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Bungie's Destiny - Page 2

post #31 of 118
Quote:
Originally Posted by Arcadia88 View Post

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I'll get it eventually as soon as I stop pressing the square when they show and X onscreen. smile.gif Old xbox habits are hard to break.

That's why I do that! It's been a while since my PS3, but I picked up a game this week, and noticed I keep doing that. Now it makes sense smile.gif It's been ages since I played my Xbox, but apparently it's muscle memory:

Gear mentioned in this thread:

post #32 of 118
Thread Starter 
Joystiq interviewed one of the Engineering Leads of Destiny. Lots of good information about the game. 2014 release date is confirmed by the developer.

Edited by shadowlock - 6/20/13 at 7:47am
post #33 of 118
It will be interesting to see how this is for those that want to play single player. There are times when I really do not want my experience altered by other people. I know they mentioned areas that were just for your group and areas that are truly open world.
post #34 of 118
Here's a great, detailed game play interview with one of the developers:

post #35 of 118
Here's a 1080P stream/dload of the E3 video.

Interesting tidbits in an article's comments section by the developer at Sony's blog:
Quote:
Q: I’m really excited for ‘destiny’ just one question: Is the game running on PS4? I gots to know please!

A: What we took to E3 were our super-secret dev kits. Those are the hardware tools we’re using to make the game. If you thought that looked pretty, you can totally expect that level of polish on your PS4. The great thing about our new engine is that it lets us squeeze every bit of awesome out of every platform.
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Q: This was my most hyped game to see at E3 and it freaking delivered! I’m just curious about when we’ll see PS3 gameplay? If this game has cross-save, I’ll probly buy a PS3 copy and a PS4 copy. Also, those spaceships that the characters arive on in the beginning? Are those pilotable in realtime? If this is truly open-world then you guys held back soooooooooooooooooooo muchhhhhhhhhhhh at E3 without showing other aspects of gameplay! Why so mysterious? I’m so hyped for this.

A: Our E3 demo was just a sliver of this game. One of the things we wanted to share in our first introduction to Destiny was the shared experiences that will bring different Fireteams together to kick lots of ass. There is so much more about this game that we can’t wait to reveal. Those bombs will drop another time.
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Q: My most anticipated game pf E3 i really like what i saw, My question is how deep is the clan system and the social feature in Destiny?

A: The game is built from the ground up to be more fun when you play it with your friends. Destiny places a deep emphasis on the social aspects of playing an online multuplayer game. While I can’t confirm clan support or the existence of clans at this time, I can tell you that I’ll be playing this game with a clan that I started on Bungie.net back in Halo 2. If you need real estate to start your own clubhouse and recruit people to join your Fireteams, you can start your own private group on our site.
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Q: Not really interested in this game…but it may awaken my interest…I only want to know one thing:…Will Destiny have a decent SP experience?…by decent I mean a well-crafted and long SP experience?….thanks.

A: If by SP you mean Single Player, I can tell you that Destiny will revolve around a rich narrative that is deeper than any story we’ve ever told. While this world will be populated by other players, there is nothing stopping you from charging through and crafting your own adventure unaided by other gamers – although you may find yourself wishing for an ally or two when the Fallen drop a Devil Walker packed with sweet loot in your path.

Edited by joeblow - 7/4/13 at 7:57pm
post #36 of 118
I wonder how they will handle loot. While Defiance did a lot of things wrong, their loot system was great as it would only show my loot on the ground in my game, and my friends would only see their loot. No fighting over who gets what.
post #37 of 118
Quote:
Originally Posted by americangunner View Post

I wonder how they will handle loot. While Defiance did a lot of things wrong, their loot system was great as it would only show my loot on the ground in my game, and my friends would only see their loot. No fighting over who gets what.

I think the loot drops are specific to each player- you only see and take "your" items. I'm 99% sure this was in one of those IGN walkthrough interviews, or one of the PS Blog posts.
post #38 of 118
Thread Starter 
Quote:
Originally Posted by Crash44 View Post

I think the loot drops are specific to each player- you only see and take "your" items. I'm 99% sure this was in one of those IGN walkthrough interviews, or one of the PS Blog posts.

