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post #121 of 1154
Quote:
Originally Posted by number1laing View Post

I bet the price of RSX isn't that much different now. There's a reason why companies stop working with Nvidia.

Nvidia is why there hasn't been a die shrink to 22nm yet. Sony wants to combine the Cell and RSX onto one chip and Nvidia isn't working with them. You can bet this is why Sony is building a pure AMD machine this time and having one chip from the outset.

This lack of a reduction is also why there was no price drop with the super slim. The RSX is a lot cheaper to make now, but Sony is not happy with the rate of the price reduction.
post #122 of 1154
Thread Starter 
^^^Interesting, I didn't know that.
Quote:
Originally Posted by Mr. Hanky View Post

Ok, I'll be the old-guard, stick in the mud...I'm a little disappointed the Cell architecture is being abandoned. It seems like the PS4 that has been announced here is just a next-gen Xbox. The whole exotic and unique machinery mystique has gone out the window (something that appealed to me about Sony's consoles).

That said, I totally "get it" that developers will be very happy designing software to a familiar x86 platform. Gameplay is what it is all about in the end, but there will always still be a little part of me that will miss the specter of the visionary, out-of-the-box style approach to hardware. This coming generation of game consoles, I will really have to wonder what is the difference of getting the new Xbox or new Playstation, because I really don't see one at this point (other than my being more familiar and comfortable with Sony UI themes at this point, but that is a pretty mindless reason to prefer one over another). Who knows...I might just be at that age where I am just fundamentally weening off the videogaming scene entirely (not out of scorn, but just disinterest and sheer lack of participation as of late, on my part).

It would be more accurate to say that all next gen machines will be PC-like in architecture rather than just one like the current gen, but you are right - the design of the PS4 was mainly done as a way to appease developers. By honoring engineers who go their own path in creating new tech toys, Ken Kutaragi would salute your post. smile.gif
post #123 of 1154
It's not just to help out developers, it's how the entire computing industry is going.

We are reaching a point where even simple, cheap, low-power chips can do pretty much everything a customer asks of them. The differentiation isn't on hardware anymore except in very specialized cases (gaming, 3D rendering, computation). It's on software.
post #124 of 1154
Thread Starter 

New interview with a Sony exec below. It looks like there will eventually be a subscription model in place to access "thousands" of games:

 

Quote:

Sony's PlayStation 4 launch event on Wednesday has drawn excitement, criticism and curiosity from the gaming community. While some were intrigued by the company's vision of a powerful PC-like console at the centre of a broad range of connected devices, others were frustrated by the lack of a physical product reveal, and by the familiar range of games on offer.

Stage-managing the development and roll-out of the console is Shuhei Yoshida, Sony's head of worldwide studios. A vital cog in the PlayStation R&D machine since the very beginning, Yoshida is a passionate gamer and habitual tweeter, providing a human face to the corporate edifice that is Sony.

I got chance to talk to him on Thursday, in his last interview of the day before returning from New York to Tokyo. Here's what he had to say.

 

During the conference on Wednesday, Andrew House [Group CEO of Sony Computer Entertainment] talked about how the PS4 was designed in conjunction with developers. This reminded me of PlayStation 1 and how Sony went around the world visiting studios and gathering opinions. Were you consciously returning to that way of doing things?

It's interesting you ask that – and yes, when you look at it that way, we did a similar thing to when we made PS1. We kind of stopped doing that in later years, but this time, we made a conscious decision. Kaz Hirai instructed our development studio to be part of the hardware and platform group for PS4 and PS Vita in 2008. And also SCEI brought in Mark Cerny – who has been our longest partner, all the way back to the Crash Bandicoot days – as the system architect for PS4. He has had some part in the PS Vita development as well.

The initial brief from Kaz was, take the ideas and desire from game developers both internally and externally to create the new hardware. Yes, in retrospect, that is similar to our approach with PlayStation 1.
 
 
What were the fundamental things that developers were asking for? From chatting to a few studios it seems social connectivity was a key element, but then the PC-like architecture has also been mentioned… Were these the two most common requests?

Yes, I can say that. Development on PS3 was very hard because of the unique architecture, so we made the decision use a more popular architectures so developers would be able to use the same tools and engines, and make a seamless move to PS4 – that was a big focus. They also wanted a larger amount of system memory as well!

