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PlayStation 4 - Page 125

post #3721 of 15224
Quote:
Originally Posted by J_P_A View Post

All things equal, I might agree, but I think that price difference will make people stop and think about it. $100 is not a trivial amount of money to most people.

I would agree with you. But the sales of the iPhone and iPad make me think twice about that being a big factor.
post #3722 of 15224
Quote:
Originally Posted by blklightning View Post

I am curious how all of the bad press will affect the X1's sales. I have a feeling this thing is going to sell like crazy though, in spite of what internet forums would have you believe. I just don't think the average consumer follows this stuff close enough that it's going to matter. I expect the X1 to outsell the PS4 this holiday season. Not by a lot, but by a slim margin.

I would have thought the Xbox DRM fiasco would be enough to lay to rest any notion that the average consumer for the X1 isn't paying attention, and will just buy it out of ignorance or loyalty.
post #3723 of 15224
Nope, I don't think so. That $100 difference is significant, especially putting the Xone at $500! I think for many of those on the fence, that will push them to the PS4. I don't believe the Kinect 1 justifies an upgrade, and that's the only way most will fork over the bones for Xone. (Strictly speaking from my belief that the Kinect 1 was seen as just another motion-gaming add-on, and a fad that has diminished significantly). Unless Sony fumbles bigtime before launch, and I don't believe they will. That, or a major shortage on PS4 hardware for some unforeseen reason. The only wildcard may be XBox Live, so if I were on Sony's marketing team, I'd make sure to advertise how improved PSN features look to be with the PS4. That would be a major focus in my marketing campaign.
post #3724 of 15224
Quote:
Originally Posted by blklightning View Post

I am curious how all of the bad press will affect the X1's sales. I have a feeling this thing is going to sell like crazy though, in spite of what internet forums would have you believe. I just don't think the average consumer follows this stuff close enough that it's going to matter. I expect the X1 to outsell the PS4 this holiday season. Not by a lot, but by a slim margin.

Well, some people will buy a console for a single exclusive.. Others will but a console out of some loyalty to a gamer tag. ... 90% of the games are the same or similar and there are millions on either side so there are always people to play with .

heck I can even [play some of my firends coss platform now . MS seems to be following sony so far . can't see supporting the guys who tried to screw you and are trying to catchup.and appease to get your money. Let the people willing to spend 5 bills spend it ... Their loss
post #3725 of 15224
You can only sell as many consoles as you can build, and Sony is already producing consoles. They have at least 10x the preorders as Microsoft so I would say supply is on their side for the launch and Christmas sales. Both may sell out, but if that is 500k vs 5million...

My launch predictions for both companies and Nintendo as well...

My money is on Sony overshooting demand by flooding the market and attempting to hit that 16million by March 31st target. 10 million world wide shipped by Christmas is my guess with a very high sell through rate in all regions. (Japan being the biggest wildcard thanks to their love affair with the 3DS)

Thanks to the confirmed production issues, Microsoft will hit 300-500k at launch and have 2 million shipped by the end of the year, sell through will be 98% or more in the US, much lower in Europe if they launch there this year. Production will drastically improve during the first 6 months and supply issues will be gone before Spring.

Nintendo will sell 8-12 million 3DS units in October to December thanks to Pokemon X/Y. 3D Mario will help the Wii U, but it probably won't crack 8 million by the end of the year. (No Mario Kart or Smash is going to hurt them this holiday)

Do I dare predict the Ouya?.... It is doing well in Canada... but they are forgetting their backers which makes me quite upset with them.
post #3726 of 15224
My concern is launch day and up to a few weeks after. Did Sony over promise on preorders? Microsoft may be better off with less preorders as it will leave more on the shelves so to speak. "Because its there" at the store is a very powerful sales tool vs waiting for stock.

I don't particularly care which console "wins" I want the best competition there is. Both sides have changed or added features because of the other.
post #3727 of 15224
Quote:
Originally Posted by lordxar5 View Post

My concern is launch day and up to a few weeks after. Did Sony over promise on preorders? Microsoft may be better off with less preorders as it will leave more on the shelves so to speak. "Because its there" at the store is a very powerful sales tool vs waiting for stock.

