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Killzone: Shadow Fall (PS4) - Page 10

post #271 of 993
KZ2 was my favorite FPS this generation...and I played a lot of them (except for COD). Besides feeling like you were 4' tall, it was excellent. As others mentioned, it simply felt more realistic. Guns are heavy, bringing up sights is a process, not an instantaneous state, and the game actually required practice to master. Loved it. Along with the welcome realism, proximity chat was amazing. Being able to talk trash to someone you just killed was about as satisfying as it can get.
post #272 of 993
Every game should have proxy chat. Anyone know if this one kept it?
post #273 of 993
Quote:
Originally Posted by ballen420 View Post

Every game should have proxy chat. Anyone know if this one kept it?
I've scoured the internet and have come up empty. I cannot find any reports discussing whether or not proximity chat will be in this game. I do have fingers crossed.
post #274 of 993
This game looks great. Surprised me with how good it looked.
post #275 of 993
Don't worry about the weighty feel. Its there.
post #276 of 993
Quote:
Originally Posted by lordxar5 View Post

Don't worry about the weighty feel. Its there.

Great to hear that!

And wow, I want to see more screens:
ibawZz5RygcU1Q.jpg
post #277 of 993
Also can confirm that. Seems like input lag and dead zones are all but gone, but the weight is still there. Looks excellent.

JJ Abrams directed the MP though.... I wouldn;t mind a patch to tone down the god rays, bloom effects, lens flairs, ect. Looks awesome, but once you get over it it makes picking out enemies harder.
post #278 of 993
7 seconds from XMB to title screen....

5mPQjR9.gif
post #279 of 993
I played through the first three chapters. I encountered some pretty horrible lag in the third chapter where you are on the ship flying at the sun. Maybe it was poor frame rate, but it really felt leggy like an online game. This was going on for the last third of the level off and on. Anyone else experience this?
post #280 of 993
Also, is there no chat in multiplayer? I haven't heard a word spoken in the 10 or so matches I've played.
post #281 of 993
Me either. I'm wondering if it's due to people running in parties?

I'm still trying to understand the party priority and game priority.

I don't like the one large scoreboard. I'd like a team based scoreboard back. Also, lack of squads and differentiating them (just use parties!) annoying, as I'd like to look at the map quickly and know where my party is to get to them and help in the battle.
post #282 of 993
According to the in game stats, there's only 2500 people playing Warzone, and that's the highest populated game type. Could it be wrong, or is just about no one playing KZ lol?
post #283 of 993
Quote:
Originally Posted by ultracat View Post

According to the in game stats, there's only 2500 people playing Warzone, and that's the highest populated game type. Could it be wrong, or is just about no one playing KZ lol?

Probably working through SP or on COD/BF. This is a bit of a niche title and different than the usual fare. Really its my first MP attempt at a KZ and there is a learning curve. Was getting ready to post that its fun but there is a lot to learn.
post #284 of 993
CoD had 32,000 players when I was on earlier. Over 10 times the amount of Wii U players I ever saw in Blops 2. wink.gif

I don't know where to look for BF4 player counts.
post #285 of 993
Yeah, don't know where to look for KZ either. I'm guessing BF is quite low atm, since you can't keep connected.
post #286 of 993
I've actually enjoyed this game, well the little bit I've played. I like the use of the touch pad to control the OWL but, I find it odd that you use the touch pad to select a command but then use L1 to issue the command. Why not make it a click of the touch pad to issue the command?

It also freaked me at when I found the first audio log and it played through the controller's speaker. I hadn't messed with the volume of that speaker much and it ws pretty loud, mad me jump. Clever use of the speaker IMO.

This game does cause my fan to get louder but, it is still not as loud as my phat PS3 or my 360.
Edited by rolltide1017 - 11/17/13 at 9:44am
post #287 of 993
I just finished playing the campaign. After the first 3 chapters, I wasn't very impressed, but once you get to Vekta City, the game improves considerably. Areas are a lot more open than previous KZ games and I found myself lost a number of times. At first I was frustrated by this (because it was unexpected and I just wanted to shoot things), but then I realised that GG was taking a page out of Naughty Dog's approach with TLoU and enjoyed the exploration.

I played this back-to-back with BF4 and CoD: Ghosts (PS3) and this game is pretty tough in comparison. Mind you, I did think that both of those games had their difficulty levels dialed down a notch compared to previous iterations (played on Normal). Initially, I died a lot more than usual -- but after I started utilizing the OWL properly, things went more smoothly. However, there is a part where GG decides to give you a lesson on roll, pitch and yaw, and I must have died close to a hundred times (usually within 7 seconds lol), before the muscle memory kicked in.

As usual the graphics are at the top of the class for consoles (both campaign and multiplayer). Also, the gritty narrative has improved a lot and is not just an afterthought. I've only dabbled in multiplayer, but if you're familiar with KZ, it seems to be more of the same. It's fun, but isn't gonna steal anyone away from BF or Cod.

