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Deep Down... Capcom's latest dragon stomper on the PS4 - Page 2

post #31 of 83
Thread Starter 
Below is a new trailer for the game as we head towards TGS. It's an improvement over the last one IMHO, though still not as crisp as the initial teaser. Also, some interesting gameplay details revealed at Sony's Japanese conference:

- It appears to be a PS4 exclusive; Sony developers are helping Capcom in the production
- Game takes place in New York, 2094, but you play back in time through flashbacks
- Dungeons are randomly generated, as are the monsters and treasure
- Online play is required


post #32 of 83
I'm sorry, that music was awful. Just didn't seem like it went with the trailer. Like Britney Spears doing a Super Bowl half time show.
post #33 of 83
Great to see the fantastic visuals only to be disappointed by the online only.

The music during the entire press conference was pretty bad last night from what I remember. A lot of bad looking games as well but perhaps I don't "get them" and they are targeted more towards the Japanese people.
post #34 of 83
Quote:
Originally Posted by freemeat View Post

Great to see the fantastic visuals only to be disappointed by the online only.

The music during the entire press conference was pretty bad last night from what I remember. A lot of bad looking games as well but perhaps I don't "get them" and they are targeted more towards the Japanese people.

We really need to see how other classes play, that spear user was so sluggish I can't see anyone wanting to use it. Online only is a letdown for sure.

*The music was typical Japanese, and was very fitting for that audience. Neogaf was practically swooning over it last night until they crashed.
post #35 of 83
I'm fully aware some white dude in California probably wasn't their audio. It was still good to see some new stuff. Not really much new that I'm interested in but for the Japanese people maybe there is.

I really want these type of visuals on a single player offline experience. I'm curious if it will all be in dungeons. Having these kind of visuals on an expansive outside world would probably be far more taxing and might not be possible.
post #36 of 83
Quote:
Originally Posted by freemeat View Post

i It was still good to see some new stuff. Not really much new that I'm interested in but for the Japanese people maybe there is.

Getting Idol Master on PS4 was a pretty big deal for the launch. There were several big releases that the Japanese eat up, it would be similar to getting CoD exclusive to your console. (A next gen Monster Hunter would have really killed it, but Sony kinda blew that one) The delay in their launch was to make sure this software was ready.
post #37 of 83
Quote:
Originally Posted by PENDRAG0ON View Post

Getting Idol Master on PS4 was a pretty big deal for the launch. There were several big releases that the Japanese eat up, it would be similar to getting CoD exclusive to your console. (A next gen Monster Hunter would have really killed it, but Sony kinda blew that one) The delay in their launch was to make sure this software was ready.

LOL, exactly the kind of game I would never buy or play. I was watching that thinking "WTF!"
post #38 of 83
Quote:
Originally Posted by freemeat View Post

Great to see the fantastic visuals only to be disappointed by the online only.

The music during the entire press conference was pretty bad last night from what I remember. A lot of bad looking games as well but perhaps I don't "get them" and they are targeted more towards the Japanese people.

Apparently Capcom didn’t get the memo that “Online Only” = the evil.

I do wonder if something is lost in translation though. If it’s online only because it’s a CO-OP PvE/PvP focused, well that makes sense. Just don’t call it that.

If this is a SP experience with trivial MP and requires an online connection for no good reason, forget about it.
post #39 of 83
Quote:
Originally Posted by TyrantII View Post

Apparently Capcom didn’t get the memo that “Online Only” = the evil.

I do wonder if something is lost in translation though. If it’s online only because it’s a CO-OP PvE/PvP focused, well that makes sense. Just don’t call it that.

If this is a SP experience with trivial MP and requires an online connection for no good reason, forget about it.

I hope it is some sort of error. I definitely want to see more clarification down the road as to what the full game entails.

Is it simply fighting randomly generated monsters in a randomly generated Gauntlet style environment? Yellow Wizard, Blue Elf and all? If so, could be fun but I'd still want to be able to play solo offline. Of course my preference is for an expansive world with above the ground combat as well and below the ground.
post #40 of 83
Quote:
Originally Posted by freemeat View Post

I hope it is some sort of error. I definitely want to see more clarification down the road as to what the full game entails.

Is it simply fighting randomly generated monsters in a randomly generated Gauntlet style environment? Yellow Wizard, Blue Elf and all? If so, could be fun but I'd still want to be able to play solo offline. Of course my preference is for an expansive world with above the ground combat as well and below the ground.

If that is all it is, I expect it to be a $20 PSN title. That would make it more of a tech demo for me, a nice showcase for the engine developed in coop by Capcom and Sony and a teaser for future titles.

Hopefully there is a large open world to explore like in Dogma, but I kinda doubt it now. Dogma 2 will likely be built with this engine, hopefully it is shown off at E3, I need another fix. tongue.gif
post #41 of 83
Quote:
Originally Posted by PENDRAG0ON View Post

If that is all it is, I expect it to be a $20 PSN title. That would make it more of a tech demo for me, a nice showcase for the engine developed in coop by Capcom and Sony and a teaser for future titles.

Hopefully there is a large open world to explore like in Dogma, but I kinda doubt it now. Dogma 2 will likely be built with this engine, hopefully it is shown off at E3, I need another fix. tongue.gif

Dragons Dogma 2 could be great. The first one was interesting with a lot of room for improvement. I do hope they continue with the series.

The game play for Deep Down seems close to Dark Souls and not Dragons Dogma but we really haven't watched a lot.
post #42 of 83
post #43 of 83
Thread Starter 
More details from Capcom (translated by the GAF). 60 fps confirmed? If so, that's a nice surprise for this genre even if it ends up being 720P.

