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Gran Turismo 6 - Page 2

post #31 of 167
Thread Starter 
Quote:
Originally Posted by joeblow View Post

DriveClub will launch around the same time as the PS4. GT6 on the PS3 for Christmas has no impact on that decision.

As for the first GT release on the PS4, it's pretty much guaranteed that Sony already has their plan outlined. My guess is that we'll get GT6 Super-HD next year, which will hold people over like GT5 Prologue prior to GT5, until GT7 is ready to go.

EDIT: I guess by the post above I am right.

~~~
From the feature overview posted above:

Trying to work and post leads to reading comprehension problems smile.gif 7 new tracks, Silverstone being one, leaves plenty of room for real world, and some classic GT tracks.

Quote:
Originally Posted by Leo_Ames View Post

And GT2 and GT4 both came at the tail end of their respective generations. So there's some precedent for this. And I imagine this will be a headliner for their backwards compatibility streaming service which should appease the early adapters.

It's hard to imagine the car issue being carried over. What's wrong with the custom soundtrack support? And I hope Spa and Motegi (The only two DLC track additions to GT5 of any real interest) are carried over. I don't care about the karting track or the speed track.

I better get going on Gran Turismo 5 XL. Haven't cracked the shrinkwrap yet since buying it last year. For some reason I'm always late to the party with Gran Turismo (Never have paid more than $20 new for one).

The only time my custom music plays is pre-race or the GT Life menu. It won't play in races at all. Official events I could understand, but it does the same thing in practice sessions and arcade mode. I've also had days when I might play for a couple hours and not hear one of my songs, like the game "forgot" I setup custom music. I've set it up a number of times with the same results so not sure what's happening if it's only me.

Resolving the "car gap" is a priority that hopefully gets done. Also while they're at it, how 'bout convertibles actually being convertible? I know Yamauchi would want a top up and down version of each for the handling model, but why not just make it for looks? I mean, GT5 gives you a hundred suits and helmets yet only has about 10 cars that let you show them off. Just one of the little things I hope they were thinking of when making this one.
post #32 of 167
PS3 is dead to me after GTA V. Maybe we can get an updated version of Blenders on Asphalt for PS4. But until then, I don't care about this version at all.
post #33 of 167
They better not have 300 versions of the GTR in this version.
post #34 of 167
Why didn't GT4 HD pan out on the PS3? I forgot the reasons why it ended up being killed but they had a similar plan the last time around with GT4 when it released 18 months or so before the PS3 (Much earlier than I thought it did, I was thinking it only beat it to market by about half a year).

GT6 making its way out on the PS4 next year for an interim GT title for the platform makes a lot of sense. Particularly with the lack of PS3 backwards compatibility out of the box. I'm a bit puzzled why it won't be a launch title though and release simultaneously.

It risks being viewed as old news (Particularly with a next gen Forza around the corner) and a mere upgrade doing it this way rather than surprise everyone with a PS4/PS3 launch where the PS3 version would likely be just viewed as a downgraded port of a next gen game? I'm sure it will still be a good seller and tide people over until the real deal happens on the PS4 but I don't see why they just didn't aim for a PS3/PS4 release together and release Drive Club next year instead of leaving the PS4 version as an afterthought.
post #35 of 167
It makes far better sense the chosen way over what you are suggesting. A console launch period helps to establish new franchises. DriveClub's best chance for success is before PS4's GT, not afterwards. GT's success has never been banked on being an early release.

So with this strategy, Sony makes current gen gamers happy by not abandoning them, day-one PS4 gamers get to try out the new hotness in DC if they wish, and both groups have the opportunity to enjoy a super-HD version of GT6 down the line. In each of those cases, Sony has people enjoying their racers (including double dippers) so they are pleased as well. Add on top of that the rumors of Vita's GT release being announced at E3 and there is plenty in the near future of this franchise to enjoy.

