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PlayStation 4 - Page 216

post #6451 of 15204
Quote:
Originally Posted by bd2003 View Post

http://blog.us.playstation.com/2013/10/16/play-ps4-at-select-retailers-starting-today/

There's a Sony store pretty close to me, and it's on the list...def gonna check this out.

I visited the SonyStyle store at the Stanford Shopping Center this afternoon. They have four (!!) systems running. Three are on 55" LED screens, and have (wired) controllers available for hands-on use. Another unit was running in a demo loop, connected to their 4K demo display (excuse my drool)...but no controller out in front.

The three hands-on setups had dummy PS4 enclosures out to look at; I was initially shocked when I picked one up and it felt so very light!! They swore to me that there are real PS4's inside the pedestals, and not PCs; who knows for sure? The dummy units were odd; for some reason there is a mini-USB port inside the cutout for digital optical audio out! And nothing in other ports, such as HDMI, LAN and Eye. Weird!

The demo SW is pretty basic; it does NOT allow you to see the XMB menus at all. There are playable demos for about six games. I tried several. Knack seemed quite polished whereas Octodad (sp?) looked more like a PS2 game in its visual refinement! There was lots of information about a jillion other games, for PS4, PS3 and Vita, but these had no demo, just screen shots and trailers.

I liked the feel of the controller with real games, for example Pinball Arcade. ("Circus Voltaire" is the playable demo). On this and the other demos the help screens for "Controls" all showed the updated controller layout.

Whenever you quit from a demo game (not the screenshots or trailers) it seemed as if the entire system rebooted, reloading EVERYTHING from scratch. It took a while! Similarly, when there were loading screens starting or within demos, they did not feel any snappier than on a PS3.

Despite a few disappointments (it is just a prerelease demo after all!) I am psyched and looking forward to my launch day console arriving!
post #6452 of 15204
Just tried it out...I'll go into more detail when I get home, but the DS4 is a damn near perfect controller.
post #6453 of 15204
I just want to try the controller... Hurry up and get some demo units to Gamestop!
post #6454 of 15204
I have the distinct impression the only demo unit I will see is in my living room on Nov 15th.

I'm good with some games held back. We get what a dozen on launch day including all the f2p? BF4 alone is enough. I'm still going back and forth over getting KZ or not for lack of time.
post #6455 of 15204
Thread Starter 
^^^ I'm with you, even though more content available early means earlier discounts to take advantage of down the road.

My launch list of sure-to-get titles hasn't changed with the new rumors/announcements. I am on board for Killzone Shadowfall, The Pinball Arcade, and NBA 2K14 (unless EA has a better b-ball game). Those three alone (along with the free to play releases) will eat up most of my gaming time through the end of the year (along with my Vita/PC stuff). Anything else on the PS4 that I get early on is icing on the cake.

So if DriveClub is delayed, I'm not too bothered. Still, perhaps the fact that Sony didn't announce the PS4 until February of this year may have made it difficult for some launch developers to get their games to the high quality state that they want it to be.
Edited by joeblow - 10/16/13 at 6:22pm
post #6456 of 15204
My day one plans

Blacklight
Pinball
Planetside 2
Warframe
War Thunder

BF4
Injustice want but will wait
KZ.....debating this...hard

Add in the camera and its mini games. So yea I'm good with slippage.
post #6457 of 15204

So a few thoughts based on my 10-15 minutes with it.

 

The controller is like the perfect hybrid of the PS3 and Xbox controller.  Everything is bigger, from the spacing of the sticks, the buttons, etc.  The material is definitely plasticky, and not rubberized...maybe slightly more textured than the DS3.  Overall its light and very comfortable. The sticks feel a lot like the xbox 360 sticks, just a little bit looser....but definitely not as loose as the DS3.  The concavity feels good, the spacing...everything is just right, and the placement is super comfortable.  You'll never hit your thumbs together, there's a huge space between the sticks. The material is much more like the xbox sticks, they're not textured like the DS3. The dpad and face buttons feel like theyre spaced a bit further apart than before, although I'm not 100% positive on it.

