I voted No... but it's with a proviso. Right now, all existing digital services are trying the same things that physical product providers have tried over and over and over and over throughout our economic history. They are trying to get money for, essentially, nothing. If you "buy a movie" digitally, you have no rights. NONE. You are not even purchasing the right to watch the movie. Read the agreement that you have to agree to in order to give them your money. They are crafted so that the 'seller' is put under no obligation of any kind whatsoever. If they want to revoke your access tomorrow, the agreement says they are allowed to do that. If they want to force you to pay another $50 before you can watch the movie again in a few years, they are entirely allowed to do that by their agreement. You are not allowed to give or sell the movie to anyone else. You are not allowed to use third-party software that the seller does not approve of in relation to the movie.
ALL of these things are things that other industries tried to do themselves. And ALL of them failed. The courts eventually stood up for consumer protection laws and prevented things like car companies banning creation of aftermarket parts, music companies forbidding selling 'used' music or transferring music to different formats, etc.
Digital sellers are claiming that you do not purchase any property, but only a license (which means that they are guilty of false advertising, because they advertise that you can 'buy the movie' and 'buy the game' and the like, not 'buy a nonbinding temporary provisional license to view the movie/game in exactly the way we want you to'). Legally, there is a problem with this. A license is a specific thing. And it HAS TO create obligations on the seller. It can not be arbitrarily revoked. It creates a contract between the seller and buyer and the buyer has to actually receive something of value and the seller has to give up something of value. Right now, they are not doing this. They are not selling you a license that guarantees you will be able to view the movie in perpetuity. In fact, they're not selling you a license that gives you ANYTHING binding.
Eventually, history will repeat itself. One of these companies will push it too far, and they will end up in court. Right now the most egregious violations of basic consumer protections are in the videogame industry. The gaming community, however, are a very peculiar bunch. Never expect any legal challenges from them. They are incapable of doing anything which might endanger their ability to pile more money on publishers regardless of how badly the publishers screw them over. Luckily, book readers, film lovers, music fans, and all the other forms of media going digital have an audience with a spine. One day Apple will get a wild hair up their ass and decide to expire every license over X years old, or they'll decide you need to pay another $1 per track for some bogus reason (the real reason will be a need to increase their earnings) and lock you out of your music if you don't go along. And then all hell will break loose. Well, for the publishers.
You see, when it comes to digital property, it would be exceptionally EASY for the publishers and sellers to provide exactly the same benefits that the physical products have. They could make a market for buying and selling 'used' licenses, and even take a small fee for the service. They could very easily make it possible to transfer licenses to other peoples accounts. They believe that this kind of thing hurts their business, though, so they have avoided doing so thus far. What is amazing is that they could be this profoundly stupid. A thriving secondhand market is monumentally beneficial to any industry! It transforms your product from being a one-in-awhile luxury into an active market of habitual collection. Home movies were available on VHS... but they didn't make much money. Why not? Everyone had a VCR. People didn't love movies any less. The movies weren't of poorer quality. But secondhand markets were very difficult do to the technology. VHS tapes degraded every time they were watched, so buying a 'used' movie was a bit of a crapshoot. And so people only bought movies that were very important to them. In consequence, they didn't talk about owning movies with their friends as much. They didn't keep up with the new releases as much. They simply did not buy movies as often because it wasn't a habit.
Then DVDs came along. They removed all the problems that held the secondhand market and the secondhand market exploded - and along with it the primary market as well! Having a collection of movies became the norm. And DVD sales quickly became a major source of revenue for publishers. Yet, these same publishers did not learn their lesson. They still think that if they can kill the secondhand market that people will instead simply start paying more for every item and maintain their current level of purchasing. They're wrong, and it's going to hurt them immensely.
We may see change from within, but I think it unlikely. History says the courts will get involved, the businesses will be given new limits on what they're allowed to do to customers. There's a tiny chance that there might be a videogame market crash like the crash in the 80s in the next decade as console makers abandon physical media and try to kill off the secondhand market and piracy entirely. If they are successful in significantly limiting those things, it will do tremendous damage to their revenue and the medium as a whole (yes, even piracy... pirates are the leaders in spreading word-of-mouth advertising for games. They're the ones who have actually tried out the dozen games that came out recently, and they're the ones their friends talk to to find out what games are actually good.). They might then, out of sheer desperation, try to bring it back by creating their own secondhand markets. Since Steam on the PC side will most likely splinter into a dozen different publisher-run digital distro services (for a multitude of reasons, but mostly that Steam provides nothing that publishers couldn't provide themselves, its not like iTunes where it forces publishers to sell their product differently, Steam lets publishers do absolutely whatever they want... well on their own service they could do that too AND not have to give Valve a cut!) there's bound to be a few that try out allowing license transfers, and when they see that provide a big bump to their revenue they will probably catch on.
Until these big changes happen and digital sellers stop selling nothing and calling it 'movies' and 'games' and such, the digital market will do well but many people will stick with physical media. Because they can buy it used. And they can play it in different players. And they can give it to friends. And they can borrow it from people. And all of the other advantages that digital distributors rob the consumer of.