^^^
Yup, you are correct. Found this old interview:
Quote:

Destiny loot system designed to combat thieves, says Bungie
Destiny is an FPS that exists within a persistent online world, so naturally like all MMOs there’s a window for loot thieves to roll and steal the goods from right under your nose. That won’t happen in Destiny, developer Bungie has explained.


Speaking with Polygon, Bungie COO Pete Parsons revealed that Destiny players will have what he referred to as ‘private loot streams’, meaning that drops you earn are yours and yours alone.

How it works in practice is, anything you specifically earn cannot be picked up by other players, and that players won’t be able to pick up objects intended for any character class other than their own.

Parsons also explained that weapons will follow a ranked system in Destiny, and that players will build up an arsenal of increasingly badass firearms as they progress.

Are you glad that loot thieves will be given the boot in Destiny? Let us know below.

Thanks MP1st.
[\quote]
post #39 of 118
Threw the HD vid on my 70" and man, does this one look great for an massive open world game. The sense of scale is definitely there, and I'm surprised at some of the sho-shooing some have made about the graphics.

Maybe I'm just easily impressed, but it looked plenty next Gen to me when taking in consideration of the scale and scope they're going for here. The bot flying around the wall and dynamically lighting up things high and far away was nice too.
post #40 of 118
Quote:
Originally Posted by TyrantII View Post

Threw the HD vid on my 70" and man, does this one look great for an massive open world game. The sense of scale is definitely there, and I'm surprised at some of the sho-shooing some have made about the graphics.

Maybe I'm just easily impressed, but it looked plenty next Gen to me when taking in consideration of the scale and scope they're going for here. The bot flying around the wall and dynamically lighting up things high and far away was nice too.

No, no, no! Havent you been paying attention to the Xbox thread. You clearly don't get it. There has to be a camera! If there's no camera, it's so last gen!

No wait, there were cameras last gen...... Now I don't get it either.
post #41 of 118
The E3 showing impressed me a lot more than the unveil. I like the entire vibe around it, and the visuals aren't bad at all. Hopefully we don't have to wait too deeply into 2014 to play it.
post #42 of 118
This looks amazing too. I think massive scale are the keywords to nextgen this time.
post #43 of 118
Thread Starter 
This may be old to some, but here is the E3 video, but with Developer Commentary. There are some interesting tidbits that they let drop (Colony Ships), but mostly it is a chance to learn a bit about some of the systems that the devs. created that they think are cool.
post #44 of 118
I'm hopeful the space parts are decent. I don't really want a Mass Effect style click to travel. Would love to be able to fly around and battle or have the choice to.
post #45 of 118
Gamescom details:
Quote:
“Destiny features an unprecedented combination of cooperative, competitive, public, and personal activities seamlessly woven into an expansive, persistent online world,” Activision noted, before offering the following bullet points:

Key Features:
Brave New Worlds – Destiny will instantly draw players into a universe of heroes and legends, with worlds and storytelling crafted by Bungie, the creators of Halo – one of the most beloved and critically acclaimed entertainment franchises of all time.

Your Legend – In Destiny you create your own legend as you and your friends venture out into the solar system to reclaim the treasures and secrets lost after the collapse of our Golden Age. Over the course of your adventures you become more powerful, able to wield rare and exotic weapons, gear, and powers.

A Connected Universe – Destiny is more than a disc in a drive, it is a persistent online universe filled with other players. As the story grows and expands over time, so do the destinations you can access, the activities you experience, and the rewards you can earn.

A Social Experience – Destiny’s many destinations will feature areas called Public Spaces where players journeying solo or with friends will seamlessly cross paths with other players and Fireteams, some on similar missions, others engaging in completely different activities.

– Public Events – Contained within some of Destiny’s public spaces are realtime dynamic events that players and Fireteams in the area can choose to engage in. These Public Events are short skirmishes where multiple players work together to defeat their common enemies and collect awesome loot.

Classes: Destiny features three unique classes to choose from, each with their own custom looks and abilities. Players will be able to crush their enemies as a Titan, vanquish foes as a crafty Hunter, or unleash incredible arcane energies on any adversary as a Warlock.

