yeah, the QTE windows are tiny in Tomb Raider and they bring up why people hate QTE. because you invariably have to die at least once which kind of sucks for pacing. You can't anticipate it like with normal game mechanics. At least they're forgiving in that if you died because you didn't hit Y in time, the next time it will 100% be Y. If they randomly chose a button but kept the tight windows, people would go crazy. This Tomb Raider is like the modern Dragon's Lair.
In Ryse, the QTEs only come into play when you enter execution mode but if you totally botch the QTE, all it means is that you blow the combo and you can't build to a higher consecutive count. But it doesn't stop the game and make you restart the level like Tomb Raider does. I haven't played Ryse on Legendary. Maybe the QTE windows are smaller in Legendary mode.
And Tomb Raider has a lot of the cheesy QTE-like motions as well. Like when Lara was climbing the mountain and you're tapping the triggers back and forth. I never liked the mechanic like to tap the X button repeatedly for Lara to turn a wheel. Yeah, other games have to do this because there are limitations to a game controller but I never liked it. If they implemented something like Fable the Journey where you're using your hand to turn a knob or lift a door, it'd be better. keep the twitch mechanics to the sticks. But convert these spamming X maneuvers to more natural motions. I think if anything, maybe twirl the stick in a circular motion would make more sense if you don't want to go the gestural route.