Also, they've had 10+ releases in the series that has sold 70+ million copies, so there is no expectation of "surprise" with the GT franchise. Like last gen, we'll get a stop-gap release for the new console in GT6 Super-HD (replacing GT5 Prologue this gen), followed by, most likely, two full blown sequels in GT7 and GT8. They can continue to do it this way with no long-term ill effects as they open up an opportunity for another new franchise in DC.
Edited by joeblow - 5/15/13 at 7:01pm
post #36 of 167
Yeah, but GT6 won't be viewed as a next generation game a year from now. In the mindset of many, it will be viewed as a last generation game ported to the PS4 and that's going to hurt its luster among the early adapters on the PS4.

That said, I'm sure they're going to be fine with whatever strategy they go with.
post #37 of 167
Sure it will be viewed (once it comes out) as a current gen game, one that also is on a last gen system. Only rabid fanboys will fuss over that as an "issue". I mean, how is GT6 on the PS3 and being later upgraded to the PS4 any different than Watch Dogs, which will also come to both systems? It's a silly argument from the start.

The developers in any and all cases like this will take advantage of the PS4's strengths over the PS3 version to varying degrees, and the first-party developer in Polyphony Digital will go even further in that regard. No one is claiming Watch Dogs isn't next gen just because a current gen version will be available.

As long as PS4's GT6 looks fantastic compared to other PS4 games (it will) and plays great (it will), there won't be a problem with 98% of the its future customers who just want to enjoy the game.
Edited by joeblow - 5/16/13 at 7:48am
post #38 of 167
From the writeup that was provided in someones post, I have to ask this question that I didn't see an answer for when I skimmed: Are they going to include cockpits for those 1200 cars, or is Sony still assuming that real-racers only use Bumper-Cam 15 years later......?
Some may call this 'fluff' but once you get used to racing from a cockpit view, it feels a little retro to go back and look at the same two generic RPM/SPEED HUD dials.....even though I know most hard-core guys probably do use this view even when Cockpit is an option.

Sony seems like its focusing on fixing things that aren't necessarily broken?? But I didn't put enough time into the game to really know for sure if, say, the physics model required an overhaul.
post #39 of 167
Did you guys see the GT6 video that was posted?

http://www.youtube.com/watch?v=2WZxx4XTzFI
post #40 of 167
No word on the ratio between premium and standard cars. We only know that 200 new cars have been added.

As for the physics update, all sims can stand to have their physics improve because how difficult it is to replicate real life. Here is a new write-up on some of the improvements for GT6:

Quote:
By now you've formed your own opinion of Gran Turismo 6 and whether another PS3 outing is worth getting hot under the flame-retardant overalls for, 1200 cars and 71 track layouts or not. But the numbers don't do Polyphony's sixth motorsport odyssey justice - because those numbers don't tell you how it feels to wrestle a Nismo 350Z through Club corner at Silverstone.

GT6 exists because Polyphony president Kazunori Yamauchi won't rest until his games perfectly reflect the sensation of driving a race car - something he's come to know a lot about having competed in pro events himself - and armed with that first-hand experience and all the telemetry data you can shake a team of analysts at, Polyphony's back to have another go at living up to that age old mantra - the real racing simulator.

We secured hands-on time with GT6 around Silverstone in a Nismo 350Z and an Audi Quattro Group B S1 using a force feedback wheel and pedals, and this is how it's left us feeling...

If you play using manual gears, you'll be struck by how much more notice you need to take of your revs when downshifting. Previously cars would accommodate a flurry of downshifts in a split second without even a hint of lock-up from the rear, but just two corners in we nearly binned the Nismo by clicking down to second while the revs were too high.

We wrestled with the wheel, bringing the whole graceless affair almost to a halt before regaining control, and trying to keep notice for the next turn. Manual drivers make up the minority of GT's users of course, so it's all the more impressive that this detail is present. Like the incredibly high-poly cockpit of the Audi rally legend, it's something for the hardcore to enjoy.

Both the aero and suspension physics engines have been rebuilt according to the real race data Polyphony's acquired since GT5, and that translates into much more realistic weight shifting mid-corner, and on the exit.