Titan – The first Titans built the Wall, and gave their lives to defend it. Now, you stand in the same high place, steadfast and sure, protecting all who shelter in your shadow. You hail from a long line of heroes, forged from strength and sacrifice. Our enemies may be deadly and merciless, but so are you.
Hunter – Hunters once prowled the wilderness and wastelands, taking big risks for even bigger rewards. You’re no outlaw—at least, not anymore—but making your own luck has always meant bending the rules. Your unique brand of daring and ingenuity is needed now more than ever.
Warlock – Warlocks have long studied the Traveler, mastering some of its arcane energies. Its true purpose still remains a great mystery, but discovering truth has always driven you into the unknown. Now, our enemies are the only thing that stands between you and the lost wonders of our Golden Age.

Adventure Awaits – Personalize and upgrade every aspect of how you look and fight with an expansive combination of armor, weapons, and visual customizations. Take it all with you into every mode, including Destiny’s story, competitive multiplayer, and public combat destinations. Return to The City, Destiny’s third person social space to rearm and repair before going out on your next adventure.
post #46 of 118
Hot, hot, hot action to be enjoyed in this new video documentary:

post #47 of 118
Thread Starter 
Here is an interview with the devs of Bungie from Gamescom (courtesy of Playstation Access):


post #48 of 118
Additional details from a Sony exec about their partnership with Bungie for Destiny:

Quote:
"We’ve carefully selected titles where we feel it’s appropriate to partner with a third party. So Activision, yes, are doing stuff on Call Of Duty with Microsoft," Ryan said. "However, we are partnering with Activision on Destiny. And you know Destiny is a new IP from Bungie and there’s gonna be stuff that is exclusive to the PlayStation SKU for a window of time and there’s gonna be a lot of PlayStation-branded marketing collateral and there’s gonna be PlayStation hardware bundles."
post #49 of 118
Good I'd much rather have Destiny than another steaming pile of COD
Edited by stangfan94 - 9/30/13 at 9:58pm
post #50 of 118
The official box art:


10018672564_22dfbc1003_c.jpg
post #51 of 118
Preorders on Amazon are now indicating eligibility for the beta in early 2014:
Quote:
Pre-order "Destiny" and receive access to the upcoming beta. Beta will be available in early 2014 on the following platforms: PS4 system, PS3 system, Xbox One, and Xbox 360. Limited time only. While beta codes last. Internet connection is required. Amazon will email you your beta access code within 1 business days of you placing your pre-order. Offer valid when shipped and sold by Amazon.com. This offer will be extended to all existing pre-orders. Limited to one per customer order. Amazon reserves the right to change or terminate this promotion at any time. Here's how (restrictions apply)

Order placed...
post #52 of 118
Think I'll put down for this as well. Even without the beta this is a game I'm betting is worthwhile, based on what I've seen and the quality of the dev.. They call it a beta but these things usually end up as server load tests more than anything else. Odds are that the major game play stuff will be locked in at that date, with only minor changes for balance and whatnot. They will also kill a few bugs which is a bonus- no game breaking things on launch. The only problem is that this might interfere with The Division, which also looks very interesting and might be out at the same time?

Too many interesting games FTW.
post #53 of 118
post #54 of 118
I like how diverse the actions are in this FPS. Even though we mostly see it in 3rd person for this trailer, there are some good looking melee, slide, etc. options shown. Overall the game has a nice Star War-sy look to it. Hopefully the final product looks and plays really good.
post #55 of 118
Thread Starter 
I like the fact that we now have a tentative release date: Spring 2014.
post #56 of 118
Interview with Bungie
Quote:
Bungie's first post-Halo project--the shared-world shooter Destiny--doesn't launch until sometime in 2014, but gamers can go hands-on with the new game earlier in the year through its just-announced beta.

It's the first time Bungie is allowing the public to try out the open-ended sci-fi shooter and it's not something the studio takes lightly.

The upcoming Destiny beta, in a number of ways, is being treated like a full product launch, according to Bungie community manager Eric Osborne.

Speaking with GameSpot about the Destiny beta, Osborne outlined Bungie's vision for the "massive undertaking" that is a pre-launch trial. Check out the full conversation below.


You first sent out calls for beta testers in 2010, after Halo: Reach had shipped, and before Destiny was announced. How extensive has your beta testing process been prior to this upcoming public beta?

During our 20th anniversary, we invited a few hundred thousand fans to sign up on Bungie.net, and enroll in our User Research program. Over the past few years, we involved that kick ass collection of core fans through programs ranging from simple online surveys, to full blown onsite studio playtesting.

