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Knack (PS4)

post #1 of 6
Thread Starter 

Coming this fall on the PS4:

 

 

Quote:

It was a great pleasure to be able to introduce the title at the PlayStation Meeting in New York. With our new project, Knack, we are really trying to take advantage of everything that the PlayStation 4 supports, from the graphics capabilities of the platform to the physics simulation necessary to handle our very unique hero. Over the years I’ve been involved in a number of character-based action titles – Crash Bandicoot, Jak and Daxter, Ratchet & Clank – and with the gameplay of Knack, we’re trying to focus on the essential fun behind the action/platform gameplay. I’m hoping that we can make something that excites those that played the classic games back in the day, as well as something that attracts new fans to the genre.

 

Knack

 

I’m sure you saw a lot of things in the trailer and might be wondering what exactly the game is all about.

The Doctor (a not-so-mad scientist) studied ancient relics from a long lost civilization for many years, and finally found a way to bind them together and give them consciousness. The result is Knack, a creature with mysterious powers – for one, he can incorporate more relics into his body as he finds them, which allows him to transform from a three-foot tall creature into a gigantic wrecking machine.

 

Knack

 

During the game Knack also discovers that he has a skill (in other words, a knack!) that allows him to incorporate ice, metal and other substances into his body, giving him new abilities from level to level. The result is gameplay which is a little bit like Crash Bandicoot, and a little bit like Katamari Damacy, in that the Knack can get quite large indeed. There’s also a touch of God of War in there, in that there is an epic feel to the game in places.

 

Knack

 

As for the story, mankind is threatened by a resurgent goblin army and Knack steps forward to protect them – until it becomes clear that an even greater danger is posed by elements of the human community.

 

Knack

 

Right now we’re hard at work on the game and developing for PlayStation 4. It has been an incredible opportunity to contribute this early on to what’s shaping up to be a very interesting year for the industry. This is just a small taste of what’s in store and you’ll be hearing more about Knack and how it plays on PS4 very soon.

 

 

 

 

 

post #2 of 6
Thread Starter 
New info is revealed, summarized at NeoGAF
Quote:
Story

- One scientist created main character Knack
- Goblins and humans have lived alongside each other peacefully
- However, the Goblins have been living in rugged rural areas
- Goblins obtain advanced military vehicles including planes and tanks
- Team is asked to find out how they obtained the tech and eliminate the thread
- Team consists of some humans as well as Knack

Gameplay

- At the beginning of the game, Knack is simply a small robot
- Knack can grow larger by joining together with small crystal-like objects
- Up to 5,000 shards can be “added” to Knack
- Can grow 30 feet tall
- Invisible force holds the objects together
- This additionally lets Knack become small and dodge different security systems such as moving lasers
- Collect “sunstones” to unlock moves
- Can unlock a shockwave melee atack that is used heavily in combat
- Mix of platforming and fighting against dozens of enemy types
post #3 of 6
Thread Starter 
E3 interview with Cerny showing off gameplay video of Knack:

post #4 of 6

I was hoping for some more interactive elements, destructible environments etc. This should be a platformer as good as Mario or R&C.

post #5 of 6
Looks like a day 1 purchase for me. Glad they are still making games like this.
post #6 of 6
Yeah, me too. Although I wish Crash Bandicoot would make a later Gen appearance, reimagined of course.
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