EDIT: 60 fps wan't mentioned in the interview according to an updated translation. All erroneous statements in the summary below have been crossed out.

Quote:
  • The game is set in New York, year 2094. The members of a group called “Ravens” (the players) have the special ability to travel back in time by reading the memory of items and listening to the voice of the past. They can travel to the past by using the information they read from the items.

  • The game is called a “Reading RPG” for two reasons: first because of the idea of “reading memories” mentioned above, and then because of the theme of “reading emotions” The emotional theme comes from the fact that various dungeons correspond to different emotions. For instance by touching a statue and reading its emotions one can feel the grudges of a vicious mind that will then characterize the resulting dungeon.

  • The theme of “knowing the truth of the past” is also present, and that’s the Ravens’ purpose.

  • Capcom wanted to make an online only game to do something different from the past experiences of Monster Hunter and Dragon’s Dogma, in order to enjoy the online gameplay without restriction, on a platform (the PS4) that has an inseparable relationship with online gaming.

  • By playing with friends one can exchange the information gathered from dungeons and further the investigation of the mystery behind Deep Down.

  • It’s still possible to play solo, and gamers should begin like that in order to get familiar with the game, then they should challenge the dungeons alongside other Ravens.

  • Ono-san wants to reduce the barriers between players and online gameplay, in order to reassure those that are hostile to the idea of always online games.

  • Since players are supposed to play the game for a long time, like most online games, large updates have already been scheduled, and they will happen on a regular basis. Capcom will continue to develop the game after release in order to let players feel the changes regularly.

  • The representation of environments is close to photo realistic, and elements like degradation of weapon and armor will also be displayed graphically. The PS4 is able to calculate the accumulation of mold, dirt and rust on equipment and display it on the textures, giving you the sensation that those items really exist in the world.

  • Remote play with PS Vita will be fully supported in order to play the game more comfortably. The team is also thinking on how to use smartphone and tablets.

  • There will be a beta after the release of the PS4, and Ono-san wants it to begin as soon as possible.

  • Sony has created an easy development environment for the PS4, and that’s a welcome change.

  • The quality showcased in the PlayStation Meeting in February was reached considerably quickly, and things like 60 frames per seconds are relatively easy to achieve.

  • The automatic generation of dungeons is achieved thanks to the power of the PS4. It’s not completely random, but automatically generated according to certain parameters. Since the PS4 has specs similar to a PC, dungeons can be generated like this thanks to its memory capacity and computing speed.

  • The light bar on the DualShock 4 will represent the emotions of the dungeon being played. When a Raven listens to the voice of the past, it will come from the speaker on the controller, in order to increase immersion. The touchpad will also be used for tactile features.

Edited by joeblow - 9/14/13 at 8:43am
post #44 of 83
There goes another 1000 hours of my life....
post #45 of 83
Thread Starter 
Apparently the Japanese source video was mistranslated by the original GAF poster of that list. I crossed out the stuff that has been confirmed to have not been mentioned at all by Capcom (60 fps was NOT even hinted at).
post #46 of 83
That is a lot of stuff to get wrong...
post #47 of 83
Thread Starter 
Yep. Let me re-arrange the list so only the legit parts are up top for easier reading.
post #48 of 83
Still need to see more. Capcom is dead to me and has been for a very long time now. It's going to take something special to win me back.

The cheese and melodrama voice acting in the video was terrible. Pretty graphics and ok gameplay won't be enough if that's how it's going to be.
post #49 of 83
Quote:
Originally Posted by PENDRAG0ON View Post



Looking good.

http://gematsu.com/gallery/deep-down/september-12-2013/

Ahh, a Raindeer!

Anyways, starting to look good:

1Jo8.gif

9815831963_238ccd12ae_o.gif
Edited by TyrantII - 9/19/13 at 6:49am
post #50 of 83
Looks awesome and they have it at 60fps!

https://www.youtube.com/watch?v=GSFYEg61-Fc
post #51 of 83
720P though

frown.gif

For something like this, I'd think 1080P30 is a more appropriate target. It's a slow cramped dungeon crawler in the dark, no real need for 60FPS if you can keep it locked at 30 without anything falling below.
post #52 of 83
I'd much rather have 720p 60fps over 1080p30fps. I prefer the smoother gameplay that 60fps brings.
post #53 of 83
Thread Starter 
Me too. A high frame rate is my most important game engine feature over nearly anything else. Next up would be low latency, then low lag, and then 1080P resolution.
post #54 of 83
post #55 of 83
Floor capture, but with a really good 60FPS HD camera: http://www.gamersyde.com/stream_deep_down_tgs_showfloor_gameplay_60_fps_light_armor_no_sound_-30845_en.html

Best look at it so far. Looks like it playing at 60fps with a few drops here and there. Blocking, parrying, and breaking enemy weapons. Great particle effects, volumetric lighting, and detail.

Really hope this is the real deal and a good Demon Souls/Deadspace feeling dungeon crawler.
post #56 of 83
Thread Starter 
post #57 of 83
Damn, so this is like Summer 2014, for a beta in the USA you think ?


Besides Infamous Second Son in February, what else do we have to look forward to for PS4 in the Spring and Summer of next year ?
post #58 of 83
F2P, all my interest is now gone.
post #59 of 83
So it isn't behind PS+ online paywall either. Interesting. I hope it turns out well.

post #60 of 83
Yeah, my interest just dropped exponentially. I have no confidence in Capcom not to screw up a F2P game, especially a small one.

And this is why they'll be bankrupt in 2-3 years.
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