I'm wondering, as we're in uncharted waters. PS360 games are still very expensive to dev, and getting games up and running on the new consoles (and porting to PC) is going to be relatively simple and cost effective. Downgrading them to get them to both run on the old consoles architecture, and also fit in their RAM limitations is going to be pricey.
Honestly, I expect the "old" generation to die much more quickly this time around, Unless it becomes much more easy to make those conversions. Especially as consumer expectations have increased exponentially for what is a good game, vs what is not; you just can't release shovelware and expect it to be worth it like the PS2/XBox days where it was very easy to create much simpler games that people felt were good enough.
I guess well see, but it's well known Nintendo already is having major issue with 3rd party developers yet again. Add in developer aversion to the costs of Power PC development...