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PlayStation 4 - Page 178

post #5311 of 15148
Quote:
Originally Posted by TyrantII View Post

AFAIK I think it does back up save files. Just not copy protected save files, which is even more annoying because the PS+ cloud can do it.

I didn't have PS+ at the time, but I know for a fact not a single save game file got backed up. Only my huge photo and personal video collection. I was hella confused.
12 hours of backup and then 12 hours of restore with a guy showing up to buy the old PS3 about 10 minutes after it was done. I couldn't do anything about my save game files but sulk.
post #5312 of 15148
When I upgraded my hard drive on the PS3 the back up and restore option kept all of my save files and downloaded content in tact. There is nothing fast about the process though, but at the time I had a out 80 GB to back up and restore.

I think the copy protected saves were only affected if you were backing up from one PS3 and then restoring to a different PS3.
post #5313 of 15148
Then it probably did back up my saves when I upgraded my HDD because I still have a **** load of MGS4 save files (filled up the save # cap in several profiles lol) which were from my older HDD and I don't remember backing up each manually lol, maybe yours got corrupted or something. Also IIRC you had options when backing up and mine was pretty minimal so maybe that helped.
post #5314 of 15148
http://www.computerandvideogames.com/420136/sony-to-reveal-ps4-virtual-reality-headset-at-tgs/

Quote:
It originally intended to reveal the Sony headset at Gamescom but plans fell through at the eleventh hour. The company is currently weighing up whether the PS4 device should be pitched as a key differentiator for the console or a non-essential add-on.

The matter has been slightly complicated, but not derailed, by the growing industry support for Oculus Rift. Sony's device will be a categorical rival to Oculus, and for months there have been rumours suggesting the two companies are seeking a partnership.

Sony's HMZ headset was first pitched as an ideal Stereoscopic 3D viewer Sony's HMZ headset was first pitched as an ideal Stereoscopic 3D viewer

A games developer familiar with Sony's plans, who wished to remain anonymous, told CVG that Evolution Studios is currently working with the device to simulate a cockpit view on its PS4 title Drive Club.

Another developer claimed the virtual reality headset resembles the 3D headset that Sony first revealed in January 2011.

The head-mounted display will be available separately, like with the new PlayStation Eye, in order to keep the baseline PS4 price as low as possible.

In August, Sony Worldwide Studios boss Shuhei Yoshida suggested to CVG that R&D work on such devices was currently underway.

"Y'know, we're Sony, so we have lots of different things and different ideas in R&D," he said.

"When it come to researching things, we are doing a lot of things that we can't talk about.
post #5315 of 15148
Hopefully they reached a deal with the Oculus Rift, I don't want a million different standards for 3D VR tech when it takes off.
post #5316 of 15148
Quote:
Originally Posted by PENDRAG0ON View Post

Hopefully they reached a deal with the Oculus Rift, I don't want a million different standards for 3D VR tech when it takes off.


Unless the sony device is superior to the OR headset in terms of functionality and resolution they had better reach an agreement with Oculus or risk them going to XBOX exclusively. That is something which can cost them people and I think they realized that at gamescom.
post #5317 of 15148
Is the idea for OR to eventually license out the tech and allow others to make similar peripherals within spec?

I have a hard time believing this one from Sony isn't just more of the same, unless they realized the elegance behind OR and are already trying to license it.
post #5318 of 15148
Quote:
Originally Posted by PENDRAG0ON View Post

... when it takes off.
I remember hearing this about VR 20 years ago.
post #5319 of 15148
Quote:
Originally Posted by rolltide1017 View Post

I remember hearing this about VR 20 years ago.

this.. i am very skeptical.. it is not like this is the first time this has been tried.. even within the last 5 years we were hearing how 3d was going to take off...
post #5320 of 15148
The Rift has more support behind it than any previous attempt, and the tech is finally available to make it look somewhat convincing. Shrinking the tech is the next step, and we may see sunglasses sized VR within the decade if it doesn't crash and burn like 3D did.
post #5321 of 15148
Quote:
Originally Posted by TyrantII View Post

Is the idea for OR to eventually license out the tech and allow others to make similar peripherals within spec?

I have a hard time believing this one from Sony isn't just more of the same, unless they realized the elegance behind OR and are already trying to license it.

