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PlayStation 4 - Page 173

post #5161 of 15257
Quote:
Originally Posted by RexHarrison View Post

@ BD2003

At first I couldn't understand how you can complain about games being too long, but now I see what your talking about. If you're talking about tedious filler crap, I totally agree. This is why I gave up on GTA's. when San Andreas became more of a job than a game, I got bored and never went back. Going on those stupid dates was a nightmare, every other minute you'd have to drop whatever you were doing to go protect your "turf", working out was a joke, and finding those 100 hidden items, I had more responsibilities in that game than I did in real life at the time.

That's why now I basically stick to one FPS a year, and play exclusively online. No two matches are exactly the same, and there's no tedious tasks. I actually have fun when I play BF3 for example. Occasionally I try something different. The first Bioshock was an amazing game. I played through it twice and never once did I get bored or feel like I was working in some kind of virtual Job.

Yeah, that's exactly what I mean. Sure, if they have a billion dollar budget and can make a 30 hour game without any filler, that would be incredible. But that's just wishful thinking.

You played through bioshock twice because it was a great game worthy of being played twice. If it was twice as long, but with an additional ten hours of filler...you'd prob never play it again, and you'd think less of it in the end. Either way you got 20 hours out of it, except the longer version would cost more to make, and people would enjoy it less.

That's why when I hear GTA V is the biggest, most packed GTA ever, it's a turn-off to me.
post #5162 of 15257
http://www.videogamer.com/ps4/need_for_speed_rivals/news/need_for_speed_rivals_may_look_a_little_better_on_one_next-gen_console_than_the_other.html
post #5163 of 15257
I love these stories. They never actually say anything, they just hint at stuff and dance around the issue.
post #5164 of 15257
Quote:
Originally Posted by americangunner View Post

I love these stories. They never actually say anything, they just hint at stuff and dance around the issue.


I'm surprised any of the developers talk. But most likely they are still under NDA with the hardware so they can't name names. It will be an interesting comparison to look for when it is released given his comments.

It also means that we should be able to tell if any of the publishers are actually optimizing per system or the Lowest common.
post #5165 of 15257

I can't wait to see how multiplat games compare on a regular basis, this gen was all over the place due to massively different hardware. 1st party games was crystal clear.

I can't wait to see what Naughty Dog puts out biggrin.gif
post #5166 of 15257
Quote:
Originally Posted by freemeat View Post

I can't wait to see how multiplat games compare on a regular basis, this gen was all over the place due to massively different hardware. 1st party games was crystal clear.

I can't wait to see what Naughty Dog puts out biggrin.gif

I will be doing this with BF4 on the XB1 and PS4. My curious mind just needs to know which system it looks and plays on better.
post #5167 of 15257
Quote:
Originally Posted by Smigro View Post

I will be doing this with BF4 on the XB1 and PS4. My curious mind just needs to know which system it looks and plays on better.

I really hope the dev's take full advantage this gen, as in most dev's and not just people like Naughty Dog. I still expect some lazy ports but hopefully far less.

As always a lot of games just will not push the systems hard either.
post #5168 of 15257
Quote:
Originally Posted by freemeat View Post


I can't wait to see how multiplat games compare on a regular basis, this gen was all over the place due to massively different hardware. 1st party games was crystal clear.

I can't wait to see what Naughty Dog puts out biggrin.gif
I wasn't a Naughty Dog fan until I played The Last of Us. I think I was the one person on the planet that wasn't gaga over the Uncharted series. But with TLoU, I absolutely cannot wait to see what non-Uncharted game they put on the PS4.
post #5169 of 15257
Quote:
Originally Posted by americangunner View Post

I love these stories. They never actually say anything, they just hint at stuff and dance around the issue.

Page clicks, page clicks, page clicks...

smile.gif

IGN is trying to strum up rumors that no playable games have been observed on retail PS4 consoles. Even as both 1st and 3rd party devs talked about setting them up for E3/Gamescom (And there's pictures out there).

Granted not all of them were, but the rest were on final Dev boxes which is system hardware. Hell, the PS4 OS would pop up when pressing the menu button.

I'm sure a few 3rd party dev's were trying to pull the swicharoo, but lets name names so we know what games to avoid.

