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Tomb Raider - Page 3

post #61 of 82
Quote:
Originally Posted by TyrantII View Post

Well, keep us posted! Hopefully it all works out.

I did some googling and it seems 3rd party controllers might not be supported 100%, but I'm not 100% sure on that.
Well, the experiment to use the PS3 controller failed too.

There's an actual error message "AU" displayed on the Cronus device to tell you to attach a wired 360 controller to "authorize" it. The Mad Catz is ignored when trying to do that job. Since the Cronus doesn't stop the Microsoft Wireless Adapter from working when attached to my laptop, I expect that this means that I'll need a real controller. Before I run to the store, I'll wait for whatever technical support comes my way.

I'll also have to ask if this authorization is 1-and-done or if I'll have to reauthorize every time I power off the Cronus. Already, it's annoying that syncing my Evil D-Pad to the Wireless Adapter unsyncs it from the 360, but I refuse to use any other controller after the Miracle of a button D-pad. If I need the wired controller forever, that eliminates the 'borrow' part of the plan...
post #62 of 82
Ended up using the chat option on the Cronus website to ask for support. Tech knew what he was doing. I, unfortunately, did not.

See, when I unboxed the Cronus and plugged it into the PS3, it didn't work. The Microsoft Wireless Adapter synced to the Evil D-Pad, but the PS3 never saw it. The Unknown USB Device error from the PS3 seemed to be the issue.

So I had used the CronusCFG software to test the device on my laptop, and there's apparently where a new problem developed. They decided to make all changes to dropdowns on the screen, like what button does what job, instantly update to the Cronus device, rather than create a file that gets written to it. There are profiles that are saved to the Cronus, but I'm talking about the default values. So apparently when I tested it, I set it to 360-only output and didn't know this change had been written. Since the single LED dot closest to the PS3 was on, the tech suggested I change the device from Automatic 360/PS3 mode to PS3-only, and this fixed the problem. My Evil D-pad scrolls through the PS3 menus like a champ.

So there's no clue why it failed out of the box. I remember seeing Automatic mode when I first tried testing it. I did push the reset button with a paper clip, but only with no power connected so I don't know if that did anything. Perhaps the auto-update from CronusCFG did activate something that was forgotten at the factory, but I'll never know. Not planning on going back to Automatic mode, since I have no need.

I am confused, though. I swear a video said I needed a wired 360 controller for the job of authorizing Cronus to accept the Wireless Adapter for use on the PS3, but that's not true. Once you get the Cronus happy, it's all plug-and-play. Now, if you want to use a PS3 controller on the 360, THEN you need to authorize the Cronus, and I was told it was every time you turn on the 360, which seems like it would be an annoyance. Although if you consider the PS3 controller important to use on the 360, you are already annoyed so a little more probably won't kill you. The tech said that the fact that my Mad Catz Arcade Gamestick didn't even work on the 360 was an incompatibility issue that may or may not be resolved. Ah, well.

Now I need to make time to prove that all my PS3 gaming issues came from an inferior controller and not an inferior gamer...
post #63 of 82
Rented this at RedBox last night and played for about an hour before I got stuck on a QTE sequence. I can't for the life of me get past it. After dying 20 times within a 5 minute period, I uninstalled the game and will likely never play it again. Sad because if not for poorly integrated QTE segments, this game would be great. I hear it gets better about an hour or two in, but I'm done wasting my time on poorly implemented button mashing segments.

Sorry for the rant.
post #64 of 82
Quote:
Originally Posted by Big Brad View Post

Rented this at RedBox last night and played for about an hour before I got stuck on a QTE sequence. I can't for the life of me get past it. After dying 20 times within a 5 minute period, I uninstalled the game and will likely never play it again. Sad because if not for poorly integrated QTE segments, this game would be great. I hear it gets better about an hour or two in, but I'm done wasting my time on poorly implemented button mashing segments.

Sorry for the rant.
Was the problem with old-timey QTEs like hit Y just as the Y appears on the screen, or stuff like using the shotgun just in time to blow up an obstacle else die by hitting it? The latter stuff was signaled by a slowdown, and I found that it was best to do whatever was needed just as the slowdown started.

