Originally Posted by Justin Sullins
Doesn't RGB Full crush blacks and look a little too cartoony for your games?
All gamers should read this post by Insanity202 from AVF forums. Its explains what goes on with the 360 and PS3.
PS3 set to full and the tv will adjust the image to suit and auto adjust when needed eg a cinematic footage has been coded to suit limited range the tv adjusts in less than a blink of an eye.
Xbox 360. Reference level expanded and colour space rgb.
Now the xbox has quite a few bugs in its video output. Now what the Xbox should do is send a flag via hdmi to say its now at full rgb...it doesnt. So you have to manually set the tv from auto to full.
But wait theres more. If for example theres a cinematic footage sending out a limited signal, unlike the ps3 which sends a flag via hdmi to so the tv auto adjusts the xbox again fails to do so.
I wont go into gamma output too much but the ps3 sends its signal as it should be, flat gamma. The xbox adds a curve.
My thoughts is xbox do this to try and create more punch from an image by over blowing whites and crushing blacks. As far as im aware devs are aware of this so can alter there games to counter the xbox settings...if they want.
This then leaves the question of is it accurate? The answer for both the PS3 and Xbox is no.
The reason for this while video levels and colour space can be set correctly the likes of gamma, gamut (colour) have no industry standards for games. Mad I know, one game could be made on a screens with a gamma of 2.4, 2.2 or 2.0 and maybe not even correctly.
So after such long waffle set to PS3 to full tv can be left on auto, Xbox to RGB and expanded and change the tv to full.