I don't particularly care which console "wins" I want the best competition there is. Both sides have changed or added features because of the other.

Yup. Just look at Madden for proof of what no competition gets you.
post #3728 of 15224
Quote:
Originally Posted by lordxar5 View Post

My concern is launch day and up to a few weeks after. Did Sony over promise on preorders? Microsoft may be better off with less preorders as it will leave more on the shelves so to speak. "Because its there" at the store is a very powerful sales tool vs waiting for stock.

I don't particularly care which console "wins" I want the best competition there is. Both sides have changed or added features because of the other.

Sony has started production before MS , the box is much simpler and their chip Yields will be greater so regardless of how many preorders they have they can only sell what they make I don't believe that they over promised on pre orders I think they made a conscious decision as to what was enough since many of the pre-orders will not go through at the end (or some people are buying to scalp) .

If there is a shortage I don't believe it will be on the sony side
post #3729 of 15224
post #3730 of 15224
Quote:
Originally Posted by samendolaro View Post

Quote:
Originally Posted by lordxar5 View Post

My concern is launch day and up to a few weeks after. Did Sony over promise on preorders? Microsoft may be better off with less preorders as it will leave more on the shelves so to speak. "Because its there" at the store is a very powerful sales tool vs waiting for stock.

I don't particularly care which console "wins" I want the best competition there is. Both sides have changed or added features because of the other.

Sony has started production before MS , the box is much simpler and their chip Yields will be greater so regardless of how many preorders they have they can only sell what they make I don't believe that they over promised on pre orders I think they made a conscious decision as to what was enough since many of the pre-orders will not go through at the end (or some people are buying to scalp) .

If there is a shortage I don't believe it will be on the sony side

Hope not, mine is paid for and waiting...guy i work with seems to think there are going to be waves of releases. So if I'm down the list I may be waiting and this waiting is getting old smile.gif I wasn't too excited around E3 but I'm all over it now.
post #3731 of 15224
lordxar5, if they do like they did around four or so years ago, they held back thousands of units, to create a high demand of the gaming systems, to drive the prices up by those selling them second hand. I really see a slow move at first, but then it will take off in spurts, as certain games are released that will show the units colors.
post #3732 of 15224

That's def the memory clock. No way the APU is running at that speed, jaguar cores and GPUs don't even come close to that.
post #3733 of 15224
Quote:
Originally Posted by lordxar5 View Post

Hope not, mine is paid for and waiting...guy i work with seems to think there are going to be waves of releases. So if I'm down the list I may be waiting and this waiting is getting old smile.gif I wasn't too excited around E3 but I'm all over it now.

Thats exactly right..

Remember sony wants to launch this console most likely before Microsoft .The more day one units they guarantee the longer it is going to take to launch the console. So obviously sony has met the safe number to meet day one launch. there will be a flood of consoles which continue to hit store shelves afterwords

If you ordered a launch version then you will get on one day one (or at least get it shipped that day)
post #3734 of 15224
Quote:
Originally Posted by bd2003 View Post

That's def the memory clock. No way the APU is running at that speed, jaguar cores and GPUs don't even come close to that.

The GDDR5 is clocked at 5500mhz, that was confirmed in February. That max clock speed could be a combo of the CPU and GPU clock speed (since they are on the same APU) It does seem to suggest that the 800/1.6 speeds are indeed increased.
post #3735 of 15224
http://www.ign.com/articles/2013/07/16/european-developers-target-playstation-4-over-xbox-one

In terms of next-gen titles currently in development, 13% of respondents said they were working on PlayStation 4 games, compared with 9% working for Xbox One and 5% for Wii U.
post #3736 of 15224
Quote:
Originally Posted by benjamin-benjami View Post

http://www.ign.com/articles/2013/07/16/european-developers-target-playstation-4-over-xbox-one

In terms of next-gen titles currently in development, 13% of respondents said they were working on PlayStation 4 games, compared with 9% working for Xbox One and 5% for Wii U.

