Originally Posted by kevin g.
A few issues I have found thusfar:
No downs//executions. (Supposedly, Ececution will be a game-type download early next month) Which does bring out the reasoning for not being able to run with two primary weapons. Who needs an extra gun, when the other player is dead, within a few rounds? Firefights with multiple enemies, now end the way you would expect...your death. The random chance that you may survive long enough to get up from DBNO and take revenge, or hold off long enough for your teammate to get there...is gone.
Sticking with a grenade, is gone as we knew it. The "lob-stick" is annoying. No "wall-tagging"?
Gnasher is still annoying. And still overpowered.
Game modes are OK.
Domination is probably my favorite so far. It's just not KOTH, or ANNEX...the sense of urgency is gone.
FFA, will be fun with a full room of friends.
Haven't campaigned yet.
Maps are ok, with the vertical levels, it adds a different aspect. Just...give me more maps!!! People Can Fly did the same thing with Bulletstorm...minimal maps, short game. No real direction.
I reserve comments on the new weapons...just haven't been able to spend enough time with them.
Additional Weapon and Character skins are a really cool addition, and you unlock some as you progress through your levels, via prize boxes...Not sure if it is random, but one of my boxes brought 400 xp, just before I signed off last night.
I guess, overall, we will have to play more to give it a fair shake. And you have to evolve the game, otherwise...where would we be? (COD, anyone...?) But why People Can Fly would think eliminating signature Gears components, would still make Gears game, is beyond me. Why not add your modes, and game types, weapons, etc...to the standard game? If your new modes are well designed, and you have the confidence that they are what the game needs, they will win out, by player voting at the menu, they will choose what game type they like.