Originally Posted by dmarqueset
I was wondering if any of you had any ideas/comments on the questions below.
- About how large, in GB, do you believe the games will be for the Xbox One?
- Is anyone concerned with exceeding their ISP's cap by using digital downloads?
I ask because of a conversation I had with a friend regarding his ISP's low cap. More cap space comes with the higher tiers but I believe he said even at the highest tier it is set at 150 GB.
it really depends on your ISP and you should check it out. Your ISP has to publish the options. I have Cox Communication and they have:
Ultimate Package: Monthly data usage allowance 400 gigabytes combined download and upload
Premier Package: 300 gigabytes combined
Preferred Package: 250 gigabytes combined
Essential Package: 100 gigabytes combined
Starter Package: 50 gigabytes combined
If I had to guess, most disc games should be around 10-15 GB with a few high-end games above 20 GB. There will be no need to stripe the data or have redundant data like on the PS3 because games will not be streamed off the slow Bluray drive. If you look at the PS3 games, they weren't that big. Most of the space was used to compensate for a slow BR drive. All Xbox One games have to be installed to the HDD.
As for Xbox Live Arcade games, they should be small. definitely under 1 GB.
Sure, the next-gen systems have more power and thus can take advantage of more available disc space. However, you still need to create assets that need that space and that's more a factor of the game development budget and time. What will limit the size of games will be time and budget constraints. You can spend forever building the biggest game but you need to get it out in a timely manner on a reasonable budget to actually make some money off it.