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PlayStation 4 - Page 8

post #211 of 2805
Quote:
Originally Posted by TyrantII View Post

Right? Whom are the suckers still buying lots of games day and date 1? Especially when 2 months later they're discounted at least 30%, and several later you can grab the GOTY with most or all DLC?

I say let them subsidize if they can't wait. Means more games for me.

Quote:
Originally Posted by joeblow View Post

Waiting does have awesome benefits. Bugs are worked out, price is cheaper, and more extra content. Plowing through one's backlog and/or waiting for a sale makes this easier. Thanks for the EA info shadowlock.

This way works great for single player campaign style games. This way does not work very well at all for FPS where multiplayer is the focus. If you wait that long, everybody else knows the maps like the back of their hand and you are essentially a bullet sponge that helps twink opposing players K/D ratio. Plus, you're just probably not going to have a lot of fun with it until you REALLY cut your teeth on it the hard way.

Nothing like jumping into a game where pretty much everybody is on the same page tactical wise.
post #212 of 2805
Thread Starter 
I see what you're saying. I skipped pretty much all online competitive FPS modes on console this gen because I don't like aiming with the analog stick in them.

But for a fighting game that I want to play online I'll spend the money day one. Namco was awesome in that all of their Tekken Tag character and stage DLC releases were 100% free (only cosmetic DLC content like music tracks had a price). I snubbed SFxTekken because of Capcom's approach to DLC.
post #213 of 2805
Quote:
Originally Posted by s1njin View Post


This way works great for single player campaign style games. This way does not work very well at all for FPS where multiplayer is the focus. If you wait that long, everybody else knows the maps like the back of their hand and you are essentially a bullet sponge that helps twink opposing players K/D ratio. Plus, you're just probably not going to have a lot of fun with it until you REALLY cut your teeth on it the hard way.

Nothing like jumping into a game where pretty much everybody is on the same page tactical wise.

Eh..

As long as your not obsessed with kdr or stat tracking, its not really an issue. I put down BF3 at level 14 and was able to get back into it fine in 3 weeks.

That is unless a game is horribly unbalanced and just screws over noobs with bs via a poor upgrade and unlock system. But why waste your time on those games when theres so many better options out there?
post #214 of 2805
Quote:
Originally Posted by s1njin View Post

This way works great for single player campaign style games. This way does not work very well at all for FPS where multiplayer is the focus. If you wait that long, everybody else knows the maps like the back of their hand and you are essentially a bullet sponge that helps twink opposing players K/D ratio. Plus, you're just probably not going to have a lot of fun with it until you REALLY cut your teeth on it the hard way.

Nothing like jumping into a game where pretty much everybody is on the same page tactical wise.
You're right. But the value proposition for competitive multiplayer FPS games is completely different. Those games are expensive in all kinds of ways. There's more DLC you pretty much have to buy into. Pre-orders often grant early access (and therefore a potential competitive advantage). Day 1 purchases are important for the same reason. And once the online population dies out, the game is almost worthless. Not to mention the evil Online Passes, or the huge amount of money these games generate for Microsoft through XBL subs--which in turn gets passed to publishers in the form of timed exclusives for DLC.

There's a reason the big publishers all want a big successful online multiplayer FPS. They make ****-tons of cash. And it's not just because they're popular. They have very focused and lucrative economies.
Edited by confidenceman - 2/27/13 at 9:19am
post #215 of 2805
post #216 of 2805
Thread Starter 
The website made up that conclusion in the title themselves; reading through it, AMD claims no such thing. In fact, they specifically say that the PS4 APU is their most advanced and isn't offered anywhere else.

Sure, some tech features in the PS4 will be part of their future offerings but in trolling for hits, this website makes it seem that there will be simple cut 'n paste of the PS4 innards for PCs.
Edited by joeblow - 2/27/13 at 2:16pm
post #217 of 2805
Quote:
Originally Posted by metallicaband View Post

