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PlayStation 4 - Page 139

post #4141 of 15148
If they don't need that much RAM now and will be lowering the foot print in the future as games get more technical then that might not be so bad but I agree that to start with that much right now for the OS, seams a bit excessive. We still need better confirmation. They might have decided to add far more functions than they originally planned and that could be one of the reasons why they increased the RAM from 4 to 8. Still, Jonathan Blow stated that the Witness uses more than 5gb of RAM so again we definitively need more clarifications especially from Sony themselves rather than other sources.
post #4142 of 15148
You know, I'm not sure on this rumor anymore.

Three things jump out at me. One, the article if from Leadbetter who has a know preference and in the past tried throwing cold water on the hype train. Second, they seem to be mixing sources and using old info as well as new to draw some conclusions. Last, is the article insinuating that before they bumped up the RAM from 4GB to 8GB, Killzone was being developed with 512MB of RAM in mind?

The OS footprint ratio now is so much larger than it would have originally been, it draws into question if Sony was going to have everything they called for in February before the jump in RAM; or they just decided to wall off a huge amount for really no good reason.

One thing is for sure, this just brings up more questions than answers. We haven't seen the OS in action yet. We have one game at least claiming on using 5GB already.
post #4143 of 15148
@Tyrant11:

This just might be up your alley. Because I know you are tracking this development. Looks like Sony may be trying to leverage a console exclusive with this launch in 2014 (last link in the quote list below). Game over with nexgen consoles if they do IMO. Likewise if XB1 captures the exclusive. I personally plan to be a day one buyer of Oculus Rift. And use it with my PC first. BUt I will definitely buy the console that marries itself with this technology too. I reposted the following from the HTPC thread I started on Oculus Rift for your info.

Quote:
Originally Posted by barrelbelly View Post

http://www.pcmag.com/article2/0,2817,2422207,00.asp

http://www.techradar.com/news/gaming/the-oculus-rift-is-going-to-change-gaming-one-headset-at-a-time-1167496

http://www.gamespot.com/news/titanfall-could-add-support-for-oculus-rift-6411899

http://www.pcgamer.com/2013/07/24/vendetta-online-is-the-first-mmo-to-get-oculus-rift-support/

http://www.oculusvr.com/news/

Quote:
Originally Posted by RLBURNSIDE View Post


I tried it today, it IS awesome, despite the big pixels. No lag when you move your head, I did get dizzy a tiny bit in the rollercoaster-thru-a-magic-castle demo, but it was indeed incredible.

Occulus Rift is the most exciting thing to happen to gaming in a long time IMO.

Better resolution, especially 4k, will help a ton, even if it's just upscaled (you can see a very obvious "screen door" effect). Not sure if the version I tested is 1080p / 2 or full 1080p resolution, it's fairly low but still playable. The important thing is moving your head around, it 100x better than those old Gravis VR goggles from the mid 90s (I even visited Gravis when I was a teenager, great company). I think improving the res and sticking these in an even lighter frame will make it "must have" and then merge with the Google Glass type devices (although I suspect those will supercede this tech, if you can mask the back and the OLED screens can get good enough, I see these two markets merging into one, ubiquitous one). No more TVs, no more projectors, everyone wears glasses. I hope this tech is merged with Kinect 2, so that you can have true VR and body control immersion. It could be better than Holodeck in theory : a holodeck you can take with you.

Good time to be alive. The future is awesome.

Quote:
Originally Posted by grothrop View Pos
t

What these guys are doing is nothing short of revolutionary. As certainly this will revolutionize gaming. Personally, I have not tried it out yet, but I think it's going to be pretty incredible. However, a colleague of mine had the opportunity to sample them in Europe last month, and said the experience was absolutely amazing.
Does anyone know when these are set to be released?

Quote:
Originally Posted by barrelbelly View Post

Sometime next year (2014) is the most they will commit too. If they can pull it off, I'd bet the will target E3, and be the talk of the show. And build huge momentum going into the peak "Holiday & Back to School" spending cycles. If Sony actually jumps into the fray...as stated in the last article I linked... and ties this up a console exclusive with PS4 ...the NextGen console war is over before the first console ships.

http://www.businessinsider.com/oculus-rift-2013-6?op=1

http://www.pcgamer.com/2013/07/15/oculus-rift-team-want-to-release-consumer-version-of-the-headset-for-free/

http://www.destructoid.com/oculus-rift-targeting-2014-release-next-gen-cellphones-258333.phtml

http://metro.co.uk/2013/07/26/virtual-reality-gets-a-kickstart-in-its-bid-to-take-over-the-gaming-world-3899010/
Edited by barrelbelly - 7/26/13 at 9:05pm
post #4144 of 15148
Looks like a certain Bust Buy was selling 3G Vita +8GB bundles for $150.
http://www.cheapassgamer.com/topic/317583-ps-vita-systems-3gwifi-version-14999-clearance-best-buy-ymmv

-Edit-
I posted this in the wrong place.
post #4145 of 15148
Disappointing news about the huge amount of RAM reserved for OS, I care about gaming before anything else and couldn't care less about smooth background apps experience or whatever.