Oh, it's IGN. Can't jeopardize that ad revenue from ticked off publishers.
post #5170 of 15257
Quote:
Originally Posted by bd2003 View Post

Quote:
Originally Posted by Nima View Post

Do we know whether games will be lossless HD audio? I am trying to decode whether to buy something like Astro Mixamp (spdif only) or to wait until something similar with HDMI will be released.

Yeah, they're all uncompressed PCM 7.1 going forward.

Thanks, then I will wait what 3rd party devs have up their sleeves. Maybe Astro will release a Mixamp HD.
post #5171 of 15257
Quote:
Originally Posted by Nima View Post

Thanks, then I will wait what 3rd party devs have up their sleeves. Maybe Astro will release a Mixamp HD.

I wouldn't buy a mixamp now anyway, it's not compatible with the X1's chat.
post #5172 of 15257
Quote:
Originally Posted by TyrantII View Post

Page clicks, page clicks, page clicks...

smile.gif

IGN is trying to strum up rumors that no playable games have been observed on retail PS4 consoles. Even as both 1st and 3rd party devs talked about setting them up for E3/Gamescom (And there's pictures out there).

Granted not all of them were, but the rest were on final Dev boxes which is system hardware. Hell, the PS4 OS would pop up when pressing the menu button.

I'm sure a few 3rd party dev's were trying to pull the swicharoo, but lets name names so we know what games to avoid.

Oh, it's IGN. Can't jeopardize that ad revenue from ticked off publishers.
That's surprising coming from IGN. They've always had a heavy Sony bias.
post #5173 of 15257
To IGN's credit it was a tweet, and maybe not in official capacity.

Still, I haven't bother with them since they gave GTA4 a perfect 10/10 and I brought it home to find mediocre gameplay and some obvious technical issues. The Rockstar ads plastered over it for 2 week prior should have tipped me off.
Edited by TyrantII - 8/28/13 at 2:48pm
post #5174 of 15257
Quote:
Originally Posted by TyrantII View Post

To IGN's credit it was a tweet, and maybe not in official capacity.

Still, I haven't bother with them since they gave GTA4 a perfect 10/10 and I brought it home to find mediocre gameplay and some obvious technical issues. The Rockstar ads plastered over it for 2 week prior should have tipped me off.

I'm not sure on IGN. Then again I don't know their scoring system either. They gave ES:IV for example a higher score on the 360 than the PS3 and I've owned both and the PS3 version runs much smoother.

Fully agreed on GTA IV, I bought into the hype and spent a good 10 hours trying to like the game. How on earth the game gets a 10 on gameplay or graphics is beyond me. Does their scale go up to 20?
post #5175 of 15257
New interview with Jim Ryan, they seem to have had fun with it and asked some interesting questions that Jim clearly wasn't ready for.

http://metro.co.uk/2013/08/28/sony-jim-ryan-interview-giving-away-stuff-on-day-one-its-kind-of-odd-3939866/
post #5176 of 15257
Just back from GameStop Expo, 1 of maybe 2000 people to get shuffled into the Sands in Las Vegas to try out the XBONE and the PS4.

First, games that were playable for the PS4...drive club, knack, warframe, octodad and a game I hadn't heard of called contrast. There were tons of PS4s on the floor. The controller is nothing like the DS3. The trigger buttons were incredibly comfortable, the feel of the new thumbsticks are really grippy, I was surprised at how smooth and easy to use the touchpad was. In most pictures there are little dots all over the pad but the one(s) I used were completely smooth. The pad is very responsive and easy to click. The overall feel of the controller is indeed a bit rubbery. But it's not soft, just feels like you are in control. The controller also seemed to stay pretty dry. Person after person used them and never could you tell. It's probably a weird thing to notice...

Best game I played was Knack. It's really difficult. It may have been the set at a significant degree of difficulty but tactics are important...which surprised me. Drive club was fun and the social aspects are amazing. Everything is geared towards competition from how well you take a certain turn to how far you can drift into a corner. Paired with the PS camera and social gaming may never be the same. I don't think this is the final build but it sure does look pretty...though not as smooth as Forza. For better or worse Forza looked and felt almost like you were gliding instead of driving. Just a smooth racing experience.

