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PlayStation 4 - Page 210

post #6271 of 15181
Is Square Trade reputable at fixing or replacing bad consoles?

Whats the terms of the coverage? ADH I assume is falls, water damage, shipping damage and the like, right?

After the issues this generation and especially Sony doing the wrong thing and only offering refurbs for know manufacturing/operating defects; I've been interested in a 3-5 year 3rd party protection plan.
post #6272 of 15181
Has anyone posted this yet? About inverted?

http://www.youtube.com/watch?v=QgQmi38mo7E
post #6273 of 15181
Thread Starter 
Quote:
Originally Posted by bd2003 View Post

It just seems like a glorified sharpness control...I'd rather just let the pixels be what they are.
I only now heard of the Darblet and did some quick research. To be fair to the product maker, it apparently does do what it claims in that it brings out more detail on displays than what is possible with out it. In a rather big thread here at AVS, users have messed around with it for over a year and are largely enthusiastic about it.

Unfortunately for gaming it adds one frame of lag, which on its own may not be bad except that it adds to any other possible lag issues in the chain (display lag, game programing lag, input latency, etc.). One tries to minimize this whenever possible.

The product still looks really interesting. Maybe I'll give it a test drive since they operate here in SoCali. I'm sure there is some shop somewhere with demo units setup to see how impressively it affects BluRays that people rave about.
post #6274 of 15181
It seems like it accomplishes what it sets out to do, but games are already too sharp as it is. It looks to me like it would just exacerbate hard edges and make aliasing more noticeable. I prefer a more smooth and natural look to my games...I'm probably the only person in the world who really likes TXAA.
post #6275 of 15181
Thread Starter 
Come to think of it, I didn't see any gaming impressions. Maybe someone here can be our guinea pig. smile.gif
post #6276 of 15181
Quote:
Originally Posted by joeblow View Post

I only now heard of the Darblet and did some quick research. To be fair to the product maker, it apparently does do what it claims in that it brings out more detail on displays than what is possible with out it. In a rather big thread here at AVS, users have messed around with it for over a year and are largely enthusiastic about it.

Unfortunately for gaming it adds one frame of lag, which on its own may not be bad except that it adds to any other possible lag issues in the chain (display lag, game programing lag, input latency, etc.). One tries to minimize this whenever possible.

The product still looks really interesting. Maybe I'll give it a test drive since they operate here in SoCali. I'm sure there is some shop somewhere with demo units setup to see how impressively it affects BluRays that people rave about.

I would love to hear what you think about it.

I've had a Darbee for the past several months. I have my PS3 running through a H/K 3600 receiver and the Darby between the receiver and an Epson 8350 projector. I know the projector is considered to be low lag, (one of the reasons I got it) and I can't detect any difference with the Darby in the loop. Not saying it adds zero lag, but to me it's not there. As far as the Darby goes, I wouldn't be without it. It's not something that draws attention to itself at all. Until you turn it off. Then the picture goes all soft like a hot lady on camera in the original Star Trek series.
post #6277 of 15181
Thread Starter 
That's what I keep hearing... going back to normal viewing is soft and hazy once you have it for a bit.

As for gaming, I figure the PS4 would make better use of it than the PS3 since, as mentioned above. You don't want to accentuate anomalies that are often found in non-CG graphics if you can avoid it, but that's just speculation. What do you see when gaming with the unit?
post #6278 of 15181
To be honest, I never really did any comparisons while gaming. I'll have to do that. Knowing how the Darbee seems to sharpen images, I can see it possibly making a computer generated image look worse. At least a low res image, where jaggies might be even more visible. Now you have my interest piqued.
post #6279 of 15181
Quote:
Originally Posted by joeblow View Post

I only now heard of the Darblet and did some quick research. To be fair to the product maker, it apparently does do what it claims in that it brings out more detail on displays than what is possible with out it. In a rather big thread here at AVS, users have messed around with it for over a year and are largely enthusiastic about it.

Unfortunately for gaming it adds one frame of lag, which on its own may not be bad except that it adds to any other possible lag issues in the chain (display lag, game programing lag, input latency, etc.). One tries to minimize this whenever possible.

The product still looks really interesting. Maybe I'll give it a test drive since they operate here in SoCali. I'm sure there is some shop somewhere with demo units setup to see how impressively it affects BluRays that people rave about.

I've had no noticeable lag issues with my Darblets and gaming from my 360s.
post #6280 of 15181
Quote:
Originally Posted by Nima View Post

I was thinking of using a Darbee Darblet (http://darbeevision.com/darblet) with the PS4. There is a huge thread here at AVS with very positive reviews. I am already using one in my home cinema with my projector.