I hope they'll optimize the OS and offer more RAM for game developers in the future, unless of course this whole thing isn't 100% confirmed.
post #4146 of 15148
Quote:
Originally Posted by TyrantII View Post

Overreaction after terribly underestimating current gen needs IMO.

As PENDRAG0ON said, you can always give developers more, but you cannot taketh away without crippling previous games. Even with the tiny amount of RAM available this generation, Sony ended up shrinking the OS from 120MB to 48 MB. There by reducing the OS by 60% while adding features not present at launch. Not too shabby, especially when you realize games like TLOU are now taking advantage of what was given back.

I’m a bit disappointed. I much would have rather seen then 6GB/2GB (what I figured) split than 5.5GB/2.5GB (and worked on reducing it from there). I don’t need a game machine on app steroids, especially when I’m in a game. I’d much rather as much memory be allocated to games, after game dependent OS features are allocated first.

Still, not the end of the world. They’ll reduce it, and in the meantime it looks like they’re gunning for the same snap/App/Whatever (BS) features that MS is claiming as something that differentiates them from Sony. Well, now the still better Spec’d system (PS4) is also going to support something similar and have a lot of room to grow features AND reduce its footprint to give back to developers.

If this generation follows the last 3, there’s really nothing to worry about. It was going to be a while until developers hit 7GB needs anyways (assuming they weren’t just being sloppy). The only one crying today is Bethesda…
Why Beth specifically?
post #4147 of 15148
Thread Starter 
Quote:
Originally Posted by barrelbelly View Post


Well, Yoshida at Sony has already expressed enthusiasm for Oculus Rift tech. I think if the final product is worthwhile, we could possibly see a PS4 version since it appears to be pretty easy to convert games to it.
post #4148 of 15148
Now playstation can't even pay games, wtf. I am cancelling. I don't need their PRISM apps running in the background keeping tabs on my indie terrorist games.
post #4149 of 15148
I don't think Oculus Rift is going to decide the console war no matter how cool it looks. It just want sell enough, no 3rd party accessory ever does. I admit that it looks really interesting but, I honestly don't see myself ever buying it because I don't think I'd like wearing the thing to play games for any length of time. If it's priced over $100 then I'll lose complete interest as I've never paid that much for a gaming accessory and I never will. I have a great 55" TV that will work just fine. An Oculus Rift exclusive would be great for either company but I don't think for a second it would win the console war.

I honestly have more interest in 3D gaming on my TV then Oculus Rift and I hope more developers support 3D modes during this next generation.
post #4150 of 15148
Quote:
Originally Posted by ufcraig21 View Post

Why Beth specifically?
'Cuz they love bloated betas as retail products.....
post #4151 of 15148
Blunty tries the Oculus Rift. He went from a sceptic to a believer with one demo of the 1080p prototype.

https://www.youtube.com/watch?v=eMAd7gtV6Pk
post #4152 of 15148
Yeah. I'd buy into OR even at the $300 developer's kit price. For that matter, I'd buy an XB1 if it was packaged with an OR instead of a Kinect smile.gif
post #4153 of 15148
That DF article has now been updated 3 times. 3 different anonymous sources giving three different ratios on the memory and whats going on.

I do have to say, I've come to expect better from them and Eurogamer. Hopefully Sony will officially clear this up soon with whats going on.
post #4154 of 15148
The closest we have gotten to an official statement is a tweet from a Naughty Dog employee reminding everyone what they did with only 512MB.

The Neogaf insiders are also saying that it is wrong, but won't go into detail. (So grain of salt there)

Digital Foundry has been slipping lately, they completely botched the Wii U DIE analysis that Neogaf did and refuse to correct the article, they also have a clear bias when doing their face off articles. When Sony has a advantage they do everything to show that Microsoft is not lagging behind, when Microsoft has the better version they barely talk about the PS3 version advantages and always downplay them.

It is getting harder and harder to trust them now that they are posting poorly researched rumors and running with them as truth.
post #4155 of 15148
Quote:
Originally Posted by TyrantII View Post

That DF article has now been updated 3 times. 3 different anonymous sources giving three different ratios on the memory and whats going on.