Call of Duty felt like Call of Duty...they better be real careful in going into next gen as Titanfall is going to clean up. TF had really fun gameplay and was just different than any shooter I have ever played. Hope it comes to PS4 and quickly.

Only thing about the XBOX controller was how much thinner it felt in my hands. I prefer a More stable feeling game pad but I have no real experience on XBOX so take that for what it is. There were nearly double the PS4s on the floor than Xbox and Ryse seemed to be the most popular. When I got may hands on it, I pushed a whole lot of buttons. I hope for Ryse buyers they continue to work on the game, its not very smooth and even when you think you've connected with your sword, you usually end up missing or behind the enemy and hack and slashing your way to thin air.

So that's my short take on the new consoles. Only true disappointment today was no oculus rift. Was really hoping to finally check that out.
post #5177 of 15257
Thanks for the feedback. That's one thing that I haven't read a lot on was the touch pad. Glad to hear it is implemented quite well.
post #5178 of 15257
http://gamingbolt.com/the-order-1886-ps4-owners-will-have-something-really-beautiful-to-look-forward-to
Quote:
Ready at Dawn has been working on this game since about 2010 and is scheduled for release sometime in 2014, so with about four years of development behind it, they are certainly taking their time with this. Shading and lighting in The Order looks quite impressive so far. Ready at Dawn is using something called Physically Based Shading, a type of technology that we’ve seen in quite a lot of CGI films already. Now they are trying to bring it to gaming in real-time.

Good lord, since 2010?
post #5179 of 15257
Quote:
Originally Posted by ufcraig21 View Post

Just back from GameStop Expo, 1 of maybe 2000 people to get shuffled into the Sands in Las Vegas to try out the XBONE and the PS4.

First, games that were playable for the PS4...drive club, knack, warframe, octodad and a game I hadn't heard of called contrast. There were tons of PS4s on the floor. The controller is nothing like the DS3. The trigger buttons were incredibly comfortable, the feel of the new thumbsticks are really grippy, I was surprised at how smooth and easy to use the touchpad was. In most pictures there are little dots all over the pad but the one(s) I used were completely smooth. The pad is very responsive and easy to click. The overall feel of the controller is indeed a bit rubbery. But it's not soft, just feels like you are in control. The controller also seemed to stay pretty dry. Person after person used them and never could you tell. It's probably a weird thing to notice...

Best game I played was Knack. It's really difficult. It may have been the set at a significant degree of difficulty but tactics are important...which surprised me. Drive club was fun and the social aspects are amazing. Everything is geared towards competition from how well you take a certain turn to how far you can drift into a corner. Paired with the PS camera and social gaming may never be the same. I don't think this is the final build but it sure does look pretty...though not as smooth as Forza. For better or worse Forza looked and felt almost like you were gliding instead of driving. Just a smooth racing experience.

Call of Duty felt like Call of Duty...they better be real careful in going into next gen as Titanfall is going to clean up. TF had really fun gameplay and was just different than any shooter I have ever played. Hope it comes to PS4 and quickly.

Only thing about the XBOX controller was how much thinner it felt in my hands. I prefer a More stable feeling game pad but I have no real experience on XBOX so take that for what it is. There were nearly double the PS4s on the floor than Xbox and Ryse seemed to be the most popular. When I got may hands on it, I pushed a whole lot of buttons. I hope for Ryse buyers they continue to work on the game, its not very smooth and even when you think you've connected with your sword, you usually end up missing or behind the enemy and hack and slashing your way to thin air.

So that's my short take on the new consoles. Only true disappointment today was no oculus rift. Was really hoping to finally check that out.

Which is why people buy it still
post #5180 of 15257
Quote:
Originally Posted by ufcraig21 View Post

Just back from GameStop Expo, 1 of maybe 2000 people to get shuffled into the Sands in Las Vegas to try out the XBONE and the PS4.