The parachute sequence was just horrible, but I got through it eventually...
post #65 of 82
It had more to do with the timing of the shrinking circle for me. For whatever reason, I could never get the timing down. I died a few times just by watching the circle get to the point where I think I should hit the button, but it never worked. I also just think QTE's in general are horrible and a lazy way for developers to get you through sections of a game with no real gameplay. I'd rather just watch a cutscene to be honest. I don't think I've ever talked to a single person that said QTE's are fun.
post #66 of 82
All you have to do is hit the button as soon as it shows it. In most cases, it seems like it is the Y button.
post #67 of 82
Quote:
Originally Posted by Big Brad View Post

It had more to do with the timing of the shrinking circle for me. For whatever reason, I could never get the timing down. I died a few times just by watching the circle get to the point where I think I should hit the button, but it never worked. I also just think QTE's in general are horrible and a lazy way for developers to get you through sections of a game with no real gameplay. I'd rather just watch a cutscene to be honest. I don't think I've ever talked to a single person that said QTE's are fun.
QTEs are a Tomb Raider tradition. 'Fun' is relative. I just tough them out...
post #68 of 82
So, finished the single player campaign. Is multi-player worth it????
post #69 of 82
Quote:
Originally Posted by WilliamR View Post

So, finished the single player campaign. Is multi-player worth it????

Try it out and see what you think. I played some TDM and it was Ok. I thought the traps were fun. I didn't level up very much so I was playing with the bare minimum weapons.
post #70 of 82
I played 3 matches the other day and thought it was pretty horrible, but you should at least give it a shot.
post #71 of 82
Finished the game this morning. Steam says I put in 21 hours, but with the dying and what not I am guessing it was more then that. Great game with some gorgeous graphics and a good story line. I had a 90% completion rate on it. Not sure if I will go back and get the 10% or not since Bioshock Infinite is due out. I ended up getting that on Steam as well since one of the rewards (#3) for the pre-sale was a copy of XCOM Enemy Unknown. XCOM looks to be pretty fun and it has been a bit since I have played a RTS.
post #72 of 82
http://www.joystiq.com/2013/03/20/tomb-raider-single-player-dlc-isnt-in-crystal-dynamics-current/

Tomb Raider's DLC will be multiplayer-orientated only, based on developer Crystal Dynamics' current plans. Speaking in a Reddit AMA, director Noah Hughes and global brand director Karl Stewart said there are no planned single-player DLC expansions.
post #73 of 82
Quote:
Originally Posted by Myrtledog View Post

http://www.joystiq.com/2013/03/20/tomb-raider-single-player-dlc-isnt-in-crystal-dynamics-current/

Tomb Raider's DLC will be multiplayer-orientated only, based on developer Crystal Dynamics' current plans. Speaking in a Reddit AMA, director Noah Hughes and global brand director Karl Stewart said there are no planned single-player DLC expansions.
That's to bad I was hoping we may get some more tombs.
post #74 of 82
Quote:
Originally Posted by Arutha_conDoin View Post

That's to bad I was hoping we may get some more tombs.
Me too. I still have about over 30% of stuff to go back and find but some side mission DLC would be nice.
post #75 of 82
Today, finished the game, and was brutal, just like i expect. cool.gif
post #76 of 82
Tried multi-player. Meh, not my kind of multi-player. While it looks good and they seem to of put a LOT of thought and effort into it with all the unlocks, ability to do traps, etc. etc. it just feels like a pee-shooter at times, weapons are underwhelming, hard to see enemies, even when they are standing by you, etc. Couldn't get into it.
post #77 of 82
GOOD job devs! Most exciting TR game ever! Solid effort through and through!

Only 20 mins into it, but not sure how long the story is. Occupies just 5.6 GB on my HDD.

Confirm please?
post #78 of 82
Quote:
Originally Posted by techfreak191 View Post

GOOD job devs! Most exciting TR game ever! Solid effort through and through!

Only 20 mins into it, but not sure how long the story is. Occupies just 5.6 GB on my HDD.

Confirm please?
I just transfered the game to my secondary drive via Steammover and it was a 10GB folder. If you are on the 360, it may be installing only some of the texture files and still pulling from the disc while playing?
post #79 of 82
The disc only spins for 2 to 3 seconds when the game boots up that's it. Most internet sources quote 6.6 GB. I don't understand where you getting those 10 GBs from.

Maybe the actual game date is 5.6 GB, along with 1 GB security checks and whatnot.
post #80 of 82
Quote:
Originally Posted by techfreak191 View Post

The disc only spins for 2 to 3 seconds when the game boots up that's it. Most internet sources quote 6.6 GB. I don't understand where you getting those 10 GBs from.

Maybe the actual game date is 5.6 GB, along with 1 GB security checks and whatnot.
Might be the PC version has bigger files since the texture will most likely be different since it will support higher resolutions. I checked the games files. I'm just a little over 9GB in game files. There is another 1.6GB folder for the survival Edition content which includes a comic, soundtrack, artbook and a few other things.
post #81 of 82
I own the X360 version, NTSC J. It's a copy though. 1 GB less data than the install size stated by online sources.... could it possibly be there is no security data on my disc? cool.gif
post #82 of 82
Finished the game last night. GREAT game and liked it even more than the Uncharted series.
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