens and eventually used in the above scenario as well, but in the next 20 years, the major shift in technology will be wireless streaming of high-quality content. It's already begun, and it's continually coming. But, people are not quite ready for it and I just don't think we are there on the large scale quite yet. Looking forward to tomorrow's news. I will throw my computer out the window if it is about the Vita! These are obviously just my opinions on where we are at in regards to console gaming. BUT, with technology constantly moving at an exponential rate I could very well be wrong (wouldn't be the first time and likely wouldn't be the last! lol).

Personally, Whenever the shift above is actually made (whether I'm ready for it or not!) to a completely digital/streaming media world, all of my physical media (blu-rays, old (PS3.. or 4 if I am right) will be brought to our cabin to be used "off the internet grid" and I will conform to rest of the streaming world (hopefully ripping my blu-ray at blu-ray quality first!). As an open-minded, relatively intelligent, technically interested, country-raised, 25 year old college grad- I certainly look forward to what's to come. Sometimes it's crazy when you think about how far media (and all of technology) has come just in our short time here and the short time before that. I honestly don't think there are many people that truly know where our technology is going to be 25 or even 50+ years from now. 50 years ago, color TV's were just starting to become mainstream and Atari and Pong still were 10 years from being created... 25 years ago, Microsoft and Apple had just started their battles- Apple with Apple IIGS and Microsoft with Windows 2.0. Nobody had heard of "HDTV". NES and Sega Genesis were just released, and Super Nintendo was still a few years away.. . Let that set in. , take a look at pictures of Pong, Apple IIGS, Windows 2.0, and NES, then compare them to your Gaming PC or PS3/Xbox 360 running on your 55 inch 1080p display. Crazy! I remember playing Madden 96 and being blown away by how "real" it looked. Now, that game wouldn't even cut it as an app on a phone. Can't wait for this round of Next-gen and what is to come beyond that.

Sorry, this really turned into a rambling.

TL;DR? My opinion is that a console without physical used gamed market will fail at this point in time. That said, I am excited for the future of gaming on these "next-gen" and beyound.
You can ignore my post if you want, I just thought I'd say incase anyone didn't know. When I read your post about the downloaded games, I just wanted to say in the graphical or PQ department of downloaded games, there is no difference in picture quality between a downloaded game, and the same game on disc, it's just commandments for the GPU.

That's all I wanted to say smile.gif
post #165 of 237
Quote:
Originally Posted by CMonMan View Post

TL;DR? My opinion is that a console without physical used gamed market will fail at this point in time. That said, I am excited for the future of gaming on these "next-gen" and beyound.

Couldn't agree with you more on this.

Oddly enough though, I actually prefer my music and video in digital format. You're right in that Blu-Rays are top quality, but I personally prefer to have them stored digitally while the physical media is stored away out of site out of mind. Some people don't agree that this is "right".

If the next-gens want to move more to digital copies of games, they are going to have to do a MAJOR overhaul on their software. They'll have to give more control over how that media is stored, transferred and used. Something they seem to be limiting more and more. Half my memories as a kid growing up were bringing my games over to a friends house to play. I realize this is done online now, but it just goes to show how limited it becomes.

Anyway, Im starting to think the PS4 won't be as "friendly" with other devices as we hope. I have a feeling that Play Station certified devices (xperia, vita..)will be used a lot with the PS4, but unless they partner with more people, I think it will be quite limited. Hope I'm wrong.

Might be a topic for discussion on another thread, but I have a feeling the Steam box (or similar) will beat out the conventional consoles.
Edited by fido2 - 2/20/13 at 12:17am
post #166 of 237
Quote:
Originally Posted by CMonMan View Post

By reading your post, I can say without a doubt that you are more knowledgeable on these things then I am.