 

The triggers are VASTLY improved. Your fingers definitely won't slip off them. They're wider than the 360 triggers, but narrower than the DS3. The tension feels very different than anything else I've tried though - they're super smooth, and very easy to modulate. They're got a good range to them, but it feels a lot less triggery...kind of hard to describe what I mean. The 360 triggers feel like they're spring loaded, but the DS4 feels more like you're stretching a rubber band...I think the 360 triggers still might be slightly better for shooting guns or anything on/off but there's no comparison in anything that requires precise analog control. The smooth pull is a night and day improvement.  

 

The touchpad is also super smooth...the pics make it look textured, but it's not at all, it's just a printed design. Pressing it takes just the right amount of force, and it's surprisingly wide.  The light is also almost completely out of view when holding the controller straight on, which is a good thing.  It didn't seem super bright, but it's definitely not going to be shining in your face. Really the only gripe is that L1/R1 feel a little too low, like naturally I hit them with the middle of my finger rather than the tips. Not a big deal, I'm sure it's just a matter of getting used to it. Overall, it's the nicest controller I've ever laid my hands on, I'm definitely picking up an extra one if the PC support is solid.

 

As far as the PS4 itself goes, it was a super light dummy unit.  It goes deeper than I thought, and to be honest it looks a little odd in person, but compared to the Xbox one I saw behind glass in the MS kiosk, it's absolutely miniscule.  The xbox one looks like a monstrosity in comparison. I think I like the design of the X1 a bit better overall, but damn that thing is huge.

 

First thing I tried was to get to the XMB, but no luck...the PS button just dumped you out to the demo selection. Which took FOREVER to load.  And then picking and loading a game also took way too long.  I know it's beta software, but I expect load times to be a major issue on the PS4. As far as what I played, understand that I'm used to 1080p/60 on a PC, and the max length of the controller wire got you about 2 feet back from what seemed like a 60 inch TV.  So it was a VERY unflattering way to demo the PS4, and I've got unusually high standards coming from the PC.  And of course it's all beta.... 

 

I played FIFA for a bit...silky smooth 60fps.  I'm not that big on soccer and I've never played FIFA before...it seemed decent but in no way blew me away.

 

Switched over to knack for a bit...and the 30 fps just killed it for me. It really didn't help that I was so close to the massive TV, and even though it had really good motion blur, 30fps just seems outdated to me at this point, and it was an immediate turnoff.  I pretty much stopped playing after a minute or two and completely wrote the game off.

 

Then I played through the entire demo of octodad, which is an absolutely ridiculous game...but I really enjoyed it.  It hovered from 60fps to 30fps, and had absolutely zero antialiasing....and the graphics seemed so plain that there was hardly an excuse for it.  The best comparison I can make is surgeon simulator or QWOP, you basically have to painstakingly control each limb.  The triggers controlled your walking, and it was a great demo for how precise the triggers were...it just felt super natural. It convinced me to pick up the game just because of how silly and fun it was.

 

Didn't have time to get to the other demos...maybe this weekend. Overall, I played a bunch of rather unimpressive demos, under terrible conditions, and I wouldn't be surprised if these demo stations actually do more harm than good for the PS4. The screens are just too damn big, and you're tied way too close to them. But it's still worth it to stop by one just to get your hands on the controller...forget any prejudice you might have against the dual shock 1-3, the DS4 is incredible.      

post #6458 of 15204
Quote:
Originally Posted by lordxar5 View Post

I have the distinct impression the only demo unit I will see is in my living room on Nov 15th.

I'm good with some games held back. We get what a dozen on launch day including all the f2p? BF4 alone is enough. I'm still going back and forth over getting KZ or not for lack of time.