What's been the typical percentage of support from European devs for the 360 and PS3? I'm not in Europe so I'm not going to pretend to fully understand the market over there but it's seemed to me that it's always been a very Sony friendly market.
post #3737 of 15224
Quote:
Originally Posted by benjamin-benjami View Post

http://www.ign.com/articles/2013/07/16/european-developers-target-playstation-4-over-xbox-one

In terms of next-gen titles currently in development, 13% of respondents said they were working on PlayStation 4 games, compared with 9% working for Xbox One and 5% for Wii U.

The concerning thing out of that is the WiiU info. Nintendo needs to get off their butt and do something fast, otherwise they're going to have a Dreamcast on their hands. I read in the UK they only sold ~400 in a 4-5 month period. PSV's outsold them!
Quote:
Originally Posted by pcweber111 View Post

What's been the typical percentage of support from European devs for the 360 and PS3? I'm not in Europe so I'm not going to pretend to fully understand the market over there but it's seemed to me that it's always been a very Sony friendly market.

The UK is almost as heavily invested in MS/Xbox as the US market. I think France also seems to like them but the split is much closer, while everyone else trends Playstation by a wide margin. If Sony regains a clear dominance in the UK/France, the EU is Sony land.

not hardware, but here's the UK software sales over the past few months:
post #3738 of 15224
Thread Starter 
Some non-direct-feed footage of the controller, The PlayRoom, DriveClub (with great lighting and SIXAXIS control), and inFamous Second Son:
post #3739 of 15224
i don't really know what the wiiU can do.. it seems like it is destined for failure... i will pick it up at the end of it's life cycle (after a couple of price drops) to play zelda, mario, etc.. but i just don't see how anything is really going to change for wiiU, as it is no one talks about it at all and it is not even a year old!
post #3740 of 15224
Quote:
Originally Posted by PENDRAG0ON View Post

The GDDR5 is clocked at 5500mhz, that was confirmed in February. That max clock speed could be a combo of the CPU and GPU clock speed (since they are on the same APU) It does seem to suggest that the 800/1.6 speeds are indeed increased.

Actually, that settled it....the memory is DDR (double data rate), it transfers twice per cycle. They're just doubling the real frequency in their marketing.
post #3741 of 15224
Quote:
Originally Posted by benjamin-benjami View Post

http://www.ign.com/articles/2013/07/16/european-developers-target-playstation-4-over-xbox-one

In terms of next-gen titles currently in development, 13% of respondents said they were working on PlayStation 4 games, compared with 9% working for Xbox One and 5% for Wii U.

I'd say its all those indie games being developed for the PS4 that explains the discrepancy.
post #3742 of 15224
Thanks for the vid. That's the first time I've really seen the controller from all of those angles. They finally got the L2/R2 buttons right (curved outwards)! Now I'm stoked to get my hands on it.
post #3743 of 15224
Quote:
Originally Posted by bd2003 View Post

Actually, that settled it....the memory is DDR (double data rate), it transfers twice per cycle. They're just doubling the real frequency in their marketing.

Did not know that, thanks for teaching me something new. (Funny how much I have read up on GDDR5 and saw nothing on what it stood for...)
post #3744 of 15224
Thread Starter 
The Guardian posts up 14 things they have learned about the PS4 at the recent Develop conference:

Quote:
1. Sony included developer input right from the start of R&D

So the basic structure of the machine's processor was built on third-party developer suggestions – which very much aligns with what Sony has been saying about listening to game makers.

2. PS4 was designed like an Atari coin-op game: easy to play…

Cerny reckons the time it'll take studios to start chucking polygons around the screen in a PS4 project will be one to two months – the same as PSone, and a big improvement on the six to 12 months it took on PS3.

3. … but difficult to master

In other words, the GPU can handle lots of other tasks apart from graphics rendering, including physics simulation, collision detection, ray-casting for audio and decompression – all allegedly with little impact on those polygon and effects calculations.

4. Making things simple for children

As Cerny explained, "As part of our design process we ended up making a giant controller, 50% larger than usual so that we could directly experience what it felt like being a child trying to play a game.

5. Making things simple for indies

Part of this is also supporting self-publishing and allowing business models such as free-to-play, episodic release and micro-transactions.