First, games that were playable for the PS4...drive club, knack, warframe, octodad and a game I hadn't heard of called contrast. There were tons of PS4s on the floor. The controller is nothing like the DS3. The trigger buttons were incredibly comfortable, the feel of the new thumbsticks are really grippy, I was surprised at how smooth and easy to use the touchpad was. In most pictures there are little dots all over the pad but the one(s) I used were completely smooth. The pad is very responsive and easy to click. The overall feel of the controller is indeed a bit rubbery. But it's not soft, just feels like you are in control. The controller also seemed to stay pretty dry. Person after person used them and never could you tell. It's probably a weird thing to notice...

Best game I played was Knack. It's really difficult. It may have been the set at a significant degree of difficulty but tactics are important...which surprised me. Drive club was fun and the social aspects are amazing. Everything is geared towards competition from how well you take a certain turn to how far you can drift into a corner. Paired with the PS camera and social gaming may never be the same. I don't think this is the final build but it sure does look pretty...though not as smooth as Forza. For better or worse Forza looked and felt almost like you were gliding instead of driving. Just a smooth racing experience.

Call of Duty felt like Call of Duty...they better be real careful in going into next gen as Titanfall is going to clean up. TF had really fun gameplay and was just different than any shooter I have ever played. Hope it comes to PS4 and quickly.

Only thing about the XBOX controller was how much thinner it felt in my hands. I prefer a More stable feeling game pad but I have no real experience on XBOX so take that for what it is. There were nearly double the PS4s on the floor than Xbox and Ryse seemed to be the most popular. When I got may hands on it, I pushed a whole lot of buttons. I hope for Ryse buyers they continue to work on the game, its not very smooth and even when you think you've connected with your sword, you usually end up missing or behind the enemy and hack and slashing your way to thin air.

So that's my short take on the new consoles. Only true disappointment today was no oculus rift. Was really hoping to finally check that out.

Thanks for the first hand account!
post #5181 of 15257

AFAIK they built next gen engine from scratch, which easily could take 2 years itself. Add another 9 months of development on the actual game, and sure.

They're doing some really interesting stuff with materials, lighting, and texture scanning.

I just hope it's less gears, and more something more fun. Sounds like a steampunk gears to me... so far. I want new ideas!
post #5182 of 15257
http://www.vgchartz.com/article/251266/ps4-vs-xbox-one-pre-order-totals-to-august-24th-2013/
Quote:
VGChartz has gathered the pre-order numbers for the PlayStation 4 and Xbox One. The latest data is up to the week ending August 24, 2013. This includes the week of Gamescom, which set a record for biggest gaming trade show in Europe with more than 340,000 visitors. The pre-order numbers are for the US only and give an estimate how each console is doing about three months before release.

Up until the week ending August 24 the PlayStation 4 currently leads in the total number of pre-orders in the US with about 600,000. This is up significantly since E3 where there were only 75,000 pre-orders. The Xbox One is still lagging behind with 350,000 pre-orders. This is also way up since E3 where there were only 45,000 pre-orders.

PlayStation 4 - Top 10 Pre-orders

1. Battlefield 4 - 246,965
2. Call of Duty: Ghosts - 240,090
3. Killzone: Shadow Fall - 221,710
4. Assassin's Creed IV: Black Flag - 160,637
5. Watch Dogs - 118,315
6. Madden NFL 25 - 65,123
7. Destiny - 44,018
8. NBA 2K14 - 43,430
9. Knack - 40,982
10. FIFA Soccer 14 - 35,095

Xbox One - Top 10 Pre-orders

1. Call of Duty: Ghosts - 229,628
2. Battlefield 4 - 125,368
3. Assassin's Creed IV: Black Flag - 104,980
4. Watch Dogs - 69,152
5. Dead Rising 3 - 61,254
6. Ryse: Son of Rome - 57,962
7. Forza Motorsport 5 - 56,201
8. Madden NFL 25 - 43,167
9. Destiny - 35,627
10. Titanfall - 27,956
post #5183 of 15257
Wow TF is low.
post #5184 of 15257
I expected Watch Dogs to be higher...