More than that, here's the list of day 1 launch titles:

Multiplatform (both Xbox One and PlayStation 4 launch titles)
- Assassin's Creed IV: Black Flag
- Battlefield 4
- Call of Duty: Ghosts
- FIFA 14
- Just Dance 2014
- LEGO Marvel Super Heroes
- Madden NFL 25
- NBA 2K14
- NBA Live 14
- Need for Speed: Rivals
- Skylanders: Swap Force
- Watchdogs

PlayStation 4
- Blacklight Retribution
- Contrast
- DC Universe Online
- DiveKick
- DriveClub
- Escape Plan
- flOw
- Flower
- Injustice: Gods Among Us Ultimate Edition
- Killzone: Shadow Fall
- Knack
- Minecraft (note: already out on X360, but won't be available at launch on XBO, it will be available at launch on PS4)
- Pinball Arcade
- PlayRoom
- Putty Squad
- Resogun
- Sound Shapes
- Super Motherload
- Switch Galaxy Ultra
- Tiny Brans
- Warframe
- War Thunder
post #6459 of 15204
Quote:
Originally Posted by lordxar5 View Post

I have the distinct impression the only demo unit I will see is in my living room on Nov 15th.

I'm good with some games held back. We get what a dozen on launch day including all the f2p? BF4 alone is enough. I'm still going back and forth over getting KZ or not for lack of time.
Right I was thinking the same. I preordered Battlefield 4 and almost KZ4. Think ill end up picking up kz4 after launch a week or two
post #6460 of 15204
Quote:
Originally Posted by Reddig View Post

Right I was thinking the same. I preordered Battlefield 4 and almost KZ4. Think ill end up picking up kz4 after launch a week or two

Same... Not really planning on picking up anything at launch. I may just demo everything and see what is worth the effort.
post #6461 of 15204
I'm hoping Killzone has a decent demo, even an hour preview of the single player would be great.
post #6462 of 15204
Quote:
Originally Posted by zBuff View Post

http://www.officialplaystationmagazine.co.uk/2013/07/10/ps4s-digital-library-lets-you-play-your-games-anywhere-on-anyones-console/

The XB1 and the Xbox 360 are the same, one console that is tied via it's console ID to be the primary account holder and any other console that has to be logged into to the account to access all the games. So you can only have 2 at any one time

Thanks for the info. Now just need to locate a few more ps4's.
post #6463 of 15204
Quote:
Originally Posted by zBuff View Post

http://www.officialplaystationmagazine.co.uk/2013/07/10/ps4s-digital-library-lets-you-play-your-games-anywhere-on-anyones-console/

The XB1 and the Xbox 360 are the same, one console that is tied via it's console ID to be the primary account holder and any other console that has to be logged into to the account to access all the games. So you can only have 2 at any one time

The system is fine for base game but you still wouldn't be able to play any DLC unless you were on one of your 2 consoles that Sony allows you to play it on. That is unless they are going to change the policy.
post #6464 of 15204
Quote:
Originally Posted by bd2003 View Post

Switched over to knack for a bit...and the 30 fps just killed it for me. It really didn't help that I was so close to the massive TV, and even though it had really good motion blur, 30fps just seems outdated to me at this point, and it was an immediate turnoff.  I pretty much stopped playing after a minute or two and completely wrote the game off.

whaaaaaaaa????

eek.gif

Knack is 30fps? Disappointed. Very disappointed.
post #6465 of 15204
Quote:
Originally Posted by PENDRAG0ON View Post

I'm hoping Killzone has a decent demo, even an hour preview of the single player would be great.

For sure I really like the KZ franchise. 3 was my fav so far.
post #6466 of 15204
Quote:
Originally Posted by DaverJ View Post


whaaaaaaaa????

eek.gif

Knack is 30fps? Disappointed. Very disappointed.

 

Yeah, I'm 1000000% positive. I know 30fps when I see it. I'm sure it's fine if you're used to it, it's probably still a neat game. But I can't lie, I thought it just looked awful in motion. Just terrible. It's fast paced enough that it really harmed the gameplay, and it just made the worst impression on me...being two feet away from the screen really didn't help either. 