I do have to say, I've come to expect better from them and Eurogamer. Hopefully Sony will officially clear this up soon with whats going on.

So there is an "insider" with "documents" somewhere, and DF decided this was good enough to do a story during the slow time between E3 and Gamescom. The documents are probably so old that the info is no longer valid, so different "insiders" and Sony themselves are calling BS on the whole thing, and DF is backpedaling. Honestly thought Eurogamer was the closest thing to actual journalism in gaming, but lately they've proven me wrong.

Since this is all conjecture anyways, the article (at least one version of it) might end up being exactly right! Or not! This is nowhere official so I will await the real story thanks.
post #4156 of 15148
Quote:
Originally Posted by J_P_A View Post

Yeah. I'd buy into OR even at the $300 developer's kit price. For that matter, I'd buy an XB1 if it was packaged with an OR instead of a Kinect smile.gif
Quote:
Originally Posted by joeblow View Post

Well, Yoshida at Sony has already expressed enthusiasm for Oculus Rift tech. I think if the final product is worthwhile, we could possibly see a PS4 version since it appears to be pretty easy to convert games to it.

Quote:
Originally Posted by joeblow View Post

"Well, Yoshida at Sony has already expressed enthusiasm for Oculus Rift tech. I think if the final product is worthwhile, we could possibly see a PS4 version since it appears to be pretty easy to convert games to it."

Quote:
Originally Posted by rolltide1917 View Post

"I don't think Oculus Rift is going to decide the console war no matter how cool it looks. It just want sell enough, no 3rd party accessory ever does. I admit that it looks really interesting but, I honestly don't see myself ever buying it because I don't think I'd like wearing the thing to play games for any length of time. If it's priced over $100 then I'll lose complete interest as I've never paid that much for a gaming accessory and I never will. I have a great 55" TV that will work just fine. An Oculus Rift exclusive would be great for either company but I don't think for a second it would win the console war.
I honestly have more interest in 3D gaming on my TV then Oculus Rift and I hope more developers support 3D modes during this next generation."

I support where all three of your comments are coming from. But in regards to your comment rolltide...I suspect there is a bit of generational preference involved. While I do not know your age...I do know that the younger folks Oculus Rift is aimed at (15-30) are much more comfortable using peripheral devices and mobile tech like Vita, Android Cell phones, tablets and laptops. Oculus Rift is aimed like a missle at them. And I believe they will gravitate to it in droves. Because it will give them a superior big picture, 3D/VR experience than a 50"-70" HDTV. And they won't mind the headset inconvenience. They are already accustomed to operating in that more private format. With them...PS4/Vita compatibility with Oculus Rift could be a much bigger game changer than Kinect or Move. I'll put it this way. I completely agree with JPA's perspective about OR being a vastly superior differentiator of NexGen consoles than motion control devices. I just went that extra step to say: If Sony or MS actually could lock up a console exclusive...it would define who wins the war. And I still believe that. Mostly because those young inventors are wisely targeting the PC and Mobile markets first. Both are vastly larger than the console market. And users in those markets don't usually game on 55" displays. Oculus Rift will be a Godsend to them. I think Sony's move to lock down this tech...if true...is brilliant. Because it completely disrupts MS convergence strategy with Win8/XB1/Illumiroom/Smartglass/Kinect. But I bet MS is equally engaged in assessment of this development for lockdown purposes too. It will define the victor IMO. And I think many of the big developers like Valve think so too. If OR works like it seems...it is nextgen gaming. The consoles will just be devices like the PC and Mobile to help get you there if you want to go.

Edit:
I know firsthand that BestBuy plans a huge push of Oculus Rift when it launches (they hope in 2014). I won't discuss this anymore in this thread unless it pertains specifically to Sony/PS4?or Vita. But I have a comment in the HTPC OR thread about the BestBuy position. Suffice it to say...they think it is going to revolutionize gaming...especially PC and Mobile. And they think it is going to revitalize their PC business and push a lot of game oriented PCs out the door...along with gaming oriented mobile phones & devices. Can you say...hello Vita...3DS...XPhone...or IPhone.
Edited by barrelbelly - 7/27/13 at 11:15am
post #4157 of 15148
Quote:
Originally Posted by TyrantII View Post

That DF article has now been updated 3 times. 3 different anonymous sources giving three different ratios on the memory and whats going on.

I do have to say, I've come to expect better from them and Eurogamer. Hopefully Sony will officially clear this up soon with whats going on.