Connectivity was a big area, both between players and between devices. Developers are very far ahead in thinking how they can use different platforms and social network services with console games – we thought yes, that's what we want to do as well. These things can be done on the game side, but as with any other network features, gamers don't want to have to set-up lots of different accounts when they play different games. We wanted to provide these features from the system side so that people only have to download the application once, allowing them to connect their iOS and Android handsets to PS4. It's an additional option for developers to create their own dedicated applications on these devices, but I expect more developers will choose to use our app as it's so easy.
 
 
It was interesting to see the indie game designer Jonathan Blow on stage at your event. How important is it to you to support smaller studios?
 
I believe it's very important for the platform to have a wide variety of developers making things that are unique and creative. We're shifting our platform more and more to the digital side – PS4 will be similar to PS Vita in that every game will be available as a digital download, and some will also be available as a disc. The Witness will be a digital release and because of the flexibility of the digital distribution scheme, we can have more small games that might be free or available for a couple of dollars, or different services like free-to-play or subscription models.
 

On that subject, I really expected you to announce a "Spotify for games"-type service, allowing gamers to sign up and pay a monthly fee to access as many titles as they like. Is that something we can look forward to?

As more and more services and contents become available digitally, we'll have more of an option to create attractive packages. So hypothetically we can look at different models – like a cable TV company. We could have gold, silver or platinum levels of membership, something like that. We can do subscription services when we have more content – especially now that we have the Gaikai technology available. With one subscription you have access to thousands of games – that's our dream.
 

What are you hoping to see from developers for launch?

From the first-party standpoint we want to have titles that show the unique capabilities of the hardware – that's part of our remit. In terms of the number of titles, we don't control third-party publishers, but they've been working on PS4 games for a long time. I expect many games – that's what we hear from our external development teams! It's not our role to pile on lots more titles.
 

How do you think developers will embrace your five guiding principles of PS4 gaming?

These five key principles were the things that developers wanted – they're avid gamers too. They want simplicity and immediacy – it gets frustrating if you have an hour to play and have to spend half of that updating your game. We want to eliminate all of that. Our internal teams are the harshest critics of what we do – so we made immediacy the focus.

 
Some pundits say that consoles are dead or dying, that there's no need for dedicated games machines when we have smart TVs and tablets. How do you answer that?

They need headlines! And they want us to say "no, consoles are important" so they can write more stories! Seriously, unless we show something unique and amazing, consumers won't be interested in dedicated hardware because they can play on devices they already own. So if the experience on PS4 is not greater than tablet, why bother? It's our responsibility to provide that, with the hardware and system features as well as game development. The game experience is not just playing, it's talking about games, it's watching other people play - that's all part of the enjoyment and we wanted to make that easier. It's like Media Molecule said – they want to make creativity easy for everyone. well, in the same way, we want to make sharing great moments of gameplay easier.
 
 
Sony has been criticised for not actually showing the PlayStation 4 at the launch event. Was this because you wanted to save something for E3 or because you still have six different prototypes on your desk and can't decide between them?
 
[Laughs] We have not finalised the hardware yet and decided not to try to get it finished in time. Also, it's a long time from February to launch, we have to design our communication in phases. Our focus here was to show some games and talk about the key principles – we wanted to save the unveiling of the actual console.
 

But is the design of the final console important to Sony? Is it a major consideration?

I think if you asked different people within our company that question, you would get different answers! I was criticised when I said, why bother show the case? Who cares? Some said I was disrespecting people's curiosity – I apologise for that. But as a game developer, I'm much more into how the games work, and the controller is crucial for us developers – without the input device we can't make games of the best quality. A box is a box to us! But yes, I appreciate that it's symbolic, people want a games console to look good so they can be proud of owning it and of course our hardware design team are working hard on that.
 
 
This whole idea of removing the barriers to content seems to be a vital one. People can just switch on a TV and watch a programme, but deciding to play a game can be an arduous process of finding it, downloading it, downloading updates … Do you think that can all be consigned to the past?
 
Absolutely. Yes. I find myself spending more time playing Vita games and I think part of the reason for that is it's immediate. I can stop at any time without quitting and it's instantaneous to start again. I don't have to quit out or reboot. It's wonderful. That's one part of immediacy – the other is waiting for downloads. That's ridiculous, that's crazy! We want to get out of this madness with PlayStation 4. The games are big, they're 50GB; download isn't instantaneous. So we're making purchase available from any device, so when you're at work, you can spend a couple of moments looking at PlayStation Store and choosing a game, and straight away it starts to download at home. It may take a couple of hours but that's okay because you're still at work.