We've learned a lot about what players expect from a great shooter, and from us, but there's nothing quite like throwing the doors wide open to the public and seeing what people do when you set them off on an epic adventure with their friends.

Bungie obviously has a strong and enviable legacy when it comes to online shooters, but Destiny is something altogether new. How are you preparing to beta test something the parameters of which have not been seen before?

We supported some pretty big, enduring gaming communities over the past decade, but we haven't sat around giving each other high fives these past few years. We went out and recruited some of the most talented and experienced people we could find. We brought in hundreds of fans to play embarrassingly early builds of Destiny in our labs, collecting millions of data points. We've built technology specifically suited to deliver Destiny's core pillars, enabling living worlds that feel like places you visit, filled with great action and adventure that gets your heart pumping, and offering up persistence of character that lets players become legends.

The Destiny beta, in many ways, is being treated like a full product launch. We can't just carve out three competitive multiplayer maps this time around. We'd only be gathering data on one facet of the overall experience--one that is arguably the least resource intensive and most well understood by our team. Destiny demands more.

How will this beta compare to the ones offered for Halo 3 and Halo: Reach?

Our ambition is to build big, rich destinations that players can visit over and over again, to fill them up with great story and moments that they can share with their friends, and to deliver face melting action that leads to treasure, challenge, and discovery. We want to pour all of that secret sauce into the Destiny beta. It's a massive undertaking, but one that we believe will pay huge dividends for us, and for our players.

What goals do you have in place for this beta?

We want to ramp up to a pretty massive scale, prior to launch, on all four shipping platforms. We can, and do, perform a lot of small to large-scale testing, but nothing beats a turbulent sea of gamers smashing up against our code, services, and content. No amount of prediction and intuition can account for the delightfully random human element that will ultimately define Destiny.

Your past betas for Halo have had millions of players. What kind of uptake are you expecting this time, especially considering you're on multiple platforms?

We have achieved some pretty significant scale in the past with our betas, and those experiences have afforded us with a small amount of confidence. So small, in fact, that we're conducting another public beta for Destiny, with the hopes of attracting millions of players again, just to be sure!

What do you think has changed in the online multiplayer space--in terms of technology and/or player expectations--since you shipped Halo: Reach in 2010? And how have you adjusted your processes as a result?

Players have a lot more choices when it comes to online entertainment. They demand richer, shared experiences. With Destiny, our approach has been to focus on how we can create a kick ass game world that offers players a super fun on-demand experience that they can share with friends, no matter their mood or play style.

What kinds of new technologies do you have today that you didn't have in the Halo days to track player behavior? And how will these help assist in data gathering when it's over?

We're fortunate to be building from data analysis bedrock that we first started working on more than 10 years ago with Halo 2. For Destiny, we built out a brand-new User Research team in-house here at the studio. They've not only brought in a lot of experience working in the field, they've been able to shape the tech we've been able to build to support data gathering and analysis.

We're not digging too deeply into the proprietary practices or technology they've built to support Destiny, but we think there's a pretty cool story to be told about how we track and strive to better understand player behavior. They have wonderful toys.

Will the beta be offered on all platforms, current- and next-gen?

The Destiny beta will be available on all four announced platforms--PlayStation 4, PlayStation 3, Xbox One, and Xbox 360. Players can reserve their spot by preordering the game at a participating retailer while supplies last.
post #57 of 118
May have to preorder just for the beta...
post #58 of 118
Amazon may be the best way to pre-order for the Beta. No money down and you can cancel it easily if you change your mind since you are not charged until it shipped.

Here's a FAQ about the pre-order Beta program:
Quote:

Q. What is the Destiny Beta?
Bungie will be conducting a public Beta test of Destiny, including most major modes and activities featured in the game, prior to retail launch.

Q. When is the Destiny Beta?
The Destiny Beta will begin in early 2014. Specific scheduling details will be supplied at a later date.

Q. How do I get a Destiny Beta code?
To gain access to the Destiny Beta, you must pre-order a copy of Destiny from participating retailers.

Time and supplies are limited.

You can pre-order online and find information about participating retailers by visiting the website linked below.

http://www.destinythegame.com/wheretobuy

Q. Where do I redeem my Destiny Beta code?
Go to http://bungie.net/beta and follow the instructions on the page to reserve your spot in the Destiny Beta.