Quote:
Originally Posted by TyrantII View Post

Might not be a good idea due to input lag. Most post processing adds in unacceptable levels of it.

Quote:
Originally Posted by samendolaro View Post

Interesting box, not sure if it is needed but would be interested to see if it actually adds to a game.

http://www.eurogamer.net/articles/df-hardware-darbee-darblet-review

Quote:
Originally Posted by bd2003 View Post

It just seems like a glorified sharpness control...I'd rather just let the pixels be what they are.

Quote:
Originally Posted by joeblow View Post

I only now heard of the Darblet and did some quick research. To be fair to the product maker, it apparently does do what it claims in that it brings out more detail on displays than what is possible with out it. In a rather big thread here at AVS, users have messed around with it for over a year and are largely enthusiastic about it.

Unfortunately for gaming it adds one frame of lag, which on its own may not be bad except that it adds to any other possible lag issues in the chain (display lag, game programing lag, input latency, etc.). One tries to minimize this whenever possible.

The product still looks really interesting. Maybe I'll give it a test drive since they operate here in SoCali. I'm sure there is some shop somewhere with demo units setup to see how impressively it affects BluRays that people rave about.


I ran a Darbee Darblet to my Optoma HD33 onto a 110 inch screen for about a month and I really didn't notice a Huge difference .... at least not enough to keep, espeically at it's $300 plus price tag.

BluRays did "pop" the most with the Darblet, being a bit crisper/contrasted (in a good way), but anything below BluRay quality it seemed to "enhance" less, with video games being marginally affected. Input lag was almost nonexistent for what that's worth.

Again, this is personally experience and I'm sure others opinions will vary, but it really was a no buy for me at $300 plus ....... get that price closer to the $100 range and I'd probably pick it back up just for BluRays.
post #6281 of 15181
Thread Starter 
Quote:
Originally Posted by aaronwt View Post

I've had no noticeable lag issues with my Darblets and gaming from my 360s.

I've always been of the belief that one frame of lag is not bad, even for the most frame intensive game genres. But there is always a tipping point when the lag frames pile up from various sources (mainly the HDTV display). So by itself it this device is not offensive for gaming, but if its 16.6 ms of added lag makes it a grand total of, say, 40+ ms of lag for the gamer, it will be noticed.
post #6282 of 15181
The Darbee Darblet is neat but I feel it is a novelty. I'm not too keen on spending hours upon hours calibrating my set to achieve near perfect grayscale from 5IRE-100IRE along with getting colors in line only to put something in the chain that can potentially alter the original look. I'm not knocking anyone who uses it and swears by it, it just isn't for me. Some people like to leave their dynamic contrast on Low after they calibrate, but yet again, I'm not that type of person and simply prefer what was intended (or close to it).

Honestly, those before and afters in that Digital Foundry review look like the "Clarity" adjustment in Adobe Lightroom, and I'm not too fond over the over-contrasted edges. That Medal of Honor screenshot was impressive, though. The Gears of War shots looked pretty funky.
post #6283 of 15181
Thread Starter 
The thread on this product mentions many times that colors aren't altered at all, nor are there edge enhancement issues that you get from blasting the contrast manually on your set.
post #6284 of 15181
Well, the nice thing is it can be tailored to your preference. Most of those shots were at 75%, which is way too high (especially on that Avatar shot with the Colonel). Still, I don't know if it's worth the price they are after as the overall effects seem marginal. You're better off putting that money towards something else in your system. But hey, if you have the money to blow, why not?
post #6285 of 15181
Quote:
Originally Posted by Big Brad View Post

The Darbee Darblet is neat but I feel it is a novelty. I'm not too keen on spending hours upon hours calibrating my set to achieve near perfect grayscale from 5IRE-100IRE along with getting colors in line only to put something in the chain that can potentially alter the original look. I'm not knocking anyone who uses it and swears by it, it just isn't for me. Some people like to leave their dynamic contrast on Low after they calibrate, but yet again, I'm not that type of person and simply prefer what was intended (or close to it).

Honestly, those before and afters in that Digital Foundry review look like the "Clarity" adjustment in Adobe Lightroom, and I'm not too fond over the over-contrasted edges. That Medal of Honor screenshot was impressive, though. The Gears of War shots looked pretty funky.

Yeah...it's basically that simple to me, I just want to see what was intended, and I go out of my way to ensure that as completely as possible. If they wanted everything to look so stark and high contrast, they'd have built the game that way.