I don't think Oculus has said anything about licensing it yet, but I'm sure that's the endgame. They just need to prove its viability first.

I don't think Sony needs to license anything tech-wise....they're more than capable of building a VR device on their own, and to be honest, probably a lot better than oculus.

That being said, it (and OR) are both considerably more interesting if there's cross-compatibility. A walkman, not a minidisc.
post #5322 of 15148
Sony could have licensed the name and base tech just to make sure they have the good will of the hardcore, they don't want anything to stall their momentum right before launch.
post #5323 of 15148
Quote:
Originally Posted by PENDRAG0ON View Post

Sony could have licensed the name and base tech just to make sure they have the good will of the hardcore, they don't want anything to stall their momentum right before launch.

I wouldn't assume that oculus would even play along, since they're currently synonymous with VR gaming. The message that Sony really needs to hit is that porting oculus based games to it are a piece of cake, similar to how they got the indie crowd on board.
post #5324 of 15148
Quote:
Originally Posted by rolltide1017 View Post

[quote name="PENDRAG0ON" url="/t/1459375/playstation-4/5310#post_23695808"]... when it takes off.[/quote]I remember hearing this about VR 20 years ago.

Max Headroom anyone?
post #5325 of 15148
Quote:
Originally Posted by bd2003 View Post

They said it was sampling at 32khz, not 32kbps. The actual bitrate could be something like 20kbps. I'm really not expecting much from it.
CD audio is 44khz. 32khz isn't a big step down from that and will blow away the usual 128kbps crappy stream, depending on what compression they use from there.

There's no reason to think it's going to sound bad from the sample rate.
post #5326 of 15148
http://gamingbolt.com/sony-ps4-uk-pre-order-levels-are-unprecedented-in-20-years-of-business
Quote:
During Gamescom we had reported that the pre-order numbers of the PlayStation 4 are in the millions and UK shares a good chunk of that. When Gara was asked if he had any idea how many units were allotted to the UK, he replied, “Yes, but I can’t share it with you I’m afraid.

“The only thing I would say is Andy [House] quoted a number last night for pre-orders, in fact he quoted a low end number, he said ‘in excess of.’ What I will say is that the UK represents a significant proportion of that, we’re talking unprecedented levels of pre-orders that we haven’t seen in 20 years in this business.

NPD will be interesting, but it sounds like Sonys on track for the largest console launch ever.
post #5327 of 15148
http://gematsu.com/2013/09/sony-opens-tgs-2013-website
Quote:
Sony said it plans on showing more than 10 titles in the PlayStation 4 Zone of its booth. Its newly launched website confirms seven titles so far.

PlayStation 4
Assassin’s Creed IV: Black Flag (Ubisoft) – Playable, Video
Deep Down (Capcom) – Playable, Video
DriveClub (SCE) – Playable, Video
Killzone: Shadow Fall (SCE) – Playable, Video
Knack (SCE) – Playable, Video
The PlayRoom (SCE) – Playable, Video
Wolfenstein: The New Order (Bethesda Softworks) – Playable, Video

PS Vita
DanganRonpa 1&2 Reload (Spike Chunsoft) – Playable, Video
Dynasty Warriors 8: Xtreme Legends (Tecmo Koei) – Playable
God Eater 2 (Namco Bandai) – Playable, Video
Gundam Breaker (Namco Bandai) – Playable, Video
Jikkyou Powerful Pro Yakyuu 2013 (Konami) – Playable, Video
The Legend of Heroes: Sen no Kiseki (Falcom) – Playable, Video
New Atelier Rorona: Origin Story of the Alchemist of Arland (Gust) – Playable, Video
Tearaway (SCE) – Playable, Video
Warriors Orochi 3 Ultimate (Tecmo Koei) – Playable, Video