The point I guess I was trying to make is that until both the quality of digital/streaming media is equal to or better then physical media and another older non-digitally raised generation leaves the market while our current young children and teens enter it, I think there is still a need for the physical media. When bandwidths and technology allow equal or greater quality to be streamed and downloaded (compared to it's readily available physical counterpart) AND the people buying the media are familiar with and have grown up in the digital era, we certainly will come to point where most all media is streamed and downloaded and most people are able to accept that. I just don't think we are there yet. There are still barriers to overcome, and I fear that if one of the two manufacturers(between Sony and MS) try to jump the gun, and the other doesn't.. the one that tries to make the switch may being doing so too soon and will lose a large enough share of their customers that it will have negative consequences. It's coming, but I don't think we are quite ready for it yet and I just hope that if I am right that the manufacturers get that.

By the generation thing I guess I mean this- My grandparents are 75, my parents 50, I am 25, and my kids are on the way. My grandparents will stop listening to music and stop watching television if they need to try to learn how to stream/download media. They can barely use the remote. My parents have used computers, but mainly just for one application and would prefer their physical media.. but COULD adapt to streaming/downloading if it was forced on them. I still like my physical media. I like owning it and having a used market, but MOSTLY like it better because netflix quality does not compare to blu ray quality, etc. My kids will likely grow up glued to an OLED display and having streaming media will likely be all they know. OF those 4 groups, my granparents spend about 25%, parents 50%, me 25% and kids 0%. With the info above, a streaming world would not quite fly at this time BUT when my grandparents inevitably start spending 0%, my parents 25%, me 50% and my kids 25% AND technology has caught up to the point that streaming media is equal or better quality then physical media with bandwidths capable of supporting it, streaming media WILL be the standard and physical media will only continue to exist for extreme cases of backing up information, nostalgia, or coasters. I guess I agree with you (assuming I understand what you said correctly as I do not know all the terms you used, but can fill in the blanks). What you referred to (and I believe I've now covered), was just one component of the point I was trying to make- That Streaming media is the next frontier and will certainly become the standard, but we've still got some barriers to cross before I believe we are actually ready for it.

I too believe that it's premature to write off physical media. Streaming quality of video and music is still behind. I really want next-gen soundtrack tech like Atmos and MDA, but that will require larger data files than download services will want to deal with. I would still trade convenience for ultimate quality anyday.
post #167 of 237
Thread Starter 
post #168 of 237
Quote:
Originally Posted by Tyrone Burton View Post

You can ignore my post if you want, I just thought I'd say incase anyone didn't know. When I read your post about the downloaded games, I just wanted to say in the graphical or PQ department of downloaded games, there is no difference in picture quality between a downloaded game, and the same game on disc, it's just commandments for the GPU.

That's all I wanted to say smile.gif

I agree, but the ability for most people to download a high quality game is not feasible yet. For instance, there is no way I could download Far Cry 3 on the bandwidth offered in my area. The same goes for much of the U.S, and other countries. It's coming, but it's not there yet. So at this point, downloaded games are limited.
post #169 of 237
Real time downloading isn't possible. If I were to download a original quality in picture and sound, it'll take a few days. It'll be quicker to get 1st class post, or go to local rental store. Then you've got the problem of ISP bandwidth cap. Legal downloads should have no effect on your ISP monthly limit. Plus you're using electricity waiting for your computer to finish the download.

And are downloads resumable? torrent, not a HTTP link if it gets interrupted you have to start all over again.
post #170 of 237
Quote:
Originally Posted by fatbottom View Post

Legal downloads should have no effect on your ISP monthly limit.
Hah, try explaining that one after they cut off your service.
post #171 of 237
Quote:
Originally Posted by CMonMan View Post

I agree, but the ability for most people to download a high quality game is not feasible yet. For instance, there is no way I could download Far Cry 3 on the bandwidth offered in my area. The same goes for much of the U.S, and other countries. It's coming, but it's not there yet. So at this point, downloaded games are limited.
Do you mean the time it takes to download a full game? I wouldn't know because I always buy my games on disc, but I have tried downloading mere demos of games through PS Network and it takes some time lol. For me to download I single demo, I could watch about three movies before it was finished.
post #172 of 237
Thread Starter 
PS4 will let you play a game as you download it. You can start playing just about right away, the rest of the game - which you won't even get to for hours or days - keeps downloading as you play. That's because the PS4 has a separate download controller with its own processor.
Quote:
Originally Posted by Tyrone Burton View Post