Even though I'm very much against piracy, it's very tempting to join the dark side against companies that are getting too greedy, e.g Capcom, releasing Street Fighter X Tekken with 12 DLC exclusive characters right on the disc but locked and charging full price for the game, I mean who the **** do you think you are to do that? (I'm a competitive SF4 player and a lot of people in the scene feel the same way).
I know how you feel. I'm a huge Tiger Woods fan and I use to buy it every year. Now I buy it every other year because it cost almost $120 to get the game and all the DLC courses.
post #218 of 2805
Thread Starter 
Sony Online Entertainment and the PS4... a gamer speculates with this video:


post #219 of 2805
From AVS's frontpage:
Quote:
Here's a rather exciting bit of home theater-related news: In an interview with The Verge, Sony Electronics President Phil Molyneux said the recently announced PlayStation 4 will support Sony's 4K movie-download service, which is expected to go online this summer. Molyneux indicated that typical movie titles would be over 100GB in size, so taking advantage of 4K content will require a decent broadband connection and a high data limit. With file sizes that large, the quality promises to exceed anything available on Blu-ray today, but for many users a download of that size could take hours. Molyneux was non-committal about the future of Blu-ray, mentioning that the whole world is moving toward downloads.
post #220 of 2805
Thread Starter 
500 TB PS4 hardrive confirmed.
post #221 of 2805
Quote:
Originally Posted by joeblow View Post

500 TB

Are you sure that's TB and not GB? eek.gif
post #222 of 2805
Thread Starter 
500 GB? That's speaking in the past tense. Focus on the future if you want a library of 4K movies. cool.gif
post #223 of 2805
Considering that 4K is currently only for a rare breed of consumer anyway, I don't think bandwidth would be much of an issue at this point. It's a niche feature for a niche audience. It probably costs Sony next to nothing to add support for it, and it adds a bullet point for the tech-heads.

HD caught on thanks in large part to HD and digital broadcast. But we're a long ways off from being able to support 4K broadcast (in the US, at least). There will have to be some major infrastructural changes before (or if) that happens. It's only relevant or possible in Japan and parts of Europe.
Edited by confidenceman - 3/1/13 at 9:29am
post #224 of 2805
Interesting bit about the upcoming PS4 version of Watch Dogs - it will be a PC port.

Could lead platform development for next-gen console games now be the PC? confused.gif
post #225 of 2805
Quote:
Originally Posted by DaverJ View Post

Interesting bit about the upcoming PS4 version of Watch Dogs - it will be a PC port.

Could lead platform development for next-gen console games now be the PC? confused.gif
Yes, but not in the way that you mean. The whole point of the PC-based hardware architecture was to keep development costs low, facilitate multiplatform development, and improve functionality for non-gaming applications. So, in that sense, "PC" is the lead platform, but it really only affects the development cycle, not consumer releases. Because that doesn't mean PC versions will necessarily be the lead releases, best releases, or even released at all. It really just affects development.

That said, more and more of the so-called "core" is switching to PC these days, so more publishers are targetting PC now than over the past 5-10 years. That trend is likely to continue. I've said this before, but I think this next generation is going to see the closest thing to "parity" we've ever seen across all high-end platforms (PS4, PC, and 720).
post #226 of 2805
AC IV also coming to next gen consoles October 29th.

Well, if that's true, then the PS4 must be out on or before that date. That would be cool with me.
post #227 of 2805
Quote:
Originally Posted by blklightning View Post

AC IV also coming to next gen consoles October 29th.

Well, if that's true, then the PS4 must be out on or before that date. That would be cool with me.

So far we only know AC-IV is coming to the PS3, 360, and WiiU on Oct. 29: http://www.ign.com/articles/2013/02/28/assassins-creed-iv-black-flag-confirmed-box-art-revealed
Where have you seen it confirmed for the PS4 on that date?
post #228 of 2805
On Joystiq, they say the announcement text is "also coming to next-gen consoles." That could easily mean it's coming out for those consoles at a later date.
post #229 of 2805
Quote:
Originally Posted by confidenceman View Post

Considering that 4K is currently only for a rare breed of consumer anyway, I don't think bandwidth would be much of an issue at this point. It's a niche feature for a niche audience. It probably costs Sony next to nothing to add support for it, and it adds a bullet point for the tech-heads.

HD caught on thanks in large part to HD and digital broadcast. But we're a long ways off from being able to support 4K broadcast (in the US, at least). There will have to be some major infrastructural changes before (or if) that happens. It's only relevant or possible in Japan and parts of Europe.

It also bolsters Sonys position (among others) in the coming war with traditional content providers as new digital content providers.