Maybe it has the least offensive and artifact prone sharpening algorithm ever created, but it's still an artificial modification of the image, especially on content that isn't lacking in sharpness to begin with. And to be honest, based on the pics it doesn't look like anything the "detail enhancer" on my Sony TV from 2008 can't do.
post #6286 of 15181
Quote:
Originally Posted by Big Brad View Post

You're better off putting that money towards something else in your system.

like a better center speaker...
post #6287 of 15181
Quote:
Originally Posted by Big Brad View Post

Well, the nice thing is it can be tailored to your preference. Most of those shots were at 75%, which is way too high (especially on that Avatar shot with the Colonel). Still, I don't know if it's worth the price they are after as the overall effects seem marginal. You're better off putting that money towards something else in your system. But hey, if you have the money to blow, why not?

The Darbelt is very inexpensive. i remember five of six years ago getting an Algolith Flea for almost $1k and that was a good price for what it did back then.. My Darblets are set in the low 40's, 75% would be way, way too high for me.
post #6288 of 15181
Quote:
Originally Posted by bd2003 View Post

Yeah...it's basically that simple to me, I just want to see what was intended, and I go out of my way to ensure that as completely as possible. If they wanted everything to look so stark and high contrast, they'd have built the game that way.

Maybe it has the least offensive and artifact prone sharpening algorithm ever created, but it's still an artificial modification of the image, especially on content that isn't lacking in sharpness to begin with. And to be honest, based on the pics it doesn't look like anything the "detail enhancer" on my Sony TV from 2008 can't do.

It most definitley is nothing like a 2008 device can do. As I mentioned in the last post I got an Algolith Flea back then. The Darblet blows away anything that was a detail enhancer from those days. Plus all of those devices would introduce ringing. That does not occur with the Darblets.
post #6289 of 15181
From what I've seen of the Darbee, it seems very much the same sort of effect I would get from using unsharp mask coupled with a few other filters when I run images through my HTPC. I guess one advantage is that it's easier to use on other devices
post #6290 of 15181
Existing headphones won't work at launch? I find this hard to believe. Seriously?

http://www.ign.com/articles/2013/10/10/existing-headsets-wont-work-with-ps4-at-launch

On another note, I commented earlier on using a Darbee Darblet. I took a couple photos of Warhawk. Be kind, this is my first attempt trying to do this. eek.gif These are handheld snapshots off my 106" AT screen. There are some brightness differences that are not typical of direct viewing, but I think the sharpness differences come through reasonably well.

This is Darby at 70%

And Darby off
post #6291 of 15181
Headset a no go on launch...nice and I took their word it would. Well a minor fail after so much good isn't too bad I guess. At least they included a crappy device in the box from the start.
post #6292 of 15181
post #6293 of 15181

Nintendo went through the same crap last year, Apple goes through it every year as does every major hardware maker in any industry. Foxconn controls the electronics market, and they are a crap company to work for.
post #6294 of 15181
Thread Starter 
The only thing I can think of as to why they aren't letting older model BlueTooth headsets to work is that they might be trying to standardized functions in a new model that allow players to directly communicate to a game itself (as opposed to only relying on people getting the new PS4 Eye to shout at for some titles).

The official PS3 headset did have some limited ability to communicate to games, i.e. the plan of issuing commands to A.I. squad mates to SOCOM which ultimately wasn't included). Maybe Sony will open it up to headsets once they are ready to market a new gizmo like this.

I don't like it BTW since I want my current official BT headset to work, but I guess at least the cheap, wired headset included with PS4s is better than nothing until all this is ironed out.
post #6295 of 15181
Aw yea! Strider! One of my most wanted games from the NES days. I remember reading about it in Nintendo Power and wanting it so badly but unfortunately never getting it. Coming to a PS4 near me in 2014, suhweet!

https://www.youtube.com/watch?v=X_o307QzQ6Y&feature=youtube_gdata_player
post #6296 of 15181
Hmm, bad news indeed.

Don't really understand unless BT has been dropped for something else. Wasn't BT confirmed?
post #6297 of 15181
Quote:
Originally Posted by TyrantII View Post

Hmm, bad news indeed.

Don't really understand unless BT has been dropped for something else. Wasn't BT confirmed?

I believe it has 2.1 BT which is backwards compatible with 2.0 so I dont understand the issue unless they have something else in mind.
post #6298 of 15181
Yeah let's hope Sony clarifies it.

I wonder if they're talking about headsets with USB dongles?
post #6299 of 15181
post #6300 of 15181
Can we use headphones on the AV receiver to which the PS4 is connected and a clip-on mic on the controller? That's how I have currently set up my 360.
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