Overall, a solid effort from a top notch developer. However, I do hope this is the last KZ game for a while and GG focuses on a new IP.
Edited by Mikazaru - 11/19/13 at 5:37pm
post #288 of 993
Good games Harp! I wasn't sure about the MP on this but since BF is having issues I spent a few hours in it today and it us really fun once you get used to what's going on.
post #289 of 993
When does it get tough? I'm playing on hard and so far have felt it's a walk in the park compared to it's PS3 brothers. I did hear one section is a spiritual successor to storming Visari Palace in KZ2, so I'm sort of dreading/loving the anticipation there. For those that don't know, remember CODW@W, storming the Reichstag? Time to get used to the cover mechanics I guess...

Only just completed "the Doctor" though.

BTW, that chapter really has me psyched for what Visceral Games will be able to do with the next Deadspace, should they take it up. Especially if it's on a Mantel/PS4 optimized Frostbite engine. I popped my earbuds in and used audio over the controller, and heck if it wasn't a creepy, immersive experience. GG really spent time upgrading the soundtrack, which as a fan of game/movie OST's is impressing me.
post #290 of 993
Compared to KZ2, I guess it isn't tough. I was just comparing it to BF4 and CoD: Ghosts, where I had only died a handful of times throughout the entire campaigns. If you finished the previous Killzones on the harder difficulties (I couldn't), you probably won't have too much difficulty.
post #291 of 993
Quote:
Originally Posted by lordxar5 View Post

Good games Harp! I wasn't sure about the MP on this but since BF is having issues I spent a few hours in it today and it us really fun once you get used to what's going on.

Good games! I'm a fan. Game is great when your team is working together. Need to explore the classes, but really like that default support setup. I see myself playing a lot of this as a change of pace from Battlefield. Hope we can get a group going in here.
post #292 of 993
Yea I like having a couple MP options. Support is very fun with health but and spawn turret. Plus I love LMGs! Need to try the other kits as well. Figure I can get used to the game first.
post #293 of 993
Gorgeous game. I hated the beginning. To long just walking around listening to people talk. Was frustrating as all get out, but thankfully it didn't last to long.
post #294 of 993
I traded Killzone in because it just was ZERO fun for me. That games single player mode is rendered in 1080p @30fps and it made my eyes bleed, plus it had a FOV of about 70 which made me motion-sick almost instantaneously....uggg such a disappointment as I enjoyed some of the older Killzones.

Anyway, I decided to pick up BF4 for the PS4.....which I really debated on doing since I have it on PC, and really why get BF4 on a console when we have these Ezios 120hz motion displays, Titans, etc, etc, etc. But I have to tell you BF4 is AWESOME on the PS4! Its only rendered in 900P but they kept the frame rate rock solid at 60 fps and the PS4 controller is brilliant with it. No you cannot be DEATH RAY laser accurate with a game pad, but that also means every one else cant either, so close quarter shootouts are a bit more hectic and clumsy which is great lol....also way more noobs play the console version so its easier to dominate lol

Another cool thing is the PS4 controller has that six axix motion control, which they incorporated in game. Rotating the controller to the right allows you to lean right and vice versa to the left! Also, when driving vehicles the controller can work as a sort of head tracking device so you can look around simply by moving the controller! It is quite fantastic!

I think the PS4's launch is the best console launch that I have ever seen. For me BF4, Madden & NBA2k14 cover all of the consolish bases...although I would really like an NHL game
post #295 of 993
post #296 of 993

The clan support in KZ2 was amazing. You could set up matches, brackets, skirmishes while wagering a clan points to win or lose in a betting pot. And there was actual stat tracking on the clan level that also broke down to individual clan members. Unfortunately not enough people bought the game and a lot of really, really awesome features were stripped out in KZ3 chasing the COD crowd that will never leave their game of choice.

The player text is great news, I've been finding it hard to see who is in my party. As well as Team Chat, since Warzone is a team game type and you really need to coordinate with everyone.
post #297 of 993
Looking forward to more updates. Seems odd to say when its only been out 3 days but I like what I see so far and want more. Just hope the crowd sticks around and doesn't say meh not COD...
post #298 of 993
Quote:
Originally Posted by l88bastard View Post

I traded Killzone in because it just was ZERO fun for me.

I rented the game, as I didn't know what I would expect. I played for an hour or hour and a half or so and just couldn't get into it. Sure, it looked pretty damn good, but I just didn't get into the game as a whole. Dunno why, but it was not a game that captured me. And if you can't capture me in the first hour or so, then I tend to lose interest. Oh well, I know other people dig it, and that's cool. It's a nice tech demo of what the early power of the PS4 can do though, and it can only get better from here that is for sure.

Outtie
post #299 of 993
Quote:
Originally Posted by WilliamR View Post

Gorgeous game. I hated the beginning. To long just walking around listening to people talk. Was frustrating as all get out, but thankfully it didn't last to long.

I agree enough with story building just break out the guns.
post #300 of 993
Finally threw this in last night. The game install didn't take long at all. I tried a little MP, and I can see there will be a slight adjustment period, but overall looks good.

Also, I love that trademark KZ kill sound! Feels like home. I played the sh@# out of KZ2...platinumed that bad boy. I liked it before they changed the "weight factor" and I liked it afterwords. I just really liked that dark murky atmosphere.

Shadow Fall looks to be more visually stunning. Hopefully, it is still good at creating a unique mood and atmosphere.
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