 

Any dev that thinks 30fps is still a valid choice next gen is just wrong IMO. I can begrudgingly accept 900p, or even 720p, but anything 30fps is off my radar.     

post #6467 of 15204
great to hear that ya'll like the controller, that was my big fear! hopefully in oklahoma city we will get some... after reading all this i am now getting excited..
post #6468 of 15204
Quote:
Originally Posted by DaverJ View Post

whaaaaaaaa????

eek.gif

Knack is 30fps? Disappointed. Very disappointed.

Thats too bad. Ill still give it a rent tho.
post #6469 of 15204
Games for me:
Knack (included with the PS4)
NBA 2k14
CoD: Ghosts

Poor Madden. I really wanted you to be improved but you look like PS3 with a face lift. frown.gif


But, overall I can't wait!
post #6470 of 15204
CoD: Ghosts for multiplayer. BF4 for story mode. Resogun, because its one of the most beautiful looking games so far which i also hope is in 3d. thats my whole list for the PS4 this year. Mario 3d for the WiiU is on my other list biggrin.gif
post #6471 of 15204
Thread Starter 
Thanks for the PS4 impressions, bd2003. Your post prompted me to go to a Sony store out in Beverly Hills where they got three demo units today. Here are my impressions of the beta demo kit on display.

I took my time examining the controller first, and it is indeed an amazing little unit as the write-ups have said. To add to those earlier impressions, I have to say I am pleased with the lack of analog stick deadzone (see below), and the overall length of the handles in my hands. The d-pad is improved. It is the same shape and height as the DS4 model, but it is not as tight as they can be on current controllers before the pad is broken in.

The face buttons seem to be slightly bigger, and they are a lot more reactive. My guess is that removing the analog capabilities on the DS4 allows them to be more responsive. The light bar on the back can be seen on a reflective screen when a black scene pops up (like the 55 incher in the Sony Store), but no more so than, say a white shirt. I dare say that it glows a lot less than the Move, and it wasn't a distraction at all.

~~~

First, a mini review of the Pinball Arcade beta. I have about 15 Pinball Arcade tables, and really enjoyed the Williams Collection, so I was eager to check this out. I then selected TPA out of the six demos on the machine. Cirqus Voltaire is the only option. I never liked the machine and rarely played it before. It looks fantastic, especially for a launch title. The new lighting engine (not in the PS3) is absolutely beautiful. The vast majority of gamers will be pleased by this release.

I let the fly-over demo go for a bit, appreciating the new look, but was disappointed at the closeup of the stored pinballs in the top area - they were textured (poorly) instead of wrapped in a chrome texture. During the action it isn't an issue at all, and the balls rolling around are very reflective of the playfield.

Before launching the ball, I played around with the left analog stick a bit for tilt control impressions. The new analog design removed the old PS3 controller's dead zone, and I could tell immediately. You can BAAAARELY touch the stick and the table will in turn barely nudge. The harder you push it, the harder the nudge. Up, down, left, right, and diagonal nudges were all working well.

I can't comment on input lag or not because I don't know the settings of the 55" machine I played, but the game felt really, really good. The sounds were turned off, so no comment there, but as I played the game I appreciated the overall quality work that obviously went into it. The physics seemed to be on point, with no weird trajectory angles affecting the ball that I could tell (PS3 Attack From Mars, I'm looking at you!). I was able to easily control my shots, do post passes, etc. with little effort in the single, 100 million+ game that I played.

Now for the bad news. Whenever the lights start going crazy during multiball (and this table can have at least four balls on the field at once), the frame rate can drop. How bad? Most times when it happened, it slipped from 60 fps to the 30s. At its worst it literally dropped down into the low teens!

Keep in mind that this is a beta game on a beta demo console - nothing is final. It took a minute to exit each demo to go back to the limited PS4 main menu. Also, during development of any game, optimizations is the last step. No doubt Farsight is cleaning things up now. We'll have to wait for the final results, but I'll stay encouraged since we know how much they love pinball to settle for iPhone2 frame rates on the PS4.