Also, similarly to progressive download on some movie services, you don't have to wait for all the data to download before you start playing. Once you have the minimum amount of data downloaded you can begin the game, and while you play, the remaining data downloads. It takes some engineering input from developers so we're talking to the community. We're evangelising it.
 

We've seen a lot of familiar brands – it seems that shoot-'em-ups and driving games are still dominating. But I love games like Journey and Tokyo Jungle – how important is it that you ensure developers can explore offbeat concepts?
 
I love these kinds of games! My top three favourite games last year were Journey, Tokyo Jungle and Sound Shapes. They're wonderful games. I spend lots of times tweeting about these games – I wish more people knew about them! What we're doing with PS4 is we're trying to serve the right content to the right people. So Sound Shapes and Tokyo Jungle might not be for everyone, but there are certain people who love those types of games – once we know you like games like Tokyo Jungle, when a game like that comes out, we can push it onto your main screen, and suggest you try it – that's what we mean by personalisation. We want more games like this on PSN, but these games have to reach the right people in order to be successful. We want to use our network services to achieve that.
 
 
If you need any ideas for Tokyo Jungle 2, I have a lot.

(Laughs) Well you know, the beauty of these games is that we never make sequels – there will be no Journey 2, I don't think. These developers tend to want to do new things.
 
 
In a year's time, what will the PS4 gaming experience look like?

In a couple of years I'd like to be playing PS4 games on all my devices, with the main experience on the big screen, and smaller sections on mobile screens … It will all be connected.
post #125 of 1154
Seems they muddled yet again the distinction between the specs and the what the hardware is going to look like. I was under the impression that the hardware was locked, they just don't have a box to show yet. This again gave them some wiggle room on the actual specs.

If they announced specs and they change (say going from 8-6GB RAM), there's going to be horrible blow back. Hopefully they didn't shoot their wad too soon, because they'll get ripped apart if that is the case.
post #126 of 1154
Quote:
Originally Posted by number1laing View Post

It's not just to help out developers, it's how the entire computing industry is going.

We are reaching a point where even simple, cheap, low-power chips can do pretty much everything a customer asks of them. The differentiation isn't on hardware anymore except in very specialized cases (gaming, 3D rendering, computation). It's on software.
The differentiation isn't really in software anymore. It's in services, systems, and networks. That's as true in the games industry as in any other aspect of technology, media, and communications. The fact that PC and console hardware are rapidly converging is a sign that the emphasis is no longer hardware. And the fact that more developers and publishers are aiming for wider distribution across platforms is a sign that the emphasis is no longer software. It's about competing network services.

The similar hardware reflects that IMO. Just look at phones. Same principle.
Edited by confidenceman - 2/23/13 at 11:04am
post #127 of 1154
Quote:
Originally Posted by joeblow View Post

^^^Interesting, I didn't know that.
It would be more accurate to say that all next gen machines will be PC-like in architecture rather than just one like the current gen, but you are right - the design of the PS4 was mainly done as a way to appease developers. By honoring engineers who go their own path in creating new tech toys, Ken Kutaragi would salute your post. smile.gif

Thank you for not going too hard on me. smile.gif
post #128 of 1154
My guess is that cooling is the reason we don't have a final design yet. They need to balance proper cooling with wasted space (that would add costs to the unit) Odds are they won't know until they get the first prototypes of the final APU.
post #129 of 1154
Quote:
Originally Posted by PENDRAG0ON View Post

My guess is that cooling is the reason we don't have a final design yet. They need to balance proper cooling with wasted space (that would add costs to the unit) Odds are they won't know until they get the first prototypes of the final APU.
Hmm. I haven't been following the development of APU design. Do they run substantially hotter than either CPUs or GPUs? Seems like it would be potentially easier to manage cooling--in terms of physical design of the console--with just the one chip.
post #130 of 1154
Quote:
Originally Posted by confidenceman View Post

Hmm. I haven't been following the development of APU design. Do they run substantially hotter than either CPUs or GPUs? Seems like it would be potentially easier to manage cooling--in terms of physical design of the console--with just the one chip.