Those 2 media outlets are just foundries of FUD at this stage, their reporting is no more substantiated than NeoGAF or Reddit. This isn't the first instance these last few months
post #4158 of 15148
Thread Starter 
Another possible dart being aimed at Digital Foundry? The Retro City Rampage developer is coming out with an "editorial" that will address the RAM allocation issue:

Quote:
Mike ‏@MrNray 6h
@BriProv
if you don't mind me asking. What is your opinion about these RAM rumors about the ps4?

Brian Provinciano ‏@BriProv 6h
@mrnray
It's absolutely false. Absolutely ridiculous.

King B ‏@KingBSon 2h
@BriProv @mrnray
Wait a minute. It's true. Sony's basically admitted it in their statement.

Brian Provinciano ‏@BriProv
@kingbson @MrNray
Um, no. You're misreading. I'm writing a full editorial on this as we speak to clarify. Too long for twitter.
post #4159 of 15148
If true, then I will disregard Eurogamer from then on, this article was strike two for the way they have worded it and changed it, if it is completely false then I rank them no better than a youtube comment.
post #4160 of 15148
If true, they need to ditch Leadbetter. This isn't the first time he's tried FUD that ended up being 100% false.

Gotta have some consequences if you want to keep your integrity, and it's becoming obvious that he just either has extremely poor judgment and understanding of these tech issues (leading to printing false stuff), or is downright spreading FUD. Not good, especially since they're on of the last places besides a few blogger I can go to and expect facts and objectivity.
post #4161 of 15148
Leadbetter seems to be the root of all their FUD, they should have let him go after this disaster.

http://www.eurogamer.net/articles/df-hardware-wii-u-graphics-power-finally-revealed
post #4162 of 15148
Quote:
Originally Posted by PENDRAG0ON View Post

Leadbetter seems to be the root of all their FUD, they should have let him go after this disaster.

http://www.eurogamer.net/articles/df-hardware-wii-u-graphics-power-finally-revealed

He was also the one that got peoples hopes up that MS drastically increased the ESRAM bus. Come to find out, that wasn't the case at all (it's a limited exception that sounds like they can only do so under some strict circumstances, not the rule.)

Anyways, that twitter dudes article is up; but it's not much better. Seems more "keep calm / don't believe everything you heard" rather than "you have nothing to worry about".

http://retrocityrampage.com/blog/2013/07/522/
post #4163 of 15148
I never did see an official statement from sony..
I would have thought sony would release a statement immediately if it was false.

These are krazy days indeed.
post #4164 of 15148
Ehhh, A GAF implosion thread is pretty common. DF is the only one with it, and much of the rest of the gaming media isn't even equipped to do their own opinion on it. There's no reason for Sony PR to respond, because it would just draw attention to it.

If everyone starts picking up this one article, and it even starts leaking to more general press; then PR will deal with it. Until then, well probably unfortunately get "we don't comment on rumors". First rule of crisis management is don't make something into a crisis if it isn't. Otherwise the FUD starts flowing.

Until I hear Dev's with concerns, I'm not too worried. BF4 is still pushing for 1080P60 and SOE is claiming there will be no differences in Planetside 2 from their ultra settings biggrin.gif
post #4165 of 15148
Quote:
Originally Posted by TyrantII View Post

He was also the one that got peoples hopes up that MS drastically increased the ESRAM bus. Come to find out, that wasn't the case at all (it's a limited exception that sounds like they can only do so under some strict circumstances, not the rule.)

Anyways, that twitter dudes article is up; but it's not much better. Seems more "keep calm / don't believe everything you heard" rather than "you have nothing to worry about".

http://retrocityrampage.com/blog/2013/07/522/

Basically he states it is false, but can't say how false it is. Still, he attached his name to this, which gives him more credibility than any anonymous source from Digital Foundry.
post #4166 of 15148
Sony gave Gamestop the go ahead to reopen preorders again. It really is looking like they are aiming for 16 million shipped by March 31st...
post #4167 of 15148
Jesus Christ. These things growing on trees?
post #4168 of 15148
post #4169 of 15148
I just put an amazon preorder in for the launch day watch dogs PS4 bundle. Now gonna put the ps3 up on craigslist as I will get GTA V & NHL 14 on the 360 cool.gif
post #4170 of 15148
Quote:
Originally Posted by samendolaro View Post

So sony has issued a statement

http://www.eurogamer.net/articles/digitalfoundry-ps3-system-software-memory

Yup, old news. According to the rumor (now) games use 5-5.5GB of RAM (4.5 direct and 512MB-1GB flexible). But a the Dev above already said thats not true as well.
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