Originally Posted by mat82284
Ideally, i dont want to spend more than 2500, but i can ideally use more if its worth it. The duel sub idea actually sounds like a good one. I'll keep that in mind. I doubt I'd ever want to FV15hp's, but two good 12"s might be the answer since i listen to music almost all day long. Music gets me going in the morning, gets me to workout, and clean up more often so i make sure to listen to it alot to keep me up beat.
I have another question, is it better to get a down facing sub, or a forward facing sub?
The PB12-NSD Subwoofer is a forward facing one, and the Outlaw Audio LFM-1 EX Subwoofer is a bottom facing one.
Ahh i didn't know that. So is it the receiver thats the bottle neck or the blue-rays? Right now i have 9 speakers connected to the receiver and they all work and produce sound after doing the MCACC adjustments. I'll probably just do the wide idea, or skip the wide and highs for now till i upgrade again in the future.
Blu-ray specs. call for up to 8 discrete channels (front L/C/R, side L/R, back L/R, and a Low Frequency Effects channel). DTS Neo:X is post-processing that extracts certain "phase audio cues" it is looking for from those channels and re-routes them to appropriate extra speakers to the left and right of the front L/C/R array or up above to height speakers. In an 11.1 DTS Neo:X encoded movie like The Expendables 2
, there are 7.1 discrete channels and four Neo:X matrixed channels that the decoder can more easily identify than in a "normal" movie soundtrack. These four are then routed to the front wide and front height speakers.
A 9.2 receiver has a "dumbed down" DTS Neo:X processor that can only decode either the wides or heights, but not both at the same time.
The newer object-oriented soundtracks that should arrive with Ultra High Def. 2160p media can have pretty much any number of assigned "channels" because each discrete sound object has metadata associated with it that includes 3D height/width/depth panning cues. You tell the processor how many speakers are attached and where they're positioned in the room and the decoder then places these objects in the appropriate speakers as close to the original studio mix as possible (which could have had 64 or more speakers utilized). So, in theory, you could have multiple front speakers, and any number of side wall, back wall, ceiling, etc. surround speakers determined by the surround processor manufacturer and those sound objects could be panned to any one of the individual speakers.
So far, there are two main competing object oriented formats: Dolby Atmos (in select theaters now) and DTS Multi-Dimensional Audio. Atmos, as an example, can have upwards of 64 assignable "channels."Edited by Dan Hitchman - 4/28/13 at 8:29am