Dampers and packers strain to balance my weight as I throw the S1 through Maggots, Beckets and Chapel a little bit quicker than it'd like. I wouldn't like to say how this will feel when you're using a pad rather than a wheel, but at least some of the necessary counter-steering I needed to stab into the wheel will translate to the analogue stick.

With a wheel and pedals, GT6 demands as much from you as hardcore PC sims GTR 2 and rFactor. The sound mix is set to highlight lock-ups and tyre squeals, and that lets you react instinctively with your ears and your hands.

"With a wheel and pedals, GT6 demands as much from you as hardcore PC sims GTR 2 and rFactor. The sound mix is set to highlight lock-ups and tyre squeals..."
The cockpit camera remains static though, unlike those of the aforementioned games or Slightly Mad's Shift 2, which throw your POV forward under braking and convey lateral G-force in and out of corners. That makes for a cleaner, easier to control ride, but one that's lacking slightly in conveying the speed of its vehicles - something so rigorously implemented in terms of accurate numbers. But then, this game isn't about numbers, right? 1200 what?

When asked by a table of reporters what he felt GT5 lacked the most, Yamauchi-San was clear and quick to answer: "responsiveness." Improved feedback from the car is hard to convey in presentations to hundreds of journos, but it's Gran Turismo 6's raison d'etre and that's a principle the Polyphony boss is clearly resolute about..

It's surprising to go hands-on with a game at its reveal, and our extended hot-lap session around the all-new Silverstone circuit suggests GT6 is already well into its polish phase, and that Polyphony won't need to throw you a Prologue edition to keep you from storming the Bastille.

It's less surprising that we're seeing the PS3 version first. As SCEE president Jim Ryan points out, Gran Turismo has a tradition of releasing two games per generation. "If you look at the difference between GT and GT2, and GT3 and GT4, the change is not incremental. It's absolutely massive," says Ryan.

"We're very confident that you'll see the step change between GT5 and GT6 as on the previous platform iterations. There's a sense of very much unfinished business on PS3."
post #41 of 167
I hope they up the field size more. 16 cars was a step in the right direction but still too low.
Quote:
Originally Posted by joeblow View Post

Sure it will be viewed (once it comes out) as a current gen game, one that also is on a last gen system. Only rabid fanboys will fuss over that as an "issue". I mean, how is GT6 on the PS3 and being later upgraded to the PS4 any different than Watch Dogs, which will also come to both systems? It's a silly argument from the start.

I guess I'm wrong then. Thanks
post #42 of 167
Quote:
Originally Posted by Leo_Ames View Post

Why didn't GT4 HD pan out on the PS3? I forgot the reasons why it ended up being killed but they had a similar plan the last time around with GT4 when it released 18 months or so before the PS3 (Much earlier than I thought it did, I was thinking it only beat it to market by about half a year).

GT6 making its way out on the PS4 next year for an interim GT title for the platform makes a lot of sense. Particularly with the lack of PS3 backwards compatibility out of the box. I'm a bit puzzled why it won't be a launch title though and release simultaneously.

It risks being viewed as old news (Particularly with a next gen Forza around the corner) and a mere upgrade doing it this way rather than surprise everyone with a PS4/PS3 launch where the PS3 version would likely be just viewed as a downgraded port of a next gen game? I'm sure it will still be a good seller and tide people over until the real deal happens on the PS4 but I don't see why they just didn't aim for a PS3/PS4 release together and release Drive Club next year instead of leaving the PS4 version as an afterthought.
PD has to balance their infamous record of unfulfilled promises with GT releases schedules against the reality of a next-gen system launch. This way they get content out the door while continuing to work toward a full-blown PS4 release. Their options are either to promise something that won't see release until 2014/2015, or to get something out the door alongside the launch (which will also coincide with an inevitable price drop for the PS3).