AMD chips in general run hot. APUs have the CPU and GPU on the same chip, but the GPU and CPU going on this APU are much beefier than the average APU. (well, the CPU is clocked much lower according to the leaks. 8 core 1.6ghz vs 4 core 4.0ghz)

There are probably a few cooling issues with the design they want to use.
post #131 of 1154
Quote:
Originally Posted by Mr. Hanky View Post

Ok, I'll be the old-guard, stick in the mud...I'm a little disappointed the Cell architecture is being abandoned. It seems like the PS4 that has been announced here is just a next-gen Xbox. The whole exotic and unique machinery mystique has gone out the window (something that appealed to me about Sony's consoles).

That said, I totally "get it" that developers will be very happy designing software to a familiar x86 platform. Gameplay is what it is all about in the end, but there will always still be a little part of me that will miss the specter of the visionary, out-of-the-box style approach to hardware.

I feel similarly. People described the PS3 as a supercomputer for the home, and in a sense they were right. Remember the Folding@Home project? Here was a game console powerful enough that biomedical researchers were eager to borrow it in their fight against cancer. There was a time when there were six times as many active donors running Windows as there were running PS3s, but the PS3 group's contribution to the project was five times that of the Windows group.

It was a bold decision on Sony's part to use the Cell; maybe it wasn't wise, but I definitely felt a "wow" factor. Sony's decision to give the PS4 a lot of RAM is probably a smarter move in business terms, and I hope it pays off, but it's not nearly as cool.
post #132 of 1154
Quote:
Originally Posted by PENDRAG0ON View Post

AMD chips in general run hot. APUs have the CPU and GPU on the same chip, but the GPU and CPU going on this APU are much beefier than the average APU. (well, the CPU is clocked much lower according to the leaks. 8 core 1.6ghz vs 4 core 4.0ghz)

There are probably a few cooling issues with the design they want to use.

I agree, and I think that what they've said is a good sign that they have learned from past mistakes. While the YLOD wasn't anywhere near as widespread as the RROD was on the initial 360 console, I think it was still substantial enough that Sony is taking the time to test out their designs to ensure adequate cooling on the final product.
post #133 of 1154
Thread Starter 
The fact that the CPU and GPU are on the same die is huge when it comes to lowering potential heat. The same is true for going with 8 low-power cores as opposed to 2-4 higher-powered cores. Also remember that there has been talk that the PS4 can shut down unused cores (i.e., when watching movies or playing simple games) which keeps the unit cooler as well. All signs point towards a temperature stabilized console on day one when compared to the PS3, but we won't know for sure until we hear about the cooling solution.
post #134 of 1154
Quote:
Originally Posted by confidenceman View Post

Hmm. I haven't been following the development of APU design. Do they run substantially hotter than either CPUs or GPUs? Seems like it would be potentially easier to manage cooling--in terms of physical design of the console--with just the one chip.

The thing about these APU designs is they're also ultra-low wattage. Lower wattage means lower heat. I've also read that the individual cores can essentially go into standby mode when not needed, also reducing heat. I'm sure that's the reason, among getting factories in line for the retail production, but I expect the system to run a good bit cooler than the Phat PS3 (probably along the lines of the slim).

Quote:
Originally Posted by TedSeattle View Post

I feel similarly. People described the PS3 as a supercomputer for the home, and in a sense they were right. Remember the Folding@Home project? Here was a game console powerful enough that biomedical researchers were eager to borrow it in their fight against cancer. There was a time when there were six times as many active donors running Windows as there were running PS3s, but the PS3 group's contribution to the project was five times that of the Windows group.

It was a bold decision on Sony's part to use the Cell; maybe it wasn't wise, but I definitely felt a "wow" factor. Sony's decision to give the PS4 a lot of RAM is probably a smarter move in business terms, and I hope it pays off, but it's not nearly as cool.