Do you mean the time it takes to download a full game? I wouldn't know because I always buy my games on disc, but I have tried downloading mere demos of games through PS Network and it takes some time lol. For me to download I single demo, I could watch about three movies before it was finished.
post #173 of 237
Sony Worldwide Studios boss Shuhei Yoshida said that PS4 will not block the use of second-hand games.

http://www.eurogamer.net/articles/2013-02-21-sony-tells-eurogamer-playstation-4-will-not-block-used-games
post #174 of 237
Thread Starter 
Sony studied their market and listened. That's what I got out of the presentation. What we will get with the PS4 is still a PlayStation, not an ultra high-definition Nintendo.
Quote:
Originally Posted by 8mile13 View Post

Sony Worldwide Studios boss Shuhei Yoshida said that PS4 will not block the use of second-hand games.

http://www.eurogamer.net/articles/2013-02-21-sony-tells-eurogamer-playstation-4-will-not-block-used-games
post #175 of 237
Quote:
Originally Posted by imagic View Post

PS4 will let you play a game as you download it. You can start playing just about right away, the rest of the game - which you won't even get to for hours or days - keeps downloading as you play. That's because the PS4 has a separate download controller with its own processor.
That's pretty awesome! smile.gif
post #176 of 237
Quote:
Originally Posted by 8mile13 View Post

Sony Worldwide Studios boss Shuhei Yoshida said that PS4 will not block the use of second-hand games.

http://www.eurogamer.net/articles/2013-02-21-sony-tells-eurogamer-playstation-4-will-not-block-used-games
Note that he said "can play"... That doesn't rule out you having to pay to activate a used game so they can pass money on to the developer's who are always whining that they should get a cut. I'm still suspicious at the way that question was pondered with PR, then answered.
post #177 of 237
Quote:
Originally Posted by Jeremy Anderson View Post

Note that he said "can play"... That doesn't rule out you having to pay to activate a used game so they can pass money on to the developer's who are always whining that they should get a cut. I'm still suspicious at the way that question was pondered with PR, then answered.

He's Japanese, things can change etc, give him a break.
post #178 of 237
Quote:
Originally Posted by T2k View Post

He's Japanese, things can change etc, give him a break.
I wasn't the only one who noticed how he danced around the question. http://kotaku.com/5986055/sony-wed-like-a-straight-answer-about-this-used-games-stuff
post #179 of 237
Thread Starter 
I want an open used market, I want to pay as little as possible for Entertainment, I share these goals. I also recognize that video game development it's not like garbage collection or package delivery, if you want cool games you are going to have to pay into the system sometimes.

Here is a random guess: any activation fee associated with a used game will have to do with accessing online play. unless of course you pay for a membership. solo campaigns on used games on consoles with no internet connection will be no big deal, I'm almost certain that will still work based on a number of statements.
post #180 of 237
Quote:
Originally Posted by Jeremy Anderson View Post

I wasn't the only one who noticed how he danced around the question. http://kotaku.com/5986055/sony-wed-like-a-straight-answer-about-this-used-games-stuff
Quote:
Originally Posted by imagic View Post

I want an open used market, I want to pay as little as possible for Entertainment, I share these goals. I also recognize that video game development it's not like garbage collection or package delivery, if you want cool games you are going to have to pay into the system sometimes.

Here is a random guess: any activation fee associated with a used game will have to do with accessing online play. unless of course you pay for a membership. solo campaigns on used games on consoles with no internet connection will be no big deal, I'm almost certain that will still work based on a number of statements.

Or it's just a tactics to lure MS into a ban at launch then few months later bring out the PS4 with full support of used games?
Or it's still not completely settled, perhaps PSN+ members can play them for free?
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