That way they also ramp up interest for the PS4 version and time its eventual release with bigger PS4 sales numbers down the road (1-2 years post launch). Makes sense. And it's why Rockstar is also targeting current gen rather than next with such a big release like GTAV. The stakes are simply too high. This system launch is unlike prior ones. Most big publishers are hedging their bets (Ubisoft launching AC4 on current gen alongside Watch Dogs on next gen).
Edited by confidenceman - 5/17/13 at 1:05pm
post #43 of 167
I think A LOT of people are going to be surprised and disappointed when the current gen versions of GTAV and WatchDogs finally gets revealed. They're going to look quite different from all the sexy promotional stuff we've been seeing.

But, thats going to be good for MSONY, as it's going to drive people towards that upgrade sooner. Still, these publishers are going to have some blowback.
post #44 of 167
Frankly, I think several of these high profile releases that you guys think are going to be current gen exclusives or will be ported later on are going to be launch titles for the PS4 and Xbox 720 this Fall while still making their way out to the Xbox 360 and Playstation 3.

Wait a few weeks for E3 and I'm sure that several of these games will be announced for next generation releases as well. Particularly hard to imagine Assassin's Creed IV not being one of them since that's very much unlike Ubisoft, but I suppose that's venturing into off-topic territory.

I just don't see why a current generation release and a next generation release have to be mutually exclusive. If they want to have a presence and take advantage of next generation consoles and next generation hype while still taking advantage of millions of established 360 & PS3 owners, they can do that without staggering release dates.
Edited by Leo_Ames - 5/17/13 at 4:30pm
post #45 of 167
Quote:
Originally Posted by Leo_Ames View Post

Wait a few weeks for E3 and I'm sure that several of these games will be announced for next generation releases as well. Particularly hard to imagine Assassin's Creed IV not being one of them since that's very much unlike Ubisoft, but I suppose that's venturing into off-topic territory.
If it happens, it won't be a big push by the publishers. AC3 sold 12 million units. Can't do that on brand new consoles, especially if mainstream consumers are doing like-for-like comparisons. Consumers would just decide to hold off on their purchase until the following year, which would be disastrous for an annualized franchise like AC.

It's a tricky transition this time around; much trickier than any before it. So I think GT6 (and GTAV and AC4) will be key to how that transition happens. The more likely solution for these major releases is that publishers release digital versions of current gen games on next-gen platforms, but not retail releases or full next-gen ports. They'll reserve the new IP (like Watch Dogs) for full-blown next gen releases.

If GT6 ends up getting this drawn out transitional release, that seems ideal since it would follow most mainstream consumers/fans.
post #46 of 167
AC4 was already announced that it is coming to Next Gen consoles
post #47 of 167
Quote:
Originally Posted by confidenceman View Post

If it happens, it won't be a big push by the publishers. AC3 sold 12 million units. Can't do that on brand new consoles, especially if mainstream consumers are doing like-for-like comparisons. Consumers would just decide to hold off on their purchase until the following year, which would be disastrous for an annualized franchise like AC.

It's a tricky transition this time around; much trickier than any before it. So I think GT6 (and GTAV and AC4) will be key to how that transition happens. The more likely solution for these major releases is that publishers release digital versions of current gen games on next-gen platforms, but not retail releases or full next-gen ports. They'll reserve the new IP (like Watch Dogs) for full-blown next gen releases.

If GT6 ends up getting this drawn out transitional release, that seems ideal since it would follow most mainstream consumers/fans.

That's true, but you're also forgetting the "wipe the slate clean" that publishers so desperately want with a new generation of hardware. My guess is they'll take the lower sales up front to get their foot in the door (consumers hooked on their IP) if it means a shot at being the next COD. MS had an respectable install base, and Sony was just getting started when COD came out, but it ended up driving sales and hooking people. $3 billion later, and I don't think Activision was too worried about what the install base was in 2006/7, right?

First to market is a big driving factor in the early days of new hardware.

It's funny you mention Assassin's Creed, as it was also released in 2007.
Edited by TyrantII - 5/17/13 at 5:14pm
post #48 of 167
Totally. And like I said, it's a tricky balance.