ISP's are mainly Cable Companies in US and they see the writing on the wall (and the effects digital distribution has had on the music and movie industries). Data caps are not to help network preformance, but a plausible deniability argument for them. They really want to kill digital, al la cart systems that threaten their tradition business models.
post #230 of 2805
Quote:
Originally Posted by DaverJ View Post

Interesting bit about the upcoming PS4 version of Watch Dogs - it will be a PC port.

Could lead platform development for next-gen console games now be the PC? confused.gif

There's honestly not going to be much of a distinction anymore, as they're all X86. There is no real lead platform anymore, just optimization.

PS4 will be using PSGL and LibGCM API's again most likely since DX is fused to MS operating systems, so some code will need to be changed from MS/PC ports. But it's a hell of a lot less, and a hell of a lot easier. As long as Sony keeps their API's optimized, there's really going to be no difference on a lead platform.

Still, lets hope Dev's don;t get lazy and just dump their code into all three environments and call it a day.
post #231 of 2805
Quote:
Originally Posted by DaverJ View Post

Interesting bit about the upcoming PS4 version of Watch Dogs - it will be a PC port.

Could lead platform development for next-gen console games now be the PC? confused.gif

We can only hope.
post #232 of 2805
I want the developers to get the absolute best out of the next gen consoles and I don't see making PCs the lead development platform will help reaching such goal. I honestly highly doubt such thing will happen, except for a few genres that PCs are known to excel at (such as MMOs and RTS), consoles dominate with the rest of genres and specially exclusives.
post #233 of 2805
Short "greatest hits" of all the E3 PS4 vids:

post #234 of 2805
Quote:
Originally Posted by metallicaband View Post

I want the developers to get the absolute best out of the next gen consoles and I don't see making PCs the lead development platform will help reaching such goal. I honestly highly doubt such thing will happen, except for a few genres that PCs are known to excel at (such as MMOs and RTS), consoles dominate with the rest of genres and specially exclusives.

Why not? You develop for the most powerful platform and go from there. From everything we've read anyway these are essentially pcs in disguise anyway so I'm not sure what the issue would be.
post #235 of 2805
Quote:
Originally Posted by pcweber111 View Post

Why not? You develop for the most powerful platform and go from there. From everything we've read anyway these are essentially pcs in disguise anyway so I'm not sure what the issue would be.
PC development right now doesn't take full advantage of the available hardware (e.g mid range stuff like the 660ti or 7850, top range 7970 or gtx 680..etc and the different CPUs of course) because the options out there are way too much for developers to focus on and fully unlock, so obviously they won't be able to get the best out of every rig combination.

Consoles are different, they'll be using the exact same hardware for the next 4-7 years, if developers focus on it, they will pretty much fully unlock what it can do as time progresses and will only make the development more efficient for their future titles on the same console, just like what happened in the previous generations and I'm sure will happen with upcoming as well, most blockbuster games main audience are on the consoles, not PC.
post #236 of 2805
Will the PS4 use the navigation controllers ? It appears they use the regular move, but unsure about the navigation controller...
post #237 of 2805
Quote:
Originally Posted by TyrantII View Post

Still, lets hope Dev's don;t get lazy and just dump their code into all three environments and call it a day.
Some will, some won't. But because it will now be possible, you can bet it will definitely happen. It's not laziness, but simply a matter of economics (minimize costs and maximize profits).

It will be easier than ever to just do a lowest-common denominator version that works for all three platforms with minimal optimization for individual platforms. We'll certainly get a few stellar first-party exclusives, but we'll also see a lot of near-parity multiplatform games that don't really push the hardware.

And that's not a bad thing IMO. It means keeping costs low, development times fast, keeping more studios in business, and getting more games out in the wild. It just means that most games won't be pushing the hardware. But I'm fine with that... as long as it means releasing more games, more developers staying in business, keeping costs in check, and achieving greater parity across platforms.
Edited by confidenceman - 3/2/13 at 9:56pm
post #238 of 2805
I read as a rumor that the PS4 does not support CD and SACD. Why would Sony not support it?
post #239 of 2805
SACD, maybe, but there's no way they won't support CD lol.
post #240 of 2805
Quote:
Originally Posted by metallicaband View Post

SACD, maybe, but there's no way they won't support CD lol.

https://mobile.twitter.com/ReijiAsakura/statuses/304699622717267968

No CD support on the PS4 of any kind.

The last sentence basically says that.
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