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PlayStation 4 - Page 187

post #5581 of 15148
Quote:
Originally Posted by bd2003 View Post

Hmm...I guess it can't hurt to do a little digging, could be that the reason we don't have answers to some of these questions is that no ones bothered to ask.

See if you can get any info on the stock HDD and SATA speed as well. Some of us are still considering that SSD upgrade...
post #5582 of 15148
Yup.

Two biggest questions for me are the HDD form factor & interface (will it support oversize 2.5" drives and SATA 6.0?) and whats the plan with the sound specs / dedicated chip?
post #5583 of 15148
Quote:
Originally Posted by TyrantII View Post

Yup.

Two biggest questions for me are the HDD form factor & interface (will it support oversize 2.5" drives and SATA 6.0?) and whats the plan with the sound specs / dedicated chip?

Once we know that and the final CPU/GPU clocks we will pretty much know everything about the console's architecture and specs.
post #5584 of 15148
GPU is already known at 800mhz. If they're looking to raise it, I'd hope they wait a year or two out like they did with the PSV (assuming it doesn't bugger old games)

Giving Devs time to understand and utilize the hardware before giving them even more breathing room seems smarter to me and might lead to more efficient coding of games now, and better returns later.
post #5585 of 15148
GPU speed isn't locked at 800mhz, it can go up to 1ghz comfortly, the cpu can go up to 2ghz as well. (This goes for both consoles) It was what the base chip was designed for.

800/1.6 was chosen for it's thermal to power sweet spot and it is why both console makers chose it for their early prototypes.
post #5586 of 15148
The x1 only has SATA 2, so I'm not really expecting anything better from the PS4.
post #5587 of 15148
Would it kill them for better SATA speeds? Whats the costs of licensing 2 vs 6?
Quote:
Originally Posted by PENDRAG0ON View Post

800/1.6 was chosen for it's thermal to power sweet spot and it is why both console makers chose it for their early prototypes.

Not just that, but also for die yields (cost) and hardware reliability as well.

The higher the clock, the hotter it runs, the more cooling you need, and the less life you get out of the silicon.
post #5588 of 15148
SATA 2 is 3.0gbps. (~300MB/sec max). SATA 3 is 6.0. I dunno what the cost difference is, but I can't imagine it's too much.

300 MB/sec is still quite a bit of I/O bandwidth, probably more than enough to shift the bottleneck elsewhere, such as the decryption chip or the CPU. I dunno if SATA 3 would even make a difference in real world load times...even on SATA 2, an SSD will still crush any HDD.
post #5589 of 15148
Sata 2 (3.0) vs Sata 3 (6.0) does cost more and mechanical drives do not show much real world benefit with Sata 3, even SSD shows few benefits. It would be nice to future proof the Sata connection, but the benefits now are few.

:edit: Beaten and better explained by BD, this Wii U keypad sucks for typing.
post #5590 of 15148
Hideo Kojima will be at TGS to present the new Ground Zeroes demo on stage at the Sony booth. This will be a stage demo event, so it won't be playable for the public. They will also be screening the E3 2013 trailer for MGSV, but this time with the Japanese voice track. There won't be a new trailer for the show. The gameplay demo footage will be uploaded on the official MGSV site at a later date.

(In Japanese)
http://www.konami.jp/kojima_pro/japanese/info/index.php?d=201309&id=373
post #5591 of 15148
post #5592 of 15148
post #5593 of 15148
You must have missed the gifception in the Yeild thread. (reposted in the Resogun thread)
post #5594 of 15148
Are people that excited over the blue light, that they have a joygasm?
post #5595 of 15148
Quote:
Originally Posted by PENDRAG0ON View Post

Sata 2 (3.0) vs Sata 3 (6.0) does cost more and mechanical drives do not show much real world benefit with Sata 3, even SSD shows few benefits. It would be nice to future proof the Sata connection, but the benefits now are few.

:edit: Beaten and better explained by BD, this Wii U keypad sucks for typing.