Yup, but GPUs running general purpose code quickly overtook that. The PS4's GPU is set up the same way as those, and can offload code calcs from the CPU when needed, physics being the one that talked abut in the presentation.
post #135 of 1154
A 5800k APU uses about 100w The Phat used 180w and the slim uses 80w (super slim uses 70w due to the lack of a die shrink)

The PS4 APU should use less than 100w if they can hit 22nm out of the gate. (current APU tech uses 32nm) With the GPU looking to be based on a mobile chip, that helps the heat issue. The CPU being clocked low also helps. If heat proves to not be as big of a deal as it could be, they may clock the CPU higher than 1.6ghz. (they may do this anyway just to have one up on Microsoft in every category)

Sony may choose to go for a slim form factor if they can keep the heat low. A console as slim as the current super slim may be possible.
post #136 of 1154
Quote:
Originally Posted by PENDRAG0ON View Post

A 5800k APU uses about 100w The Phat used 180w and the slim uses 80w (super slim uses 70w due to the lack of a die shrink)

The PS4 APU should use less than 100w if they can hit 22nm out of the gate. (current APU tech uses 32nm) With the GPU looking to be based on a mobile chip, that helps the heat issue. The CPU being clocked low also helps. If heat proves to not be as big of a deal as it could be, they may clock the CPU higher than 1.6ghz. (they may do this anyway just to have one up on Microsoft in every category)

Sony may choose to go for a slim form factor if they can keep the heat low. A console as slim as the current super slim may be possible.

I'd be surprised if its any bigger than the slim or 360S - the specs don't warrant anything bigger, all the real heat is coming from a single chip that doesn't even draw that much juice. 7 years between consoles means they basically get to skip straight to the redesign.
post #137 of 1154
Quote:
Originally Posted by bd2003 View Post

I'd be surprised if its any bigger than the slim or 360S - the specs don't warrant anything bigger, all the real heat is coming from a single chip that doesn't even draw that much juice. 7 years between consoles means they basically get to skip straight to the redesign.
Isn't the video processing (for things like spectating and recording) done by a separate chip? That could increase the overall ambient temp, no?
post #138 of 1154
Quote:
Originally Posted by confidenceman View Post

Isn't the video processing (for things like spectating and recording) done by a separate chip? That could increase the overall ambient temp, no?

The Wii U has a similar chip for the gamepad streaming. (and all OS functions for that matter) Though it is built into the GPU. It won't add much heat.
post #139 of 1154
Quote:
Originally Posted by confidenceman View Post

Isn't the video processing (for things like spectating and recording) done by a separate chip? That could increase the overall ambient temp, no?

Nah, even though video encoding brings even a general purpose CPU to its knees, the video encoding is just going to be a fixed function block on a low power ARM chip. Probably burns a watt or two at most and barely gets warm to the touch.
post #140 of 1154
Sounds like good news then for hardware reliability. I'm still going to give it a good while to make sure, though. I'll let you all jump in first.
post #141 of 1154
Quote:
Originally Posted by confidenceman View Post

Sounds like good news then for hardware reliability. I'm still going to give it a good while to make sure, though. I'll let you all jump in first.

Nintendo is the only console maker that truly seems to put out reliable systems, which is why I bought a Wii U at launch. Sony and Microsoft have too much of a history of hardware failure for me to risk buying one at launch, but I may bite if the games are just that good.
post #142 of 1154
Maybe that is because Nintendo doesn't push there hardware as far as Sony and MS. The Wii launched a year after the 360 but was probably close to 2 generations behind the 360 and PS3 hardware wise, it wasn't even close. Same thing is already happening this time, when the next Xbox and PS4 launch later this year, the Wii U will be a generation behind again, if not more. The Wii U is just barely more powerful then the 360 so, it's easier to make more reliable hardware when you use 5 year old tech, were the bugs and heat issues have been worked out years ago. Sony and MS are pushing the tech forward much more, using brand new components, and have to work these issues out as the go.

Not saying Nintendo's way is wrong, just different. I'm a little bias though because Nintendo hasn't wow'd me since the GameCube. I see the Wii U as nothing more then a gimmick and an extremely "late to the party" current gen console.
post #143 of 1154
Quote:
Originally Posted by rolltide1017 View Post

Maybe that is because Nintendo doesn't push there hardware as far as Sony and MS. The Wii launched a year after the 360 but was probably close to 2 generations behind the 360 and PS3 hardware wise, it wasn't even close. Same thing is already happening this time, when the next Xbox and PS4 launch later this year, the Wii U will be a generation behind again, if not more. The Wii U is just barely more powerful then the 360 so, it's easier to make more reliable hardware when you use 5 year old tech, were the bugs and heat issues have been worked out years ago. Sony and MS are pushing the tech forward much more, using brand new components, and have to work these issues out as the go.