You will be required to log in with a valid Bungie.net account, verify your email address and age, and enter your Destiny Beta code.

Once you have redeemed your Beta code, your account will be approved for Beta access. At a later date, but prior to the Destiny Beta live date in 2014, you will be contacted via your email address, allowed to select your preferred console platform, and given a Destiny Beta download code.

If you do not receive an email, you will also be able to review your Beta status at any time in your Profile / Redeemed Codes.

Q. I’ve already pre-ordered. Where can I locate my Destiny Beta code?
If you pre-ordered on October 1st, 2013 or later, the code is either printed on the receipt, on a flyer you should have received at time of purchase, or sent to you via email through a retail rewards program.

If you pre-ordered on or before September 31st, 2013, your pre-order retailer may have already emailed you your Destiny Beta code. If not, you should contact them directly to receive your code, assuming they are a participating retailer.

The code is 9 digits in the following format: XXX-XXX-XXX

Q. I have questions about my pre-order, billing, or retail purchase. Who do I need to contact?
All questions related to your retail purchase of Destiny should be brought to the attention of your retailer.

Q. My retailer isn’t participating in the Destiny Beta program. How can I get a Destiny Beta code?
You must pre-order from a participating retailer to gain access to the Destiny Beta.

http://www.destinythegame.com/wheretobuy


Q. My code didn’t work! Who should I contact for support?
Please verify that you are entering the correct 9-digit code. If you are receiving an error message, please copy it down, and contact customer support for assistance.

Error codes and information can be obtained during the code redemption process.

Q. Which console platforms can I choose from?
Destiny is officially available for pre-order on PlayStation 4, PlayStation 3, Xbox One, and Xbox 360. The Beta will also support all four platforms. Your Destiny Beta Code will grant you access to one of these platforms.

You will be able to select your preferred platform, prior to the Destiny Beta live date in 2014. Your choice of platform for the Beta is not tied to the platform you have preordered, and you will be able to select your preferred platform prior to generating your Destiny Beta download code.

Q. I own both a PlayStation and an Xbox. Can I claim multiple codes if I want to play the Destiny Beta on multiple console platforms?
Yes. You may claim as many as four Destiny Beta download codes – one for each supported console. Each will require a separate pre-order at a participating retailer.

Q. I can’t read my code, or I’ve lost it! What do I do?
Please contact your retailer directly for support. Bungie cannot reprint retailer codes.

Q. How do I create a Bungie.net Account?
Go to http://bungie.net/beta and follow the instructions. You will need to select from one of four official authentication platforms using a valid email address.

Your account is required to gain entrance in the Destiny Beta, so please use valid information, and never share your personal data with anyone.

Q. How do I update the email address on my Bungie.net account?
Log into http://bungie.net, click on your name in the top right, and choose Settings. Open the Email settings section and update your information. You will need to verify the new email address once you have updated it.

Q. I’ve waited 24 hours for a verification email and have not yet received an email from Bungie. What do I do?
Some email providers may block emails in an effort to reduce unwanted “spam” email. If your email inbox utilizes a spam or junk folder, please check it to determine whether or not your verification email has been inappropriately categorized.

You may also add the email address no-reply@bungie.net to your email address book, and attempt to resent the verification email from the code redemption website.

Q. I am getting the error “Too Many Failed Attempts. You may try again in 24 hours.” What do I do?
For your security, if too many incorrect codes have been entered your account will be locked from entering codes for 24 hours. This lock will be removed automatically after 24 hours after which you can enter codes again. Customer Service will not be able to remove this lock any earlier.
post #59 of 118
I pre-ordered yesterday, Oct. 1 from Amazon.com. The offer they have on their page contains this line:
Quote:
Amazon will email you a code to sign up to receive beta access within 1 business day after you pre-order, starting on October 3, 2013

I expect something by Monday next and will post again either way.
post #60 of 118
Quote:
Originally Posted by Crash44 View Post

I pre-ordered yesterday, Oct. 1 from Amazon.com. The offer they have on their page contains this line:
I expect something by Monday next and will post again either way.

I preordered from Amazon yesterday as well. Code came at 2:00AM today and I redeemed on Bungie's site this morning. I would think you should have it by now.
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