If there's one trend that has come to define the current gen it's big publishers playing it safe. Publishers will be a lot more tentative with the next gen than they have been in transitions past. We'll see a lot of hedged bets, lots of cross-gen releases, and even more multiplatform releases. Some games (at least initially) will get a stronger push on current gen, while others (especially new IP) will get a stronger push on next gen. Yet another reason why I'm waiting out the first year. Wait for all of the dust to settle and for the pubs to put more behind next-gen releases.
post #49 of 167
Quote:
Originally Posted by confidenceman View Post

If it happens, it won't be a big push by the publishers. AC3 sold 12 million units. Can't do that on brand new consoles, especially if mainstream consumers are doing like-for-like comparisons. Consumers would just decide to hold off on their purchase until the following year, which would be disastrous for an annualized franchise like AC.

By your logic, why would anyone release a game the first year of a new console? And why do you think a PS3 port is better off coming a year later than being able to enjoy sales during that period?

Look at what Ubisoft did last time around when only the Xbox 360 was released. They fully supported it with their latest major games. Same with several other major publishers. Heck, look at what they just did with the Wii U where several of their recent high profile releases made their way out.

They're not going to ignore new consoles. Particularly with major new entries in established franchises that are safe bets for launch that will enjoy an extended shelf-life as the install base grows. And that support doesn't have to come at the expense of the Xbox 360 and Playstation 3 either.

Like I said, supporting the last generation and the next generation don't have to be mutually exclusive.
Edited by Leo_Ames - 5/17/13 at 6:33pm
post #50 of 167
Quote:
Originally Posted by SubaruB4 View Post

Did you guys see the GT6 video that was posted?

http://www.youtube.com/watch?v=2WZxx4XTzFI

Yeah, and it's awful. And people say Call of Duty is the same game every year. Well what the heck do you call that? What a joke.
post #51 of 167
Quote:
Originally Posted by Leo_Ames View Post

By your logic, why would anyone release a game the first year of a new console? And why do you think a PS3 port is better off coming a year later than being able to enjoy sales during that period?

Look at what Ubisoft did last time around when only the Xbox 360 was released. They fully supported it with their latest major games. Same with several other major publishers. Heck, look at what they just did with the Wii U where several of their recent high profile releases made their way out.

They're not going to ignore new consoles. Particularly with major new entries in established franchises that are safe bets for launch that will enjoy an extended shelf-life as the install base grows. And that support doesn't have to come at the expense of the Xbox 360 and Playstation 3 either.

Like I said, supporting the last generation and the next generation don't have to be mutually exclusive.
Like I said, they'll hedge their bets. The industry isn't the same now as it was in 2006/2007. Not even remotely. Risky behavior is bad. They'll absolutely support the new consoles, but they also have to support the current ones. There won't be as decisive a break this time. Publishers can't afford to leave those tens of millions of console owners on the table.

Going without BC means they'll have to find some other way of bridging the generations, likely through digital downloads.
post #52 of 167
Quote:
Originally Posted by blklightning View Post

Yeah, and it's awful. And people say Call of Duty is the same game every year. Well what the heck do you call that? What a joke.

At the very least it was expected.

They didn't spend all that money and many years developing for the PS3 to not take advantage of it again on that platform for some easy money. If you go back into the GT5 thread you'll see people that predicted that the PS3 would get another GT game later on with just a few more bells and whistles added, many of the issues being addressed like the divide in car and track quality between the GT4 ports and the stuff built from scratch with the PS3 in mind, and finally delivering on some of their unfulfilled promises with GT5 like leaderboards.

Particularly when the flawed nature of GT5 became evident, I think many predicted this happening. And while there weren't nearly the number of issues present, they did similarly with the original Playstation and Playstation 2 by releasing a sequel late in the life of both consoles that built on the earlier assets, polished some areas, and added a great deal of additional content.