I also didn't expect CoD, BF4 and KZ to be so close and for all of them to be at the top of the Playstation list.
post #5185 of 15257
Quote:
Originally Posted by kjr39 View Post

I found I never finished them and only made it half th way through before moving on. I really only pick up one of the large games a year and then go through a the 15-20 hour games as they come out. Too much of a time investment to try to play through all of these huge games.
this is pretty similar to my gaming style...for example...for the next year I will put in 200+ in GTA. In between gaming sessions ill pick up the latest COD or BF and play those until the next Fallout comes out. I'll put another insane amount of hours into FO4. In between those gaming sessions I will still purchase and play some FPS until the next Elder Scrolls goes Gold....and so on and so forth. My gaming has become pretty darn predictable other than last month I picked up The Last of Us. I guess it's a tribute in a way that such a game was made that got me out of my gaming cycle. Kudos to naughty dog for such an amazing piece of work.
post #5186 of 15257
Quote:
Originally Posted by s1njin View Post

Are many of you upgrading your PS4 drive right out of the gate?

I have a 1TB drive waiting to be installed.
post #5187 of 15257
Quote:
Originally Posted by pcweber111 View Post

No, AAA games do not need to be "huge". I believe they need to be high quality but there's nothing about a AAA game that says length = success. Not every big budget movie needs to be LotR:EE sized but that's what it seems the game industry thinks games need. It's like the industry has the idea that the game needs to be as long as possible to justify the budget. How about less filler and more time spent on making game play engaging? Not every game has to be 50-100 hours long to be considered a success. I'm not in my 20's, I don't have hours and hours a week to sink into a game anymore. Between work and kids I have relatively little time to put into a game and sometimes I want to play Skyrim but sometimes I want something of Skyrim's production values but not as engaging. Indie games up to this point have failed to meet that criteria..

I both agree and disagree with some of your sentiments here.

AAA games need to be high quality first and foremost, with this I agree wholeheartedly. Length is not an indication of quality. This is completely true. Extra filler that just adds to the length of the game with no real purpose are unnecessary. However, one of the biggest complaints I see when it comes to games is that of length. I very rarely hear gamers complain about games being too long...mostly its that the games are too short and can be beaten in an afternoon or two. When one spends $50+ for a new game, we expect to get more than 10 hours of enjoyment from it. One of the major games to be recently released, Tales of Xillia, is controversial amongst the Tales fanbase for the fact that it has a distinct lack of extras compared to its predecessors. Tales of games are known for their robust content. There's usually plenty of stuff to do...a huge world to explore, lots of sidequest, extra bosses to defeat, in addition to a fairly long epic quest. Tales of Xillia breaks this trend for more accessibility to the mainstream. It's a shorter quest, with a lot fewer extras (probably on par with other JRPG's, but nowhere near to what Tales fans are used to) and the hardcore among the fanbase are pretty livid about it.

Now, the length of the game should be appropriate to to the genre at hand. RPG's tend to be long, huge games. Most RPG developers create a main quest that can be finished at around 40 hours. I think that's a good length. However, there are hardcore RPG fans who love to put 100 (or more) hours on these types of games, so many RPG developers like to put a ton of extras in order to give the game the length these hardcore fans desire if you try to accomplish everything in the game. Elder Scrolls is known for this as well as Tales on the Japanese side of the fence. If you are a more casual player of games, no one is forcing you to complete all these extras. You can just beat the main game, see the games story and move on to the next one. The extras were there for those fans who want more from their game purchases.

A good example is the new Tomb Raider reboot. The main game could be finished in a relatively short amount of time (10-15 hours?) but it includes optional tombs that can be explored with puzzles to solve that add a few more hours on to the game. That's exactly the sort of extra content I look for in a game and it can go a long way toward making me feel as if I have gotten my money's worth.

I'm not much of a trophy hunter in these games. I don't care about them. All the extras I want should be in-game stuff. Extra outfits. Ultimate weapons. Powerful optional bosses. Extra dungeons/levels. Hidden stuff that adds to the gameplay, like the option to recruit Yufie and Vincent in FF7 back in the day. Totally optional, but added to the gameplay experience if I decided to pursue it. And THAT's what I mean when I say AAA games should be huge. Not necessarily that they should add in just a bunch of mindless stuff to do...more trophies or achievements that I couldn't give a rat's @ss about, or just hundreds of fetch quests that feel monotonous after the twentieth one. I mean real gameplay expanding or enhancing extras that give me value for the money I spent. Because the next time I spend $60 for a game and it's done in under 20 hours, I'm gonna be PISSED.
post #5188 of 15257
Quote:
Originally Posted by PENDRAG0ON View Post

I expected Watch Dogs to be higher...