You can definitely see a difference between Sata II and Sata III with an SSD and transferring a large file. But with a hard drive I've never noticed any performance difference.
post #5596 of 15148
Quote:
Originally Posted by TyrantII View Post

Neogif strikes again
Warning: Spoiler! (Click to show)

Isn't it ironic that the television on the left goes in sync of turning the PlayStation on?

LMAO

I guess you can say Antonio Banderas is having a "joygasm".
Edited by SmokenAshes - 9/12/13 at 4:38pm
post #5597 of 15148
Sorry to go off topic but what's with all the Antonio Banderas gifs and the PS4? I don't get it.
post #5598 of 15148
Quote:
Originally Posted by SubaruB4 View Post

Sorry to go off topic but what's with all the Antonio Banderas gifs and the PS4? I don't get it.

It is a meme from Neogaf.
post #5599 of 15148
Like tubs and Cerny.
post #5600 of 15148
What's the deal with the speaker on the new DS4 controller ? I see no purpose for it, especially since I use headphones for audio, I won't be able to hear anything from the controller anyway.

I hope it can be disabled because all it's going to do is drain the battery faster. It just seems like a gimmick to me. Something nobody would ever really want or need, but it is another bullet point on the "features" list.

Do you guys see the speaker actually serving a purpose ? Or is it Six-Axis all over again ?
post #5601 of 15148
Quote:
Originally Posted by RexHarrison View Post

What's the deal with the speaker on the new DS4 controller ? I see no purpose for it, especially since I use headphones for audio, I won't be able to hear anything from the controller anyway.

I hope it can be disabled because all it's going to do is drain the battery faster. It just seems like a gimmick to me. Something nobody would ever really want or need, but it is another bullet point on the "features" list.

Do you guys see the speaker actually serving a purpose ? Or is it Six-Axis all over again ?

The Wiimote (Wii Controller) has a speaker on it. Some people liked the effects you can produce from this, including specialized sounds meant just for one player in a local multiplayer environment, or small sounds that happen very close to your character onscreen. If you have headphones plugged in, these sounds will likely just be produced into that medium instead, so no big deal.
post #5602 of 15148
http://www.edge-online.com/news/power-struggle-the-real-differences-between-ps4-and-xbox-one-performance/
Quote:
PlayStation 4 is currently around 50 per cent faster than its rival Xbox One. Multiple high-level game development sources have described the difference in performance between the consoles as “significant” and “obvious.”

Our contacts have told us that memory reads on PS4 are 40-50 per cent quicker than Xbox One, and its ALU (Arithmetic Logic Unit) is around 50 per cent faster. One basic example we were given suggested that without optimisation for either console, a platform-agnostic development build can run at around 30FPS in 1920×1080 on PS4, but it’ll run at “20-something” FPS in 1600×900 on Xbox One. “Xbox One is weaker and it’s a pain to use its ESRAM,” concluded one developer.

Microsoft is aware of the problem and, having recently upped the clock speed of Xbox One, is working hard to close the gap on PS4, though one developer we spoke to downplayed the move. “The clock speed update is not significant, it does not change things that much,” he said. “Of course, something is better than nothing.”

Even this close to launch, “the hardware isn’t locked,” said another source. Sony and Microsoft are each still working on the graphics drivers for each console, and Xbox One is lagging behind in this regard – Microsoft “has been late on their drivers and that has been hurting them,” said one source. Another described Xbox One’s graphics drivers less charitably as “horrible”. Both consoles’ graphics drivers will continue to improve right up to – and beyond – launch, which will even up the difference in performance a little.

Xbox One does, however, boast superior performance to PS4 in other ways. “Let’s say you are using procedural generation or raytracing via parametric surfaces – that is, using a lot of memory writes and not much texturing or ALU – Xbox One will be likely be faster,” said one developer.

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The poor [graphics] drivers have made it difficult to push either of them, and the developers aren’t familiar with the hardware yet,“ said one source. Another stated that we’ll begin to see far greater use of each platform’s unique features once we’re past the first wave of releases, when developers have more time and experience with each console’s quirks.