And the person at the controls in that video is rather poor so it's hard to judge anything with the physics. And in their defense, Silverstone isn't exactly the place to show off the graphical prowess of their game. So maybe there's more there than it appears at first glance. But I think a fixed GT5 that is done like it should've originally been done with a lot of extra content will still be welcomed by PS3 owners.
Quote:
Originally Posted by confidenceman View Post

Like I said, they'll hedge their bets. The industry isn't the same now as it was in 2006/2007. Not even remotely. Risky behavior is bad. They'll absolutely support the new consoles, but they also have to support the current ones. There won't be as decisive a break this time. Publishers can't afford to leave those tens of millions of console owners on the table.

Going without BC means they'll have to find some other way of bridging the generations, likely through digital downloads.

Again, you're talking as if current generation support and next generation support are mutually exclusive. They can do both. You're likely going to see the fewest major games yet in these opening months that don't make appearances on both at the same time. The oddities like King Kong, Call of Duty 3, Lego Star Wars II, and so on that appeared on the PS2/GCN/Xbox generation as well as on next generation consoles the last time around are going to be commonplace this time around. They're not going to focus on one generation at the expense of the other.

And how will the lack of backwards compatibility be bridged by digital downloads? Are you talking about the PS4's streaming abilities?

Because if they port a major PS3 release to the PS4, you can darn well bet that it will see a full fledged retail release. And backwards compatibility on the Xbox 360 is still up in the air but the situation applies there as well.
Edited by Leo_Ames - 5/18/13 at 9:19am
post #53 of 167
Quote:
Originally Posted by Leo_Ames View Post

But I think a fixed GT5 that is done like it should've originally been done with a lot of extra content will still be welcomed by PS3 owners.
Those of us who stuck with GT5 already got that. wink.gif
post #54 of 167
Quote:
Originally Posted by confidenceman View Post

Those of us who stuck with GT5 already got that. wink.gif

I wasn't aware of a patch that fixed things like adding in full fledged cockpits to every car, improved the external graphics of such cars to match those built from scratch for GT5, upped the detail in the several tracks ported over from GT4 that looked sterile and lifeless like Monaco, a replacement for the awful and confusing mess that they called a menu, resolved several performance issues like screen tearing & frame rate drops when things get busy, the addition of leaderboards & matchmaking that were listed on the back of the case as features, slow loads between menus, the damage and AI is still far from where it should be, the weather effects being limited to certain tracks, and many other issues.

Not to mention the many criticisms like the significant reduction in track choices compared to its predecessor and a continuing focus on Japanese vehicles despite being an international product developed with a worldwide audience in mind (unlike the early days when they weren't sure Gran Turismo would even see a release outside of Japan). Or some of the stuff mentioned in this thread like custom soundtrack issues. Or the things they under-delivered on like the Eyetoy head-tracking.

For the first time in the GT series, GT5 saw a great many complaints. Patches helped but didn't resolve many of the complaints. It still feels like a 50/50% mixture of what Gran Turismo 4 HD would've likely been like (The PS3 equivalent to the role that several of you think GT6 will play on the PS4 in 2014) and a true next generation Gran Turismo 5. So this is their chance to get it right with a product like they should've originally shipped but instead got sidetracked modeling backseats with Gran Turismo 4.5 being the end result. And after a paid demo to boot.

Gran Turismo should be aiming for excellent scores, not the merely above average scores like GT5 garnered. Hopefully this will end up the true current generation Gran Turismo that they visualized years ago, albeit belatedly, instead of the hybrid that we saw last time around.
Edited by Leo_Ames - 5/18/13 at 11:25am
post #55 of 167
So the car divide will remain but won't be as much of a negative this time around.

http://www.gtplanet.net/kazunori-yamauchi-on-gran-turismo-6-standardpremium-cars/

A demo will be arriving in July.

http://www.gtplanet.net/gran-turismo-6-demo-coming-july-2013/

And a comparison video of a replay at the Nurburgring with GT5 and GT6 side by side.

