Quote:
Originally Posted by
CMonMan 
Interesting clip. I'm curious- during that 5 second buffering where it find another open bandwidth to use in case the current one become used, does it try to set it a decent ways apart from the current one? Basically, so if whatever competing signal has a wide bandwidth, will whatever it switches to be far enough away from it to basically ensure the new one is not within the same bandwidth?
Otherwise, interesting technology
Quote:
Originally Posted by
robertkjr3d 
1) 5second--- I think it was 5mili... or 5nano? cant rem. If it was 5secs. It would be unusable. The tech is supposed to be up to gaming standards.
2) This was my take: In the video clip, they made i sound like, that most of the channel switching was govt mandated. Because it has to scan for radar. It seemed it wouldn't actually affect the wisa audio, only that it was doing it to stay off of bands that the govt was using. --- Like in the movie ET, when the govt was scanning the neighborhood...LOL
It's 5ms delay. We find that many televisions take twice as long to process the HDMI signal. I have played SSX using WiSA demonstration surround sound systems at CES and ISE and can tell you it was instantaneous.
As for the frequency hop, I am not able to give the full algorithm, but should be able to clarify. Its somewhat government mandated, for instance, when a interference is detected on a channel you have to stay off it for a certain amount of time, I think its like one minute. There is also a look ahead requirement so you know if a channel is clear for a certain time before you jump to it. The system learns what channels were bad and avoids them. The system always has a clean backup channel ready to jump to in case of interference, and all the speakers jump at the same time, without missing a beat. The user does not know it jumped.