Not saying Nintendo's way is wrong, just different. I'm a little bias though because Nintendo hasn't wow'd me since the GameCube. I see the Wii U as nothing more then a gimmick and an extremely "late to the party" current gen console.

Generation is a measure of time, not power. Nintendo has chosen the path of hardware that punches above it's weight and cost while keeping power draw low. The Wii U is 2x the power of current systems at half the power draw. The PS4 is looking to be 6-8x better than the current systems in raw power, so there won't be a major gap this time in power. The Wii U's lack of RAM will be the biggest limit on multiplatforms once 360 and PS3 versions stop getting made.

The Gamecube was impressive. $199, profitable from day one, kept up with the much more expensive Xbox every step of the way. Metroid Prime 1 is still impressive to this day. 480p 60fps and one of the most graphically impressive games of the generation.

Sony and Microsoft are both taking the same route this time, using proven tech to reduce cost and risk while not making quite as big of a leap in power. Nintendo's success has taught them a lesson it seems. Exotic tech cost Microsoft and Sony dearly last gen.
post #144 of 1154
I don't buy this Wii U is 2x more powerful then the PS3/360. I've seen the specs and read a number of tech websites that have said it is more powerful but not enough to make a real difference in real world applications. When game developers start really using the 8GB of ram in the PS4, the gap will become pretty obvious. It may not be as big a gap as the Wii was but, it will be pretty obvious. Nintendo fans are trying hard to convince everyone that the Wii U is a next gen console but, I ain't buying it. The Wii U basiclly brings the Wii into the same arena as the PS3/360; the PS4/next Xbox will run circles around it.

Now, maybe Nintendo is better at building more reliable hardware but, I still say it is because they are not pushing the envelop as far as Sony and MS.
post #145 of 1154
I Highly doubt the Wii U is twice better than PS3/360, I'll buy it when I see games actually showing it's that much better. At best it's on par with current gen consoles, PS4 and the next Microsoft will piss all over it in terms of raw power for sure.
post #146 of 1154
I also do not agree that the wii u is more powerful than the ps3!
post #147 of 1154
credit card in hand... ready to buy
post #148 of 1154
Quote:
Originally Posted by metallicaband View Post

I Highly doubt the Wii U is twice better than PS3/360, I'll buy it when I see games actually showing it's that much better. At best it's on par with current gen consoles, PS4 and the next Microsoft will piss all over it in terms of raw power for sure.

I have read the breakdowns of the GPU and CPU (something no tech site has properly reported on, Digital Foundry was blasted for the 100% inaccurate breakdown they did just to validate their prelaunch predictions) 2x the power of the 360 is what we are looking at for the Wii U.

The reason no games so far have shown an increase is twofold.

1. Final devkits did not ship out until 4 months before the games had to be gold and ready to print. Not much time for optimizing and debug work for these small teams doing the ports.

2. Most multiplatform games were simply the 360 code dumped onto the system with minor tweaks. (both systems use very similar architecture) There wasn't much they could do in the few short months prior to launch with final hardware and incomplete debug tools.

Need for Speed Most Wanted is going to be the first port that shows what the Wii U can do. Criterion is porting the PC version over and is taking the time to actually improve some things over the PC version. So far everything they have shown puts the 360 and PS3 versions to shame. You can read about it in the Wii U thread.
post #149 of 1154
Even at 2x the 360 it's still much closer to current gen. That basically puts it where the Wii was this gen, not even in the same ballpark as what's coming up. Ports aren't going to happen, not with 1/4 the ram. If the PS4 stuck to 4GB, and games targeted that, then maybe they could squeeze it down to 2GB.....but they're not going to completely compromise next gen games for the Wii U. It's going to live and die by its exclusives, which so far have been kind of lame. Maybe they'll get their mojo back eventually.
post #150 of 1154
The 360 was 20x the Wii. The PS4 isn't even 10x the 360. The gap is nothing compared to what it was. We are looking at a very close race in power this gen, much like we did in the PS2 era. With the PS4 and 720 targeting 1080p while the Wii U targets 720p, you waste a good bit of that lead on resolution alone.

RAM is the only real limit on Wii U versions of games, and even then it is only a factor once games stop being made for the 360 and PS3. That won't happen for several years as it is cheaper to make a 360 game and port it everywhere else.
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