http://www.youtube.com/watch?feature=player_embedded&v=zsBHH5Nda0o

And the damage model will remain lackluster, sadly.

http://www.gtplanet.net/damage-modelling-in-gran-turismo-6-similar-to-gt5/
post #56 of 167
Well that seems underwhelming.
post #57 of 167
Thread Starter 
Best takeaway from the comparison vid is better lighting. The bright areas no longer seem over exposed, and the shadows seem to be rendered much better. Jury is out on the audio until I can hear it on something besides crappy pc speakers, but I can only hope they fix this Achilles heel.

I'm glad the damage modeling is taking a back seat. It's not what the game is trying to do, glad they are staying away from the unnecessary spectacle. Seems they spent the most time on improving and updating the handling, which is a better way to spend resources than on how much you can destroy a car.

They are killing me with the cockpit view on all the cars. The bumper cam doesn't cut it, and the black cardboard cutout (while better than nothing) is really bush league in a title like this. Hate to say it but GT6 has too many cars, and their name is Standard.
post #58 of 167
I could see lighting improvements but it also reminded me that they did a really nice job as it was in that area with Gran Turismo 5. One thing I didn't like though was the appearance of the lit headlights. It still looks fake just like it did when the first Gran Turismo launched.

As for damage modeling, this isn't their first lap around the track. I was willing to give them a pass but it has been many years now and you just got a basic mechanical damage model with GT2 and then the limited GT5 implementation after 15 years. And with the rise of online multiplayer in this series, it's now almost a necessity as a deterrent to poor driving and things like turn 1 shenanigans on the start. So I'm rather disappointed even though I largely subscribe to what you say. The point of racing isn't to wreck so I've never placed the same importance on damage modeling as many have.

I just hope the roof/hood view is still here. It hasn't always been there in the past but it's my view of choice in this series.
Edited by Leo_Ames - 5/24/13 at 7:46pm
post #59 of 167
Thread Starter 
Quote:
Originally Posted by Leo_Ames View Post

I could see lighting improvements but it also reminded me that they did a really nice job as it was in that area with Gran Turismo 5. One thing I didn't like though was the appearance of the lit headlights. It still looks fake just like it did when the first Gran Turismo launched.

As for damage modeling, this isn't their first lap around the track. I was willing to give them a pass but it has been many years now and you just got a basic mechanical damage model with GT2 and then the limited GT5 implementation after 15 years. And with the rise of online multiplayer in this series, it's now almost necessity as a deterrent to poor driving and things like turn 1 shenanigans on the start. So I'm rather disappointed even though I largely subscribe to what you say. The point of racing isn't to wreck so I've never placed the same importance on damage modeling as many have.

I just hope the roof/hood view is still here. It hasn't always been there in the past but it's my view of choice in this series.

As for the car damage, I believe that Yamauchi just plain doesn't want damage in his game. Like you said, it's been 15 years, and the PS3 certainly has the horsepower to do detailed damage. They use the penalty system in its place, but it's not quite the same. Maybe when Yamauchi retires we'll get some flying fenders.
post #60 of 167
As a long time GTer I am shocked this is coming out on the PS3, I too figured it would be a launch title (that would be delayed for 8 months) on the PS4. Given PD's timely launches (NOT!) I still doubt this Xmas '13 thing, but who knows if they are just polishing a turd then maybe they can get it shipped in time. And yes I called GT5 a turd - the tire modeling is a mess. I currently own a 350Z and while I haven't put it on the track (yet!) GT5 still doesn't feel like "driving" to me. Based on the some of the information above its hard to tell where they put their resources, have they really fixed the physics engine or did they just pull another eye candy update? Who knows... but I'll be buying it regardless just to put it thru its paces. Personally I think PD didn't milk GT5 nearly as well as they could have, I assume it was going to have DLC up the ying-yang but instead it only got a handful of cars and few (worthless IMHO) tracks. Given my age (now over 40) the PS3 is most likely the last gaming system I'll own, I pretty much only use it for Blu-Ray playback thus I'm glad GT6 will be on the old console.
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