PlayStation 3
Ace Combat Infinity (Namco Bandai) – Playable, Video
Armored Core: Verdict Day (From Software) – Playable, Video
Batman: Arkham Origins (Warner Bros.) – Playable, Video
Beyond: Two Souls (SCE) – Playable, Video
BlazBlue: Chrono Phantasma (Arc System Works) – Playable, Video
Book of Spells (SCE) – Playable, Video
Dark Souls II (From Software) – Playable, Video
Dynasty Warriors 8: Xtreme Legends (Tecmo Koei) – Playable
Final Fantasy X | X-2 HD Remaster (Square Enix) – Playable
Gran Turismo 6 (SCE) – Playable, Video
Jikkyou Powerful Pro Yakyuu 2013 (Konami) – Playable
J-Stars Victory VS (Namco Bandai) – Playable, Video
The Legend of Heroes: Sen no Kiseki (Falcom) – Playable
Lightning Returns: Final Fantasy XIII (Square Enix) – Playable, video
Pro Evolution Soccer 2014 (Konami) – Playable
Puppeteer (SCE) – Playable
Rain (SCE) – Playable, Video
Rocksmith 2014 (Ubisoft) – Playable, Video
Sengoku Basara 4 (Capcom) – Playable, Video
Warriors Orochi 3 Ultimate (Tecmo Koei) – Playable
Yaiba: Ninja Gaiden Z (Tecmo Koei) – Playable, Video

Wonder if we'll get some Japanese centric surprises during the press conference?
post #5328 of 15148
That Deep Down comment stuck out to me as well. I am highly curious as to what it will look like and how it plays.

Fantastic news on the pre-orders as well!
post #5329 of 15148
Quote:
Originally Posted by Abaddon View Post

CD audio is 44khz. 32khz isn't a big step down from that and will blow away the usual 128kbps crappy stream, depending on what compression they use from there.

There's no reason to think it's going to sound bad from the sample rate.

This post makes me realize how confused and uneducated on this topic I must be. What is the correlation between 32khz and the bitstream?

That being said, it is still absolutely great that full stereo can be supplied via headset (with assumed 4-pole conductor) through the DS4, this is huge and it DOES perceivably mean multiple players could hear his own audio, which trust me on a 4-way split screen reduced quality is better than the merged noise of 4 players. All the college dorm guys are going to love this, no need for the Red/White RCA cable to output the audio.
post #5330 of 15148
Quote:
Originally Posted by Cravit8 View Post

This post makes me realize how confused and uneducated on this topic I must be. What is the correlation between 32khz and the bitstream?

That being said, it is still absolutely great that full stereo can be supplied via headset (with assumed 4-pole conductor) through the DS4, this is huge and it DOES perceivably mean multiple players could hear his own audio, which trust me on a 4-way split screen reduced quality is better than the merged noise of 4 players. All the college dorm guys are going to love this, no need for the Red/White RCA cable to output the audio.

32khz is the sample rate after its decoded. Higher sample rates can produce higher frequencies. 44khz is CD quality, 32khz can sound nearly as good....that's not really the cause for concern.

The prob is that there isn't a direct correlation between sample rate and bitrate. If the bitrate was 128kbps and the codec was mp3, they should be pushing the full 44khz....but theyre not. Something like HE-AAC can squeeze 44hz stereo into 64kbps or less. And it can do 32khz stereo with as low as 12kbps (which will sound HORRIBLE). 96khz MP3 would sound decent. Uncompressed 32khz would sound very good.

Basically, there's not enough info to accurately judge the quality, but it's enough to know they're cutting corners and it won't be CD quality.
post #5331 of 15148
Massive fire at Hynix, one of the world's leading memory manufacturers.

http://www.techpowerup.com/mobile/190121/massive-fire-at-sk-hynix-facility-in-wuxi-china.html
Quote:
A massive fire broke out this afternoon (local time), at a SK Hynix production facility in Wuxi, China. At this moment, pictures and videos of the fire are swarming through local social networks, and there are no official announcements by either the local authorities, or the company itself. Incidentally, this isn't the first fire accident at an SK Hynix manufacturing facility, a Korea-based fabsuffered one in February 2008. The facility hit by fire is rumored to be one that handles packaging (placing bumped dies inside ceramic or plastic shells, and labeling them). If the extant of damage to the facility is high, it might affect NAND flash prices more than DRAM, since the company recently prioritized NAND flash over DRAM for the facility.

SSD prices are going to skyrocket, RAM prices will see a hike as well.
Edited by PENDRAG0ON - 9/4/13 at 7:11am
post #5332 of 15148
Quote:
Originally Posted by PENDRAG0ON View Post

Massive fire at Hynix, one of the world's leading memory manufacturers.

http://www.techpowerup.com/mobile/190121/massive-fire-at-sk-hynix-facility-in-wuxi-china.html
SSD prices are going to skyrocket, RAM prices will see a hike as well.
MS sabotage!!! tongue.gif J/K
post #5333 of 15148
This is bad news across the board for all computer hardware.