6. Designed to be a balanced system

More importantly, he says, it's a modern general purpose CPU, which means unlike the in-order processors of current consoles it uses out-of-order execution, executing instructions depending on when they are ready rather than in the order governed by the original programming.

7. This is the age of 'asynchronous compute'

Effectively then, within a single frame of the game's runtime, each of the GPU's 18 compute units can seamlessly switch between general computing and graphics tasks depending on what is most pressing.

8. DualShock has been redesigned for feel and responsiveness

There's reduced latency so the controls are more responsive and improved rumble with one small and one large motor ("both are 8bit controllable," says Brown).

9. PS4 features a new 'connected UX'

The live tiles can also immediately send the player to a specific mode, game save or challenge, without them having to go through the in-game menu options first.

10. Moving toward a real social network

Players can also immediately join a friend's multiplayer session from the PS4 main menu.

11. The Share button and how it works

Brown also says that developers will be able to add a selection of spectator commands that the game can dynamically respond to. For example, if the onscreen player is fighting an end-of-level boss, but is low on health, a spectator could click a Heal option to help them out.

12. Seamless Remote Play

PS4 remote play also supports a local multi-user lobby, so up to four players can connect to the same PS4 at once – and all saved games are bound to the user not the device.

13. Seamless companion apps

Meanwhile, the PlayStation App for iOS and Android devices allows you to browse friends lists, PSN options and the PlayStation Store as well as controlling your PS4; so you can tell it to start downloading a new game while you're on the bus home.

14. Instant access to downloads

Brown also claimed that you'll be able to log on to your digital games library from a friend's house and start playing immediately.
post #3745 of 15224
Quote:
9. PS4 features a new 'connected UX'

The live tiles can also immediately send the player to a specific mode, game save or challenge, without them having to go through the in-game menu options first.

10. Moving toward a real social network

Players can also immediately join a friend's multiplayer session from the PS4 main menu.

Thats sounds like exactly whats needed. I've noticed this gen title screens have gotten progressively longer and progressively less skippable. So annoying when all you want to do is jump right into a game,e specially since most of that time is just wasted, as very few games bother background loading the assets needed to jump right in once you finally do hit the start screens.

Jumping right into MP or specific parts of the game via the OS is good news.
post #3746 of 15224
Quote:
9. PS4 features a new 'connected UX'

The live tiles can also immediately send the player to a specific mode, game save or challenge, without them having to go through the in-game menu options first.

Oh really? I sense a change in nomenclature coming if that's what they're being referred to internally. wink.gif
post #3747 of 15224
I believe in the original report there were "quotes" around "live tiles". I doubt they are refered to as such.
post #3748 of 15224
Quote:
Originally Posted by TyrantII View Post

Thats sounds like exactly whats needed. I've noticed this gen title screens have gotten progressively longer and progressively less skippable. So annoying when all you want to do is jump right into a game,e specially since most of that time is just wasted, as very few games bother background loading the assets needed to jump right in once you finally do hit the start screens.

Jumping right into MP or specific parts of the game via the OS is good news.

That's the one good thing I can still say about the COD games. When you pop the disk in, it doesn't take long at all before you're sitting at that multiplayer menu screen. I'm trying to remember if there are splash screens at all, or if they are all skippable. Probably skippable.
post #3749 of 15224
Quote:
Originally Posted by RemoWilliams84 View Post

That's the one good thing I can still say about the COD games. When you pop the disk in, it doesn't take long at all before you're sitting at that multiplayer menu screen. I'm trying to remember if there are splash screens at all, or if they are all skippable. Probably skippable.

The newest one lets you set it to go straight to the MP menu, no splash screens at all, everything is super responsive. Matchmaking is quick and the maps load in like 5 seconds. They've got it down to a science, you can prob get into a Blops 2 game before some other FPS's are even done loading the start screen. I wish everything loaded that quickly.
post #3750 of 15224
Quote:
Originally Posted by RemoWilliams84 View Post

That's the one good thing I can still say about the COD games. When you pop the disk in, it doesn't take long at all before you're sitting at that multiplayer menu screen. I'm trying to remember if there are splash screens at all, or if they are all skippable. Probably skippable.

that would be awesome
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