~~~

Octodad: Dadliest Catch is insane fun! It is now on my must buy list.

~~~

Knack's frame rate isn't its strong point as mentioned above. It doesn't fluctuate,, but is merely serviceable. Plus, the city scene in the demo isn't "alive", which is disappointing. Also, while playing as this giant creature, you can't smash cars! Still, the game play is fun in a next-gen Crash Bandicoot kinda way. The look of the game is very pleasant as well. I'll enjoy it on PS+ down the line.

~~~

Super Motherload looked and played like an HD Commodore 64 game.

~~~

Contrast has a neat concept. The look is really solid, and for an indie game the lighting is really good. The frame rate chugs unfortunately, but again it is still in development.

~~~

All in all, I am happy that I finally had a chance to use the new PS4 controller, and I'm excited that the console is being released soon. Hopefully you guys get a chance to mess around with it yourselves real soon.
Edited by joeblow - 10/16/13 at 11:35pm
post #6472 of 15204
Quote:
Originally Posted by steve1022 View Post

The system is fine for base game but you still wouldn't be able to play any DLC unless you were on one of your 2 consoles that Sony allows you to play it on. That is unless they are going to change the policy.

I'm pretty sure they've changed the policy. As only one console has the ID lock now, unlike on the PS3.

Another video for clarification http://www.youtube.com/watch?v=dhfLBTPcG6U
from 0:47- 1:19

So it seems you can even share PS+ access across 2 machines.
Edited by zBuff - 10/17/13 at 5:26am
post #6473 of 15204
Quote:
Originally Posted by PENDRAG0ON View Post

I just want to try the controller... Hurry up and get some demo units to Gamestop!

Me too Dragoon..me too.
post #6474 of 15204
My launch day plans.

Battlefield 4
Assassin's Creed 4
Driveclub
Watch Dogs

...

Crap.
post #6475 of 15204
For everyone who passed on playing The Last of Us, I have some good news and some bad news...

http://www.eurogamer.net/articles/2013-10-17-naughty-dog-no-plans-for-the-last-of-us-on-ps4

Good news is you have no more excuses for waiting, bad news is no PS4 port any time soon.
post #6476 of 15204
Thread Starter 
A year before the sequel hits the PS4, I think we'll see an "Ultra HD" port.In fact, I'd bet that they created all of the quality assets during development because they knew they'd eventually put out an upgraded version.

Sony has released HD PS3 upgrades of many of their hit PS2 titles, earning some good $$$ in the process. I can wait for TLoU on the PS4. smile.gif
post #6477 of 15204
I'm definitely stoked for Housemarque's new game (I am a HUGE fan of Dead Nation and Super Stardust HD...great games), but besides Resogun, the only game I'm for sure going to pick up for my PS4 will be COD: Ghosts. Maybe Second Son.

I'm patiently waiting to pre-order/purchase my PS4 directly from Sony's online store so I can buy it outright with Sony Rewards points. On the plus side I'm going to land a PS4 without spending a single dollar...the downside is the waiting!

My Playstation Rewards credit card has definitely been a guilty pleasure.
Edited by Drlink - 10/17/13 at 8:15am
post #6478 of 15204
Quote:
Originally Posted by joeblow View Post

A year before the sequel hits the PS4, I think we'll see an "Ultra HD" port.In fact, I'd bet that they created all of the quality assets during development because they knew they'd eventually put out an upgraded version.

Sony has released HD PS3 upgrades of many of their hit PS2 titles, earning some good $$$ in the process. I can wait for TLoU on the PS4. smile.gif

Yeah, it's inevitable. I'd like to see them take their time with it though and make it feel more like a PS4 game than an up-rezzed PS3 game.

Rght now Sony is way more focused on PS4 games proper...the remakes will come in time.
post #6479 of 15204
is there any reason to keep my ps3 after i get my ps4?
post #6480 of 15204
Quote:
Originally Posted by benjamin-benjami View Post

is there any reason to keep my ps3 after i get my ps4?

Another bluray player/Amazon VOD/Netflix streaming box for elswhere in the home and access to the massive archive of PS3 games would be the two best reasons I can think of.
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