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Torment: Tides of Numenera

post #1 of 6
Thread Starter 
If you remember and loved Planescape: Torment, you should check this out:
http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera
post #2 of 6
Awesome, Planescape had some of the best characters and dialog in any game I've played. I'll keep an eye out for this one.
post #3 of 6
Thread Starter 
You don't need to keep an eye out for it.

You can buy it (and add your own design contributions if you can afford them) by visiting here: https://torment.inxile-entertainment.com/store

The Kickstarter drive may be over, but you can still donate and buy the game.
post #4 of 6
Fair enough, I'd rather support Black Isle than the Caymans.
post #5 of 6
Thread Starter 
You do realize Black Isle is defunct and many of its members now comprise Obsidian Entertainment, right?
http://en.wikipedia.org/wiki/Obsidian_Entertainment

And you do realize that Chris Avellone (the lead designer of the original Planescape:Torment game) from Obsidian Entertainment will be working on Torment: Tides of Numenera?

Visit http://www.pcgamer.com/2013/03/29/chris-avellone-interview-torment-project-eternity-and-beyond/ (read page 2 of the article to see what his role is)

Interplay published the original Planescape: Torment.

Brian Fargo was the founder of Interplay, which is defunct.

Brian Fargo is now the founder of inXile Entertainment, which is developing Torment: Tides of Numenera.

Mark Morgan, the original music composer from Planescape: Torment, is back composing tracks for Torment: Tides of Numenera.

Colin McComb, the area designer and dialogue developer from Planescape: Torment, is the lead designer on Torment: Tides of Numenera.

In short, this is as close to being a spiritual successor of Planescape: Torment as it gets.

The dream team is back.

And Torment: Tides of Numenera is now the highest funded video game in Kickstarter history (beating out Obsidian Entertainment's Project Eternity):
http://www.pcgamer.com/2013/04/05/torment-tides-of-numenera-is-the-most-funded-kickstarter-game-ever-watch-the-wrap-party-live/

Also, it should be noted that Obsidian Entertainment donated towards Torment: Tides of Numenera.

Donating (or buying) before the end of April helps contribute to the game's development.

Most triple A games require budgets of over $20 Million. This cRPG won't come close to that (which is one reason why Kickstarter was required; another reason is big publishers don't want to take risks on Black Isle type cRPGs anymore).
Edited by Slooshy - 4/6/13 at 6:31pm
post #6 of 6
lol, you do realize that I drink too much. But yes, I was a huge fan of Interplay and Black Isle back in the day. My one wish is this...... "Dream team, dream team never changes." Godspeed ahead.
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