I also didn't expect CoD, BF4 and KZ to be so close and for all of them to be at the top of the Playstation list.

I'm not too surprised. People gravitate towards what they recognize. I'm not planning on getting watchdogs,The game visually looks good but the concept (imo) is kind of lame. Its not the kind of gameplay I care for. Maybe that will change in the future when I have seen more gameplay but its the reason its not a day one for me. BF4, KZ or Knack will be my first . I don't play COD anymore .
post #5189 of 15257
Quote:
Originally Posted by NuSoardGraphite View Post

I both agree and disagree with some of your sentiments here.

AAA games need to be high quality first and foremost, with this I agree wholeheartedly. Length is not an indication of quality. This is completely true. Extra filler that just adds to the length of the game with no real purpose are unnecessary. However, one of the biggest complaints I see when it comes to games is that of length. I very rarely hear gamers complain about games being too long...mostly its that the games are too short and can be beaten in an afternoon or two. When one spends $50+ for a new game, we expect to get more than 10 hours of enjoyment from it. One of the major games to be recently released, Tales of Xillia, is controversial amongst the Tales fanbase for the fact that it has a distinct lack of extras compared to its predecessors. Tales of games are known for their robust content. There's usually plenty of stuff to do...a huge world to explore, lots of sidequest, extra bosses to defeat, in addition to a fairly long epic quest. Tales of Xillia breaks this trend for more accessibility to the mainstream. It's a shorter quest, with a lot fewer extras (probably on par with other JRPG's, but nowhere near to what Tales fans are used to) and the hardcore among the fanbase are pretty livid about it.

Now, the length of the game should be appropriate to to the genre at hand. RPG's tend to be long, huge games. Most RPG developers create a main quest that can be finished at around 40 hours. I think that's a good length. However, there are hardcore RPG fans who love to put 100 (or more) hours on these types of games, so many RPG developers like to put a ton of extras in order to give the game the length these hardcore fans desire if you try to accomplish everything in the game. Elder Scrolls is known for this as well as Tales on the Japanese side of the fence. If you are a more casual player of games, no one is forcing you to complete all these extras. You can just beat the main game, see the games story and move on to the next one. The extras were there for those fans who want more from their game purchases.

A good example is the new Tomb Raider reboot. The main game could be finished in a relatively short amount of time (10-15 hours?) but it includes optional tombs that can be explored with puzzles to solve that add a few more hours on to the game. That's exactly the sort of extra content I look for in a game and it can go a long way toward making me feel as if I have gotten my money's worth.

I'm not much of a trophy hunter in these games. I don't care about them. All the extras I want should be in-game stuff. Extra outfits. Ultimate weapons. Powerful optional bosses. Extra dungeons/levels. Hidden stuff that adds to the gameplay, like the option to recruit Yufie and Vincent in FF7 back in the day. Totally optional, but added to the gameplay experience if I decided to pursue it. And THAT's what I mean when I say AAA games should be huge. Not necessarily that they should add in just a bunch of mindless stuff to do...more trophies or achievements that I couldn't give a rat's @ss about, or just hundreds of fetch quests that feel monotonous after the twentieth one. I mean real gameplay expanding or enhancing extras that give me value for the money I spent. Because the next time I spend $60 for a game and it's done in under 20 hours, I'm gonna be PISSED.

Tomb raider did it really well...I never really felt like I was missing much by not doing all that side exploration. I never fast traveled or backtracked once the entire time I played it.
post #5190 of 15257
Quote:
Originally Posted by PENDRAG0ON View Post

I expected Watch Dogs to be higher...

I also didn't expect CoD, BF4 and KZ to be so close and for all of them to be at the top of the Playstation list.

It's the highest new IP by far, I think it's doing pretty good for itself. For it to be in the same league than the rest based purely on a few trailers is impressive.

Other than that, it looks about how I expect. People love shooters. It is kind of crazy how its a three way tie though.
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