Originally Posted by Big Brad
This is the second time you've said something in this thread along those lines. Honestly, what exactly do you expect in terms of breaking free from the typical FPS formula? I personally didn't find Infinite to be as much of a shooter as you did, but I don't think we are going to see a paradigm shift in the way FPS games play in the near future.
Im sure a great deal of the game doesn't involve shooting - the whole first hour or so I hadn't fired a shot, and it was completely engaging. I never felt like "god, when will it get to the game already?" Even putting aside my misgivings about the brutality - once the sh*t hit the fan, I spent the next hour or so killing people left and right, probably left a wake of no less than 20-30 bodies. The shooting was pretty tight, that wasnt the problem at all....and I love a good shooter. Its just the game before that point was considerably more interesting. Even if it ebbs and flows between the shooting and exploration - what if it just wasnt a shooter? It could probably tell a more focused and meaningful story.
It's kind of the same deal with the cover art, where people got all upset because it made it look like just another dumb shooter. Ken levine's response was "we need it to appeal to frat boys too". I think that compromise went deeper than just the cover art. It's a little harder for me to take it seriously it it doesn't take itself seriously, and it dilutes the underlying message.
Don't get me wrong, I'm not at all saying its a bad game, and its hardly alone in this type of thing.