"The world's No.2 maker of dynamic random access memory (DRAM) chips, which had a 30 percent of the market in the second quarter, said the China plant it has suspended produces around 40 percent of its total DRAM output.

http://mobile.reuters.com/article/idUSBRE9830SP20130904?irpc=932

This article was posted yesterday, making for a rather odd coincidence...

http://m.computerworld.com/s/article/9242084/NAND_flash_prices_are_sliding_on_low_demand?taxonomyId
post #5334 of 15148
Well, from what I'm reading this is going to hit SDD drives hard. If you were planning on grabbing one, now might be the best time...

GDDR5 is a little less clear. Do we know who is Sonys supplier? Even if Hynix was the supplier, this shouldn't effect launch because most of those shipments should be sitting as completed units or as part in the Sony supply chain already. 3-6 months out though, it might be slim pickings for PS4's if this effect the GDDR5 RAM production.

Contacts are signed and there's always insurance and legal avenues for Sony, but no way to really get more units out. Post launch just got much more interesting (possibly). Hope you got your pre-orders!
post #5335 of 15148
Looks like the damage wasn't to their production areas.

http://mobile.reuters.com/article/idUSL2N0H013R20130904?irpc=932

Sept 4 (Reuters) - South Korean chipmaker SK Hynix Inc said on Wednesday a fire at its Wuxi, China, plant caused no "material" damage to critical chip-fabrication equipment, and it expects to resume production shortly.

"Currently, there is no material damage to the fab equipment in the clean room, thus we expect to resume operations in a short time period so that overall production and supply volume would not be materially affected," company spokesman Seongae Park said in a statement.

Park added the company will continue to assess the extent of damage from the fire, which broke out during equipment installation.
post #5336 of 15148
http://3dvision-blog.com/9043-hdmi-forum-has-announced-version-2-0-of-the-hdmi-specification/

HDMI 2.0 is finally official, and it uses the same connectors and cables. That significantly increases the chance that the early PS4s can support it with a firmware upgrade, just like the original PS3. Time will tell if it really happens.
post #5337 of 15148
Quote:
Originally Posted by PENDRAG0ON View Post

Looks like the damage wasn't to their production areas.

http://mobile.reuters.com/article/idUSL2N0H013R20130904?irpc=932

Sept 4 (Reuters) - South Korean chipmaker SK Hynix Inc said on Wednesday a fire at its Wuxi, China, plant caused no "material" damage to critical chip-fabrication equipment, and it expects to resume production shortly.

"Currently, there is no material damage to the fab equipment in the clean room, thus we expect to resume operations in a short time period so that overall production and supply volume would not be materially affected," company spokesman Seongae Park said in a statement.

Park added the company will continue to assess the extent of damage from the fire, which broke out during equipment installation.

post #5338 of 15148
Quote:
Originally Posted by bd2003 View Post

http://3dvision-blog.com/9043-hdmi-forum-has-announced-version-2-0-of-the-hdmi-specification/

HDMI 2.0 is finally official, and it uses the same connectors and cables. That significantly increases the chance that the early PS4s can support it with a firmware upgrade, just like the original PS3. Time will tell if it really happens.

Wouldn't there be specific hardware behind the connections? Or is this really just software?

I suppose Sony might be able to do something in emulation with the signal to make it compliant, but not even sure thats allowed?
post #5339 of 15148
SSD prices will probably stay where they are or go up slightly until they are back up to full capacity again, but we shouldn't see any shortages from the console makers due to this fire at least.
post #5340 of 15148
Quote:
Originally Posted by TyrantII View Post

Wouldn't there be specific hardware behind the connections? Or is this really just software?

I suppose Sony might be able to do something in emulation with the signal to make it compliant, but not even sure thats allowed?

I honestly don't know for sure. The 360 and PS3 were able to update their 1.2 ports to support 1.4 features, and that even required a higher specced cable. The fear always was that 2.0 would have a new connector and cable, but it's supposedly the exact same. So....maybe? An engineer who works with HDMI is probably the only person who knows for sure.
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