Originally Posted by Craer
Renting - Did you complain when blockbuster and Hollywood Video went out of business for the digital download rental model of iTunes or xbox live? Hell no, because its a better model. You suddenly don't think that they will implement a way for you to digitally rent games? Of course they will, because renting games makes money, that's why its there.
Selling Games - Selling console games is really the only copyrighted material that still allows this. Do you go around trying to sell your ITunes songs/movies when you have had enough? Of course you don't. How about pc games/android games/iphone games? The point is, that when the market gets to a digital download/license environment, the price of those games drop. Look at steam, or even xbox live with their giving away free games to gold members. Fable 3 is online and free to download on your 360 if you didn't know.
System online - This has baffled me the whole time. You didn't buy a smart phone and then say "well, I don't want this to be always online, I want that feature to always be off". You want that feature to always be on. In fact, we cry and complaine when its not online. Yes, I understand it sucks that you cant take the xbox one to a cabin/camp site in the middle of nowhere to play. But you can take a smart phone and tether it to the xbox one to fix this problem (somewhat)
The notion of digitally "renting" games doesn't work. Game rentals are a holdover from physical media. Think about it this way... If you're renting a game on disc just to try it to see if you want to purchase it, would the absence of that matter if say, you were able to download any game and play it as a trial version for maybe an hour before having to pay for it? This eliminates the rental cost for you altogether, and it's something they currently do on Windows Phone - where all apps but a tiny few have free trials. Then you have the other issue of people who will rent a game on disc and then marathon through it in a day (much in the same way people buy a game then dump it off at GameStop the next day). If you do that digitally, you've essentially lost a $60 sale to a $5 one-day rental, and publishers would never willingly go that route. The reason this works with physical media is because the rental companies buy wholesale lots of the games on disc, which boosts the game's sales numbers in that important first month of sale (but again, this is that loophole of the game being on physical media that we've discussed here).
Now, admittedly, I'm hoping the move toward this kinda' thing will give developers an incentive not to make those crappy single-player experiences you can burn through in 5 hours. Those are basically rental fodder, and anyone paying full price will feel cheated. The key is going to be once we've moved to digital distribution, we're going to have to see publishers (if they're even required to exist anymore) start pricing games based on the value offered. If you're making a 6-hour single player campaign with no multiplayer... maybe be smart and price it at $30 out of the gate (and budget your game accordingly for that expectation so that you still make money). For a game that has a robust campaign and multiplayer, maybe $50 via digital (since you're removing the $10 that is basically marketing, physical media, and the retailer's cut). Or if you do keep it at $60, give incentives to make it a value added proposition. I would actually like to see things like DLC for pre-orders continue on a digital paradigm, with people purchasing it cheaper at a later date not getting those advantages. But then, I think people inherently WANT the developers to get paid for their fine work (when they do it) so that we'll continue to get good games. This also will help weed out the crapfests like Aliens: Colonial Marines... because seriously, if you could've played the first 30 minutes of that game for free, not a single person would have bought it. All of this will cause developers to step up their game and give you something worth buying, and it will remove the things like rental that tend to mitigate their risks on putting out utter garbage.
Other that that, I agree with your other points. Internet box needs internet. It may not work like the previous consoles do, but it's what they're offering (and I like the direction they're taking it). Those who don't can stick with the old way on PS4... until they mimic what Microsoft is doing later, as they have tended to thus far. Either way, we're too far out from launch to even know how it will all shake down without wild imagining (though I suppose that hasn't stopped all the people who apparently think Microsoft is one day going to be out of business and closing down all their servers).