One source even suggested that enforcing parity across consoles could become a political issue between platform holders, developers and publishers. They said that it could damage perceptions of a cross platform title, not to mention Xbox One, if the PS4 version shipped with an obviously superior resolution and framerate; better to “castrate” the PS4 version and release near-identical games to avoid ruffling any feathers.

This claim was later countered by a contact at a different studio. “It would be totally fine for us to make one version prettier without any political difficulties but it usually doesn’t make financial sense,” they said, “unless it’s a very simple tweak.”
post #5603 of 15148
That's a win for Microsoft. Castrating PS4 games makes the Xbone the lead platform for multiplatform titles. Thread closed. smile.gif
post #5604 of 15148
If the game has a PC version, there will be plenty of easy tweaks.

It all depends on which platform ends up selling more over time. If it's X1, PS4 is going to get some minor tweaks like antialiasing, shadow detail, better performance in 3D etc. If PS4 sells better, I think we're more likely to see reduced resolution and performance drops on the X1, similar to what happened with PS3 this gen.

Either way I don't think it'll be too long before people just accept that if one of the versions will be compromised, however minor it may be, it'll be the Xbox. We'll eventually get to that point every generation where they start pushing further than the consoles can really handle, like where we've been with current gen for the past two years or so. PS4 is going to handle that better for sure....but who knows wtf this industry will look like in 5 years.
post #5605 of 15148
Quote:
Originally Posted by darthrsg View Post

That's a win for Microsoft. Castrating PS4 games makes the Xbone the lead platform for multiplatform titles. Thread closed. smile.gif

Based on everything we have heard, the PS4 version is up and running at playable levels in under a month versus 3-4 months on the Xbox One. The question becomes how much extra work are they willing to put into the Xbox One version in an effort to reach parity. At least now we have a confirmation of why we have yet to see any games running on the Xbox One that aren't exclusive.

It is the PS3 launch all over again, overly expensive and difficult to develop for. The difference this time is there is no magic tech that will one day eliminate the gap. That statement about CoD is also looking much more realistic now.
Edited by PENDRAG0ON - 9/13/13 at 6:49am
post #5606 of 15148
Andrew House interview said Vita TV is not planned for US.
I was considering it just for use in my bedroom to extend gaming since my DS3 reaches there but it's not even 1080 so I will likely forget it and use the Wireless HDMi extender from Monoprice that has worked fantastically although I'm not sure if there is input lag. With the headphone jack in the DS4 I will be golden.
post #5607 of 15148
Thread Starter 
Yoshida chimed in later to say that Japan is getting it first for now. Vita TV will be released worldwide eventually.

In the meantime, you may want to wait on reports from other gamers to see if an import of the unit works well in the U.S. s you can consider that option.
post #5608 of 15148
With a new console a couple months away and all the games to be bought plus whatever Vita stuff looks cool coming up, I and my wallet are grateful the VTV is pushed back a bit.
post #5609 of 15148
Quote:
Originally Posted by Cravit8 View Post

Andrew House interview said Vita TV is not planned for US.
I was considering it just for use in my bedroom to extend gaming since my DS3 reaches there but it's not even 1080 so I will likely forget it and use the Wireless HDMi extender from Monoprice that has worked fantastically although I'm not sure if there is input lag. With the headphone jack in the DS4 I will be golden.

Yoshida then can back and said "yet".

It'll be here. They're focusing on the east because the device makes more sense for that market right now (big on handhelds, small living spaces, portability)
post #5610 of 15148
this is complete BS on the devs. Ruffle feathers? I'm sure sony is giddy having put all that power into the box so devs wont utilize it to its full potential because of the xbone. These companies are competition, not brother and sister. This guy would have been better off claiming he is lazy. would have been a lot less to read. If anyone is ruffling feathers, it will be the devs ruffling sony's for crippling the ps4 port to cut corners. Didn't sony spend an undisclosed amount of time working with devs on what they wanted for the next gen console? this is hardly returning the favor.
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